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Path of Evil: Released


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#176
kamal_

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Patch 1.08 is up. The list of things fixed is on my post for it on the Vault page.

#177
Quixal

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The fixes, or at least those I am in a position to check, don't seem to be working.

The Murann guards are still hostile. Is there something I need to do to trigger the fix?

For the stronghold, the blacksmith has dialogue options now for discussing the current status of the weapons and armor but not an option to actually upgrade.

Modifié par Quixal, 08 février 2011 - 12:48 .


#178
kamal_

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hmm. Murann should have fixed itself when you entered it, and the smith has the convos pasted to him. ok, back to the toolset.

custom murann fix.
drop this in your campaign folder, go to Bree (it's part of the same module as Murann), and talk with any of the villagers wandering around. This way the issue will be fixed without you having to enter Murann with the hostile guards being right there.
http://dl.dropbox.co...94/bree_ppl.DLG

Also refixed the smith conversation. Just stuck that back into the hak. So download it again (same version number). Was checking you had ore like the OC.

Modifié par kamal_, 08 février 2011 - 01:13 .


#179
Quixal

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Thanks. I will test out the fix as soon as I get a chance.

Hmm... given the two locations are in the same module, is attacking the elder elemental what is causing the faction issue in the first place?

As to the smith, I don't know if this helps, but you get an option to ask for the upgrades but it leads to a choice of asking what the current state of the gear is or a standard "lets talk about something else" option. Did you tie the ability to make changes to keep income or something? Edit: Oops. My reading comprehension needs work it seems. I will test this out as well.

Modifié par Quixal, 08 février 2011 - 01:28 .


#180
Arkalezth

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What do I have to do to advance time in the stronghold? I've rebuilt a lot, but time is still at 0%.

Another thing: How do I get Mith Drannor as a teleport location? I did it when testing, but I don't remember how. I heard about the gnome at the market, but I don't know how to continue the quest.

The blacksmith is the same that forges the key? If so, I don't get any option other than see the store and leave.

Modifié par Arkalezth, 08 février 2011 - 01:32 .


#181
kamal_

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Arkalezth wrote...

What do I have to do to advance time in the stronghold? I've rebuilt a lot, but time is still at 0%.

Another thing: How do I get Mith Drannor as a teleport location? I did it when testing, but I don't remember how. I heard about the gnome at the market, but I don't know how to continue the quest.

The blacksmith is the same that forges the key? If so, I don't get any option other than see the store and leave.

That teleport location is opened when you ask Karsidin about the gnome.

Yes, that smith. I'm assuming you got the hak just now?

#182
Arkalezth

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I downloaded the new patch, yes.

I thought it was Karsidin who opened that location, but I didn't found the option to ask him about the gnome. I'll confirm it tomorrow.

What about the time at the stronghold? Wasn't that solved, or am I doing anything wrong?

#183
kamal_

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Arkalezth wrote...

I downloaded the new patch, yes.
I thought it was Karsidin who opened that location, but I didn't found the option to ask him about the gnome. I'll confirm it tomorrow.
What about the time at the stronghold? Wasn't that solved, or am I doing anything wrong?

iirc you have to hear about the gnome first in town (innkeeper I think)

#184
Arkalezth

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I talked to the innkeeper and to the guard captain, who also mentions it. I'll see about it tomorrow, and I'll give you a definitive response then.

Modifié par Arkalezth, 08 février 2011 - 01:52 .


#185
Quixal

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The villagers in Bree have no interaction enabled. Should I be looking for a specific villager? Only the defeated adventurer can be conversed with and she has the same options as she used to.

Also, the blacksmith is showing the same dialogue options I described earlier.

---
I have always picked up rumours about the Myth Drannor hoard before taking to Karsidin for the first time and get the teleport dialogue option after stronghold explanation.

Modifié par Quixal, 08 février 2011 - 02:06 .


#186
kamal_

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Quixal wrote...

The villagers in Bree have no interaction enabled. Should I be looking for a specific villager?

Regular villagers should have a barkstring. If they don't for some reason I can put it on the adventurer.

#187
Quixal

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normally villagers do but in Bree, likely because of their... condition, they are mute.

Modifié par Quixal, 08 février 2011 - 02:23 .


#188
kamal_

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Quixal wrote...

normally villagers do but in Bree, likely because of their... condition, they are mute.

change the dialog name to
bree_adventurer.dlg
It will overwrite her dialog, but I assume you're done with her anyway.

#189
Quixal

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Hmm... That didn't work either. Is there any other npc I could try attaching that to? The adventurer still has the same bark order as before.

Modifié par Quixal, 08 février 2011 - 03:12 .


#190
A.v.o._

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kamal_ wrote...

[Not sure. Air/Animal are the two first ones alphabetically. I'm sure that is a clue to the source. I'd have to launch up a game and see if I can recreate this.


No big deal. It seems not to be module related. Mu'Tasin is on his way to become a Divine Champion and that's fine.

I'll download the patch tonight and just go on.

#191
Arkalezth

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Ok, so I downloaded the new patch again.

The blacksmith still has buy and leave as the only options.

I was able to reach Mith Drannor now. I had heard about the gnome, but I didn't have that quest in my journal.

I spoke with the innkeeper when I first entered Ekkathys, I don't remember if he mentioned that quest specifically. Then I heard about it from the guard captain, but still no journal entry. I returned to the innkeeper and I got the entry, then I could talk to Karsidis about it.

Modifié par Arkalezth, 08 février 2011 - 12:16 .


#192
Arkalezth

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I'm doing the Bree quest too. I don't get hostile guards at Murann, but talking to Tellner teleports me to the OM in the middle of the conversation.

Edit: It happened only once, I guess it was a companion walking over the transition point. I've ran into this problem several times.

Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.

Modifié par Arkalezth, 08 février 2011 - 06:00 .


#193
Quixal

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Arkalezth wrote...
Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.

*SPOILERS*







Did you find the cave in the second Devil's Backbone area? It is rather well hidden off to one side of the dryad island, in the water.

Modifié par Quixal, 08 février 2011 - 06:31 .


#194
kamal_

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Quixal wrote...

Arkalezth wrote...
Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.

*SPOILERS*







Did you find the cave in the second Devil's Backbone area? It is rather well hidden off to one side of the dryad island, in the water.

Personally I'm wondering if anyone found the hermit.

#195
Quixal

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Yep. Stumbled on him looking for a nice view.

#196
kamal_

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Quixal wrote...

Yep. Stumbled on him looking for a nice view.

He has a quest.

#197
Quixal

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One with a rather useful reward.

Edit: While you are here, do you have any other ideas about how I can solve the Murann hostility mess?

Modifié par Quixal, 08 février 2011 - 06:40 .


#198
Arkalezth

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Thanks, I found the cave...but not the hermit.

Edit: Found!

I did his quest, but I didn't lose the relic. Bug?

Modifié par Arkalezth, 08 février 2011 - 07:24 .


#199
kamal_

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Arkalezth wrote...

Thanks, I found the cave...but not the hermit.

Edit: Found!

I did his quest, but I didn't lose the relic. Bug?

No, he just wants to see it. As a hermit he's not big on material posessions.

Quixal I will write you another override.
drop in the campaign folder and select the Quixal option when talking to the adventurer in Bree.
http://dl.dropbox.co..._adventurer.DLG

Modifié par kamal_, 08 février 2011 - 07:46 .


#200
Arkalezth

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kamal_ wrote...

No, he just wants to see it. As a hermit he's not big on material posessions.

That's what I thought, but I wasn't sure.