Path of Evil: Released
#326
Posté 04 septembre 2012 - 09:40
#327
Posté 04 septembre 2012 - 10:36
#328
Posté 04 septembre 2012 - 10:44
My statement in the final patch thread was based on that, as I'd added it provisionally in the previous patch and hadn't personally checked. Based on what Winwood_ said, I confirmed that there was a way to recruit Mu'tasin that didn't check leadership.
#329
Posté 04 septembre 2012 - 01:31
I'm playing using the Nexus version.
#330
Posté 05 septembre 2012 - 12:16
Modifié par kamal_, 05 septembre 2012 - 12:36 .
#331
Posté 05 septembre 2012 - 12:04
I'll try the Vault file anyway.
Modifié par Raduziel, 06 septembre 2012 - 01:00 .
#332
Posté 06 septembre 2012 - 05:25
That should be useful to make him a divine champion. He is not a magic user but a warrior.
#333
Posté 06 septembre 2012 - 07:11
#334
Posté 07 septembre 2012 - 12:17
There is a bug with Cleric Domains on companions, there seems to only be so much that can be done. In talking to him you'll realize Mu'Tasin is more of a bluffer than a fighter, he relies on the reputation of half-orcs to do his work as a bodyguard. In the 1.20 update, Mu'Tasin should have the correct domains for his deity Ilneval, destruction and war. There may still be problems though.
Traduit par Google Translate:
Sur la base de votre nom d'utilisateur Je devine votre langue maternelle est le français.
Il ya un bug avec les domaines de Clerc sur compagnons, il semble que si beaucoup qui peut être fait. En discutant avec lui, vous vous rendrez compte Mu'Tasin est plus d'un bluffeur qu'un chasseur, il s'appuie sur la réputation de demi-orques pour faire son travail en tant que garde du corps. Dans la mise à jour 1.20, Mu'Tasin devraient avoir les domaines corrects pour son Ilneval divinité, de la destruction et de la guerre. Il peut toujours y avoir des problèmes si.
#335
Posté 07 septembre 2012 - 11:22
I have some problems writing in english because I don't study enought in school. But I don't have problems to read it because I am a programmer. I used to read technical books in english.
I am French like Claude Cohen the writer of cygni, a very good mod.
I am happy that you fix the bugs in path of evil before releasing your other mod.
#336
Posté 11 septembre 2012 - 01:36
kamalpoe wrote...
Quick fix for you:OfficerDonNZ wrote...
Huh, I downloaded the patch hak and well nothing. Falak's quest to kill Almasi is still broke. Don't know what's going on.
drop this into your campaign folder, then talk to Falak and namedrop yourself.
http://dl.dropbox.co...uz_twisted3.DLG
I'm having the same problem. I tried this same link, but it's not working. Can you upload once again, please?
One more thing:
The hidden treasure quest isn't updating (I've reported it some months ago but didn't get an answer for this)... is there a console command to close the journal entry about this quest?
Modifié par Raduziel, 11 septembre 2012 - 10:22 .
#337
Posté 11 septembre 2012 - 11:06
Are you playing with version 1.20? You can use the console to advance the journal for both. the Hidden Treasure closes on a state of 11, and the other quest on some number ending in 1.Raduziel wrote...
kamalpoe wrote...
Quick fix for you:OfficerDonNZ wrote...
Huh, I downloaded the patch hak and well nothing. Falak's quest to kill Almasi is still broke. Don't know what's going on.
drop this into your campaign folder, then talk to Falak and namedrop yourself.
http://dl.dropbox.co...uz_twisted3.DLG
I'm having the same problem. I tried this same link, but it's not working. Can you upload once again, please?
One more thing:
The hidden treasure quest isn't updating (I've reported it some months ago but didn't get an answer for this)... is there a console command to close the journal entry about this quest?
Modifié par kamal_, 12 septembre 2012 - 12:07 .
#338
Posté 12 septembre 2012 - 01:47
What is the console command for closing these quests?
rs ga_journal("Hidden Tresure" 11)
rs ga_journal("Falak and Almasi" 1) ?
#339
Posté 12 septembre 2012 - 09:13
If you had already entered the module, overwriting the module wiht the 1.20 download would not help, because the module had already been loaded.Raduziel wrote...
I'm playing with the last Nexus version, which I believe is 1.20. Re-downloaded it yesterday (non-module files) and nothing changed.
What is the console command for closing these quests?
rs ga_journal("muz_drunk" 11) //or 21, depending if you talked to the drunk to start the quest (11 is if you talked to him), the hidden treasure quest
rs ga_journal("muz_twisted9" 21) ? //almasi, 11 is you killed her and haven't collected the reward, state 21 if you killed her and got the reward, 31 if you failed, and 41 if you killed her for the senior priestess first.
#340
Posté 12 septembre 2012 - 11:59
Delete and reinstall the module? Start a brand new game?
#341
Posté 13 septembre 2012 - 12:06
Neither, just use the codes. There's no new content in that module.Raduziel wrote...
So what should I do?
Delete and reinstall the module? Start a brand new game?
#342
Posté 13 septembre 2012 - 12:36
Thanks, Kamal!
Modifié par Raduziel, 13 septembre 2012 - 12:40 .
#343
Posté 14 septembre 2012 - 12:41
ThePulverizer wrote...
SPOILERS:<br />
<br />
So, I forced Carcarin's quest to progress by executing "rs ga_jump_players(wp_carcarinN", 1, 0)", where N was replaced by 2, 3, and 4 for the sequence of summoning circles.<br />
<br />
However, I am stuck at the end. After summoning Opehexh and some dialogue with him, he attacks (proclaiming something about teaching a lesson) and eventually gets killed. Nothing happens after that. From the toolset, I can see that the conversation "side_car_hezrou_death.DLG" should fire at some point, I am unable to determine what the trigger for that is. Opehexh simply dies leaving behind loot, there's no deathbed dialogue. What is supposed to happen there?
How can I execute this conversation with the console command (what is the command line, I mean)? I'm stuck in the summoning circle.
#344
Posté 14 septembre 2012 - 07:51
I've started a brand new game with a brand new instalation using brand new downloaded contents.
Great.
I'm doing the Fighter Apprentice line (again) and, for no reason, Tsadevi doesn't recognizes me anymore. She keeps saying "I'm sorry. You are not the person I'm looking for".
I'll try another brand new game... just a bug report.
#345
Posté 14 septembre 2012 - 08:32
#346
Posté 14 septembre 2012 - 08:39
Arkalezth wrote...
Probably a stupid question, but, what class were you playing? Fighter?
Yes. She gave me some quests before.
Just re-restarted. No troubles so far.
#347
Posté 14 septembre 2012 - 09:53
I'd need to know specifically what quest you were doing.Raduziel wrote...
Ok... this mod hates me.
I've started a brand new game with a brand new instalation using brand new downloaded contents.
Great.
I'm doing the Fighter Apprentice line (again) and, for no reason, Tsadevi doesn't recognizes me anymore. She keeps saying "I'm sorry. You are not the person I'm looking for".
I'll try another brand new game... just a bug report.
#348
Posté 14 septembre 2012 - 09:56
kamal_ wrote...
I'd need to know specifically what quest you were doing.Raduziel wrote...
Ok... this mod hates me.
I've started a brand new game with a brand new instalation using brand new downloaded contents.
Great.
I'm doing the Fighter Apprentice line (again) and, for no reason, Tsadevi doesn't recognizes me anymore. She keeps saying "I'm sorry. You are not the person I'm looking for".
I'll try another brand new game... just a bug report.
Just killed the "Renegades". Reported back and she gave me the optional quests (Fated Winds, Edmund and to get a new smith). Done all of them and when I was trying to report back she decided to have amnesia.
Modifié par Raduziel, 14 septembre 2012 - 09:58 .
#349
Posté 14 septembre 2012 - 10:04
Just put future ones here: http://pathofevil.wi..._(broken_stuff)Raduziel wrote...
kamal_ wrote...
I'd need to know specifically what quest you were doing.Raduziel wrote...
Ok... this mod hates me.
I've started a brand new game with a brand new instalation using brand new downloaded contents.
Great.
I'm doing the Fighter Apprentice line (again) and, for no reason, Tsadevi doesn't recognizes me anymore. She keeps saying "I'm sorry. You are not the person I'm looking for".
I'll try another brand new game... just a bug report.
Just killed the "Renegades". Reported back and she gave me the optional quests (Fated Winds, Edmund and to get a new smith). Done all of them and when I was trying to report back she decided to have amnesia.
It's an old campaign and I don't really want to take the light off newer ones.
#350
Posté 16 septembre 2012 - 04:31





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