Path of Evil: Released
#176
Posté 07 février 2011 - 09:39
#177
Posté 08 février 2011 - 12:47
The Murann guards are still hostile. Is there something I need to do to trigger the fix?
For the stronghold, the blacksmith has dialogue options now for discussing the current status of the weapons and armor but not an option to actually upgrade.
Modifié par Quixal, 08 février 2011 - 12:48 .
#178
Posté 08 février 2011 - 12:53
custom murann fix.
drop this in your campaign folder, go to Bree (it's part of the same module as Murann), and talk with any of the villagers wandering around. This way the issue will be fixed without you having to enter Murann with the hostile guards being right there.
http://dl.dropbox.co...94/bree_ppl.DLG
Also refixed the smith conversation. Just stuck that back into the hak. So download it again (same version number). Was checking you had ore like the OC.
Modifié par kamal_, 08 février 2011 - 01:13 .
#179
Posté 08 février 2011 - 01:27
Hmm... given the two locations are in the same module, is attacking the elder elemental what is causing the faction issue in the first place?
Modifié par Quixal, 08 février 2011 - 01:28 .
#180
Posté 08 février 2011 - 01:31
Another thing: How do I get Mith Drannor as a teleport location? I did it when testing, but I don't remember how. I heard about the gnome at the market, but I don't know how to continue the quest.
The blacksmith is the same that forges the key? If so, I don't get any option other than see the store and leave.
Modifié par Arkalezth, 08 février 2011 - 01:32 .
#181
Posté 08 février 2011 - 01:34
That teleport location is opened when you ask Karsidin about the gnome.Arkalezth wrote...
What do I have to do to advance time in the stronghold? I've rebuilt a lot, but time is still at 0%.
Another thing: How do I get Mith Drannor as a teleport location? I did it when testing, but I don't remember how. I heard about the gnome at the market, but I don't know how to continue the quest.
The blacksmith is the same that forges the key? If so, I don't get any option other than see the store and leave.
Yes, that smith. I'm assuming you got the hak just now?
#182
Posté 08 février 2011 - 01:39
I thought it was Karsidin who opened that location, but I didn't found the option to ask him about the gnome. I'll confirm it tomorrow.
What about the time at the stronghold? Wasn't that solved, or am I doing anything wrong?
#183
Posté 08 février 2011 - 01:49
iirc you have to hear about the gnome first in town (innkeeper I think)Arkalezth wrote...
I downloaded the new patch, yes.
I thought it was Karsidin who opened that location, but I didn't found the option to ask him about the gnome. I'll confirm it tomorrow.
What about the time at the stronghold? Wasn't that solved, or am I doing anything wrong?
#184
Posté 08 février 2011 - 01:51
Modifié par Arkalezth, 08 février 2011 - 01:52 .
#185
Posté 08 février 2011 - 02:06
Also, the blacksmith is showing the same dialogue options I described earlier.
---
I have always picked up rumours about the Myth Drannor hoard before taking to Karsidin for the first time and get the teleport dialogue option after stronghold explanation.
Modifié par Quixal, 08 février 2011 - 02:06 .
#186
Posté 08 février 2011 - 02:14
Regular villagers should have a barkstring. If they don't for some reason I can put it on the adventurer.Quixal wrote...
The villagers in Bree have no interaction enabled. Should I be looking for a specific villager?
#187
Posté 08 février 2011 - 02:22
Modifié par Quixal, 08 février 2011 - 02:23 .
#188
Posté 08 février 2011 - 02:30
change the dialog name toQuixal wrote...
normally villagers do but in Bree, likely because of their... condition, they are mute.
bree_adventurer.dlg
It will overwrite her dialog, but I assume you're done with her anyway.
#189
Posté 08 février 2011 - 03:09
Modifié par Quixal, 08 février 2011 - 03:12 .
#190
Posté 08 février 2011 - 08:32
kamal_ wrote...
[Not sure. Air/Animal are the two first ones alphabetically. I'm sure that is a clue to the source. I'd have to launch up a game and see if I can recreate this.
No big deal. It seems not to be module related. Mu'Tasin is on his way to become a Divine Champion and that's fine.
I'll download the patch tonight and just go on.
#191
Posté 08 février 2011 - 12:15
The blacksmith still has buy and leave as the only options.
I was able to reach Mith Drannor now. I had heard about the gnome, but I didn't have that quest in my journal.
I spoke with the innkeeper when I first entered Ekkathys, I don't remember if he mentioned that quest specifically. Then I heard about it from the guard captain, but still no journal entry. I returned to the innkeeper and I got the entry, then I could talk to Karsidis about it.
Modifié par Arkalezth, 08 février 2011 - 12:16 .
#192
Posté 08 février 2011 - 05:33
Edit: It happened only once, I guess it was a companion walking over the transition point. I've ran into this problem several times.
Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.
Modifié par Arkalezth, 08 février 2011 - 06:00 .
#193
Posté 08 février 2011 - 06:31
*SPOILERS*Arkalezth wrote...
Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.
Did you find the cave in the second Devil's Backbone area? It is rather well hidden off to one side of the dryad island, in the water.
Modifié par Quixal, 08 février 2011 - 06:31 .
#194
Posté 08 février 2011 - 06:32
Personally I'm wondering if anyone found the hermit.Quixal wrote...
*SPOILERS*Arkalezth wrote...
Edit 2: I haven't found any ogre relic (or anything at all, other than some enemies) at the Devil's Backbone.
Did you find the cave in the second Devil's Backbone area? It is rather well hidden off to one side of the dryad island, in the water.
#195
Posté 08 février 2011 - 06:34
#196
Posté 08 février 2011 - 06:36
He has a quest.Quixal wrote...
Yep. Stumbled on him looking for a nice view.
#197
Posté 08 février 2011 - 06:39
Edit: While you are here, do you have any other ideas about how I can solve the Murann hostility mess?
Modifié par Quixal, 08 février 2011 - 06:40 .
#198
Posté 08 février 2011 - 07:02
Edit: Found!
I did his quest, but I didn't lose the relic. Bug?
Modifié par Arkalezth, 08 février 2011 - 07:24 .
#199
Posté 08 février 2011 - 07:38
No, he just wants to see it. As a hermit he's not big on material posessions.Arkalezth wrote...
Thanks, I found the cave...but not the hermit.
Edit: Found!
I did his quest, but I didn't lose the relic. Bug?
Quixal I will write you another override.
drop in the campaign folder and select the Quixal option when talking to the adventurer in Bree.
http://dl.dropbox.co..._adventurer.DLG
Modifié par kamal_, 08 février 2011 - 07:46 .
#200
Posté 08 février 2011 - 08:18
That's what I thought, but I wasn't sure.kamal_ wrote...
No, he just wants to see it. As a hermit he's not big on material posessions.





Retour en haut





