nfefx wrote...
Hi,
I played DA right when it came out, but I got bored with my char and never ended up finishing it. I want to play it again all the way through this time and i've decided to make my main char a tank
I'll be playing on the hardest difficulty available without unlocking, whichever that one may be and probably end up with a party of tank/rogue/mage/mage with one mage for healing and one for cc/damage. Is this a good setup? I want to be able to play through with the least amount of party micro-management possible.
My questions are:
1) Is there a clear best race choice? Or will they all basically end up about the same.
2) Any advice on skill selection and specializations? Since I haven't really played much before and have no specs unlocked i'd hate to miss a chance to get one I need. I want my main char to be as much of a brick wall as possible.
Any advice would help, go easy remember i'm a newbie.
Definately for a W&S Tank, you'd want to go Dwarf Noble. You get a free Shield Talent at start up and Dwarves get a one in five chance of totally avoid being hit by a magical attack. With gear, you can get close to maxing your resistances. Take a look at items such as the Juggernaut set. You just want to put enough STR into youre character to weild the best weapons and armor, then everything else should go into DEX. CON confuses a lot of newer players, becuase usually in most RPG, more health = more ability to tank. In DA this is not the case; you can max out your defense and armor for the most part meaning, for the most part you simply won't take damage. And when you do, it'll be reduced enough to the point that your mages will be able to keep you alive. Also, Champion/Reaver is great for a tank spec. Templar will allow you to max magic immunity, but on Nightmare, the more powerful abilities, such as Cleanse, removes magical buffs from your party as well. Just keep that in mind. Reaver becomes great for Aura of Pain, which is like an extra taunt (Templar gets Holy Smite, just to let you know, which is similar but you don't take damage. Holy Smite is also an activated ability, Aura of Pain is a sustain, so it's definately great for keeping the threat on you). Reavers also get Blood Frenzy which is an absolutely amazing Tanking ability; for every 10% of HP you lose, you gain +1 damage per attack. Blood Thirst is a nice little clutch heal if you need it too.
Your party setup sounds perfect, but I'd also reccommend utilizing both your mages for healing. You don't need to get every heal spell, but what I personaly like to do is make sure both mages have Haste (haste stacking is AWESOME... and you run around like the Flash) in addition to Regen (Mass Rejuve is sa waste of mana). I also make both my mages Spirit Healers for group healing. Wynne I make a Blood Mage and have her Glyph(Crowd Control)/Buff/Heal. Morrigan I use for Debuff/DMG/Heal. A Bard is always a great Rogue if you want to add them to the party. I like using Shale personally however, but then again Idon't care about opening chests anymore.
Hope this helps (thought a lot of it has all ready been mentioned).
Modifié par mosesofwar, 17 juillet 2011 - 02:01 .