The Golden City?
#26
Posté 02 janvier 2011 - 01:49
#27
Posté 02 janvier 2011 - 02:00
#28
Posté 02 janvier 2011 - 02:11
#29
Posté 02 janvier 2011 - 02:12
#30
Posté 02 janvier 2011 - 02:17
#31
Posté 02 janvier 2011 - 02:21
#32
Posté 02 janvier 2011 - 02:25
Plus andrastian and dalish bias.
#33
Posté 02 janvier 2011 - 02:29
#34
Posté 02 janvier 2011 - 03:25
Skadi_the_Evil_Elf wrote...
It could be how the Old Gods see it as well. Perhaps the Maker simply abandoned them casually to create something new. It would be down to perspective.
Considering he did that to the spirits/demons, I wouldn't be surprised.
#35
Posté 02 janvier 2011 - 06:09
Jedi Master of Orion wrote...
Is there any answer to this in the lore? Surely somebody would have looked into it in the in-universe world.
(husband)
No because of the genre. Dragon Age is deliberately postmodern in its story telling.
en.wikipedia.org/wiki/Postmodern_literature
"...Postmodernism is characterized by critique, irony/ionic humor, mockery, parody, playfulness, disorientation, things that are symbolically rich and meaningful, multiple perspectives, conflict, the discontinuity of traditions, contradiction, ambiguity, paradox, metaphors, a strong aesthetic dimension, diversity and multiplicity, fragmentation, as well as questioning pre-established rules, values, expectations, right vs. wrong, good vs. bad, and underlying faith in reason and science."
from
http://astoriedcaree...tmodernism.html
Modifié par Addai67, 02 janvier 2011 - 06:17 .
#36
Posté 02 janvier 2011 - 11:47
KnightofPhoenix wrote...
blothulfur wrote...
Speaking of the intro for origins why does the stream of blood from the magisters ritual lead to a dead tree, the symbol found on flemeths black grimoire.
Seems rather important but maybe just coincidence.
The Black city also looks like a tree and in the Fade, the statue where you get the codex "The black city" is a statue of a tree.
Yggdrasil?
I...always assumed they just picked the tree as a placeholder because you can easily see the Black City from the point you get the Codex. Like a plaque at a lookout point. But who knows?
#37
Posté 02 janvier 2011 - 04:34
#38
Posté 02 janvier 2011 - 06:41
Skadi_the_Evil_Elf wrote...
The developers do love to play with and imbed symbolism or concepts based alot of real life esoteric/mystical concepts, so a tree, given the numerous real world symbolism and lroe attached to such a thing, would unlikely be accidental or casual.
Hmm, I'm not so sure. The development team includes storywriters, artists, and musicians. Then there are various supervisors and executives who can look at the creative work and approve it or not for whatever game scene or codex entry and for whatever reason.
With so many people involved in creating the final product, there are bound to be inconsistensies and contradictions. And a lot of the artwork is surely chosen just because "that looks cool", rather than because of any concern with imbedding layers of meaning to the story.
Their target audience is teenagers and young adults who like to buy and play video games. The creative people push for creative integrity and the money people push for market appeal. None of them have the same motivations as somebody who sits down to write a novel, although a lot of the creative people like David G. seem to have aspirations in that direction.
I think people like to read their personal ideas and points of view into works of fiction that they enjoy. I don't see anything wrong with doing that, and it can be kind of fun, and intellectually stimulating, at least unless a discussion group loses perspective and starts fighting about their differing interpretations.
Modifié par BelgarathMTH, 02 janvier 2011 - 06:46 .
#39
Posté 02 janvier 2011 - 06:49
#40
Posté 02 janvier 2011 - 11:18
Who knows? Maybe Flemeth is that *something.*
Quill74Pen
#41
Posté 02 janvier 2011 - 11:47





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