Dyltron wrote...
The OP has a point. On the first playthrough, if you are not set up properly, and/or are not familiar with RPG games, there a few battles that can take so many playthroughs that you feel like it is too difficult. It's funny because on "normal", as a nub like me, you can cut through 98% of the game like nothing, then, all of a sudden, certain battles are nearly impossible.
Hmm.......... of course it is subjective but if you can cut 98% of the game like nothing, isn't it too easy then? And are certain battles not supposed to be much harder? What would be the point of "boss fights" if they would be as easy as trash mob fights?
Dyltron wrote...
With my party setup and experience level it was the broodmother and the final battle. Also, the party I brought into the Urn of Sacred Ashes could never win the battle against their own ghost selves. I used recommended strategies, choke points, and every sort of spell combinations with my 3x mage and one 2H setup, but nothing worked in over a dozen plus times. I had to use an old save and come back in a different configuration in the end (just Wynne and my PC mage and it was like butter). You may think you could have done better, but there are a near infinite number of spell, skill and party combinations in this game. Some combinations may never work in certain confrontations, but dominate almost all others.
Um, Dylt, in Urn of Sacred mirror ghost fight, er, you are fighting against 4 artificial intelligence morons similar to toons in your team....you are supposed to win it hands down because you have real brains.
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I have to say I see future of RPGs very bad soon. Games will be dumbed down to "average player" which means the player becomes inventory manager. Fights will be winnable by just clicking mousebuttons randomly. No need to figure out what build works with what tactics, no need to do nothing else than to point & click on mobs and items. Fun? Eh. No.