You can simply advance it to 31, 41 etc. I'm not in front of the toolset so I don't remember the close entry number. 21 should have let you report to Tellner that you'd talked to them and convinced them.Dragon Azori wrote...
Just tried that and it's one short of finishing the quest. The Ogre now asks me to talk the slaves into going to the inn and the door to where the slaves are is still locked.
Path of Evil: Released
#251
Posté 10 mars 2011 - 01:35
#252
Posté 10 mars 2011 - 03:30
Modifié par Dragon Azori, 10 mars 2011 - 03:31 .
#253
Posté 08 mai 2011 - 12:08
Thread necromancy, but it's an evil thread, so...kamal_ wrote...
I forget off the top of my head, but southeast Faerun. Halls of Dead Kings area on the map I think. You've been warned though.Arkalezth wrote...
I've been reading the campaign secrets, nice story on Tan.
Where's the Killer Dungeon? I don't think I've been there, and I'm getting tired of playing good and neutral aligned again...
If anyone's interested, the Killer Dungeon is actually the City of the Death (I think, haven't completed it yet, but every enemy is rated as overpowering or impossible, and I get a warning from a NPC at the entrance).
I went to the Halls of the Dead Kings at level 6, expecting death at each moment, but was surprised when I came out alive without any fight. I'll return to the City of the Death after some level-ups.
#254
Posté 08 mai 2011 - 12:21
Yes, that would be it. It has the players warned when they enter.Arkalezth wrote...
If anyone's interested, the Killer Dungeon is actually the City of the Death (I think, haven't completed it yet, but every enemy is rated as overpowering or impossible, and I get a warning from a NPC at the entrance).
#255
Posté 14 juin 2011 - 12:32
Additions:
Leadersip feat will work like in SoZ, allowing an extra companion.
Flails being added to merchants, as these were missing from merchants.
Tan's charisma increased to represent his force of will, as charisma represents that too.
Carcarin should now be a specialist conjurer, to allow her to take the Red Wizard prc.
A few dungeons now have fast travel transitions at the end, allowing quick return to the OM or where you need to report a quest.
Fixes:
OM transitions now player triggered only, no more accidental triggering via companions.
Some infinite gold/xp/item bugs fixed.
Some ways that quests could be done out of expected order now accounted for. (eg. "Food" quest with Tellner, "old lover" in the Underdark)
Choosing to attack Falak should now always trigger combat.
Two merchants in Al-Qasr had the same conversation and store.
Various minor fixes.
Not fixing:
Carcarin's sidequest. Keep time issues. These will simply take too long to fix and will have to remain "known issues".
#256
Posté 07 juillet 2011 - 11:39
See fixes above. If you want the complete list, the download page has it. http://nwvault.ign.c...h.Detail&id=466
#257
Posté 10 juillet 2011 - 01:55
#258
Posté 10 juillet 2011 - 04:46
#259
Posté 10 juillet 2011 - 05:29
I hereby bestow upon you (despite the lack of authority to do so) the title of Lord of Evil!
#260
Posté 10 juillet 2011 - 08:16
#261
Posté 14 juillet 2011 - 07:16
#262
Posté 02 août 2011 - 05:29
In the trap room right after joining the thief guild i noticed that when my guy disarm/unlock i dont get xp but when Kvas was doing it i did gain xp. Is that supposed to be a bug?
#263
Posté 02 août 2011 - 05:48
#264
Posté 03 août 2011 - 05:09
void GiveXP(object oDisarm, int nXP)
{
object oPC = GetFactionLeader(oDisarm);
object oMember = GetFirstFactionMember(oPC);
//GiveXPToCreature(oPC, nXP);
while (GetIsObjectValid(oMember))
{
GiveXPToCreature(oMember, nXP);
oMember = GetNextFactionMember(oPC);
}
}
#265
Posté 03 août 2011 - 11:10
No. I have a different disarm script. PoE was long before the community project.Shaughn78 wrote...
Kamal the disarm script, is that the one I submitted to the community project? If so I was having similar problems, but have since resolved. Here is the section of script I use to give party members xp.
#266
Posté 05 août 2011 - 05:53
#267
Posté 14 août 2011 - 05:27
Gilradthegreat wrote...
I'm at the Sarkurrh stronghold and I'm getting missing textures all over the place. Kinda looks cool to have bright reds and yellows covering the walls, in an incredibly tacky sort of way.
I'm getting this issue too. Everything else has worked fine aside from some very minor bugs, but this is pretty much
a showstopper. I transferred my save to my other PC to troubleshoot, the issue persists there as well. Both PC
installs are from the Platinum Disc version, patched to 1.23. I wonder if it might be an issue related to the platinum
version since I'm one of three people reporting the problem?
Great campaign, issues aside.
#268
Posté 14 août 2011 - 05:45
If you want to report bugs on the bugtracking wiki page I linked somewhere, I can always look at them. If you don't that's fine too.
#269
Posté 14 août 2011 - 09:51
eyeballs melt. If this wouldn't work, I'll just carry on and ignore that part. I was thinking that the stronghold part was more crucial than you are suggesting.
#270
Posté 18 septembre 2011 - 01:25
#271
Posté 18 septembre 2011 - 01:35
http://www.7-zip.org/bootstraptommy wrote...
So guys, this campaign sounds fun, but its a .7z files, which I have never been able to get to open. Any one got a suggestion on a program that works to extract them?
it's free. You'll find .7z is a common compression format in the nwn2 community.
enjoy.
#272
Posté 24 septembre 2011 - 05:07
I'm getting the same issue highlighted on page 4 of this thread, but the file doesn't seem to be available from dropbox any more.
Here's the URL I tried:
http://dl.dropbox.co...uardcaptain.DLG
btw, love the campaign so far - thanks!
Modifié par black_and_blue, 24 septembre 2011 - 05:09 .
#273
Posté 30 septembre 2011 - 05:02
Modifié par Captjoe1992, 30 septembre 2011 - 05:14 .
#274
Posté 30 septembre 2011 - 06:23
#275
Posté 30 septembre 2011 - 07:24
poe_final
poe_stronghold
poe_murann
poe_mpass
poe_intro
poe_halruaa
poe_sidequests
poe_qasr
poe_pros
poe_overland_west
poe_overland_east
poe_muzad
What goes where? And I apologize in advance for any hassle this causes. Like I said, I'm REALLY new to this whole thing....
Modifié par Captjoe1992, 30 septembre 2011 - 07:26 .





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