Path of Evil: Released
#51
Posté 09 janvier 2011 - 09:42
#52
Posté 09 janvier 2011 - 02:03
Are you playing with one of the beta releases? I had swapped out the textures for the normal ones for that tileset. The SoZ yuan ti textures looked great in toolset, but produced that effect ingame, forcing me to abandon them for the stock shadow fortress textures.Gilradthegreat wrote...
I'm at the Sarkurrh stronghold and I'm getting missing textures all over the place. Kinda looks cool to have bright reds and yellows covering the walls, in an incredibly tacky sort of way.
#53
Posté 09 janvier 2011 - 02:16
#54
Posté 09 janvier 2011 - 02:18
#55
Posté 09 janvier 2011 - 02:43
#56
Posté 12 janvier 2011 - 06:43
Being evil does feel quite good.
SPOILERS
I have a problem though. I am on the Rogue path and seem to be stuck on the Warehouse Skirmish quest. I seem to have cleared the place but nothing is happening, the quest is not updating. I tried reporting back nonetheless, but no luck.
I don't know if it is important or not, but the quest mentioned aiding some Crow guildmates in the fight. Well there were none for me. Only some bodies laying here and there and lots of gangsters. Maybe it's by design, but I thought I should mention this. I tried reloading and redoing the whole thing (this time immediately after receipt of quest), but still no dice.
Am I missing something that needs to be done to complete the quest? Or perhaps you could advise a console command to advance it?
Modifié par Haplose, 12 janvier 2011 - 06:44 .
#57
Posté 12 janvier 2011 - 07:31
I had only dead thieves there too, seems intentional so it's just you and Kvas.
try:
##rs ga_journal("gang_skirmish", 11, 1, 0, 1)
The quest should update to say "You walked into a pitched battle and came out victorious. Report the events to Seicien." As always when fiddling with the console make sure you keep a save game in case something explodes.
#58
Posté 12 janvier 2011 - 07:56
Thank you so much!
Will try that in the evening, when I get home.
#59
Posté 12 janvier 2011 - 10:11
#60
Posté 12 janvier 2011 - 01:20
Modifié par kamal_, 12 janvier 2011 - 01:20 .
#61
Posté 12 janvier 2011 - 11:35
manageri wrote...
try:
##rs ga_journal("gang_skirmish", 11, 1, 0, 1)
Well, that did the trick. Thank you very much!
I don't know, maybe I missed something. Looking at the Warehouse map, there was a large still unexplored area in the lower left corner, where something might have been - but doesn't have to be. But I'm positively sure I didn't find any doors leading there.
Modifié par Haplose, 12 janvier 2011 - 11:36 .
#62
Posté 13 janvier 2011 - 01:24
The warehouse is rectangular, no tricks like secret passages or anything.Haplose wrote...
Well, that did the trick. Thank you very much!manageri wrote...
try:
##rs ga_journal("gang_skirmish", 11, 1, 0, 1)
I don't know, maybe I missed something. Looking at the Warehouse map, there was a large still unexplored area in the lower left corner, where something might have been - but doesn't have to be. But I'm positively sure I didn't find any doors leading there.
#63
Posté 13 janvier 2011 - 06:59
Or rectangular as in individual rooms rectangular?
#64
Posté 14 janvier 2011 - 12:41
There's no tricks to it.Haplose wrote...
Rectangular as in the outline of all rooms together forming a rectangle? If so, I did miss something. But that's weird.
Or rectangular as in individual rooms rectangular?
250x150http://3.bp.blogspot.com/_Arkur0fkYgs/TS-blulR39I/AAAAAAAAA-o/_c541QmPyqQ/s1600/warehouse.JPG[/img]
Modifié par kamal_, 14 janvier 2011 - 12:45 .
#65
Posté 14 janvier 2011 - 06:35
#66
Posté 14 janvier 2011 - 06:38
#67
Posté 14 janvier 2011 - 07:29
Didn't know about that. Adding it to the list to fix.Ykhare wrote...
Been playing for a little while, no bugs except the "Murann - Unrequited Love" mentionned earlier, and this one now : trying to kick Muta'sin to swap another priest in, but when talked to he gives only the same dialogue that allowed to recruit him at Al'Qasr, not the usual array of topics the other characters have.
#68
Posté 14 janvier 2011 - 08:14
Modifié par nicethugbert, 14 janvier 2011 - 08:14 .
#69
Posté 14 janvier 2011 - 08:19
No, nothing has changed. Unsure what the problem is.nicethugbert wrote...
Started a second play through with a fighter and it seems that kvas cannot pick pockets. Has PP been disabled?
#70
Posté 14 janvier 2011 - 10:25
I've fixed the "Unrequited Love" too, but that's a fix I can't make retroactive. If you'd like I'll make an overriding dialog for that quest for you.
#71
Posté 14 janvier 2011 - 10:42
#72
Posté 14 janvier 2011 - 10:46
Hah, glad someone found that!Ykhare wrote...
Thank you very much but no need to bother with an Unrequited Love override, I think I reloaded an earlier save to do it in proper sequence, and things got a bit rough between Muta'sin and the quest giver
#73
Posté 16 janvier 2011 - 03:40
Drats. No shard here. But we found that sword after that sooooo hard fight. Maybe a good one for Laisera heh ? Let's go id it...
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Edit : Currently having no luck with Carcarin's quest.
The party gets to the summoning circle and she warns about what should happen.
Party proceeds toward circle, getting kinda spammed with an "ondeath" messages above chars' heads and in yellow in the dialog box when on the small curving path to the circle itself, Carcarin puts another warning when walking on the circle then there's a first wave of creatures, but nothing happens when they're dead.
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Also getting disco-funky "2D missing texture" on many elements inside the Sarrukh fortress. There were a few at other places but they were pretty unobtrusive, presumably used as partially transparent overlays over an otherwise correctly textured tileset.
Modifié par Ykhare, 17 janvier 2011 - 06:54 .
#74
Posté 18 janvier 2011 - 04:43
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I have the same issue with Carcarin's quest, right up to the ondeath message.
#75
Posté 18 janvier 2011 - 06:21
Yesterday I went through the ship crash site and... wow. That was a really beautifull use of lighting...
Modifié par Haplose, 18 janvier 2011 - 06:22 .





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