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Floating Custom Animations (solved)


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#1
julesaber

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Not sure whether this question belongs here

I'm new at animation, and so far i've managed to create a few animations that play smoothly with Gmax

However, when I import them and play them with the toolset, animations that are supposed to sit or squat just float in the air. I've adjusted the "root" so the the skeleton's feet could touch the "ground", but that makes no difference.

I'm sure I missed something, any help would be very kind and highly appreciated

Modifié par julesaber, 02 janvier 2011 - 04:28 .


#2
Eshme

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You dont use my exporter do you or? Normally it exports as seen under almost all circumstances, just with different purposes. Maybe you show a picture of in gmax, and then in toolset so one can imagine what you doing =)

#3
julesaber

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Actually yes I'm using your exporter, and by the way thanks a lot, it's a great tool



I figured out that i forgot to export frame 0, and i suppose that was what made my chars float all around. So if I'm correct, the problem is solved here



Thanks for replying =)

#4
Eshme

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Hm ok i guess if it works lol. I didnt think you need to export frame 0, because that is the t-pose reference. But not unless it is actually in the t-pose. That can cause floating and stuff.