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Path of Evil: Released


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#301
M. Rieder

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Thanks Ark. I've been building so long that I can't seem to find anything that isn't in one of my own mods!

#302
kamal_

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Arkalezth wrote...

I'm not Kamal, but,

*SPOILERS*
NE corner of the map, near one of the churchs.

I am Kamal, and that's right. From Hemlock's, go right on the minimap. Next to the church in the NE corner, at the right edge of the map.

Enjoy your evil-tude!

#303
M. Rieder

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Kamal, I love it! I love the crickets at night. I don't know why, but they really make it great.

**SPOILERS**

I have already exacted evil vengeance on certain do-gooder priests and their adventurer lackeys, an unfortunate book collector, and some wolves. I am really enjoying the easter eggs you put in there. I'm playing as a deep imaskari wizard and find the balance spot on! Really great job on this. I'll be voting when I'm done, which will probably be months because I'm so slow.

One note, my journal seemed to indicate that the imp was in the docks, but I found it in the nest. It was late so I may have misread it, though.

#304
M. Rieder

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...I also like how you have it so that if you zoom in with exploration mode, it is suddenly FPS. How'd you do that?

#305
kamal_

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M. Rieder wrote...

Kamal, I love it! I love the crickets at night. I don't know why, but they really make it great.

**SPOILERS**

I have already exacted evil vengeance on certain do-gooder priests and their adventurer lackeys, an unfortunate book collector, and some wolves. I am really enjoying the easter eggs you put in there. I'm playing as a deep imaskari wizard and find the balance spot on! Really great job on this. I'll be voting when I'm done, which will probably be months because I'm so slow.

One note, my journal seemed to indicate that the imp was in the docks, but I found it in the nest. It was late so I may have misread it, though.

You can pm me with any bugs. Who knows, I may even fix them for the Nexus. At one time the imp was actually located in the Docks, so that's either a leftover from that or an intentional wrong to point out you don't always know things perfectly in this campaign.

The fps mode is a side effect of the appearances.2da. I used Pain's.

#306
Arkalezth

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Speaking about imps and bugs, the fight with the imp had music. I don't remember if you ever fixed it.

#307
kamal_

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Arkalezth wrote...

Speaking about imps and bugs, the fight with the imp had music. I don't remember if you ever fixed it.

I fixed it, it was not released since there wasn't really enough fixed to consider making an update.

#308
Maeniel Celeres

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Hi Kamal, great module, Im enjoying playing it, and still working through it now. However there are a few issues.
1) The Cleric questline, when you have to go to the Phoenix Brothel, I failed the conversation checks with the woman, and as result had to go back and get money from the Head Cult Priest. However, when I went back to pay her, I couldn't talk to her. She had no conversation lines at all. As a result, I had to reload an earlier auto save then set my Charisma to high to bypass it (My cleric was a diplomat, but there wasnt a diplomat check)
2) Same questline, when I had to kill the Blasphemer, I had already killed him earlier before I got the quest, but the Head Priest didn't recognise that, I only had the option to say not yet. Again I had to reload a much earlier save to avoid killing the Blasphemer until the quest came up.
3) This one is in Calimport Muzad with the Drow. I talked to him and he offered to take me to the Underdark, however I wanted to ask him about sword fighting first, so I told him I'll come back later. Now he doesn't give me the option to go at all, and unfortunately I didn't have a save to go back to it. So now that quest is uncompleteable. I can still play without it obviously, but if you have any way for me to restart the convo or advance the questline where I go to the Underdark, I would be really grateful.

Anyway, aside from that, I love how you have made the whole of Faerun accessible and how we can go to locations Id only ever read about. I like Muzatan and Kvas as characters, and Tan is mysterious in a good way. Can't stand Caercian (Spelling?) but meh, you cant like everyone. Playing a Cleric/Blackguard at Lawful Evil though is very difficult, as I find myself going for the more Neutral Evil options...which barely fits as a priest of Bane. Of course that's not you, that's just the way I play evil characters usually.

Anyway, hope you can help me with the Calimport Muzad Underdark quest.

#309
kamal_

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You're the person who posted on the Vault that they genocided the entire Beggar's Nest, aren't you? lol. I never expected that, good job!

Drop this into your override, it will fix Kelzen and getting to the Underdark.
https://dl.dropbox.c.../muz_kelzen.DLG
The reason it's broken is actually because how the game handles links to one time dialog lines is broken.

#310
Maeniel Celeres

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lol Uh sorry, as much as I would like to take credit for that, no that wasn't me.
Thanks for the fix! I'll try it out later and let you know how it goes :-).
Ahh ok, well thats fine, I'll just have to be careful when Im doing some of the quests. THanks again!

#311
Maeniel Celeres

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I tried to enter the Underdark, but the Drow still isn't giving me the option. I put the override into the My Documents Override...do I need to put it in the Programs override?

#312
kamal_

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Is this in his home, or at the teleporter to the Underdark in the temple?

If it's at the teleporter, the following will fix it. I thought you meant at his house so I edited that conversation in my previous link.
dl.dropbox.com/u/3879894/muz_kelzen_on.DLG

Modifié par kamal_, 24 juin 2012 - 01:05 .


#313
Maeniel Celeres

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It was definately at his house. Only option that comes up is whats a Drow doing in Muzad (Considering Im playing a Half-Drow, it really shouldn't be that strange :-P) I didn't even know that he goes to the teleporter at the temple. But yeah, I'll try it, who knows, maybe it skipped a step :-).

#314
Maeniel Celeres

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Definately didn't skip a step. The teleporters locked up tight. So the problem is at his house.

#315
kamal_

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Try this again, put it in your my docs\\nwn2\\override folder.
https://dl.dropbox.c.../muz_kelzen.DLG

There should be a new line, specifically referencing your name here, Maeniel Celeres. There is no conditional on the new line (which is a copy of the regular line, just with your name).

The line to ask about going to the Underdark normally has a conditional to see if your PC knows he can take you. Do you have the journal "Calimport: Into the Underdark"? If so what does it say?

#316
Frosty44

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Kamal, I'd really appreciate some help and just found this forum. First of all, I'm really enjoying your campaign, but I'm stuck. I need a console code to update the fact that I found the final crown piece. Nothing came up when we found it and Tan hasn't said anything.

My second problem (which I want to do before the end game) is that the code I found here to get Carcarin's quest to finish isn't working for me. It says it's successful, but then says "Invalid object ID" and nothing happens in the summoning circle. What am I doing wrong? The code I used was rs ga_jump_players(wp_carcarinN",1,0)" - there was a comma at the end but I wasn't sure if that was part of the code and putting it in didn't help anyway.

Thanks!

Karen :)

#317
kamal_

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If I remember right (not in front of the toolset), you don't need to use the console for the crown, all you have to do is take the pieces back to the stronghold.

Carcarin's quest is simply broken for a reason I can't figure out, sorry.

#318
Frosty44

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Thanks for the quick response kamal! I was worried that I might have a problem later on if the jounal didn't update after finding the last piece of the crown.

#319
Frosty44

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Kamal, help please! I have the time thingy, but I can't do anything with it. How do I turn back time and forge the crown - or is that it? There was no quest update and nothing happened after I killed the end baddies and used the blackboard to go back upstairs. What am I missing?

Thanks!

Karen :happy:

Nevermind - I figured it out.

Modifié par Frosty44, 03 juillet 2012 - 12:01 .


#320
Chris51982

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Hey Kamal,
I was able to muddle through the broken Carcarin quest using the console. The ondeath dialogues of the summoned enemies never fires, as you undoubtedly have heard 1000 times, but doing the below you get most of what you need from it and it is something rather than the current nothing. I know you aren't going to be editing this campaign anymore, so a few pretty easy steps and itll let players complete the quest line with minimal effort.
Here goes:
(also spoilers)
The speak/spawn script in the opening area works; kill bladelings
debugmode 1
rs ga_jump_players("wp_carcarin2", 1, 0)
proceed to convo with carcarin, kill lizards
rs ga_jump_players("wp_carcarin3", 1, 0)
proceed to convo with carcarin, kill hags
rs ga_jump_players("wp_carcarin4", 1, 0)
proceed to convo with carcarin, chat with hezrou, kill
rs ga_journal("side_carcarin", 11, 1, 0, 0)
rs ga_lock("side_carcarin_final", 0)
rs ga_give_quest_xp("side_carcarin")
debugmode 0
Now you can leave through the previously locked door behind you.

Doing all this, youll only miss 1 story related dialogue with the hezrou dying but the journal entry fills you in mostly anyways. The meat of the quest is accomplished, its out of your journal and you received your 3000 quest xp. Not ideal but this way at least its done in 6 or so console commands.

#321
Raduziel

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Is Leadership working?

Where should I download the module from: Nexus or NWVault?

#322
kamal_

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You can download it from wherever works best for you.

Someone posted that Leadership didn't work for them. However Arkazleth, who has probably played this module more than I have, and is a regular poster on these forums, reported it worked. I added a checking for it to companion conversations at the last patch, but never tested it personally. I would recommend making a save before you take it and then going and recruiting.

#323
Arkalezth

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Actually, I never tested it. I was planning to try it on one playthrough but then I got busy with real life and never finished it or reached the point where you have enough companions to make a proper test.

I suggest that you play the module normally and save the game before taking the feat. You should be at least level 6 by then so finding potential companions shouldn't be a problem at that point. Or just add/remove the feat with the console.

Also, if by any chance you're playing with Kaedrin's and your PC is a bard, Leadership will have more uses so it won't be a wasted feat, regardless of the main use working or not.

#324
kamal_

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One of these days I'm going to spell your name right!

#325
Arkalezth

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Oh, yes, that too. Don't worry, I'm used. You can always skip the part after the "k"... unless you like a challenge.