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How large are the TALKVOLUME constants?


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#1
Guest_Chaos Wielder_*

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 I've searched the web and the 2das the game comes with but cannot discover anything to illuminate this problem. I would like to know, for instance, how large TALKVOLUME_SHOUT is. That is, how big an area it covers. This also applies to the other constants as well(such as WHISPER).

Any help would be appreciated. :happy:

#2
Morbane

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It might be based on the standard perception for any given creature / NPC.

Just a thought...

#3
SkywingvL

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For future reference, here's some of the game's distance cutoff constants:
//
// Chat distance constants.
//

const float CHAT_DISTANCE_SAY = 20.0f;
const float CHAT_DISTANCE_WHISPER = 3.0f;
const float CHAT_DISTANCE_CONVERSE = 10.0f; // Dialog
const float CHAT_DISTANCE_BARTER = 10.0f; // Barter

//
// Visible cutoff distance constants.
//

const float MAX_VISIBLE_DISTANCE = 100.0f;
const float MAX_VISIBLE_DISTANCE_CUTSCENE = 350.0f;

These are expressed in standard game distance units.

Shout goes to all players on the server.  Party goes to all players on the same faction (i.e. player party), and all DMs.  DM goes to all DMs on the server.

Modifié par SkywingvL, 01 janvier 2011 - 06:39 .


#4
Guest_Chaos Wielder_*

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Are these stored in nwscript main? I'm not interested in changing them, mind you, but simply looking at other constants.

#5
SkywingvL

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No. Those were gathered from analyzing the server program (and its behavior) itself.

Modifié par SkywingvL, 01 janvier 2011 - 09:40 .


#6
Eguintir Eligard

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TALKVOLUME shout covers the entire friggien module. If you use that youll hear it in other areas, as has been my experience.