Why does everyone hate shooters?
#51
Guest_Rex Tremendae Majestatis_*
Posté 02 janvier 2011 - 11:58
Guest_Rex Tremendae Majestatis_*
#52
Posté 04 janvier 2011 - 01:05
#53
Posté 04 janvier 2011 - 02:07
Modifié par ErichHartmann, 04 janvier 2011 - 02:11 .
#54
Posté 04 janvier 2011 - 10:36
#55
Posté 04 janvier 2011 - 02:56
And while it's true many shooters don't have strong storytelling as a main attraction, there are plenty of exceptions. Half-life 2 remains, in my opinion, at or near the top of games in storytelling.
Modifié par Lord_Caledore, 04 janvier 2011 - 02:57 .
#56
Posté 04 janvier 2011 - 10:12
If your cpu can handle it, chk out arma2 and it's expansion operation arrowhead. I doubt you'll have too many little kids on there.ErichHartmann wrote...
On an extended break from shooters. Got really sick of "kids" online calling me names and telling me how to play when I was killing them over and over again with my weapons of choice. Don't care for single player as much anymore. Though I do wish a new Rainbow Six will be released. Tactical shooters are simply too far and few between. (My dream FPS is a revival of the SWAT series).
#57
Posté 08 janvier 2011 - 07:43
Mr Mxyzptlk wrote...
Korva wrote...
Generally speaking, I will always prefer "non-twitch" games over "twitch" games,
Sorry but what is a twitch game? It takes more than just reflexes to succeed at a shooter.
But twitchiness is a huge part of it, and it simply isn't my cup of tea at all. The RTS genre poses the same "problem". I do not use the term in a derogatory fashion, it's simply the way it is for me.
The closest shooter-like game I've played was System Shock 2 which was awesome in terms of atmosphere and story, if one's definition of "awesome" leaves room for "bloody creepy".
#58
Posté 08 janvier 2011 - 08:12
Shooters need to try and be more innovative but they're trying to tap into that massive audience Call of Duty has established over the years. CoD introduced us to the regenerating-health system, Halo introduced the majority of shooter fans to map editors and theatre mode (Far Cry Instincts had one of the best map editors but not many people knew about it).
It's why I like Half-Life and Bioshock. They aren't short, they have some story mixed in and more shooters need to try and be innovative like them. Except for the gravity gun parts, most innovative shooters borrow that from Half-Life.
#59
Posté 08 janvier 2011 - 08:18
I think most of the genre/game hate comes from disgruntled teenagers who hate anything extremely popular not because its a bad game but because they would feel like a follower if they actually played it.
They feel superior to those gamers because they feel like they are "sheeps" that do not know how to game and are just trying to be cool by playing those games. Because i mean it has nothing to do with the games actually being really well made and i mean none of the games a company like activision or blizzard made in the past matter now because they made these "****ty popular games" that everyone loves.
Yeah a game like call of duty will be charging per dlc but is that so different then bioware charging for expansions or dlc like witch hunt? Its the same exact **** that only means they are putting out content for fans of their game. Developers dont work for free so ofc they need to charge.
Makes no sense to me but stupid people are allowed to have an opinion.
Modifié par Follow Me on Twitter, 08 janvier 2011 - 08:21 .
#60
Posté 08 janvier 2011 - 08:24
I must admit to being a bit surprised when I read someone complaining about HL2 being too slow-paced and not having enough to shoot at. Which isn't necessarily a criticism, but I guess I can't see the attraction of relentless aggravation - which its contemporary Doom 3 was closer to, and which I found was more wearing to play. But some people even complained about Doom 3 being too slow-paced.NvVanity wrote...
It's why I like Half-Life and Bioshock. They aren't short, they have some story mixed in and more shooters need to try and be innovative like them. Except for the gravity gun parts, most innovative shooters borrow that from Half-Life.
I think if I'm in a shooter sort of mood, Stalker does that for me perfectly: as much aggro as you want if you go looking for it, but if you're not in the mood, then keeping your distance and/or sneaking about tends to lead to a quieter life! And it had one of the most tense moments of any game when I did the "document stealing" quest without getting caught: the game guides that I read just said to steam in there and kill everyone, but it seemed a bit unsubtle...
#61
Posté 08 janvier 2011 - 08:27
Far Cry 2 was a slow-paced shooter but it suffered from being repetitive and making us all hate Africa even more.
#62
Posté 08 janvier 2011 - 10:04
#63
Posté 08 janvier 2011 - 10:07
All of those games have done very well for themselves so to say. That EVERYONE hates shooters is a tad untrue.
#64
Posté 08 janvier 2011 - 10:20
#65
Posté 08 janvier 2011 - 10:43
Then again i've played RPG's where being an Archer basically turned it in to an FPS.
#66
Posté 09 janvier 2011 - 01:45
Follow Me on Twitter wrote...
If you play the elder scrolls as a archer does that count as a fps?
The Elder Scrolls Arena to Shivering Isles is an FPS game.
FPS - First Person Shooter (you see through the eyes of your character an play the game that way from beginning to end). Games that are over the head, over the shoulder, or behind a character is a 3rd Person Shooter.
Games like Fallout 1 & 2, Dragon Age, Mass Effect, WoW, WHAoR, Legacy of Kain, and Assassin's Creed are 3rd Person Shooters. Games like TES, Fallout 3 & New Vegas, CoC:DCotE, FEAR, Doom, Crysis, Half Life, and Borderlands are First Person Shooters. And just because its called a "Shooter" does not always mean it will have guns in it.
And to add to the topic, to me it doesn't matter what type of game it is or what genre it is. All that really matters to me is if it has: A good story (Mass Effect an Legacy of Kain), Excitement/Thrill (Call of Cthulhu DCotE), multiple endings (Dragon Age and New Vegas) or at least a worth while ending (Baldur's Gate SoA), and finally if it is actually playable (not playable in my opinion is games like Killing Floor).
But yeah, it all depends on a player's preference - My cousin loves Half Life and I hate it. I like Mass Effect and he hates it (for a real dumb reason: can't jump).
Modifié par Gyrannon, 09 janvier 2011 - 01:47 .
#67
Posté 09 janvier 2011 - 02:20
Even though I am not playing shooters full time the last 10 years I do play some shooters while resting from my normal RPG game hehe...
What I hate is that when they theese days begin to call full out shooters RPG's...then I don't get it anymore...
Modifié par SuperFly_2000, 09 janvier 2011 - 02:20 .
#68
Posté 09 janvier 2011 - 12:04
This has caused the market to become flooded with a mass of similar games, and created a resistance from publishers to release a game that is truly innovative and different. Subsequently, there's a stagnation in creative outflow from gaming companies, with most games being entirely or partially derivative. Although not an intentional result of the FPS genre as a whole, the stigma exists for that reason.
Looking at this from a larger perspective, however, reveals this de-evolution as an absorption of the medium into popular culture. Music, film, and now video games are all suffering from the perpetuation of a recycling of ideas to profit from as little effort as possible. Whenever something begins making enough money, the vultures appear to bleed it dry until the culture rejects the status quo and demands better. Thus is the cycle of our consumerist culture. To those unhappy with the droves of FPS's flooding your game stores, just like Justin Bieber, it will burn out.
:ph34r:edit
Modifié par Pwnsaur, 09 janvier 2011 - 12:43 .
#69
Posté 09 janvier 2011 - 12:34
While this can, of course, also be said about other genres, I feel there are very little memorable shooters. With about 20 years of gaming I only have like 10 that I really liked, namely:
- Doom 2 (more enjoyable than the first one IMHO)
- Quake 2
- Ghost Recon (the first one on the original Xbox)
- Halo (the experience was diminished by the later levels though)
- Half Life 2 (especially Episode 1 + 2)
- Far Cry
- Gears of War 1 & 2
Besides, shooters have always been a rather short experience compared to roleplaying or strategy games (for the single player mode), potentially making them less memorable if you are not deeply into network/online multiplayer gaming (which I was never, except for the time when we played Doom 2, while I was still in school).
Summing up, shooters are possibly just easier to hate than other genres





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