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Difficulty in this game is utter BS and poor game design


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#26
errant_knight

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To the OP, are you trying to play it without pausing like a FPS? It isn't designed for that. Some people manage, but it's designed to pause while you arrange attacks.

#27
errant_knight

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soteria wrote...

Heresy wrote...
Im sorry who says this game is too easy?

I do. I thought the game was hard the first time I played, too, but once I figured things out it quickly became easy even on Nightmare. And no, I'm not doing any sort of crazy AI abuse to do that.


I don't think it's too easy, but nightmare feels like normal after a couple of playthroughs. It would be fun if there was another level or two of difficulty.

#28
Maria Caliban

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Gah. That's not even funny. I'm doing my second playthrough on Hard and am patting myself on the back getting through all these difficult encounters.



Have you played through the Golem DLC on nightmare?

#29
Realranger55

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If you can beat an encounter on hard you can beat it on nightmare, the difference is barely noticeable.

#30
Kascas

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The very first time I played this game, I thought it was extremely difficult (I started on hard) and I loved that. About two story missions in, it had become so trivially easy that I started a mage on nightmare, never took a single party member anywhere if I didn't have to, and put them on hold at the start of the zone when I did. The first seven levels were extremely difficult (because there's no point raising the difficulty if you're going to use potions and other consumables), but then once you get your first specialization point for arcane warrior and can switch over to plate and sustainables, it only gets easier for the rest of the game(although packs of Mabari never get easy).

#31
Kascas

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But if you're having troubles, I suggest a setup similar to this:

Alistair - Tank - Templar/Champion - Massive Armor, sustain threaten and shield wall, manually spam taunt.

Leliana - Utility - Bard/Ranger - Max cunning for doors/chests and damage, set up her tactics to always attack the target with lowest health to finish off the people who took lots of damage

Wynne - Healing - Heals everyone. Not much else to say about it than that. I don't even have her attack.

Warden - Damage - I play a mage so I nuke everything at once and Lel finishes them off, but I've also done a backstab rogue with these three. It doesn't really matter. Just kill everything before Wynne runs out of mana.

#32
gamer123345

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to zahe I refuse to lower the difficulty, shouldnt have too. I guess a pride thing. I usually play all my games at normal. BTW I do pause and use tactics, now Iam stuck at Devera. Devera and those guards easily tear through my group despite morrigan being a good healer.

#33
mousestalker

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Notice something about that room. There are archers behind a table to your right and Devera and some guards in front of you. There is a half wall to your right. If you move you and your party next to the wall, denying line of sight to the archers, you only have to fight Devera and her guards. You can then kill the archers at your leisure, later.

#34
caradoc2000

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You don't even have to fight Devera.

#35
mousestalker

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caradoc2000 wrote...

You don't even have to fight Devera.


Yes, you do. She's a slaver. She kidnapped Papa! She must die!

;)

Modifié par mousestalker, 01 janvier 2011 - 11:41 .


#36
Accidental555

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Agreed that the game is poorly designed in terms of combat.  Yes we all know the arcane mage setup is unkillable.  Yes we know you can abuse the AI to fight one or two at a time.  However playing through with a non totally min/maxxed character, or without a very specific party setup (mages with lots of CC) can be an exercise in frusteration.  Fighting Revenants for the first time is just silly, they can 2 shot most of my party, and threat generation from my tank seems lacking, as well as his general survivability. 

I pause often, use potions, have tactics set up to heal, stun, etc, but still get destroyed on a regular basis.  Bioware made stuns, freezes, etc very powerful, and magic in general is a little over the top.  Whats more they couldn't decide whether to make the game an action style game, or a more tactical party based strategy game.

On one hand they made it so you can pop potions almost as quickly as in Diablo, and yet they also put in long cool downs on a lot of the powers.  It is entirely possible to get 2 shotted, and yet they talk about it being a strategic game.  Everyone has their own opinion of what makes a fun combat game, and in my opinion they should have scaled damage a bit better, and increased the cooldown on potions and health poultices.

If they wanted to make a more action adventure type of game ( a design decision I can see EA "encouraging") then they should have shortened cool downs, and made combat a bit more interactive.  I'm going to get flamed pretty heavily for this, but I'd argue that WoW has more interactive exciting combat for melee characters.

  A WoW rogue is much more interesting to play than one in Dragon Age.  They are constantly using abilities, building combo points, stunning opponents, setting up bleeds, etc.  If they wanted an action style rpg then they could have done worse than to follow the WoW model a bit more closely.  If they wanted a more strategic game that had you pausing the game every couple of seconds, then they should have slowed down the combat pace a bit (increasing health pools, but also increasing the cool down on potions and health poultices). 

As it stands DAos combat is a frusterating mess that lets down an otherwise very engaging game.  Unless you use a handful of builds combat is very tough.  So many skills and spells being complete junk really drives home for me that they didn't have a very good sense of balance.  This is of course my opinion and it can certainly be argued that given sales figures I'm in the minority.

#37
gamer123345

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agree with accidental, DAO is very unforgiving unless you have a proper play style and party members

#38
Elhanan

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gamer123345 wrote...

agree with accidental, DAO is very unforgiving unless you have a proper play style and party members


While I have not tried every build, I have used many and must disagree with you both. I am far from the throne of the Twitch Kings in playing style, cannot mod my way through damp tissue, and while I am a Powergamer at heart, I have been able to beat the game w/o min/max designs, as my posts supporting Willpower and STR based Rogues may indicate.

If this DEX-less player can beat the game on solo while on Nightmare, I would say that most can. And if such a player were to invest nearly a year of playing time and characters, this would seem to illustrate that the game design may not be all that poor.

#39
soteria

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Elhanan wrote...

While I have not tried every build, I have used many and must disagree with you both. I am far from the throne of the Twitch Kings in playing style, cannot mod my way through damp tissue, and while I am a Powergamer at heart, I have been able to beat the game w/o min/max designs, as my posts supporting Willpower and STR based Rogues may indicate.


Hah! You could have fooled some of us on the gameplay boards! ;) But yeah, it doesn't take a specific build or party to play the game. Certain builds absolutely trivialize it, yes, but they are unnecessary.

Maria Caliban wrote...

Gah. That's not even funny. I'm doing my second playthrough on Hard and am patting myself on the back getting through all these difficult encounters.

Have you played through the Golem DLC on nightmare?


If you try nightmare, you might be surprised to find that you can hardly tell the difference. I assume this was directed at errant_knight, but I haven't purchased Amgorrak, so no, not yet.

Accidental wrote...

...Fighting Revenants for the first time is just silly, they can 2 shot most of my party, and threat generation from my tank seems lacking, as well as his general survivability.


A few points: putting more than one person in melee against a revenant is a bad idea. Ever notice that ability "double strike"? It's an auto hit to everyone in melee range and they only use it when more than one person is in range. If threat generation is lacking, well, forget threaten and just use taunt--it adds 200 threat to everyone in range. If your tank seems "squishy," it's probably because you invested in constitution. For survival, dexterity is a far superior stat because each point decreases your chance to be hit by 1%. Constitution just gives you a larger cushion of health to heal.

#40
errant_knight

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Guys, if you're dying all the time, then you're doing something that's less than ideal. I don't use very many potions--although you don't have a choice if you don't take Wynne or make Morrigan into a Spirit Healer, and I almost never have a problem defeating opponents. One reload max, and that's rare and only in a couple of fights. It's about tactics and pausing to set up the fight, mostly. Okay, I lie. Branka sometimes takes a couple of reloads. IMO, that's the toughest fight in the game apart from that one outside Fort Drakon.

Modifié par errant_knight, 02 janvier 2011 - 07:47 .


#41
errant_knight

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Maria Caliban wrote...

Gah. That's not even funny. I'm doing my second playthrough on Hard and am patting myself on the back getting through all these difficult encounters.

Have you played through the Golem DLC on nightmare?

As was said earlier by Soteria, if you cam play on hard, you can almost surely play on nightmare. There isn't much difference. And the first time I tried hard, it was, you know, hard. ;) It makes you polish up your tactics pretty quickly, though, and once that happens, the difficulty really drops.

I'm having more of a challenge this playthrough as I decided to switch up my quest order. I went to the circle first to get Wynne, and am now doing Orzammar. It's pretty challenging as the second quest and without elfroot.

I haven't played the Golem DLC. Rumor has it that it has no plot. Only one I've skipped except for DSC, which is dead to me.

Modifié par errant_knight, 02 janvier 2011 - 07:43 .


#42
errant_knight

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mousestalker wrote...

caradoc2000 wrote...

You don't even have to fight Devera.


Yes, you do. She's a slaver. She kidnapped Papa! She must die!

;)

 She must die just because. ;) I drop a blizzard on her--softens the archers up very nicely, although she'll leave the area. I then have my mage and whoever is along work on her while Alistair and my warrior PC fight the guards.

#43
Elhanan

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errant_knight wrote...

...I haven't played the Golem DLC. Rumor has it that it has no plot. Only one I've skipped except for DSC, which is dead to me.


Golem DLC has a great hook and story; just a rather bland survivalistic final battle, IMO. However, the preceeding fights were challenging, and required some varied tactical choices for me.

But as I have been playing fully for about a year, I have to smirk at the idea that this game is poorly designed.

#44
AutumnTrees

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My biggest issue with the battles was my problems with potions. Wynne would run out of mana, and thus couldn't heal or buff anyone. So I tried to give her Lyrium and at the same time give healing potions to my tank and whoever else needed healing while waiting for her mana to come back - but none of them drank the darn potions! The drinking animation was there, but the number of potions I had didn't recline and their health/mana didn't go up. It was very frustrating and annoying, and ruined more than one battle for me.

#45
Zahe

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gamer123345 wrote...

to zahe I refuse to lower the difficulty, shouldnt have too. I guess a pride thing. I usually play all my games at normal. BTW I do pause and use tactics, now Iam stuck at Devera. Devera and those guards easily tear through my group despite morrigan being a good healer.

Then don't complain. Asking for help is perfectly fine but making a thread complaining about the game because you refuse to lower the difficulty when you think it is too hard is just backwards.

#46
ReplicantZero

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AutumnTrees wrote...

My biggest issue with the battles was my problems with potions. Wynne would run out of mana, and thus couldn't heal or buff anyone.  


At one point I remember Wynne seemed to be permanently oom in battles after drinking the party's entire lyrium supply. On experimenting with her tactics, found that this was mainly due to her automatically activating Cleansing Aura every battle - seems that is a major mana drain. Also setting her to drink the least powerful lyrium at <10% (instead of <50%) helped.

Still, seems you can never underestimate your casters' ability to burn through lyrium and, considering they are near useless when oom, got the habit of stocking up huge quantities of lyrium at every opportunity. 

Modifié par ReplicantZero, 02 janvier 2011 - 01:22 .


#47
Enchanted Beard

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When I first started playing I would have agreed with you. In fact I stopped two quests mid-way through because it was way too hard. Now I understand just quite how tactical the game really is and how much being patient and cunning wins out over brute force almost every time. I will say this though: the lack of good instructions and terrible UI implementation/port to the xbox really let's the game down. I still love to play it but I hope to god they fix that for the next game.

#48
OBakaSama

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Hm....having played DA to death on the 360 and recently playing on the PC, my own experience that the PC version's easiest level is a lot harder than the 360's easiest level. Perhaps I'm not used to the PC interface still, but even now I'm more familiar I die and use potions up a lot quicker on PC. Saving Redcliffe is a certain comparison I'd bring up; some of the Militia are dead (or nearly dead) on PC whereas on the 360 they're easy to save.



I don't bother with higher difficulties except for achievements on the 360 because of that annoying controller issue which interrupts certain commands and screws my tactics. "Attack that thug! Wait. What are you doing running around in a circle?!?"



But I'll agree that properly set up tactics are a must, and this is learnt the hard way (usually).

#49
Accidental555

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Thanks for the tip on Revenants Soteria. I came back to one of them with Alistair one level higher, and a couple more pieces of armor and managed to take it out without much problem. Also good to know that Dex is better than Con even for a tank. I'd been sinking most points into strength to get into some heavier armor, but now that I can wear heavy armor I'll look at Dex.



Where do you find the actual amount of aggro that an ability adds? All the tooltip descriptions don't seem to list actual numbers for effects. An actual number would be a lot more useful rather than "Grants a moderate bonus to XXXX". Is there a place to get numbers for different abilities?


#50
soteria

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The Dragon Age wiki. The following affect threat generation: Taunt, 200 threat; Threaten, doubles threat generation from damage while active; Frightening Appearance, increases effects of Taunt and Threaten by 50%; Combat Stealth and Feign Death, drop threat completely. Some items say that they increase or decrease threat, but they lie. Taunt is the #1 way to grab and keep aggro, and Threaten is of only marginal importance until late in the game.

Also, shameless self-plug: the link in my signature has some helpful videos for various things, including how to kill a Revenant or how to use spell combos.