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Path of Evil: Released


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#226
Quixal

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kamal_ wrote...
Quixal: I've seen some other reports of that, and had changed the order of the scripts handling the dismissing to match what they are for other companions (and what they are for companions in other people's mods). Not sure, I'll see about writing you up a convo with the guard captain to dismiss him.

edit: try this Quixal, put it in the campaign folder and talk to your guard captain by the Ekkathys entry dl.dropbox.com/u/3879894/ek_guardcaptain.DLG

I fear the fix is having no effect. Or at least no option is showing up to dismiss Mu'tasin.

#227
kamal_

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Quixal wrote...

kamal_ wrote...
Quixal: I've seen some other reports of that, and had changed the order of the scripts handling the dismissing to match what they are for other companions (and what they are for companions in other people's mods). Not sure, I'll see about writing you up a convo with the guard captain to dismiss him.

edit: try this Quixal, put it in the campaign folder and talk to your guard captain by the Ekkathys entry dl.dropbox.com/u/3879894/ek_guardcaptain.DLG

I fear the fix is having no effect. Or at least no option is showing up to dismiss Mu'tasin.

Try again, same link. I had missed one of the conversation nodes for the dismiss mutasin option.

#228
Quixal

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kamal_ wrote...

Quixal wrote...

kamal_ wrote...
edit: try this Quixal, put it in the campaign folder and talk to your guard captain by the Ekkathys entry dl.dropbox.com/u/3879894/ek_guardcaptain.DLG

I fear the fix is having no effect. Or at least no option is showing up to dismiss Mu'tasin.

Try again, same link. I had missed one of the conversation nodes for the dismiss mutasin option.

Sorry to be a bother but I am still not getting a conversation option with the captain to dismiss Mu'tasin.

#229
Arkalezth

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kamal_ wrote...

I thought I PM'd you his story? No?

I don't recall it, if you did, maybe I missed it. I'll check out the campaign secrets.

Edit: I checked your PMs (searching the word "tan"), but didn't see anything related.

Modifié par Arkalezth, 02 mars 2011 - 10:20 .


#230
kamal_

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Quixal wrote...

kamal_ wrote...

Quixal wrote...

kamal_ wrote...
edit: try this Quixal, put it in the campaign folder and talk to your guard captain by the Ekkathys entry dl.dropbox.com/u/3879894/ek_guardcaptain.DLG

I fear the fix is having no effect. Or at least no option is showing up to dismiss Mu'tasin.

Try again, same link. I had missed one of the conversation nodes for the dismiss mutasin option.

Sorry to be a bother but I am still not getting a conversation option with the captain to dismiss Mu'tasin.

Not Karsidin inside the stronghold. The guard captain standing at the entry to the city, by the market and water pool.

#231
Quixal

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kamal_ wrote...

Quixal wrote...

kamal_ wrote...

Quixal wrote...

kamal_ wrote...
edit: try this Quixal, put it in the campaign folder and talk to your guard captain by the Ekkathys entry dl.dropbox.com/u/3879894/ek_guardcaptain.DLG

I fear the fix is having no effect. Or at least no option is showing up to dismiss Mu'tasin.

Try again, same link. I had missed one of the conversation nodes for the dismiss mutasin option.

Sorry to be a bother but I am still not getting a conversation option with the captain to dismiss Mu'tasin.

Not Karsidin inside the stronghold. The guard captain standing at the entry to the city, by the market and water pool.

I am aware. He is the same npc you put the Tortured King fix on the last time I was having issues. It still isn't working.

#232
kamal_

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Talk to the slaver merchant.
http://dl.dropbox.co...avemerchant.DLG

#233
Quixal

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Odd. Still nothing. You do mean the merchant in the slave pen building, right?

*goes to recruit an npc from Murann just in case you mean him*

#234
Blue_dodo

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this is a very fun campaign, however...

I could not figure out how to get the sword in the sewers for tashiyka (bad spelling sorry), very frustrating, as all three chests say "this chest requires a specific key"...

#235
kamal_

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Blue_dodo wrote...

this is a very fun campaign, however...

I could not figure out how to get the sword in the sewers for tashiyka (bad spelling sorry), very frustrating, as all three chests say "this chest requires a specific key"...

There's 4 chests :)

#236
Blue_dodo

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ah... soooo not all off them are locked ?

damn kamal I was worried that this would be one of those key quests...

#237
kamal_

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Blue_dodo wrote...

ah... soooo not all off them are locked ?

damn kamal I was worried that this would be one of those key quests...

Nope, the other chests are for the other path's you could have taken. Your questgiver did warn you they put some false chests in there (these are actually the chests for the other classes, but it's an ingame explanation for that which makes sense).

#238
Arkalezth

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I've been reading the campaign secrets, nice story on Tan.

Where's the Killer Dungeon? I don't think I've been there, and I'm getting tired of playing good and neutral aligned again...

Modifié par Arkalezth, 04 mars 2011 - 11:57 .


#239
kamal_

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Arkalezth wrote...

I've been reading the campaign secrets, nice story on Tan.

Where's the Killer Dungeon? I don't think I've been there, and I'm getting tired of playing good and neutral aligned again...

I forget off the top of my head, but southeast Faerun. Halls of Dead Kings area on the map I think. You've been warned though. :devil:

#240
Arkalezth

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kamal_ wrote...

I forget off the top of my head, but southeast Faerun. Halls of Dead Kings area on the map I think. You've been warned though. :devil:

Wow, that was fast, thanks. I didn't even have time to edit my post.

I also wanted to ask:
Is there any estimated date for the next update? Were you able to fix the time not passing at the stronghold?

Warned or not, I'll have to try it, though you also mention Nag Hammadi as the most difficult area of the game at high levels.
I'm also curious about that "evil" item, so I'll have to see it for myself (maybe Nhor Deepforger's Deepforged Bread? :D).

Modifié par Arkalezth, 05 mars 2011 - 12:10 .


#241
kamal_

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Arkalezth wrote...

kamal_ wrote...

I forget off the top of my head, but southeast Faerun. Halls of Dead Kings area on the map I think. You've been warned though. :devil:

Wow, that was fast, thanks. I didn't even have time to edit my post.

I also wanted to ask:
Is there any estimated date for the next update? Were you able to fix the time not passing at the stronghold?

Warned or not, I'll have to try it, though you also mention Nag Hammadi as the most difficult area of the game at high levels.
I'm also curious about that "evil" item, so I'll have to see it for myself (maybe Nhor Deepforger's Deepforged Bread? :D).

In Nag Hammadi, if you go at high levels, you get wizard golems...
People get mad. The killer dungeon is the hardest place in PoE though.

Not checking PoE much. The stronghold timing may never get fixed, as I don't know what's wrong. I'm spending almost all my time on Crimmor now (and it's going to show...)

#242
Arkalezth

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Yeah, I know those wizard golems too well. But their epic spells are no match for a well-cast 2nd level Invisibility (or a potion for that matter)!

Shame about the stronghold. I asked just in case a new version was coming soon. I may do another playthrough soon, then, after I try a couple other modules.

I'm also looking forward to see Crimmor. It looks like you've added a lot of content lately, I'm not going to recognize the module I tested a month ago.

#243
Malice12345

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Hi Kamal,

Firstly, I wanted to tell you how much I am enjoying PoE thus far!

However, I am experiencing two bugs I wanted to ask you about....and if these are repeats I apologize upfront; I tried to search for these topics but did not find anything on them:

POSSIBLE SPOILERS



1) Whenever I am in any other area except for Calimshan, my Journal is blank....when I go back to Calimshan, everything repopulates (including quests that I picked up in other areas).

2) I have been able to recruit a few of the Companions, but I cannot "talk to" either Carcarin or the Tortured King.  Neither clicking on them or right-click-select-Talk To will trigger any conversation.  Not sure if this would happen with anyone else that I have not run into yet.

BTW: I have installed v. 1.09, including the updated hak and I did have to install the updated Campaign folder to prevent NPCs from casting spells they should not know (for the purpose of full disclosure regarding possible side-effects).



SPOILERS OFF


Thank you!

#244
kamal_

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Malice12345 wrote...

While I'm not sure what, there's almost assuredly something seriously wrong with your installation. All journals are campaign level for instance, and should play anywhere, and companion conversations are campaign level resources as well. If you can talk with them where your journals work, I believe the issue is the campaign folder got put inside the Calimshan module folder (al-Qasr and Calimport Muzad are actually seperate modules)

#245
Malice12345

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Thank you for your quick reply!

I should rephrase my companion issue bug: I was able to recruit some companions (both clerics), but I cannot recruit either Carcina or the Tortured King *because* I cannot talk to them and trigger any interaction with them where I find them (al-Qasir marketplace and temple dungeon in Cloven Mountains). So, neither one is actually ever in my party when I try to initiate conversation.

The PoE Campaign files are under the Campaign folder. But, that being said, I'm sure there might be something wrong with my install regardless. I will go back and double-check everything and play around with it.

Let me know though if my clarification of my companion issue changes your diagnosis in any way.

Thanks again! Please keep on with the great work!

#246
kamal_

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Malice12345 wrote...

Thank you for your quick reply!

I should rephrase my companion issue bug: I was able to recruit some companions (both clerics), but I cannot recruit either Carcina or the Tortured King *because* I cannot talk to them and trigger any interaction with them where I find them (al-Qasir marketplace and temple dungeon in Cloven Mountains). So, neither one is actually ever in my party when I try to initiate conversation.

The PoE Campaign files are under the Campaign folder. But, that being said, I'm sure there might be something wrong with my install regardless. I will go back and double-check everything and play around with it.

Let me know though if my clarification of my companion issue changes your diagnosis in any way.

Thanks again! Please keep on with the great work!

There was a bug with Carcarin not talking if you did certain things including not take her when you first talked. But she has a default conversation now, so that shouldn't be it. The T. King has a default convo. The main thing pointing me to an install problem is that you only get journals in Calimshan, when the journals are all campaign level.

#247
Malice12345

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...and you were correct. :-)

Although I had the Campaign files in the Campaigns folder, while checking I realized that I had them inadvertantly buried too deep into subfolders. I just moved them all up a level and everything works fine.

Thanks for pointing me in the right direction!

Again, I am really enjoying this mod!

#248
Dragon Azori

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Greetings Kamal_,

Before I go into the problem I've got into let me say I really like your work, alot of the areas I've seen look really great.

First I, like some others have had a problem suddenly finding myself being moved to another area unexpectedly and I think I know why. I think this is caused by my followers walking over a transition node and triggering it. A quick fix for anyone having this problem is push "V" choose "combat" on the menu and then "hold" so your followers will no longer move. Just push "V" again then "combat" and finally "attack" to get them to follow you again.

*spoilers*

My own problem is this the Ogre Mage Slaver asks for gold or a item to send you slaves for Illithids (sp?) and so I went for the item, however when I got back I found he stuck on the "Did you find my runaway slaves yet?" dialog. A quest I could not and cannot complete due to the door to where said slaves are cannot be opened. (I would guess that if you say maybe instead of yes when getting the quest the open door trigger does not fire). At any rate, is there any way to get around this or do I need to start over or just by pass it?

Thanks for your time,
Dragon Azori

#249
kamal_

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rs ga_journal("mur_tellner1", 21, 1, 0, 1) from the debug console will advance the runaway slave journal, allowing you to close this and then proceed. I'll add that in, though you really should be able to open the door to them.

#250
Dragon Azori

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Just tried that and it's one short of finishing the quest. The Ogre now asks me to talk the slaves into going to the inn and the door to where the slaves are is still locked.