Modifié par Realranger55, 02 janvier 2011 - 07:28 .
Difficulty in this game is utter BS and poor game design
#51
Posté 02 janvier 2011 - 07:27
#52
Posté 02 janvier 2011 - 07:29
#53
Posté 02 janvier 2011 - 10:32
xbox 360 is only slightly harder than easy on the pc. are you just charging into fights? you may want to slow down and plan your battles out. in a game like this it makes a world of difference.gamer123345 wrote...
first of all the games good other than the ridiculous fights in this game my only gripe. BTW iam playing on normal and will never change to easy. Iam on the arl howe dungeon with my well geared warrior, ogren, morrigan with healing spells, and lelianna, and it doesnt matter how well geared my party is. All the howe guards easily tear through my party. The archers are even worse. Arl howe is pissing me off. Anyways this is my angry rant and back to trying to beat howe in this bad designed game. BTW iam playing on my xbox 360
#54
Posté 03 janvier 2011 - 01:22
Especially normal. Normal veers from ok to harder than hard or nightmare in parts.
I got through it easier on Hard or Nightmare than Normal. They seem balanced.
Easy is fine, Hard and Nightmare are fine but Normal is insane.
The parts were it goes viciously hard are stupid. I get it if it is a big boss but it goes from ok to ten times harder for some bosses. That is silly.
My advice play on easy, hard or nightmare because they make sense and are not as hard as you would think.
And lower the dificulty setting to easy if it gets too hard. There is no trophy for completing it on any dificulty why bother working so hard for a game.
I usually play on nightmare and turn it down to easy for hard fights.
Modifié par Dhraiauvessillus, 03 janvier 2011 - 01:23 .
#55
Posté 03 janvier 2011 - 02:05
#56
Posté 03 janvier 2011 - 08:55
Bioware designed the game so that some party choices will be more effective than others. It's just common sense. It would be a poor design if every challenge was the same no matter the party composition you had.
It makes sense that a well balanced party with a certain build will be more effective than others.
A party of 4 warriors are obviously not going to survive many encounters and at higher difficulty it will be nigh impossible to win some battles unless you are an extremely good player and take advantage of every possible AI weakness and whatnot.
But it is not uncommon for insane players to solo the game with every single class and build, and still finish it on higher difficulty levels.
Baldurs Gate is known to be a much harder game from every standpoint - yet I've seen the youtube videos of a player soloing it on the hardest difficulty with a halfling Rogue. Pretty much the weakest physical character you can have.
Bioware as stated many times that Mages are supposed to be overwhelmingly powerful. This is fixed by the overall storyline and the rules of the Dragon Age universe. Mages are simply incredibly powerful - that's why the Chantry exists etc.(well, one of the reasons)
Bioware felt that it made no sense to make mages weaklings.
As for some battles being very hard - that makes sense too. Bioware wanted to eliminate the feeling that where-ever you went the battles would feel the same.
A'la Oblivions scaling system. No matter who you fought - the battle would be of similar difficulty due to enemy levels scaling with yours.
Now in Dragon Age every territory has a different enemy lvl. Some scale, some only scale so far and some creatures are always a very high level.
This makes sure that the challenge is fresh and you get a feeling of a dynamic world where you character grows ever more powerful. You are meant to lose to reverants in early game as-well as not being able to take on dragons.
It would make Zero sense to be able to take care of a dragon with your low level party. (though nothing is impossible for a very good player).
I've seen some players play and they play awful. Bioware designed the game so that a lot of the encounters on higher levels almost force you to use every bit of help the game offers you. Pause the game, tactical choices and so on.
It's not meant to be rushed into. Your ideas of good tactics and character equipping and skill usage may be extremely inferior and flat out "bad". This is not the fault of the designers.
If you are unable to complete missions that hundreds and thousands of players completed before you - then it can mean only one thing. You are not good enough. And that is most definitely not the designers fault.
Modifié par Archie591, 03 janvier 2011 - 09:04 .
#57
Posté 03 janvier 2011 - 09:47
Crowd control is an issue that is easily solved by a good mage build.Techboss wrote...
My primary complaint with the gameplay is that it seems I am either ahead of where I need to be or the game ramps too fast. There have been a large number of fights where crowd control is a big issue, making the fight extremely hard. I encountered one fight that was nearly impossible because of this. I also deplore getting beat due to a randomness and it comes across to me as poor game design. Some people like beating their head against a wall, I do not.
The game is supposed to be a challenge, to require planning and tactics. To just say the game is poorly designed is lame, especially if people are refusing to lower the difficulty for whatever reason. If it were stupidly easy, it would be boring after you learn a few tricks. There are plenty of threads complaining about how easy it is.
As for PC vs. console, from everything I've heard PC is slightly harder to compensate for having the iso camera. This was acknowledged when a patch was released early on that made PC Easy and Normal easier.
#58
Posté 04 janvier 2011 - 08:47
And I would be fine with that if pausing the game and giving people potions actually worked. I don't have four warriors, I always play with a balanced party, and make sure several roles are fulfilled. Yet what do I do when I stop the game to give my tank a healing potion and he simply doesn't drink it three times in a row? And when I try to give my Healer a Lyrium Potion so she can do her job and heal the tank, the same happens - she simply doesn't drink it. In several battles, I ended up leaving my party members to their own tender mercies, and finish the battle alone with my Rogue instead. That made the game go from challenging to darn annoying very fast in my book.Archie591 wrote...
I've seen some players play and they play awful. Bioware designed the game so that a lot of the encounters on higher levels almost force you to use every bit of help the game offers you. Pause the game, tactical choices and so on.
Modifié par AutumnTrees, 04 janvier 2011 - 08:50 .
#59
Posté 04 janvier 2011 - 09:50
AutumnTrees wrote...
And I would be fine with that if pausing the game and giving people potions actually worked. I don't have four warriors, I always play with a balanced party, and make sure several roles are fulfilled. Yet what do I do when I stop the game to give my tank a healing potion and he simply doesn't drink it three times in a row? And when I try to give my Healer a Lyrium Potion so she can do her job and heal the tank, the same happens - she simply doesn't drink it. In several battles, I ended up leaving my party members to their own tender mercies, and finish the battle alone with my Rogue instead. That made the game go from challenging to darn annoying very fast in my book.Archie591 wrote...
I've seen some players play and they play awful. Bioware designed the game so that a lot of the encounters on higher levels almost force you to use every bit of help the game offers you. Pause the game, tactical choices and so on.
The only times I've had a companion refuse to use a potion is when they are animation committed (which lasts only a second or two), status impaired (frozen, immobilized, stunned etc) or the particular potion's timer hasn't reset yet. The first cause requires waiting, the second requires either waiting or correcting the status (dispel magic is my go to for that) and the third requires waiting or using a different potion. I generally have at least two strengths of healing and lyrium potions to cover just such an eventuality and have them on each companion's hotbar.
#60
Posté 04 janvier 2011 - 09:55
Modifié par AutumnTrees, 04 janvier 2011 - 09:56 .
#61
Posté 04 janvier 2011 - 10:10
#62
Posté 04 janvier 2011 - 10:37
So it's not the game. Look at fights look at your tactics. See how the enemies are set out and use your party members the right way.
#63
Posté 04 janvier 2011 - 10:46
gamer123345 wrote...
anyways I beat howe time to move on
Glad to hear you were able to get past your frustration
I actually didn't find that section as difficult as some others...
I've been a Bioware Fan for YEARS! (Best Studio EVER) and one thing I've learned about their Games in general is that there are always several ways around any given situation...
As to it being more difficult on a Platform than a PC...personally, at the age of 45 I don't think I have the dexterity or experience to deal with as many buttons and switches as those controllers have! (slinks off to play Pong)
Modifié par Deathwurm, 04 janvier 2011 - 10:46 .
#64
Posté 05 janvier 2011 - 01:09
I would accept this as an acceptable answer if the companion mages actually came with decent crowd control, but instead they have a meriad of direct damage and buff/debuff spells. The only way I have seen to get good crowd control early in the game is to play a mage yourself, which means the other choices are more for flavor on lower difficulties. As it is, you get only two mage options.Addai67 wrote...
Crowd control is an issue that is easily solved by a good mage build.
I have lowered the difficulty, restarted and now find the game laughably easy. I think, as someone mentioned above, the difficulty on normal is wildly inconsestant.Addai67 wrote...
The game is supposed to be a challenge, to require planning and tactics. To just say the game is poorly designed is lame, especially if people are refusing to lower the difficulty for whatever reason. If it were stupidly easy, it would be boring after you learn a few tricks. There are plenty of threads complaining about how easy it is.
As for PC vs. console, from everything I've heard PC is slightly harder to compensate for having the iso camera. This was acknowledged when a patch was released early on that made PC Easy and Normal easier.
Modifié par Techboss, 05 janvier 2011 - 01:11 .
#65
Posté 05 janvier 2011 - 01:58
#66
Posté 05 janvier 2011 - 02:10
Techboss wrote...
I would accept this as an acceptable answer if the companion mages actually came with decent crowd control, but instead they have a meriad of direct damage and buff/debuff spells. The only way I have seen to get good crowd control early in the game is to play a mage yourself, which means the other choices are more for flavor on lower difficulties. As it is, you get only two mage options.
Really? Morrigan is all set up to take a bunch of great crowd control spells. She's a point away from Cone of Cold, Force Field, and Sleep, and each of those spells leads to more crowd control. Wynne doesn't have much, true, but if you think Morrigan doesn't then it's because you built her that way. I may never understand why people complain about Morrigan's starting spells.
#67
Posté 05 janvier 2011 - 03:27
Morrigan is an excellent CC mage She comes with Mind Blast, and gets Cone of Cold and Sleep pretty early with her default setup. Naturally you're not going to have everything straight out of the gate. (oops, ninja'ed by soteria)Techboss wrote...
I would accept this as an acceptable answer if the companion mages actually came with decent crowd control, but instead they have a meriad of direct damage and buff/debuff spells. The only way I have seen to get good crowd control early in the game is to play a mage yourself, which means the other choices are more for flavor on lower difficulties. As it is, you get only two mage options.Addai67 wrote...
Crowd control is an issue that is easily solved by a good mage build.
I do think there's a leap between Easy and Normal. Now that you have more experience with the game, are you still having trouble on Normal, though?I have lowered the difficulty, restarted and now find the game laughably easy. I think, as someone mentioned above, the difficulty on normal is wildly inconsestant.
Modifié par Addai67, 05 janvier 2011 - 03:30 .
#68
Posté 05 janvier 2011 - 04:28
#69
Posté 07 janvier 2011 - 06:36
From there on, I started using tactics and simple commands like auto using poultices when needed and whatnot. These kind of things make a difference on the consoles because micromanagement is harder imo.
#70
Posté 07 janvier 2011 - 10:26
#71
Posté 08 janvier 2011 - 05:02
First time playing a mage and I'm at the tower fighting abominations. No biggie. But a whole bunch of charmed templars and a tough blood mage. Instadeath. No kidding. Opened door and wham - death!.
Stuff like that makes you use tactics you'd normally not use. In my case, openening the door with a strong warrior, roused the enemy group - ran off and let them follow me. Hid behind the door with my mage and Cold Coned the entire group.
Positioned my entire party even farther and hit the entire group with fireball and then added flames as-well. And then finally charged with my melee characters to clean house.
Barely suffered a single hit point worth of damage the third time playing that particular battle. First time instadeath, second time healed myself, but still got overrun, the blood mage fireballed the entire team and the templars just wasted everyone.
This is just one of those games where you simply cannot expect to win every battle the first time around, nor even the fifth sometimes, lol. Or twentieth
Did Return to Ostagar with my lvl 5 mage+alistair, sten and lelianna and NO pots. (forgot to buy any before the mission and too lazy to buy any later
I remember reaching the Tower of Ishtal and in three seperate encounters my entire party was wiped out except for Lelianna for two of those battles and myself for the last one. (both characters staying out of range)
I simply ran to the ballistas that were positioned at the opposite side of the Tower and wrecked havoc on the pursuing forces. With Lelianna it was a battle of nerves and death as I had no health potions and roughly 5 enemys shooting arrows at me. Hiding behind the ballista for cover and shooting those bolts was amazingly fun.
And with the mage is was easier in a sense that I could heal myself, but harder as one of the enemies was a Alpha.
Oh well... what am I babbling about. Fun game, great game. Love tactics.
#72
Posté 10 janvier 2011 - 04:30
AutumnTrees wrote...
I didn't have much trouble with the fight the OP is talking about, but I do agree with him about the difficulty. I don't think it's a bad design, I just found it a tad to difficult at times. I always played on Normal (because Easy was too easy, there was no middle ground). I did set up combat tactics, had everyone on a specific role, paused here and there to give them Lyrium or healing potions - but what do you do when you try and try to give them a potion and they refuse to drink it and die instead? That was very frustrating.
Little pretty...ever considered to predict events in the future....and make them drink healing pots before it is too late---while remembering to have plan B, that is a healer with a spell ready, if they are crowth controlled and therefore unable to drink?
#73
Posté 11 janvier 2011 - 01:32
Modifié par Naitaka, 11 janvier 2011 - 01:33 .
#74
Posté 12 janvier 2011 - 01:26
#75
Posté 12 janvier 2011 - 02:47
AutumnTrees wrote...
And I would be fine with that if pausing the game and giving people potions actually worked. I don't have four warriors, I always play with a balanced party, and make sure several roles are fulfilled. Yet what do I do when I stop the game to give my tank a healing potion and he simply doesn't drink it three times in a row? And when I try to give my Healer a Lyrium Potion so she can do her job and heal the tank, the same happens - she simply doesn't drink it. In several battles, I ended up leaving my party members to their own tender mercies, and finish the battle alone with my Rogue instead. That made the game go from challenging to darn annoying very fast in my book.Archie591 wrote...
I've seen some players play and they play awful. Bioware designed the game so that a lot of the encounters on higher levels almost force you to use every bit of help the game offers you. Pause the game, tactical choices and so on.
Stop trying to take potions (especially health pots). The animation takes to long and usually only get you far enough to have to pop another one right after while you are getting beat on. Your character is much better off doing something constructive like doing damage or crowd controlling someone. I often notice people who complain about difficulty talk about running out of health pots. That is a clear sign you are doing something wrong.





Retour en haut







