Wonderful idea.
Colonization - an ME3 Proposal To Improve Side Missions and Exploration
Débuté par
TelexFerra
, déc. 31 2010 01:10
#301
Posté 05 juillet 2011 - 12:19
#302
Posté 05 juillet 2011 - 11:49
thanks Jacob
#303
Posté 06 juillet 2011 - 01:21
bump
#304
Posté 07 juillet 2011 - 11:51
#305
Posté 07 juillet 2011 - 11:22
ok now I am the king of shamelessness
#306
Posté 07 juillet 2011 - 11:52
Anything from the horrendous side missions in ME2 then I'm all for it.
#307
Posté 08 juillet 2011 - 01:39
I love the idea and I really hope Bioware is taking this into consideration. One thing to satisfy those that thought staying in Rome in ACB would be to have a few colonies rather than just one. A balance between it being too few colonies that it's boring or it being too many colonies that it's too much to handle. I'd like this to be a post-game DLC though as the whole not enough time to save the galaxy thing (but then again, Shepard always ends up making time for distress calls it seems... but maybe this time it's really urgent). This could EASILY work the way the Shadow Broker ship worked in ME2. I would really like a way to make constant income like how AC2 or ACB was too (except you ended up having more than needed). Like buying and selling your resources you get from scanning other planets to the colonies which would help them thrive with resources and economically (especially if you convince some big name company to buy resources from the colonies). That would even fix the scanning problem of it being pointless and if you have lots of money buy the resources you need and if you have lots of resources get the money you need to buy upgrades. Just some ideas really.
P.s.
This could even be a ok idea for a Post-Shepard-ME game. Where you are a (fill in alien) colonist leader and you've been given charge over the colony to make it thrive and protect it. You could recruit squadmates to help protect the colony. Go to different hub planets to recruit companies to trade with your colony. Shoot up the bad guys that keep trying to take advantage over it. Might get too... Sim City-like, but maybe the actual squadmate recruiting and bad guy shooting will make it more ME.
P.s.
This could even be a ok idea for a Post-Shepard-ME game. Where you are a (fill in alien) colonist leader and you've been given charge over the colony to make it thrive and protect it. You could recruit squadmates to help protect the colony. Go to different hub planets to recruit companies to trade with your colony. Shoot up the bad guys that keep trying to take advantage over it. Might get too... Sim City-like, but maybe the actual squadmate recruiting and bad guy shooting will make it more ME.
#308
Posté 09 juillet 2011 - 07:18
TelexFerra wrote...
thanks Jacob
You know, it was really eerie because my name really is Jacob. Then I noticed that Jacob Taylor is my avatar so that's what you were referencing. I was getting paranoid for a second
On topic:
How likely do you think this idea can actually make an impact at Bioware somewhere in one of their future games? Not to be a broken record, but it really is a wonderful idea, and it would bring something more to their games that could cause ripples in the genre.
Modifié par Alpha-Centuri, 09 juillet 2011 - 07:19 .
#309
Posté 09 juillet 2011 - 06:05
I doubt it. The dev time for something like this is probably huge. It would be really nice to see, and would combine some basic RTS elements into an otherwise shooter-RPG
#310
Posté 09 juillet 2011 - 06:38
Mass effect is a story driven game. So for me the most important part of this diea is how it's incorporated into the story. Unfrotunately this is also where this idea falls down for me.
#311
Posté 09 juillet 2011 - 06:44
Yeah, I don't think colonial development will be a top priority during all-out galactic war. This could have been a potential side quest idea for ME2, especially in terms of setting up colonies to protect themselves from the Collectors. It just doesn't fit for me in the ME3 story we know. For future ME games it could work, especially if they are prequels as colonization of worlds would be a major focus of the Alliance.
Modifié par Bnol, 09 juillet 2011 - 06:46 .
#312
Posté 09 juillet 2011 - 06:47
In ME3 likely not, but I'm almost sure something similiar will be in some future game.Alpha-Centuri wrote...
How likely do you think this idea can actually make an impact at Bioware somewhere in one of their future games?
#313
Posté 09 juillet 2011 - 07:52
I think it's an excellent idea and it does indeed fit into the "end of the world" story of ME3. Why? Because you can treat this as Shepard's Plan B - if he/she can't defeat the Reapers, it would be a good idea to found a hidden multi-racial colony so as to give the races one last chance for survival.
The optional nature of these colony missions works even better if you end up failing to defeat the Reapers. Why? Because if you were "too busy" to help establish this colony, then the Reapers' victory would be complete as the colony would either never be established or it would be discovered by the Reapers because it lacked equipment that could have hidden their presence.
The optional nature of these colony missions works even better if you end up failing to defeat the Reapers. Why? Because if you were "too busy" to help establish this colony, then the Reapers' victory would be complete as the colony would either never be established or it would be discovered by the Reapers because it lacked equipment that could have hidden their presence.
#314
Posté 09 juillet 2011 - 08:12
I like it. I hated driving around in the Mako outside of the main missions. I also hated planet-scanning. Something like this would feel a lot more involved and more "Commander Shepard" to me. I wouldn't just be some floating entity firing things onto a planet; I'd actually be organizing how people live and gathering and building.
Makes me think of the Faerie Village in the Breath of Fire series, which was absolutely fabulous. Various faeries have strengths, and you assign them to jobs based on that. As they succeed, the village grows and you can choose what stuff to build.
This kind of thing would nicely let gameplay avoid being really tedious while having something interesting to do and let Shepard feel like the (wo)man in charge. I'd also like the NWN2 sort of thing where people show up and ask you for boons or if they can set up shop in your little fiefdom which gives you certain bonuses and locks out others. Man, I like this.
Makes me think of the Faerie Village in the Breath of Fire series, which was absolutely fabulous. Various faeries have strengths, and you assign them to jobs based on that. As they succeed, the village grows and you can choose what stuff to build.
This kind of thing would nicely let gameplay avoid being really tedious while having something interesting to do and let Shepard feel like the (wo)man in charge. I'd also like the NWN2 sort of thing where people show up and ask you for boons or if they can set up shop in your little fiefdom which gives you certain bonuses and locks out others. Man, I like this.
#315
Posté 09 juillet 2011 - 08:16
Wow, that is an excellent idea. I hope Bioware sees this.
#316
Posté 09 juillet 2011 - 08:39
The probes say no. They think they were fun.
#317
Posté 09 juillet 2011 - 11:29
Probes away!
#318
Posté 10 juillet 2011 - 03:19
I'm...I'm cmdr Shepard
#319
Posté 12 juillet 2011 - 01:48
boats gotta float
#320
Posté 12 juillet 2011 - 01:51
telexferra, how mutch i like your idea, its never going to happen
wake up..
#321
Posté 12 juillet 2011 - 11:48
i am the only woken up one left.../Manuel
#322
Posté 20 août 2011 - 04:00
ah why not
#323
Posté 20 août 2011 - 05:44
Great Idea!
#324
Posté 06 novembre 2011 - 10:34
Revival for a new generation
#325
Posté 06 novembre 2011 - 10:55
I have read you'r idea and its great man.





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