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Colonization - an ME3 Proposal To Improve Side Missions and Exploration


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#26
Code_R

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I think the balance between the crappy Hammerhead missions in Firewalker and the pointless wastelands of ME1 was met with the Overlord DLC. That's what Bioware should be aiming for - smaller, better looking places to explore without having what is basically a corridor full of Geth dropship spawn points. A colonies minigame doesn't suit the story or Shepherd's character the same way that turning him into the Normandy's mineral collection officer didn't. I'm fine with cause and effect missions that show you your success or failure with the environment that you see in a 2nd visit, but this isn't a management sim.

#27
TelexFerra

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Code_R wrote...

I think the balance between the crappy Hammerhead missions in Firewalker and the pointless wastelands of ME1 was met with the Overlord DLC. That's what Bioware should be aiming for - smaller, better looking places to explore without having what is basically a corridor full of Geth dropship spawn points. A colonies minigame doesn't suit the story or Shepherd's character the same way that turning him into the Normandy's mineral collection officer didn't. I'm fine with cause and effect missions that show you your success or failure with the environment that you see in a 2nd visit, but this isn't a management sim.


I agree with you, I'm not proposing a colony that would need constant attention. It would just be a convenient place for resource collection and missions.

#28
NvVanity

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I like the colony idea. This has potential.

#29
Dominus

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I've got an idea, and it has an old throwback to ME1:

You've brought heavy funds and resources to a somewhat barren but hospitable moon in the terminus systems. As you speak to a nearby colonist about providing supplies, a faint rumble hits in the distance.

An even more menacing tremor begins to hit, and large burrowing holes begin to erupt, spilling both cargo and colonists every which way. Hordes of Klixen begin spilling out of the underground tunnels, allowing chaos and fear to spread across the previously peaceful moon.

Garrus: Come on, shepard, we need to strike these things - the sooner, the better.
Grunt: We smashed a few of these on Tuchanka, shepard. What do you say we start round 2?
Shepard: (Paragon) Every minute we spend talking is another colonist dead - let's move out! (Renegade) We could keep talking, or we can start killing the space bugs. Let's do this already!

Shepard and his band of allies swarm around nearby crates and storage to take cover. While garrus lands some concussive shots to get a few sniper shots in, Grunt goes in close for the kill like a feral beast and unleashes shotgun blasts. Originally grunt was unfocused with the krogan bloodrage, but eventually found a way to use it to his advantage.

Shepard: What are these things doing on a barren moon in the middle of nowhere?
Garrus: Not now shepard, I've got some cali- Let's kill these things first, then discuss why they're here.

After a seemingly relentless barrage of insects, the only thing left from the battle is a pile of corpses and empty cracks along the ground.

Grunt: Aw, and I was starting to have fun on this boring old rock...
Shepard: I get the feeling we'll see more of them soon, so take a breather while there's time.

Lame, Awesome, or somewhere in between? o_O

Modifié par DominusVita, 31 décembre 2010 - 07:44 .


#30
TelexFerra

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I've added a section for mission suggestions :)

DominusVita wrote...

I've got an idea, and it has an old throwback to ME1:

You've
brought heavy funds and resources to a somewhat barren but hospitable
moon in the terminus systems. As you speak to a nearby colonist about
providing supplies, a faint rumble hits in the distance.

An even
more menacing tremor begins to hit, and large burrowing holes begin to
erupt, spilling both cargo and colonists every which way. Hordes of
Klixen begin spilling out of the underground tunnels, allowing chaos and
fear to spread across the previously peaceful moon.

Garrus: Come on, shepard, we need to strike these things - the sooner, the better.
Grunt: We smashed a few of these on Tuchanka, shepard. What do you say we start round 2?
Shepard:
(Paragon) Every minute we spend talking is another colonist dead -
let's move out! (Renegade) We could keep talking, or we can start
killing the space bugs. Let's do this already!

Shepard and his
band of allies swarm around nearby crates and storage to take cover.
While garrus lands some concussive shots to get a few sniper shots in,
Grunt goes in close for the kill like a feral beast and unleashes
shotgun blasts. Originally grunt was unfocused with the krogan
bloodrage, but eventually found a way to use it to his advantage.

Shepard: What are these things doing on a barren moon in the middle of nowhere?
Garrus: Not now shepard, I've got some cali- Let's kill these things first, then discuss why they're here.

After
a seemingly relentless barrage of insects, the only thing left from the
battle is a pile of corpses and empty cracks along the ground.

Grunt: Aw, and I was starting to have fun on this boring old rock...
Shepard: I get the feeling we'll see more of them soon, so take a breather while there's time.

Lame, Awesome, or somewhere in between? o_O


Do you mind if I adapt this and add it to the mission list? If so, do you have a preferred mission name?

Modifié par TelexFerra, 31 décembre 2010 - 09:33 .


#31
Dominus

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I could think of a few:

Fears of War

Between a Rock and a Colonist

To the moon, shepard!


#32
TelexFerra

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DominusVita wrote...

I could think of a few:
Fears of War
Between a Rock and a Colonist
To the moon, shepard!


I'm thinking of keeping the garden world setting, but having the Klixen come out of the ground and all that. Sound ok?

#33
NvVanity

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Doesn't necessarily have to be a simple garden world. Kind of like Overlord, we went from grassy valley to a volcanic mountain. The colony could be situated on a grassy fertile area and using the hammerhead travel could be done into a nearby mountain range or down by the coast or etc.



Just throwing ideas out there.

#34
TelexFerra

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NvVanity wrote...

Doesn't necessarily have to be a simple garden world. Kind of like Overlord, we went from grassy valley to a volcanic mountain. The colony could be situated on a grassy fertile area and using the hammerhead travel could be done into a nearby mountain range or down by the coast or etc.

Just throwing ideas out there.


Right. But the colony would be built in the garden-y section. I intend to add some missions that go to Volcanos, tundras, and maybe even one underwater.

Please, propose some and I'll add them on.

#35
Dominus

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That works :P In which case you could also call it "In the Garden of Klixen" :P Underwater might be...complicated, but it's an interesting thought :P then again, maybe you meant with a rapture style setting where the glass encasing seen in some of the DLC is used. Good idea.

Modifié par DominusVita, 31 décembre 2010 - 10:09 .


#36
james1976

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I absolutely love this idea!!!

#37
TelexFerra

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I've added the Defend the Colony mission. While the first few missions look expensive, the following missions will increase the colony's productivity.

#38
Aurica

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My take on side missions are that they are missions you "accidentally" picked up while en route to complete your main mission.  The theme behind them is that they should not sound like it will take too long and derail you from your originally intended goal.  Unless of course, we are aiming for a seamless and opened ended game-play.  With tons of variable endings in mind.

I like your missions but I feel it will end up as a chain quest that takes too long.  If I spend my time completing it, it feels like my Shepard has no sense of urgency to complete his/her original mission, whatever that may be.   If its just one mission, its still cool, but if all side missions can be extended till the 4th or 5th mission then it seems too long for me.

Modifié par Aurica, 01 janvier 2011 - 01:02 .


#39
TelexFerra

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Aurica wrote...

My take on side missions are that they are missions you "accidentally" picked up while en route to complete your main mission.  The theme behind them is that they should not sound like it will take too long and derail you from your originally intended goal.  Unless of course, we are aiming for a seamless and opened ended game-play.  With tons of variable endings in mind.

I like your missions but I feel it will end up as a chain quest that takes too long.  If I spend my time completing it, it feels like my Shepard has no sense of urgency to complete his/her original mission, whatever that may be.   If its just one mission, its still cool, but if all side missions can be extended till the 4th or 5th mission then it seems too long for me.





While this is a valid point, it also applies to ME1 and ME2. Why would Shepard be looking for mummified Salarians and minerals while Saren is trying to destroy the galaxy? Why would Shepard care about the Blood Pack while the Collectors are abducting colonists? 

Since the proposed missions are side missions, you can complete them after the story is over if you feel that doing so makes more sense.

BTW: Added several more missions, including yours DominusVita

Also, I've added a mission in which the Renegade option produces a more favorable result than the paragon one. Ne sure to check it out. 

#40
Aurica

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TelexFerra wrote...

While this is a valid point, it also applies to ME1 and ME2. Why would Shepard be looking for mummified Salarians and minerals while Saren is trying to destroy the galaxy? Why would Shepard care about the Blood Pack while the Collectors are abducting colonists? 

Since the proposed missions are side missions, you can complete them after the story is over if you feel that doing so makes more sense.

BTW: Added several more missions, including yours DominusVita

Also, I've added a mission in which the Renegade option produces a more favorable result than the paragon one. Ne sure to check it out. 


The thing with looking for minerals and mummified Salarians is that they feel VERY optional.  If I don't do them I don't feel like I did something wrong.  For most missions in ME2, it feels more like a 'fly-by' that we picked up something on our sensors and it couldn't hurt just to spend a small fraction of our time to check it out.  And most side-missions in ME2 are very short.   I know to a certain extent this sounds like I'm meta-gaming.   

OTOH ME2's plot does not really make sense anyway, with all the colonies being hit.  Our Shepard is spending his/her time being a therapist.  Granted we can do away with it...

My take is that the mission which illustrated as an example is about the colonist.  So I rate them differently as compared to a chunk of rock or a wrapped up salarian cadaver. If I don't do the mission, its like my Shepard knows about this distress call but ignores them and my paragon Shepard will no doubt feel bad about it.

But I suppose you are right, we can opt to do them after completing the main story.

#41
TelexFerra

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Aurica wrote...

TelexFerra wrote...

While this is a valid point, it also applies to ME1 and ME2. Why would Shepard be looking for mummified Salarians and minerals while Saren is trying to destroy the galaxy? Why would Shepard care about the Blood Pack while the Collectors are abducting colonists? 

Since the proposed missions are side missions, you can complete them after the story is over if you feel that doing so makes more sense.

BTW: Added several more missions, including yours DominusVita

Also, I've added a mission in which the Renegade option produces a more favorable result than the paragon one. Ne sure to check it out. 


The thing with looking for minerals and mummified Salarians is that they feel VERY optional.  If I don't do them I don't feel like I did something wrong.  For most missions in ME2, it feels more like a 'fly-by' that we picked up something on our sensors and it couldn't hurt just to spend a small fraction of our time to check it out.  And most side-missions in ME2 are very short.   I know to a certain extent this sounds like I'm meta-gaming.   

OTOH ME2's plot does not really make sense anyway, with all the colonies being hit.  Our Shepard is spending his/her time being a therapist.  Granted we can do away with it...

My take is that the mission which illustrated as an example is about the colonist.  So I rate them differently as compared to a chunk of rock or a wrapped up salarian cadaver. If I don't do the mission, its like my Shepard knows about this distress call but ignores them and my paragon Shepard will no doubt feel bad about it.

But I suppose you are right, we can opt to do them after completing the main story.





No matter what happens, the colony will always benefit Shepard. If you complete the distress call mission late and then never go back to visit, the colony will still produce resources and credits, just not that much.

You could leave the colony missions til the end of the game if you so please, but you'll be losing out on a source of resources and credits. 

#42
RekhX4

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There should be animals to hunt. A crazy old colonist commisions you to hunt for animals around the planet, such as furry snow beasts, human sized wolves, giant horned four armed reptiles, and more amazing beasts that are unique. Each mission will give you a large sum of credits and a special implant, which grants you a bonus power. You can only use one at a time, but they are incredibly powerful and unique. You can swap this special implant out on the normandy.



Power Example: Biotic Flame- Sets target alight, burning them to death instantly, unless they're a mech or a boss. It takes a while to recharge though, so be careful who you use it on.



After completing all of his quests( Which can take many paths, since he requires you to use a special bow and arrow, and no armor as a test of your survival skills, not to mention the fact you have limited resources) He gives you a special set of combat armor that he used as a bounty hunter himself.





Then the crazed old man tries to kill you.




#43
TelexFerra

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How much of that is serious?

#44
Katamariguy

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As long as it's not gimicky.

#45
TelexFerra

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Katamariguy wrote...

As long as it's not gimicky.


How do you mean? The colony would produce resources for Shepard to mitigate the need for planet scanning and petty theft.

#46
ExplosiveMage

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Pretty good idea tbh...new and original...tbh i dont see it in the actual ME3...but could see it as the next game in the ME universe (kinda like ME meets Age of Empires or something)...an analogy would be Halo Wars to the rest of the Halo series.

Cool concept to think about though haha.

Modifié par ExplosiveMage, 01 janvier 2011 - 06:09 .


#47
TelexFerra

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ExplosiveMage wrote...

Pretty good idea tbh...new and original...tbh i dont see it in the actual ME3...but could see it as the next game in the ME universe (kinda like ME meets Age of Empires or something)...an analogy would be Halo Wars to the rest of the Halo series.

Cool concept to think about though haha.


I was thinking less of an RTS though.

#48
TelexFerra

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Added Poseidon mission



Following the renegade path, again, provides the best reward.

#49
StowyMcStowstow

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Holy balls this is a good idea. It's like Monterigionni (hopefully I spelt it also correctly) from Assassin's Creed 2. That was fun, but after a while it got boring, mainly because you'd get so much money. The problem would be similar to one that occured in ME1; the ease of getting money.



It would also be a great concept from the after game. After the Reapers are defeated, what's Shepard supposed to do? Go exploring. I feel like giving Shepard a Star Trek mission (that being, to explore strange, new worlds, to seek out new life and new civilizations, to boldly go where no man has gone before). Allowing the colony to spread, and create new colonies on newly discovered planets would add some interest to the after game.

#50
Dominus

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So I've been cooking this idea in my brain for a while, let me know if it's a little too radical. On a planet that has a large body of water on it(a "lake" or something fairly large), A ship visibly crashes near a colony, and you investigate it.
It turns out to be a quarian vessel, the Telah'Ver. Even more bizzare, the passengers inside are not actually quarian, but thieves who somehow(Don't ask me!) managed to grab one from the thousands traveling in the flotilla, and got away. Unfortunately for them, a geth dropship was traveling and spotted them without their knowledge. Geth infantry and a collosus spring instantly. The collosus launches an enormous energy blast that tears the Telah'Ver to pieces.

Of one of the few things left from the rubble, bizzarely enough, is the equivalent of a Quarian Life-raft. Surrounded by geth and only a lake-bed, shepard takes the last 2 survivors and points them into the raft, taking cover and protecting the survivors as best he can. The turian thieves brought long, thin metal scraps from the blast of the Telah-Ver. Eventually they manage to get to the colony after a tight battle on the lakebed with a number of options: You COULD just kill them, or give them a second chance, send them to the proper authorities and call the flotilla... or just punch them or something >:)

Mission Name: Crossing the Telah'Ver
That's right, it's a radical re-interpretation of the most well known colonist journey, Crossing the delaware. O_O

Modifié par DominusVita, 01 janvier 2011 - 09:24 .