TelexFerra wrote...
How much of that is serious?
100%.
Why? Does it sound ridiculous?
TelexFerra wrote...
How much of that is serious?
BiancoAngelo7 wrote...
BIOWARE DO THIS PLEASE OH PLEASE OH PLEASE
seriously though, OP, this was an amazingly simple and great idea. The only down side I see to this is the fact that our exploration on this world alone would limit the possibility to see new space vistas such as different stars/nebulae/quasars/black holes/meteor showers whatever. While I applaud everything else, the lack of sky variety would become tiresome I believe.
Kind of like in ME2 now, how wherever we go with the Hammerhead its almost always purely a garden world...
Guest_THY KREEPER_*
JamieCOTC wrote...
I love the idea, but as others have said, it doesn't really fit w/ the countdown to doomsday ME3 scenario. That's not to say it couldn't be made to fit w/ a few tweaks. Still, it's outstanding.
BIOWARE DO THIS PLEASE OH PLEASE OH PLEASE
I love the idea, but as others have said, it doesn't really fit w/ the countdown to doomsday ME3 scenario. That's not to say it couldn't be made to fit w/ a few tweaks. Still, it's outstanding.
DominusVita wrote...
You can stop foaming from the mouth now, BiancoBIOWARE DO THIS PLEASE OH PLEASE OH PLEASE
Indeed, the complication is without knowing the particular context of how the main plot is going to play out, it's hard to say whether colonization is a "snug fit" to the ME3 structure. Nonetheless, you have to admit this has potential.I love the idea, but as others have said, it doesn't really fit w/ the countdown to doomsday ME3 scenario. That's not to say it couldn't be made to fit w/ a few tweaks. Still, it's outstanding.
Wizz wrote...
Not bad, not bad at all. Perhaps it's too late for such things but let's just dream.
How about three progress scales of the colony? Economical level, technological level and military level. When they grow you can get more resources per time, exclusive technology or better defended colony.
About mission.
Fragments of the past
(unlock when Shepard recruits enough colonists)
Colonists discovered that under the colony is some kinf of ancient bunker, but no one of them can get in. So another work for Shepard(hello, Cypher). Lock on the door was just simple prothean check that you are not an animal or husk, but if you want to go deeper you have to solve few puzzles and deal with still active defence systems... in the end you'll discover functioning generator which is the only really usefull thing here (I don't consider some details about prothean history and purpose of this bunker usefull).
P.s. Rewards for missions are too high, imho.
TelexFerra wrote...
Such as what? I think the rewards on the missions are actually quite low. I could go out and 2000 Palladium in two minutes.
+7000 Credits per half hour
+Tech damage upgrade
+Biotic Countdown upgrade
+Biotic damage upgrade
+5000 palladium per half hour
+4500 Platinum Per half hour
+4000 Iridium per half hour
+25 Element Zero per half hour
Modifié par DominusVita, 03 janvier 2011 - 12:31 .
NvVanity wrote...
JamieCOTC wrote...
I love the idea, but as others have said, it doesn't really fit w/ the countdown to doomsday ME3 scenario. That's not to say it couldn't be made to fit w/ a few tweaks. Still, it's outstanding.
Could be a colony being repurposed into a launching point for all the allies you're gathering. Kind of like how you see people in Redcliffe in Dragon Age as you gather allies.
Modifié par Aurica, 03 janvier 2011 - 12:59 .