Aller au contenu

Photo

Path of Evil: Released


  • Veuillez vous connecter pour répondre
461 réponses à ce sujet

#101
Ykhare

Ykhare
  • Members
  • 38 messages

kamal_ wrote...

That happened to someone else too. I discovered it was a faction issue. Not fixed via patch yet. It's fixed in what I ftp'd to the Vault earlier today (won't help you though). PM me if you want to know what's supposed to happen there.


Won't help me because the state of areas is kept within saved games ? I reloaded an earlier one to go exploring elsewhere when I found there was probably something fishy so the area must still be pristine and susceptible to patching.
Will have to backtrack from just before what I discovered was the end fight, but was planning to do it anyway, a few places I still have to poke into, and maybe get the stronghold somehow running. The local slaver tells me I don't have a home to send my acquisitions to, unfortunately there's no dialogue option to drop him from my highest battlements to show him the extense of his mistake :crying: /jk

Wondering if I haven't messed the order of some things to the point of partial irrecoverable breakage though. Due to not looking in the right town hard enough at first for an access to the "West of the Inland Sea" one, and being submitted to major rear end ache when trying under the glacier for the first time, order of acquisition ended looking like : "Neverwinter" "Desert Sand" "Orange skies" "West of inland sea" "Glacier". And I went to Ekathys after that, stumbling pretty much in the dark as to what I may be aiming for there, getting bits of what looked like stronghold quests that I'd never seen the start of before I even got to see the inside of the stronghold.

I now suspect the PC is directed at the throat of the Ekkathys families and gaining "his" stronghold over the course of acquiring Parts #3 & #4, for which I never got the journal entries, because I got the "final" #5 first. Then you run it until you get #5 which sparks the final events ?
Lol, what a mess. Looks like I'm good for a rerun :bandit:
Wondering if it would be practical to make the actual order of acquisition of crown parts indifferent, just their actual count matter for journal and storyline advancement ?

Modifié par Ykhare, 20 janvier 2011 - 03:49 .


#102
Quixal

Quixal
  • Members
  • 1 790 messages
I don't think there is anything important tied to the number of fragments you have as I have been progressing through the plot with a bugged journal entry that says I only have two fragments. I am hoping this isn't a problem when I pick up the last though.









---EXTREMELY SILLY PSEUDO-SPOILER---



Must... resist... sacrificing all of my merchants for personal power... Will make unloading loot more difficult...

#103
kamal_

kamal_
  • Members
  • 5 240 messages
The order and number of fragments is important to progress in Ekkathys. Once you have them all and return to the stronghold things will progress.



Quixal: That's exactly what I hoped to do with merchants vs personal power :-)

#104
Quixal

Quixal
  • Members
  • 1 790 messages

kamal_ wrote...
The order and number of fragments is important to progress in Ekkathys. Once you have them all and return to the stronghold things will progress.

Quixal: That's exactly what I hoped to do with merchants vs personal power :-)

Uh oh. My game may be seriously bugged then as I have all but the last and nobody in Ekkathys has had any special dialogue related to my finding any of the fragments.

Then again, if it relates to stronghold progression, being stuck at 0% might be holding things up.




---SPOILER---


I have completed every area but the Thayan Academy, those related to the demon summoning quest and the last level of the mage school where the final fragment is. What should be going on in Ekkathys at this point?

#105
kamal_

kamal_
  • Members
  • 5 240 messages

Quixal wrote...

kamal_ wrote...
The order and number of fragments is important to progress in Ekkathys. Once you have them all and return to the stronghold things will progress.

Quixal: That's exactly what I hoped to do with merchants vs personal power :-)

Uh oh. My game may be seriously bugged then as I have all but the last and nobody in Ekkathys has had any special dialogue related to my finding any of the fragments.

No, things are fine. No one (other than those who work for you) in Ekkathys remembers the purpose of the stronghold. When you collect everything, return to the stronghold and things will advance. It depends on bringing the things to the stronghold, not on any progress with anything else. No journals, no stronghold advancement, just the things you are collecting.

#106
zakobon

zakobon
  • Members
  • 14 messages
'Sup Kamal,



I have the latest version of your module installed and have hit a bug, I believe. My character is a rogue, and I am at the part where you are sent to the warehouse to kill some enemy gang-bangers. I killed everyone inside and returned to Secien to report my success. However, when I speak to her, the only dialogue option available to me is "Not Yet." Everyone in the warehouse is dead, and I have even pressed the 'Z' key to see if I missed something. So is this a bug or me not doing something? If it's a bug, let me know what console commands to type so I can continue my adventure.

#107
DJ Doc

DJ Doc
  • Members
  • 77 messages
 -could have spoilers-


I started to play ysterday (Wizard soon to be Wizard/Pale Master/Frost Mage) completed Neverwinter hit no bugs so far. I'm now lvl 5 1/2 and on the open world map.

Just alittle complain, dialog is way too Thugish for a Evil Mastermind and the blunt way to rob your "master" made me crinch plus I hate it when some kind of merchant runs away and the goods are also just *puff* gone as well :-(








(Kamal damn you for making me cheat to get my hands on that Ioun Stone :bandit: make it pick pocketable in the next patch please :whistle:)

Modifié par DJ Doc, 21 janvier 2011 - 07:01 .


#108
Haplose

Haplose
  • Members
  • 1 262 messages
Zakobon:

I've had the very same issue.

Manageri helped me with this:

manageri wrote...

try:
##rs ga_journal("gang_skirmish", 11, 1, 0, 1)

The quest should update to say "You walked into a pitched battle and came out victorious. Report the events to Seicien." As always when fiddling with the console make sure you keep a save game in case something explodes.


Of course you need to
DebugMode 1
first and
DebugMode 0
afterwards.
I think I used the version without the #, but within console (~key).

Modifié par Haplose, 21 janvier 2011 - 07:05 .


#109
DJ Doc

DJ Doc
  • Members
  • 77 messages
-spoilers-



Ran into a gotcha situation at the Spice Farm what I did was I had the Antidote quest talket to the merchant got the bagger children quest and my plan was to give him the children take the money then provoke him and kill him for the antidote but I don#t get any convo option to do so and he's not selling that stuff so looks like I broke it :-(

#110
kamal_

kamal_
  • Members
  • 5 240 messages

DJ Doc wrote...

-spoilers-

Ran into a gotcha situation at the Spice Farm what I did was I had the Antidote quest talket to the merchant got the bagger children quest and my plan was to give him the children take the money then provoke him and kill him for the antidote but I don#t get any convo option to do so and he's not selling that stuff so looks like I broke it :-(

You can give yourself the item "des_antivenom" until I can get this identified and fixed.

#111
DJ Doc

DJ Doc
  • Members
  • 77 messages
Thx Kamal

I ended the Antidote conversation with "i have to get the 500 gold first" maybe that's to blame for the conversation breaking. I blame the flu for me not being able to wrap my head around the conversation condition checking in the toolset :(

Modifié par DJ Doc, 22 janvier 2011 - 03:03 .


#112
zakobon

zakobon
  • Members
  • 14 messages
Ahh! More journal breakage!



I killed Dev's wife before getting the quest to do so, and now, I'm stuck again. Throw me another work-around, guys.

#113
kamal_

kamal_
  • Members
  • 5 240 messages

zakobon wrote...

Ahh! More journal breakage!

I killed Dev's wife before getting the quest to do so, and now, I'm stuck again. Throw me another work-around, guys.

Hmmm, it should have had a journal either way. Use the console to advance journal "devannis" to 11.

#114
zakobon

zakobon
  • Members
  • 14 messages
Having lots of fun with this... I found another bug for you, Kamal. The doors to the neverwinter crypts never unlocked, so I had to trigger the unlock script manually through the console in order to proceed. I've encountered no more bugs since making it to saudi arabia. :)

Modifié par zakobon, 23 janvier 2011 - 09:35 .


#115
kamal_

kamal_
  • Members
  • 5 240 messages

zakobon wrote...

Having lots of fun with this... I found another bug for you, Kamal. The doors to the neverwinter crypts never unlocked, so I had to trigger the unlock script manually through the console in order to proceed. I've encountered no more bugs since making it to saudi arabia. :)

It didn't unlock when you went behind the crypt and used the statue?

#116
zakobon

zakobon
  • Members
  • 14 messages

kamal_ wrote...

zakobon wrote...

Having lots of fun with this... I found another bug for you, Kamal. The doors to the neverwinter crypts never unlocked, so I had to trigger the unlock script manually through the console in order to proceed. I've encountered no more bugs since making it to saudi arabia. :)

It didn't unlock when you went behind the crypt and used the statue?

:):unsure::mellow:!

I never used the statue... my bad. I just thought there was a bug and called the script.

#117
DJ Doc

DJ Doc
  • Members
  • 77 messages
Mu'tasin conversation bug.
-spoiler-


I noticed you already got that one reported and the bug diagnostics are spot on.From your Vault page You could just modify the conditions with a
and NOT gc_is_in_party ("mutasin")


Posted by _MAU_  at 2011-01-03 16:55:25I got an issue with Mu'tasin. He's in my group but he's still stuck in the conversation where I can ask him to join me, which means I can't kick him which is what I wanna do. Is there a console command to either set whatever variable it is that's causing the wrong conversation to fire or just to force him outta the group?
Posted by _MAU_  at 2011-01-03 17:59:57I had a peek in the journal with the toolset and I think the problem is you have that branch of the conversation firing if you have bribed mutasin (des_mutasin at 41) and reported to the magistrate that the pasha is dead (dempasha at 51). I believe the solution is to have one more step in the Mu'tasin quest that's updated after he joins the party.

#118
DJ Doc

DJ Doc
  • Members
  • 77 messages
-Spoiler-



Kamal what exactly do you check for Khaldun to give out the Crafting Feat?

Somehow my Wiz(5) Pale Master(2) Frost Mage (2) never qualifies and Carcarin Wizzard (9) also always fails.

I try since lvl 5

#119
DJ Doc

DJ Doc
  • Members
  • 77 messages
-spoiler_
Carcarin quest broken
I'm not getting transported to the 2nd circle after killing the Bladelings also the Journal doesn't get updated

Kamal I'm not sure this script of yours works as intended

ondeath_carblade.nss

#include "ginc_group"

const string GROUP_carblade1 = "side_bladelings";
const string sTalkerTag = "car_speaker1";
const string sConversation = "car_speaker10";


void main()
{
object oPC = GetExitingObject();
//FloatingTextStringOnCreature("ondeath script running.", oPC);

	GroupAddTag(GROUP_carblade1,"sideblade1");
	GroupAddTag(GROUP_carblade1,"sideblade2");
	GroupAddTag(GROUP_carblade1,"sideblade3");
	GroupAddTag(GROUP_carblade1,"sideblade4");	
	GroupAddTag(GROUP_carblade1,"sideblade5");
	GroupAddTag(GROUP_carblade1,"sideblade6");	

	//testing
	GroupOnDeathSetJournalEntry(GROUP_carblade1, "renegade",11);
	FloatingTextStringOnCreature("ondeath.", oPC);

	if  (GetLocalInt(oPC, "NW_JOURNAL_ENTRYside_carcarin")>= 1)
	{
	//it should actually be impossible for this to fail.
	GroupOnDeathBeginConversation(GROUP_carblade1,"car_speaker1","car_speaker10");
	}
	else
   	{
	GroupOnDeathBeginConversation(GROUP_carblade1,"car_speaker1","car_speaker10");
   	}
			
}

Modifié par DJ Doc, 26 janvier 2011 - 08:11 .


#120
kamal_

kamal_
  • Members
  • 5 240 messages

DJ Doc wrote...

Mu'tasin conversation bug.
-spoiler-


I noticed you already got that one reported and the bug diagnostics are spot on.From your Vault page You could just modify the conditions with a
and NOT gc_is_in_party ("mutasin")

Unfortunately that's not the problem with the conversation. I check things in reverse order, so the first thing that is checked is what comes last chronologically. So the in party conversation line, is checked first. This fires on a gc_in_party check. How that's failing I'm not sure, especially since I use the same order and check for other companions.

As far as the Carcarin script goes, ondeath_carblade.nss. That script is a copy with changed tags of the script used in Neverwinter to get Kvas and Tan talking to you after you kill the Guards in the graveyard. I'm really scratching my head on it.

#121
kamal_

kamal_
  • Members
  • 5 240 messages

DJ Doc wrote...

-Spoiler-

Kamal what exactly do you check for Khaldun to give out the Crafting Feat?
Somehow my Wiz(5) Pale Master(2) Frost Mage (2) never qualifies and Carcarin Wizzard (9) also always fails.
I try since lvl 5

Just updated to patch hak to take care of this based on your report. Khaldun's conversation was checking the wrong feat, so you could never qualify. Now it correctly if you have checks skill focus:alchemy or not.

#122
PJ156

PJ156
  • Members
  • 2 982 messages
Just a thought Kamal, I am no scripter so take this in that light.

I have a script with a similar function firing a convo off the last dead bad guy (good guy in your case). It does not function if the owner of the convo is dead though so if the NPC is still on the floor at the end of the fight and the convo is called then the convo in my case starts with the PC only and all goes to rat s**t.

To fix this I put a delay on the line that fires the convo of 5 seconds, givng the NPC time to stand up. That works fine to date.

I actually like having the delay there it feel less rushed, even with the NPC up on her feet.

That's my experience, perhaps it is helpful.

PJ

PS: I did not write my script is was written for me by a very kind man so detailed, or even superficial, questions about its functionality are likely to be met with a blank stare ...

I did put the delay in by myself though Posted Image

Modifié par PJ156, 26 janvier 2011 - 07:28 .


#123
kamal_

kamal_
  • Members
  • 5 240 messages

PJ156 wrote...

Just a thought Kamal, I am no scripter so take this in that light.

I have a script with a similar function firing a convo off the last dead bad guy (good guy in your case). It does not function if the owner of the convo is dead though so if the NPC is still on the floor at the end of the fight

I accounted for that, the speaker is an ipoint.

#124
PJ156

PJ156
  • Members
  • 2 982 messages
In that case was the IPoint dead at the time the convo needed to start Posted Image

#125
DJ Doc

DJ Doc
  • Members
  • 77 messages

kamal_ wrote...

DJ Doc wrote...

Mu'tasin conversation bug.
-spoiler-


I noticed you already got that one reported and the bug diagnostics are spot on.From your Vault page You could just modify the conditions with a
and NOT gc_is_in_party ("mutasin")

Unfortunately that's not the problem with the conversation. I check things in reverse order, so the first thing that is checked is what comes last chronologically. So the in party conversation line, is checked first. This fires on a gc_in_party check. How that's failing I'm not sure, especially since I use the same order and check for other companions.

As far as the Carcarin script goes, ondeath_carblade.nss. That script is a copy with changed tags of the script used in Neverwinter to get Kvas and Tan talking to you after you kill the Guards in the graveyard. I'm really scratching my head on it.


Hmm that's strange I just changed the Dialog as I proposed and it works for me.
Here's my modified
mutasin.DLG

I also changed the Party size check so please ignore that one ;)

Modifié par DJ Doc, 27 janvier 2011 - 09:35 .