New class
#1
Posté 01 janvier 2011 - 01:24
So since I've found that my play style and adept don't mix well the further I get in the game I realized that maybe ME needs a 7th class. a user created class kind of like what Elder Scrolls does. Gives you the ability to design your own class.
I wouldnt mind picking someone who can use pistols, assault rifles and sniper rifles. with tech armor, warp and throw. I just think it would be such a fun character to play with. especially since my adept shep who is always targeted by heavy mechs dies from the first barrage of rockets they shoot while running to cover.
Anyway... since I'm only 5 hours into the game... ugh five hours to many... I am thinking of starting over. Any suggestions as to what type of character I should be?
I strongly dislike this weak adept, and soldier is boring. sentinel was definitely fun but I wish I could pick and choose biotic powers. The other classes I dont really like with the weapon choices given. I really feel that ME2 just doesnt fit the play style I want for the game.
#2
Posté 01 janvier 2011 - 01:33
#3
Posté 01 janvier 2011 - 01:33
You seem to like biotics and then there are only two options: Adept and Sentinel. I strongly disagree that Adepts are weak, even on Insanity with the added protection they are really great. If you feel like giving Adept another shot then check out Average Gatsby's guide. He plays on Insanity but it should work pretty much the same on Veteran.
http://social.biowar.../index/1096424/
If not then you can either try out more classes or just quit. If you aren't enjoying yourself there is no reason to play.
Modifié par Zahe, 01 janvier 2011 - 01:34 .
#4
Posté 01 janvier 2011 - 01:36
Zahe wrote...
If you feel like giving Adept another shot then check out Average Gatsby's guide. He plays on Insanity but it should work pretty much the same on Veteran.
By "pretty much the same" I assume you mean one thousand times more godlike.
#5
Posté 01 janvier 2011 - 01:47
Was reffering to the tactics, but you are of course absolutely rightScroguBlitzen wrote...
By "pretty much the same" I assume you mean one thousand times more godlike.
#6
Posté 01 janvier 2011 - 02:14
#7
Posté 01 janvier 2011 - 02:19
also i can never seem to find a use for any other biotic powers. singularity doesnt do damage sooo to me its useless. maybe i just dont know how to use an adept...
lets just say i tried playing the smuggler quest the Aria gives you and well the first mech kills me every time.
my special power is armor piercing ammo... since i like shooting and all.
#8
Posté 01 janvier 2011 - 02:20
Spartas Husky wrote...
sentinel modded to have 3 sec recharge time.... sigh.... if only he had more ammo powers
yeah if only... in fact ammo powers shouldnt even exist. ammo should have been an upgrade like ME1. not a tech or biotic type power. uber lame.
#9
Posté 01 janvier 2011 - 02:25
Just spamming Singularity and expecting things to fall over is a bit naive. It is used for zone-control and Warp explosions. Set Singularity up at a key chokepoint, wait until there are like three or four baddies there and nuke them from orbit. As I said, if you want to keep trying with Adept check out the post I linked. It contains heaps of helpful information.Kristofer1 wrote...
i'm not enjoying getting shot up and dieing. i love the game... well for the most part. but garrus loves standing in the open being shot and i play ME not to mico manage. if i want to micomanage my squad id play DA again.
also i can never seem to find a use for any other biotic powers. singularity doesnt do damage sooo to me its useless. maybe i just dont know how to use an adept...
lets just say i tried playing the smuggler quest the Aria gives you and well the first mech kills me every time.
my special power is armor piercing ammo... since i like shooting and all.
Also, with some practice you shouldn't have to micro manage. The only thing I micromanage in 90% of the situations are the abilities used and this is playing on Insanity using zero Medi-gels. After you've got a good enough feel of the class you can almost solo most situations anyway.
Modifié par Zahe, 01 janvier 2011 - 02:28 .
#10
Posté 01 janvier 2011 - 02:34
#11
Posté 01 janvier 2011 - 03:49
This second video shows even more how deadly Adept can be. That said it takes place at the last level in the game, with cut scenes skipped. So take care of spoilers. In the vid, the guy is destroying Collectors in as little as seconds while barely using a gun. -
If this class is still not to your fancy. You may enjoy the Infiltrator as once you possess the Widow. You are the literal definition of death incarnate. Providing, of course, you are a decent shot with a rifle.
In any event, I disagree Mass Effect 3 should allot for a 7th class as it would change the dynamic of the game. Moreover, the class you described is relatively overpowered considering it is essentially a combination of the Soldier and Sentinel classes.
Modifié par Bourne Endeavor, 01 janvier 2011 - 03:49 .
#12
Posté 01 janvier 2011 - 05:31
#13
Posté 01 janvier 2011 - 01:13
Kristofer1 wrote...
I never said I spam singularity. I said its useless to me since it doesnt do damage. But I'll keep pushing forward and check out that link thank you.
Yes, this is a must. Singularity is one of the keys to a strong adept, as is Warp. Those training videos will show you why and how to make them work for you.
hong wrote...
If you're being slaughtered by mechs while
running to cover, then stop running! This isn't ME1 where run-and-gun
was the rule of the day.
I think this is why so many people have trouble with adepts in ME2. Warp interaction is central to a strong adept in ME2, but it's not in keeping with any ME1 class's play style. It and Vanguard both have learning curves for ME1 players, except that Vanguard is very MUCH a run-n-gun kinda class, so it comes more naturally. Bottom line, adept has more of a learning curve, and its main strength is not something seen in ME1, and so people have a harder time adjusting to it and often erroneously think it has been nerfed.
#14
Posté 01 janvier 2011 - 02:57
Kristofer1 wrote...
also i can never seem to find a use for any other biotic powers. singularity doesnt do damage sooo to me its useless. maybe i just dont know how to use an adept...
Singularity drains everything (armor/barriers/shields/health) over time; enemies caught in its trap suffer double damage (biotic powers/weapons) - It's one of the most powerful abilities in ME2. If you consider Singularity useless you're using it in a terrible way. It's harder to waste Singularities than to gain from its effects IMHO.
lets just say i tried playing the smuggler quest the Aria gives you and well the first mech kills me every time.
Dunno how you approach that fight, but 3 YMIRs (=most dangerous enemies for an (non-Stasis) Adept) and they need to be dealt with cautiously. Irzhen managed to save all 20 crates with Adept on Insanity : Adept saving all 20 crates
Adepts become in a league of their own @ level 15-20 with bonus weapon (AR or SG). You're playing on Veteran thus biotics can be used against all enemies immediately and biotic powers are the only powers you can use for combos. Try using Singularity and Pull to get enemies into the air (ragdolled) and finish em using Throw, Warp or Shockwave. Bring squadmates with biotic powers (Miranda, Jack, Jacob, Samara/Morinth, Thane) for non-stop biotic-comboing.
Once you get to know biotics they're extremely powerful and great fun using - if you like enemies flying all over the place, that is
#15
Posté 01 janvier 2011 - 03:13
Sentinel is nearly indestructible as Tech Armor can replenish your shield and has a knockdown effect on enemies after its been depleted letting you close in on 'em, Overload and Warp mean any defense in the game can be stripped with just those powers and Cryo Blast an enemy then cast Throw to shatter them against a wall; a potent 2-hit combo and one that's often overlooked.
All in all check out the class gameplay threads and videos to get a better look at all the classes, and see which one takes your fancy as all classes in the game certainly have their own strengths (and weaknesses).
#16
Posté 01 janvier 2011 - 05:24
ok i'll keep trying i think i'm just so used to soldier from me1 and sentinel that i cant adapt well to using an adept.
#17
Posté 01 janvier 2011 - 05:40
#18
Posté 01 janvier 2011 - 06:15
Kristofer1 wrote...
hmmm maybe i should wait to get past level 5 for that mission... haha
*FACEPALM*
Nobody should be attempting that mission before level 5. I rarely try it before getting my bonus weapon.
#19
Posté 01 janvier 2011 - 07:25
#20
Posté 01 janvier 2011 - 07:58
Bozorgmehr wrote...
Dunno how you approach that fight, but 3 YMIRs (=most dangerous enemies for an (non-Stasis) Adept) and they need to be dealt with cautiously. Irzhen managed to save all 20 crates with Adept on Insanity : Adept saving all 20 crates
:headexplode:
Modifié par Locutus_of_BORG, 01 janvier 2011 - 07:58 .
#21
Posté 01 janvier 2011 - 08:44
Locutus_of_BORG wrote...
Bozorgmehr wrote...
Dunno how you approach that fight, but 3 YMIRs (=most dangerous enemies for an (non-Stasis) Adept) and they need to be dealt with cautiously. Irzhen managed to save all 20 crates with Adept on Insanity : Adept saving all 20 crates=>
=>
=>
:headexplode:
Nothing really adept specific in that 20 crate save. Basically any class + Stasis + Mattock + Avalanche would work with that technique.
#22
Posté 01 janvier 2011 - 09:34
ScroguBlitzen wrote...
Nothing really adept specific in that 20 crate save. Basically any class + Stasis + Mattock + Avalanche would work with that technique.
Depends how you look at it: Adepts' unique ability is Singularity and since it doesn't affect YMIRs at all - it's kinda useless. There is no way Adepts can complete this fight in a way other classes cannot (although Adepts have second best cooldown reduction; 45% max).
It's, however, quite interesting to save all crates without using unique power - I've never seen anyone's done this with other classes without using their unique power.
#23
Posté 01 janvier 2011 - 10:58
Bozorgmehr wrote...
Depends how you look at it: Adepts' unique ability is Singularity and since it doesn't affect YMIRs at all - it's kinda useless.
Actually singularity does completely immobilize and subsequently detonate YMIRs once their defenses have been stripped. So if, for example, you strip the shields, cast a singularity and then have squaddies hit it with inferno/warp to strip its armor, you can functionally ignore it yourself after casting the singularity and move to the next YMIR while the squaddies finish stripping that one. Once they get its armor off, the singularity grabs and holds it and it goes "boom". Meanwhile you are already getting aggro on the next one.
#24
Posté 01 janvier 2011 - 11:39
Pro_Consul wrote...
Actually singularity does completely immobilize and subsequently detonate YMIRs once their defenses have been stripped. So if, for example, you strip the shields, cast a singularity and then have squaddies hit it with inferno/warp to strip its armor, you can functionally ignore it yourself after casting the singularity and move to the next YMIR while the squaddies finish stripping that one. Once they get its armor off, the singularity grabs and holds it and it goes "boom". Meanwhile you are already getting aggro on the next one.
YMIRs walk straight through Singularities; they're not affected by it at all. The only thing Singularity will do is a tiny amount of damage. Singularity will ragdoll YMIR with only its health left, but since its health is only 5-10% of total HP and powers on shorter cooldown will disable it just as good & long (like Pull, Throw, Cryo Blast, CS etc); there's no real need to use it IMHO.
I've tested Singularity against YMIRs and never noticed any effect; from what I've seen they're not even slowed down a little, walking in its AoE; the only thing I did notice was damage - though you'll need to cast a 100+ Singularities to strip both shield and armor.
I'll double check; just to be sure. Would be nice if Singularity could be used the way you've explained.
#25
Posté 02 janvier 2011 - 04:34
Bozorgmehr wrote...
[...]
There is no way Adepts can complete this fight in a way other classes cannot (although Adepts have second best cooldown reduction; 45% max).
[...]
Sorry, 45 %? How ?
Bastion/Nemesis 20% (I don't have the game now, so I'm trusting wiki) + Biotic cooldowns 20 %. And as far as I know the Archon Visor doesn't work. Am I missing something ?





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