Path of Evil: Released
#301
Posté 07 mars 2012 - 10:25
#302
Posté 07 mars 2012 - 10:36
I am Kamal, and that's right. From Hemlock's, go right on the minimap. Next to the church in the NE corner, at the right edge of the map.Arkalezth wrote...
I'm not Kamal, but,
*SPOILERS*
NE corner of the map, near one of the churchs.
Enjoy your evil-tude!
#303
Posté 08 mars 2012 - 05:31
**SPOILERS**
I have already exacted evil vengeance on certain do-gooder priests and their adventurer lackeys, an unfortunate book collector, and some wolves. I am really enjoying the easter eggs you put in there. I'm playing as a deep imaskari wizard and find the balance spot on! Really great job on this. I'll be voting when I'm done, which will probably be months because I'm so slow.
One note, my journal seemed to indicate that the imp was in the docks, but I found it in the nest. It was late so I may have misread it, though.
#304
Posté 08 mars 2012 - 05:53
#305
Posté 08 mars 2012 - 10:36
You can pm me with any bugs. Who knows, I may even fix them for the Nexus. At one time the imp was actually located in the Docks, so that's either a leftover from that or an intentional wrong to point out you don't always know things perfectly in this campaign.M. Rieder wrote...
Kamal, I love it! I love the crickets at night. I don't know why, but they really make it great.
**SPOILERS**
I have already exacted evil vengeance on certain do-gooder priests and their adventurer lackeys, an unfortunate book collector, and some wolves. I am really enjoying the easter eggs you put in there. I'm playing as a deep imaskari wizard and find the balance spot on! Really great job on this. I'll be voting when I'm done, which will probably be months because I'm so slow.
One note, my journal seemed to indicate that the imp was in the docks, but I found it in the nest. It was late so I may have misread it, though.
The fps mode is a side effect of the appearances.2da. I used Pain's.
#306
Posté 08 mars 2012 - 10:49
#307
Posté 08 mars 2012 - 11:10
I fixed it, it was not released since there wasn't really enough fixed to consider making an update.Arkalezth wrote...
Speaking about imps and bugs, the fight with the imp had music. I don't remember if you ever fixed it.
#308
Posté 19 juin 2012 - 03:18
1) The Cleric questline, when you have to go to the Phoenix Brothel, I failed the conversation checks with the woman, and as result had to go back and get money from the Head Cult Priest. However, when I went back to pay her, I couldn't talk to her. She had no conversation lines at all. As a result, I had to reload an earlier auto save then set my Charisma to high to bypass it (My cleric was a diplomat, but there wasnt a diplomat check)
2) Same questline, when I had to kill the Blasphemer, I had already killed him earlier before I got the quest, but the Head Priest didn't recognise that, I only had the option to say not yet. Again I had to reload a much earlier save to avoid killing the Blasphemer until the quest came up.
3) This one is in Calimport Muzad with the Drow. I talked to him and he offered to take me to the Underdark, however I wanted to ask him about sword fighting first, so I told him I'll come back later. Now he doesn't give me the option to go at all, and unfortunately I didn't have a save to go back to it. So now that quest is uncompleteable. I can still play without it obviously, but if you have any way for me to restart the convo or advance the questline where I go to the Underdark, I would be really grateful.
Anyway, aside from that, I love how you have made the whole of Faerun accessible and how we can go to locations Id only ever read about. I like Muzatan and Kvas as characters, and Tan is mysterious in a good way. Can't stand Caercian (Spelling?) but meh, you cant like everyone. Playing a Cleric/Blackguard at Lawful Evil though is very difficult, as I find myself going for the more Neutral Evil options...which barely fits as a priest of Bane. Of course that's not you, that's just the way I play evil characters usually.
Anyway, hope you can help me with the Calimport Muzad Underdark quest.
#309
Posté 20 juin 2012 - 09:41
Drop this into your override, it will fix Kelzen and getting to the Underdark.
https://dl.dropbox.c.../muz_kelzen.DLG
The reason it's broken is actually because how the game handles links to one time dialog lines is broken.
#310
Posté 21 juin 2012 - 11:24
Thanks for the fix! I'll try it out later and let you know how it goes :-).
Ahh ok, well thats fine, I'll just have to be careful when Im doing some of the quests. THanks again!
#311
Posté 23 juin 2012 - 11:15
#312
Posté 24 juin 2012 - 01:03
If it's at the teleporter, the following will fix it. I thought you meant at his house so I edited that conversation in my previous link.
dl.dropbox.com/u/3879894/muz_kelzen_on.DLG
Modifié par kamal_, 24 juin 2012 - 01:05 .
#313
Posté 24 juin 2012 - 08:42
#314
Posté 24 juin 2012 - 01:10
#315
Posté 24 juin 2012 - 01:29
https://dl.dropbox.c.../muz_kelzen.DLG
There should be a new line, specifically referencing your name here, Maeniel Celeres. There is no conditional on the new line (which is a copy of the regular line, just with your name).
The line to ask about going to the Underdark normally has a conditional to see if your PC knows he can take you. Do you have the journal "Calimport: Into the Underdark"? If so what does it say?
#316
Posté 26 juin 2012 - 09:02
My second problem (which I want to do before the end game) is that the code I found here to get Carcarin's quest to finish isn't working for me. It says it's successful, but then says "Invalid object ID" and nothing happens in the summoning circle. What am I doing wrong? The code I used was rs ga_jump_players(wp_carcarinN",1,0)" - there was a comma at the end but I wasn't sure if that was part of the code and putting it in didn't help anyway.
Thanks!
Karen
#317
Posté 26 juin 2012 - 10:44
Carcarin's quest is simply broken for a reason I can't figure out, sorry.
#318
Posté 27 juin 2012 - 04:03
#319
Posté 29 juin 2012 - 09:50
Thanks!
Karen :happy:
Nevermind - I figured it out.
Modifié par Frosty44, 03 juillet 2012 - 12:01 .
#320
Posté 30 juillet 2012 - 08:42
I was able to muddle through the broken Carcarin quest using the console. The ondeath dialogues of the summoned enemies never fires, as you undoubtedly have heard 1000 times, but doing the below you get most of what you need from it and it is something rather than the current nothing. I know you aren't going to be editing this campaign anymore, so a few pretty easy steps and itll let players complete the quest line with minimal effort.
Here goes:
(also spoilers)
The speak/spawn script in the opening area works; kill bladelings
debugmode 1
rs ga_jump_players("wp_carcarin2", 1, 0)
proceed to convo with carcarin, kill lizards
rs ga_jump_players("wp_carcarin3", 1, 0)
proceed to convo with carcarin, kill hags
rs ga_jump_players("wp_carcarin4", 1, 0)
proceed to convo with carcarin, chat with hezrou, kill
rs ga_journal("side_carcarin", 11, 1, 0, 0)
rs ga_lock("side_carcarin_final", 0)
rs ga_give_quest_xp("side_carcarin")
debugmode 0
Now you can leave through the previously locked door behind you.
Doing all this, youll only miss 1 story related dialogue with the hezrou dying but the journal entry fills you in mostly anyways. The meat of the quest is accomplished, its out of your journal and you received your 3000 quest xp. Not ideal but this way at least its done in 6 or so console commands.
#321
Posté 28 août 2012 - 03:48
Where should I download the module from: Nexus or NWVault?
#322
Posté 28 août 2012 - 05:08
Someone posted that Leadership didn't work for them. However Arkazleth, who has probably played this module more than I have, and is a regular poster on these forums, reported it worked. I added a checking for it to companion conversations at the last patch, but never tested it personally. I would recommend making a save before you take it and then going and recruiting.
#323
Posté 28 août 2012 - 06:30
I suggest that you play the module normally and save the game before taking the feat. You should be at least level 6 by then so finding potential companions shouldn't be a problem at that point. Or just add/remove the feat with the console.
Also, if by any chance you're playing with Kaedrin's and your PC is a bard, Leadership will have more uses so it won't be a wasted feat, regardless of the main use working or not.
#324
Posté 28 août 2012 - 06:33
#325
Posté 28 août 2012 - 06:59





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