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Why does everyone hate shooters?


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#51
Guest_Rex Tremendae Majestatis_*

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Shooters are awesome as long as they have replay value and a campaign lasting more than 8 hours. Other than that, all a shooter then needs is a lot of people to kill and a lot of weapons to kill them with.

#52
schalafi

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About the closest I've ever come to a "shooter" is Mass Effect 1, I almost exclusively play traditional rpgs. I like a game with companions, good dialogue, maybe some romance, and an interesting plot. In my opinion, few shooters have all those components, so I don't play them. That doesn't mean I feel "elitist" because of my preference, any more than I would feel elitist if I liked apples more than oranges. The gaming industry has enough of both types to suit most gamers.

#53
ErichHartmann

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On an extended break from shooters. Got really sick of "kids" online calling me names and telling me how to play when I was killing them over and over again with my weapons of choice. Don't care for single player as much anymore. Though I do wish a new Rainbow Six will be released. Tactical shooters are simply too far and few between.  (My dream FPS is a revival of the SWAT series). 

Modifié par ErichHartmann, 04 janvier 2011 - 02:11 .


#54
Sir Ulrich Von Lichenstien

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Personally I think the FPS genre needs a good kick in the quad. To me they are all too samey these days. Generally I just rent them these days to play through the SP. MP to me has got old. Same old boring 'matches' just different map layout and gear. Time someone came on the scene and jazzed it up with something new.

#55
Lord_Caledore

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I love shooters, but the online community can get grate on the nerves, a bit. Though this can be true of other genres, shooters seem to attract the most annoying kiddie-gamers. There are plenty of mature shooter fans out there, but it's not them who tend to be calling you homophobic slurs over XBox Live.

And while it's true many shooters don't have strong storytelling as a main attraction, there are plenty of exceptions. Half-life 2 remains, in my opinion, at or near the top of games in storytelling.

Modifié par Lord_Caledore, 04 janvier 2011 - 02:57 .


#56
bussinrounds

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ErichHartmann wrote...

On an extended break from shooters. Got really sick of "kids" online calling me names and telling me how to play when I was killing them over and over again with my weapons of choice. Don't care for single player as much anymore. Though I do wish a new Rainbow Six will be released. Tactical shooters are simply too far and few between.  (My dream FPS is a revival of the SWAT series). 

If your cpu can handle it, chk out arma2 and it's expansion operation arrowhead. I doubt you'll have too many little kids on there.

#57
Korva

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Mr Mxyzptlk wrote...

Korva wrote...

Generally speaking, I will always prefer "non-twitch" games over "twitch" games,


Sorry but what is a twitch game? It takes more than just reflexes to succeed at a shooter.


But twitchiness is a huge part of it, and it simply isn't my cup of tea at all. The RTS genre poses the same "problem". I do not use the term in a derogatory fashion, it's simply the way it is for me.

The closest shooter-like game I've played was System Shock 2 which was awesome in terms of atmosphere and story, if one's definition of "awesome" leaves room for "bloody creepy". ;)

#58
NvVanity

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Shooters aren't bad its just they all are like a bunch of high school kids jumping on the next cool band-wagon. Hence why so many shooters feel like Call of Duty.



Shooters need to try and be more innovative but they're trying to tap into that massive audience Call of Duty has established over the years. CoD introduced us to the regenerating-health system, Halo introduced the majority of shooter fans to map editors and theatre mode (Far Cry Instincts had one of the best map editors but not many people knew about it).



It's why I like Half-Life and Bioshock. They aren't short, they have some story mixed in and more shooters need to try and be innovative like them. Except for the gravity gun parts, most innovative shooters borrow that from Half-Life.

#59
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I'm guessing you're talking about Call of Duty. It's funny Activision created the most popular best selling shooting game probably of all time. And they are merged with Blizzard who has made the best selling most played MMO of all time. Obviously they know what they are doing.

I think most of the genre/game hate comes from disgruntled teenagers who hate anything extremely popular not because its a bad game but because they would feel like a follower if they actually played it.

They feel superior to those gamers because they feel like they are "sheeps" that do not know how to game and are just trying to be cool by playing those games. Because i mean it has nothing to do with the games actually being really well made and i mean none of the games a company like activision or blizzard made in the past matter now because they made these "****ty popular games" that everyone loves.

Yeah a game like call of duty will be charging per dlc but is that so different then bioware charging for expansions or dlc like witch hunt? Its the same exact **** that only means they are putting out content for fans of their game. Developers dont work for free so ofc they need to charge.

Makes no sense to me but stupid people are allowed to have an opinion.

Modifié par Follow Me on Twitter, 08 janvier 2011 - 08:21 .


#60
vometia

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NvVanity wrote...

It's why I like Half-Life and Bioshock. They aren't short, they have some story mixed in and more shooters need to try and be innovative like them. Except for the gravity gun parts, most innovative shooters borrow that from Half-Life.

I must admit to being a bit surprised when I read someone complaining about HL2 being too slow-paced and not having enough to shoot at.  Which isn't necessarily a criticism, but I guess I can't see the attraction of relentless aggravation - which its contemporary Doom 3 was closer to, and which I found was more wearing to play.  But some people even complained about Doom 3 being too slow-paced.

I think if I'm in a shooter sort of mood, Stalker does that for me perfectly: as much aggro as you want if you go looking for it, but if you're not in the mood, then keeping your distance and/or sneaking about tends to lead to a quieter life!  And it had one of the most tense moments of any game when I did the "document stealing" quest without getting caught: the game guides that I read just said to steam in there and kill everyone, but it seemed a bit unsubtle...

#61
NvVanity

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Modern shooters seem to have established they need to be action packed blockbusters. I liked Half-Life's slow paced parts as when in CoD: Black Ops you have something exploding every minute (100% serious) you kind of want a break in the action.



Far Cry 2 was a slow-paced shooter but it suffered from being repetitive and making us all hate Africa even more.

#62
Chuvvy

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I play the christ out of BFBC2. It gets me through the time between RPGs.

#63
Joshd21

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I think this topic is a tad much. Saying "Everyone hates shooters" yet we have Mass Effect 1 and 2 and 3. As well as Call of Duty Black Ops and Modern Warfare 2 not to mention Halo 1-2-3.



All of those games have done very well for themselves so to say. That EVERYONE hates shooters is a tad untrue.

#64
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If you play the elder scrolls as a archer does that count as a fps?

#65
NvVanity

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I think shooters apply to guns only.



Then again i've played RPG's where being an Archer basically turned it in to an FPS.

#66
Gyrannon

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Follow Me on Twitter wrote...

If you play the elder scrolls as a archer does that count as a fps?


The Elder Scrolls Arena to Shivering Isles is an FPS game.
FPS - First Person Shooter (you see through the eyes of your character an play the game that way from beginning to end). Games that are over the head, over the shoulder, or behind a character is a 3rd Person Shooter.
Games like Fallout 1 & 2, Dragon Age, Mass Effect, WoW, WHAoR, Legacy of Kain, and Assassin's Creed are 3rd Person Shooters. Games like TES, Fallout 3 & New Vegas, CoC:DCotE, FEAR, Doom, Crysis, Half Life, and Borderlands are First Person Shooters. And just because its called a "Shooter" does not always mean it will have guns in it.

And to add to the topic, to me it doesn't matter what type of game it is or what genre it is. All that really matters to me is if it has: A good story (Mass Effect an Legacy of Kain), Excitement/Thrill (Call of Cthulhu DCotE), multiple endings (Dragon Age and New Vegas) or at least a worth while ending (Baldur's Gate SoA), and finally if it is actually playable (not playable in my opinion is games like Killing Floor). 
But yeah, it all depends on a player's preference - My cousin loves Half Life and I hate it. I like Mass Effect and he hates it (for a real dumb reason: can't jump).
    

Modifié par Gyrannon, 09 janvier 2011 - 01:47 .


#67
SuperFly_2000

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No one hates shooters. Shooters are good for what they do.

Even though I am not playing shooters full time the last 10 years I do play some shooters while resting from my normal RPG game hehe...

What I hate is that when they theese days begin to call full out shooters RPG's...then I don't get it anymore...

Modifié par SuperFly_2000, 09 janvier 2011 - 02:20 .


#68
Pwnsaur

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There is too many of them, and they aren't really evolving. Like the inevitable romantic comedy with the copy-and-paste plot and characters that's released every couple of weeks, it just stinks of 'cash grab.' With anything that feels similarly disingenuous (i.e. 'pop' music, trash novels, etc.) a portion of the community feels put-off by it's insincerity. FPS games are also almost immediately relatable and simple to grasp, thus making them extremely profitable and appealing to studios trying to make a game for mass consumption.

This has caused the market to become flooded with a mass of similar games, and created a resistance from publishers to release a game that is truly innovative and different. Subsequently, there's a stagnation in creative outflow from gaming companies, with most games being entirely or partially derivative. Although not an intentional result of the FPS genre as a whole, the stigma exists for that reason.

Looking at this from a larger perspective, however, reveals this de-evolution as an absorption of the medium into popular culture. Music, film, and now video games are all suffering from the perpetuation of a recycling of ideas to profit from as little effort as possible. Whenever something begins making enough money, the vultures appear to bleed it dry until the culture rejects the status quo and demands better. Thus is the cycle of our consumerist culture. To those unhappy with the droves of FPS's flooding your game stores, just like Justin Bieber, it will burn out. ;)


:ph34r:edit

Modifié par Pwnsaur, 09 janvier 2011 - 12:43 .


#69
schneeland

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Well, as Pwnsaur says, the problem with shooters is mostly that there are so many crappy ones. If I remember correctly, shooters have always been popular in PC-gaming and since the much dreaded CoD MW, they have also been known to sell very well. So it is possibly very tempting to do another shooter for most companies that do games.



While this can, of course, also be said about other genres, I feel there are very little memorable shooters. With about 20 years of gaming I only have like 10 that I really liked, namely:

- Doom 2 (more enjoyable than the first one IMHO)

- Quake 2

- Ghost Recon (the first one on the original Xbox)

- Halo (the experience was diminished by the later levels though)

- Half Life 2 (especially Episode 1 + 2)

- Far Cry

- Gears of War 1 & 2



Besides, shooters have always been a rather short experience compared to roleplaying or strategy games (for the single player mode), potentially making them less memorable if you are not deeply into network/online multiplayer gaming (which I was never, except for the time when we played Doom 2, while I was still in school).



Summing up, shooters are possibly just easier to hate than other genres ;)