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Path of Evil: Released


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#251
kamal_

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Dragon Azori wrote...

Just tried that and it's one short of finishing the quest. The Ogre now asks me to talk the slaves into going to the inn and the door to where the slaves are is still locked.

You can simply advance it to 31, 41 etc. I'm not in front of the toolset so I don't remember the close entry number. 21 should have let you report to Tellner that you'd talked to them and convinced them.

#252
Dragon Azori

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It was rs ga_journal("mur_tellner1", 31, 1, 0, 1). After that quest was cleared I was able to turn in the artifact just fine. Thank you for your help and your time.

Modifié par Dragon Azori, 10 mars 2011 - 03:31 .


#253
Arkalezth

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kamal_ wrote...

Arkalezth wrote...

I've been reading the campaign secrets, nice story on Tan.

Where's the Killer Dungeon? I don't think I've been there, and I'm getting tired of playing good and neutral aligned again...

I forget off the top of my head, but southeast Faerun. Halls of Dead Kings area on the map I think. You've been warned though. :devil:

Thread necromancy, but it's an evil thread, so...

If anyone's interested, the Killer Dungeon is actually the City of the Death (I think, haven't completed it yet, but every enemy is rated as overpowering or impossible, and I get a warning from a NPC at the entrance).

I went to the Halls of the Dead Kings at level 6, expecting death at each moment, but was surprised when I came out alive without any fight. I'll return to the City of the Death after some level-ups.

#254
kamal_

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Arkalezth wrote...
If anyone's interested, the Killer Dungeon is actually the City of the Death (I think, haven't completed it yet, but every enemy is rated as overpowering or impossible, and I get a warning from a NPC at the entrance).

Yes, that would be it. It has the players warned when they enter.

#255
kamal_

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I'm preparing what will likely be the last patch for Path of Evil. If you have bugs you want to report or suggestions, do so within the next week or so or forever hold your peace.

Additions:
Leadersip feat will work like in SoZ, allowing an extra companion.
Flails being added to merchants, as these were missing from merchants.
Tan's charisma increased to represent his force of will, as charisma represents that too.
Carcarin should now be a specialist conjurer, to allow her to take the Red Wizard prc.
A few dungeons now have fast travel transitions at the end, allowing quick return to the OM or where you need to report a quest.

Fixes:
OM transitions now player triggered only, no more accidental triggering via companions.
Some infinite gold/xp/item bugs fixed.
Some ways that quests could be done out of expected order now accounted for. (eg. "Food" quest with Tellner, "old lover" in the Underdark)
Choosing to attack Falak should now always trigger combat.
Two merchants in Al-Qasr had the same conversation and store.
Various minor fixes.

Not fixing:
Carcarin's sidequest. Keep time issues. These will simply take too long to fix and will have to remain "known issues".

#256
kamal_

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1.10 now on the Vault.

See fixes above. If you want the complete list, the download page has it. http://nwvault.ign.c...h.Detail&id=466

#257
kamal_

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Path of Evil has now reached 2500 downloads and 25 votes, making the campaign HoF eligible. If you haven't, download it now so you can be all hipster-y and say you played it back when no one had heard of it. ;)

#258
M. Rieder

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Cograts Kamal. A truly meteoric ascent!

#259
The Fred

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Hooray!

I hereby bestow upon you (despite the lack of authority to do so) the title of Lord of Evil!

#260
Arkalezth

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Congrats, Kamal!

#261
Quixal

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Congratulations on the final version and Hall of Fame entry Kamal. Life has left me with no chance to fire up NWN2 over the last month or two but I will try to make time for a final run through PoE.

#262
Cowboy_christo

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This module look rly interesting and already started it having a blast. But just wanted to confirm something if it was a bug or a design decision.

In the trap room right after joining the thief guild i noticed that when my guy disarm/unlock i dont get xp but when Kvas was doing it i did gain xp. Is that supposed to be a bug?

#263
kamal_

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^^^ there's some oddball inconsistencies with the script. I took it from somewhere else, and it doesn't always work for an unknown reason, nothing seems to be wrong with it. Don't worry, plenty of xp to be had.

#264
Shaughn78

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Kamal the disarm script, is that the one I submitted to the community project? If so I was having similar problems, but have since resolved. Here is the section of script I use to give party members xp.


void GiveXP(object oDisarm, int nXP)
{
object oPC = GetFactionLeader(oDisarm);
object oMember = GetFirstFactionMember(oPC);

//GiveXPToCreature(oPC, nXP);

while (GetIsObjectValid(oMember))
{

GiveXPToCreature(oMember, nXP);

oMember = GetNextFactionMember(oPC);
}

}

#265
kamal_

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Shaughn78 wrote...

Kamal the disarm script, is that the one I submitted to the community project? If so I was having similar problems, but have since resolved. Here is the section of script I use to give party members xp.

No. I have a different disarm script. PoE was long before the community project.

#266
Cowboy_christo

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Just wanted to say thx you for making this. Im having so much fun, its been a while since ive actually felt like i was playing a real DnD session.Having to think where to go instead of just a big arrow pointing the direction and actually doing thing that require me to flee instead of just busting trough everything like a bulldozer.

#267
lefthandblack

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Gilradthegreat wrote...

I'm at the Sarkurrh stronghold and I'm getting missing textures all over the place. Kinda looks cool to have bright reds and yellows covering the walls, in an incredibly tacky sort of way.



I'm getting this issue too. Everything else has worked fine aside from some very minor bugs, but this is pretty much
a showstopper. I transferred my save to my other PC to troubleshoot, the issue persists there as well. Both PC
installs are from the Platinum Disc version, patched to 1.23. I wonder if it might be an issue related to the platinum
version since I'm one of three people reporting the problem?

Great campaign, issues aside.

#268
kamal_

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^^^ it turned out that that tileset can not use that wall texture ingame (it looks fine in toolset). The issue persisted despite all attempts to fix, sorry. I suppose I could eliminate that quest entirely.

If you want to report bugs on the bugtracking wiki page I linked somewhere, I can always look at them. If you don't that's fine too.

#269
lefthandblack

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Ok, thanks for the fast reply. I don't have any experience modding for NWN, but I wonder if it could be worked around by putting a generic dds in the override folder with the correct name(s)? That orange error texture makes my
eyeballs melt. If this wouldn't work, I'll just carry on and ignore that part. I was thinking that the stronghold part was more crucial than you are suggesting.

#270
bootstraptommy

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So guys, this campaign sounds fun, but its a .7z files, which I have never been able to get to open. Any one got a suggestion on a program that works to extract them?

#271
kamal_

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bootstraptommy wrote...

So guys, this campaign sounds fun, but its a .7z files, which I have never been able to get to open. Any one got a suggestion on a program that works to extract them?

http://www.7-zip.org/
it's free. You'll find .7z is a common compression format in the nwn2 community.

enjoy.:devil:

#272
black_and_blue

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Can someone please post the script to dismiss the tortured king again?

I'm getting the same issue highlighted on page 4 of this thread, but the file doesn't seem to be available from dropbox any more.

Here's the URL I tried:
http://dl.dropbox.co...uardcaptain.DLG

btw, love the campaign so far - thanks!

Modifié par black_and_blue, 24 septembre 2011 - 05:09 .


#273
Captjoe1992

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Really noobish question. But I'm having a lot of troubles installing this mod. Could someone please post the steps? I'm really new to putting in Modules and this whole thing has been throwing me for a loop...

Modifié par Captjoe1992, 30 septembre 2011 - 05:14 .


#274
kamal_

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CaptJoe: your My Documents\\Neverwinter Nights 2 folder contains folders named Campaigns, Modules, Haks, Tlk, Movies etc. When you download and unzipped the files (you'll need the free 7-zip software), I organized things into folders with the same names. You should be able to drag and drop the files to the folder of the same name in the My Documents\\Neverwinter Nights 2 folder.

#275
Captjoe1992

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Alright... When I orignally downloaded it I ended up unzipping it and putting on my desktop instead. I have the following folders...

poe_final
poe_stronghold
poe_murann
poe_mpass
poe_intro
poe_halruaa
poe_sidequests
poe_qasr
poe_pros
poe_overland_west
poe_overland_east
poe_muzad

What goes where? And I apologize in advance for any hassle this causes. Like I said, I'm REALLY new to this whole thing....

Modifié par Captjoe1992, 30 septembre 2011 - 07:26 .