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Difficulty in this game is utter BS and poor game design


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#76
Thandal N'Lyman

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All depends on the player's familiarity with the tactics and spells. I used to think even "normal" could be really hard, especially certain battles (*cough*Cauthrien*cough*) But after about my third playthrough, I set it on "Nightmare" and never looked back.

Just completed an entire game without my Warden EVER falling in combat. Not once. On Nightmare. With no mod-tweaks or "extra-special" gear.
In fact, as others have noted, it feels pretty easy now... Image IPB

Modifié par Thandal NLyman, 12 janvier 2011 - 03:04 .


#77
HolyAvenger

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As with anything, practice makes perfect. In my first normal/hard playthrough, my Warden died with incessant regularity till about halfway to 2/3rds of the way through the game. Not since then (or party members either- till that stupid Golem room in Amgarrak).

#78
MrSwizleSticks

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Practice does indeed make perfect. Though it is obvious that some people take less practice then others. For example my first play through on the on casual I was dying a bit chugging health pots like no tomorrow. Second play-through for me was actually harder strangely enough because i was playing a really bad dual wielder. (First play through was with a mage) In fact that DW rouge was so bad i never bothered to kill the archdemon. Third and the last play through that I completed I jumped the diificulty from casual to hard and quite frankly it was a cake walk. (apart from the few battles where i put the game on casual.)

So there you have it Practice Practice Practice

#79
moilami

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I have played exclusively on nightmare since the day 1. Haven't looked back. "Nightmare" forces you to learn faster.


Edit: "Nightmare" in this game should be actually called "a walk in the amusement park".

Modifié par moilami, 12 janvier 2011 - 10:46 .


#80
Mccoyn

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I just beat the game yesterday Solo nightmare with a Dwarf Noble Rogue Archer.. Learn to play the game before you start complaining.. The hardest fight I ever did was against branka in the Deep roads when I sided with Caradin.. Died about 10 times just that battle..


#81
Dyltron

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The OP has a point. On the first playthrough, if you are not set up properly, and/or are not familiar with RPG games, there a few battles that can take so many playthroughs that you feel like it is too difficult. It's funny because on "normal", as a nub like me, you can cut through 98% of the game like nothing, then, all of a sudden, certain battles are nearly impossible. With my party setup and experience level it was the broodmother and the final battle. Also, the party I brought into the Urn of Sacred Ashes could never win the battle against their own ghost selves. I used recommended strategies, choke points, and every sort of spell combinations with my 3x mage and one 2H setup, but nothing worked in over a dozen plus times. I had to use an old save and come back in a different configuration in the end (just Wynne and my PC mage and it was like butter). You may think you could have done better, but there are a near infinite number of spell, skill and party combinations in this game. Some combinations may never work in certain confrontations, but dominate almost all others.


#82
moilami

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Dyltron wrote...

The OP has a point. On the first playthrough, if you are not set up properly, and/or are not familiar with RPG games, there a few battles that can take so many playthroughs that you feel like it is too difficult. It's funny because on "normal", as a nub like me, you can cut through 98% of the game like nothing, then, all of a sudden, certain battles are nearly impossible.


Hmm.......... of course it is subjective but if you can cut 98% of the game like nothing, isn't it too easy then? And are certain battles not supposed to be much harder? What would be the point of "boss fights" if they would be as easy as trash mob fights?

Dyltron wrote...

With my party setup and experience level it was the broodmother and the final battle. Also, the party I brought into the Urn of Sacred Ashes could never win the battle against their own ghost selves. I used recommended strategies, choke points, and every sort of spell combinations with my 3x mage and one 2H setup, but nothing worked in over a dozen plus times. I had to use an old save and come back in a different configuration in the end (just Wynne and my PC mage and it was like butter). You may think you could have done better, but there are a near infinite number of spell, skill and party combinations in this game. Some combinations may never work in certain confrontations, but dominate almost all others.


Um, Dylt, in Urn of Sacred mirror ghost fight, er, you are fighting against 4 artificial intelligence morons similar to toons in your team....you are supposed to win it hands down because you have real brains.

* * *

I have to say I see  future of RPGs very bad soon. Games will be dumbed down to "average player" which means the player becomes inventory manager. Fights will be winnable by just clicking mousebuttons randomly. No need to figure out what build works with what tactics, no need to do nothing else than to point & click on mobs and items. Fun? Eh. No.

#83
Dyltron

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moilami wrote...

Dyltron wrote...

The OP has a point. On the first playthrough, if you are not set up properly, and/or are not familiar with RPG games, there a few battles that can take so many playthroughs that you feel like it is too difficult. It's funny because on "normal", as a nub like me, you can cut through 98% of the game like nothing, then, all of a sudden, certain battles are nearly impossible.


Hmm.......... of course it is subjective but if you can cut 98% of the game like nothing, isn't it too easy then? And are certain battles not supposed to be much harder? What would be the point of "boss fights" if they would be as easy as trash mob fights?

Dyltron wrote...

With my party setup and experience level it was the broodmother and the final battle. Also, the party I brought into the Urn of Sacred Ashes could never win the battle against their own ghost selves. I used recommended strategies, choke points, and every sort of spell combinations with my 3x mage and one 2H setup, but nothing worked in over a dozen plus times. I had to use an old save and come back in a different configuration in the end (just Wynne and my PC mage and it was like butter). You may think you could have done better, but there are a near infinite number of spell, skill and party combinations in this game. Some combinations may never work in certain confrontations, but dominate almost all others.


Um, Dylt, in Urn of Sacred mirror ghost fight, er, you are fighting against 4 artificial intelligence morons similar to toons in your team....you are supposed to win it hands down because you have real brains.

* * *


Points well taken, but when I said that 98% of game is easy, and a handful of fights are nearly impossible, this isn't a boss fight situation, it's a party configuration one. Most boss fights were simple for me as well. I was easily able to defeat both the high dragon and Flemeth. With Loghain I was like a cat with canary (it's not really a boss fight is it?), the proving grounds were a joke as well (but I assume they arew for most party configs).  The point was, on normal, one shouldn't go from easy to near impossible in the blink of an eye.

I'm somewhat new to it, but isn't RPG about roleplaying? I picked my team based on what I would enjoy the most, not what is statistically the most efficient DPS config for such and such a character. Doing so is like the RTS player who uses only a scripted set of actions from the start to achieve the greatest result, each and every time. I don't want to play like A.I. when I'm battling it.

As far as the Urn of Ashes ghost battle goes...if your team was so easy to defeat, maybe your team wasn't that powerful against non-AI players in the first place? Surley there are certain party configurations that play better against human players than others. It sounds like your team was purpose built to defeat the other AI "morons" in the game. When you were presented with the chance to create your own boss fight, you weren't able to give yourself a challenge. My party in the hands of AI was seemingly impossible to defeat. Take that as you will.

#84
HolyAvenger

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I've been doing my first nightmare playthrough and have had 1, just 1, tough fight so far where party members have died- the Sloth demon that changes form at the end of the Fade section in the Circle Tower. A lot of the challenge in your first playthrough comes from learning the game mechanics I think. Once those are worked out, it becomes much more straightforward.



I'm with Dyltron, I pick my party for roleplaying reasons, rather than powergaming. Its more fun that way. Of course Sten makes an ordinary tank compared to Alistair, but I'd rather take him because I've never had him in a party before and I'm hearing his lines for the first time and its hilarious.

#85
DarthCaine

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There's people soloing it in Insanity, so...

#86
mousestalker

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HolyAvenger wrote...

I've been doing my first nightmare playthrough and have had 1, just 1, tough fight so far where party members have died- the Sloth demon that changes form at the end of the Fade section in the Circle Tower. A lot of the challenge in your first playthrough comes from learning the game mechanics I think. Once those are worked out, it becomes much more straightforward.

I'm with Dyltron, I pick my party for roleplaying reasons, rather than powergaming. Its more fun that way. Of course Sten makes an ordinary tank compared to Alistair, but I'd rather take him because I've never had him in a party before and I'm hearing his lines for the first time and its hilarious.


Sten, Shale and Zevran are probably my favourite companions. So there's no mage. Listening to Shale interact with either of the boys makes it all worthwhile.

#87
Deadmac

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caradoc2000 wrote...
You don't even have to fight Devera.

Agreed. Even though you will confront her later, surrendering at this point gives you time to build up xp. I originally thought surrendering would give me a 'game over' screen, but I was rewarded with a chance to escape. It was pretty cool.

#88
Jzadek72

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gamer123345 wrote...

dunno maybe its harder because Iam playing on xbox 360 rather than pc


360 player here. I had the same problems as you when I first played, because I approached it like I would mass effect. It's not. Think more tactically and you'll find even nightmare a cakewalk, seriously.

#89
Blackflag421

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360 player here as well... set it to nightmare when I started my first game and still managed to blunder my way thru with a terrible mage build until I tried to take down the High Dragon.



Proper tactics settings are key - if morrigan is supposed to be healing, you don't want her spamming lightning. Disable those stupid aoe spells cuz the AI will hit you with them every time. If your allies have a ton of sustained buffs and not much stamina to spare, don't let them use their abilities cuz they'll hit 0 stamina from that and disable all their buffs so they can get an extra pommel strike on Flemeth (cuz the AI thinks that's better than being immune to knockdown effects, having higher attack/defense, more dmg, etc).

#90
MrSwizleSticks

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If this guy thinks DA:O normal is to hard, I really wanna watch him play BG.

#91
soteria

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I didn't think BG was that hard. There was some stupid stuff that comes of having a level 1-3 character in a DnD setting--imo, the design is just abysmal, frustrating, and boring--but it wasn't really hard. Unless you think "Oh, that wolf just rolled a 20 and I died" translates to "hard." I call that random.

#92
ColaQueen

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Games like this are all about strategy.



Strategy in how you build your character from the first

Strategy in how you manage your levelling

Strategy in how you build your team in different situations

Strategy in how you build your relationships

Strategy in how you manage conversations

Strategy in the quests you chose and the order you do things



Everything is strategy. Sure you can just start randomly building a character and start playing. You can even beat the game eventually with no real strategy. However, your strategy will make your experience better all the way through.



If you're are struggling on your first play through you might find if you do a little reading on character attributes and decide what you want your character to ultimately achieve as their story and experience then you can build yourself a better character. If you think ahead before you level you'll find you gain the talents and spells you need more quickly making the fighting more balanced for your character.



For instance an elf already has +2magic and +2willpower what better way to start a Mage? That doesn't mean you can't do any combo you want, but you give yourself a better starting position if you utilise the attributes for the races and classes.



The first time I played I hated the fighting in this game. Coming from years of playing KOTOR it wasn't exactly alien to me, however, the tactical system is more advanced. It does require some forethought, and it does take getting used to if you've not played with a similar system before. When I applied my KOTOR and Oblivion knowledge and experience of getting the best out of any character race/class/type and spent more time thinking about how to approach certain fights I did much better.



Games like this are meant for replay and they've built a lot of replay ability into the story by allowing you to try different starting points and all the downloadable content now available. So if your first play through is suckage rebuild and start again.


#93
Realranger55

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I suck at this game, must be poorly designed. Gotta love the logic of some gamers these days.