Here i want to add this to it
System:a gas giant, lava planet, colony/garden world, compacted planet near star, twin moons on edge of solar sytem in a planet orbiting remains.
Planet Name:Unknown (not named yet)
Planet Type: Garden
Moon's: has 2 moons one lava and one rock (not named)
Contenent's: has 3 continent's that are uncharted. one is in the Antartic region, another is a super continent and the third is an island off of the supper continent thats about the size of europe.
Plant's: Majority are bigger then Earths plant's. some are toxic and Narcotic's.
Animal's: Large persentage are Herbivors and omnivor's, but has very few and vey vishious carnivor's.
Colony Archetecture: Player gets to chose from human, Asari, Turian, salarian, Krogen, Quarin's, Geth, Etc. when colony starts it automaticly starts out as Colony pod's
Building's: you get a choise to upgrade buildings to permentent and get choise of archetecture. like say im upgradeing the hospitle, I'd build it to hold Krogen Strong enough to survive invashions and if reaper attack's to hold out husk's) but have it clean and run by slarian's. then i get a choise for other buildings as well. I'd like the choise to place it where i want but it would probably be to much so it should already have a set location.
Building list's: housing, embacy's, space port, ware house's, shops hospitle's, factory's, barrachs, walls, quardens, govement building/hall, armorys, garages, machanic shops, squar, shild genorator, facility genorators, water purification facilitys, mineing facility's, security focility's, etc.
Colonist's: you can have a choice of just having humans, or haveing multiple race's to colonise.
you can place each race in a position or have it set to random. Here are a few that i would have set- turians as space military/navy (security), Krogen as ground military, asari i would leave at mix/random, humans mix/random, geth- military/random, uarians as machanics or enginer's, etc. each race brings benifets and problem's. working these out can give you positive and negative supports from race's if at best prodution and security is stragthend to races possitives or what they are good at.
Colony supply and demand: at first they need more help and credits/resorces but once set up to a serten point you get returns coming in at the steady rate. you also get your medigel restocked and normandy repaired at each viset if you have the right upgrades. once up and going colony grow's faster and build's more perminent structers.
Quest reward options: the chice on how you use your reward's. the plue sun's flag ship for instance, to have the choice to use it in reaper war or convert it into the colonys orbiting space station (choice of architectur such as geth or quarin etc. is given for when it is completed) the station can be upgraded to hold more stuff and dock more ships if sent in reaper wars then chance of being destroed or becoming wining fleets flag ship (beside's normandy)
Colony secracy: shepard can get colonists but must be kept under raps so reaper's monatering communications do not get word or if word no location given. (ships get location when launching from shepard) indoctronatedpeople may still get in but all comunications are band from leaving system.
Company's/corperations: you can hire speshalists or invite corporations. each has its possitives and negatives. company's bring in more credits, resorces, upgrade's, weaponry, and vheichls. each comany pay's you/Colony/base a percentage of their gods or profet. you can also purchase item's from them. some company's might smugle, steal, lie, and have bad relations with some race's.
Gov/law's: each planet, race, group's have their own law's and goverment. when colony form's and grows you have a choice of style and wo you oppoint. someone might chose a single leader or a councle of race's, etc. in my choice i would have one person from each race be in a counle to govern planet. there would be basic law's and rights already in place.
Crew locations: like where you have quarters on the normand you have one or both of these. one is on the space station if converted where you can find qquests on a counsle, info and swich out team also if meeting with other race's. in colony you get a guest house next to goverment building (shepared uses as planet side base) each crew member has a station/room they stay at like on the normandy.
off planet side quests: for getting colonists when you go to a planet with a space port ou go to some one at aconsole or desk. then give them info and request for colonists. you may also go to shops or securit offices to give a request or co-operation to get supplys, investment, profeshianals, security and company's to get stores set up on colony.
End of game choice:once end of game if you win you talk to the councle and request that the world belongs to single or multiple races. deppending on actions and alliances you get permission or they say no and give to who they want.