Hi all, question regarding character building for original campaign, motb and SoZ.
1) How important is it to have a high lore for speech checks? How high is high? 20?
2) For a melee orientated character, how high can ab get before there are diminishing returns?
For reference, here is the build I am trying out: http://nwn2db.com/bu...45746&version=1
Character build question: importance of conversation skills and AB.
Débuté par
Clefable
, déc. 31 2010 10:44
#1
Posté 31 décembre 2010 - 10:44
#2
Posté 31 décembre 2010 - 01:44
1) I can't tell exactly, but you don't need 41 Diplomacy, so I'd leave it a bit lower and put some more points in the other skills.
2) I don't know if that exists. Your build doesn't have a high AB anyway. I'd leave CHA at 22 and go with a higher STR. More Fighter levels would also help with AB, damage and feats (though you may run into XP penalty territory).
2) I don't know if that exists. Your build doesn't have a high AB anyway. I'd leave CHA at 22 and go with a higher STR. More Fighter levels would also help with AB, damage and feats (though you may run into XP penalty territory).
#3
Posté 31 décembre 2010 - 01:50
AFAIK, lore checks in conversation are quite rare. You will want at least one character with a good lore score to identify items, though you can use spells to do this for you, and stores will identify items for a fee. However, you will probably have a wizard companion or someone similar who will have enough points to spend on lore. The character you linked to has a good lore score, but diplomacy will indeed probably be more useful.
AB is a linear scale, so it doesn't really give diminishing returns. If you want to do the maths, how much return each point gives varies not only based on how much AB you already have, but on the AC of your target, so you can't really look at it like that unless all the enemies you are fighting have pretty constant AC scores or something. For example, if I have a +5 AB and attack a foe with 10 AC, I have an 80% chance of hitting (since it's based of the roll of a virtual 20-sided dice), IIRC, which would increase to 85% if my AB went to +6, and 90% if my AB went to +7 etc.
Technically, that first extra point has a return of +6.25%, whereas the second one has a return of +5.88%, so it's clear that each point is granting me less and less. Hitting 19 times out of 20 is not a big deal if I'm already hitting 18 times out of 20.
HOWEVER, if I was attacking someone with a much higher AC, those few points could make a massive difference - if I hit once every twenty rolls, having another +1 to my AB is effectively doubling my damage! So, really, it's the difference between your AB and your target's AC that matters.
AB is a linear scale, so it doesn't really give diminishing returns. If you want to do the maths, how much return each point gives varies not only based on how much AB you already have, but on the AC of your target, so you can't really look at it like that unless all the enemies you are fighting have pretty constant AC scores or something. For example, if I have a +5 AB and attack a foe with 10 AC, I have an 80% chance of hitting (since it's based of the roll of a virtual 20-sided dice), IIRC, which would increase to 85% if my AB went to +6, and 90% if my AB went to +7 etc.
Technically, that first extra point has a return of +6.25%, whereas the second one has a return of +5.88%, so it's clear that each point is granting me less and less. Hitting 19 times out of 20 is not a big deal if I'm already hitting 18 times out of 20.
HOWEVER, if I was attacking someone with a much higher AC, those few points could make a massive difference - if I hit once every twenty rolls, having another +1 to my AB is effectively doubling my damage! So, really, it's the difference between your AB and your target's AC that matters.
Modifié par The Fred, 31 décembre 2010 - 01:51 .
#4
Posté 31 décembre 2010 - 06:29
Your AB matters when confirming critical threats and there is no auto hit on 20 when confirming a critical threat.
Also, you can trade AB for damage or AC using the power attack and combat expertise feats.
Also, you can trade AB for damage or AC using the power attack and combat expertise feats.
#5
Posté 01 janvier 2011 - 07:49
The Fred wrote...
Technically, that first extra point has a return of +6.25%, whereas the second one has a return of +5.88%, so it's clear that each point is granting me less and less. Hitting 19 times out of 20 is not a big deal if I'm already hitting 18 times out of 20.
HOWEVER, if I was attacking someone with a much higher AC, those few points could make a massive difference - if I hit once every twenty rolls, having another +1 to my AB is effectively doubling my damage! So, really, it's the difference between your AB and your target's AC that matters.
I'm not sure talking about the percentages really matters, It may be double damage in that particular case but that doesn't mean it's actually more damage than other scenarios. If your attacks do 10 damage and you go from hitting 1/20 attacks to 2/20, then on average you gained an extra 10 damage over a 20 round period. If you then go from 2/20 to 3/20 you'll also have gained the exact same 10 points so the average damage increase per AB stays the same.
Modifié par manageri, 01 janvier 2011 - 07:50 .
#6
Posté 02 janvier 2011 - 02:15
True, but whereas before you went from dealing 10/round to 20/round, you're now going from dealing 20/round to 30/round. In itself it doesn't matter, but in a choice, say, between +5 damage and +5 AB, it makes a difference - against easy-to-hit enemies, the damage will be more useful since you'll get it more often, whereas if you can't hit, any bonus damage you get won't be much good anyway, so you're better hitting more often and multiplying up the damage you are doing.
#7
Posté 02 janvier 2011 - 10:17
Yeah those choises can be difficult, it always bugs me that I can't say for sure when exactly it's worth it to use power attack. And it gets more complicated when you add things like cleave, because adding just a little damage can be the difference between killing something and getting a free attack that round.





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