After placing a bet, when I look in the window. I get a message that says "there is no fight going on, talk to the Pit Boss"
Thanks
Modifié par Lightfoot8, 22 février 2011 - 11:49 .
Sweet! Now even I may take a stab at wagering in Illithid landLightfoot8 wrote...
EDIT: I just went ahead and uploaded the fix per HipMaestro's post.
Download File
http://social.biowar...ect/3342/#files
Modifié par HipMaestro, 23 février 2011 - 02:08 .
Copy the original (bugged) XP2_Chapter2.nwm to your modules directory, and rename it XP2_Chapter2.mod.
Start the Toolset, and open the standard module XP2_Chapter2. Hit "Yes" to get past the expansion warning.
Go to the Build menu, and select "Build Module".
You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Hit the "Build" button.
This may take a little while. (If you want to speed up the process a little, then before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts.)
When the build is done, hit the "Done" button.
Select "Save" from the File menu and save the file.
Rename the original XP2_Chapter2.nwm file and move it someplace safe.
Copy XP2_Chapter2.mod from your modules directory back to your nwm directory, and rename it XP2_Chapter2.nwm.
Modifié par ZFR, 15 mai 2011 - 08:56 .
Never any need to apologize for fixing something. Kudos for tinkering it out, ZFR! I may have a go at this again myself (always wanted to view the fight animations). Just a quick sanity check before closing this out... only the XP2_Chapter2 module needs to be recompiled since you are reverting the recompiled version to the original filename. Correct?ZFR wrote...
Hi.
Sorry to bring this up, but I had the same problem and got it fixed.
First of all, in the script in the link provided, that line of code should remain commented!
It wasn't a scripting error, it was just a corrupt compiled file. It's just a matter of recompiling the same script.
I did that, however, placing the recompiled script in the override folder didn't override it. Neither did placing it in the temp0 folder.
So what I did recompiled whole module following The-Krit's solution in the link provided. Problem solvedCopy the original (bugged) XP2_Chapter2.nwm to your modules directory, and rename it XP2_Chapter2.mod.
Start the Toolset, and open the standard module XP2_Chapter2. Hit "Yes" to get past the expansion warning.
Go to the Build menu, and select "Build Module".
You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Hit the "Build" button.
This may take a little while. (If you want to speed up the process a little, then before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts.)
When the build is done, hit the "Done" button.
Select "Save" from the File menu and save the file.
Rename the original XP2_Chapter2.nwm file and move it someplace safe.
Copy XP2_Chapter2.mod from your modules directory back to your nwm directory, and rename it XP2_Chapter2.nwm.
Modifié par HipMaestro, 16 mai 2011 - 12:15 .
Modifié par ZFR, 16 mai 2011 - 01:00 .
Woiks! There are no side issues that it caused (although I haven't tried playing through the entire campaign again... yet). Probability is you simply found a poorly compiled file and all should perform as usual in the rest of the module.ZFR wrote...
_Make a back-up copy of XP2_Chapter2.nwm (so if anything goes wrong you can revert to it).
_Open toolset. If you can't open chapter 2, simply drag the XP2_Chapter2.nwm into the toolset to open it.
_Go to the Build menu, and select "Build Module".
_You want "Unused" and "Missing Resources" to be unchecked, and "Compile" to be checked. Before you hit the "Build" button, check "Advanced Controls" then uncheck "Creature CR", "Encounters", and "Palettes"; you're only interested in compiling scripts. Hit the "Build" button.
_When the build is done, hit the "Done" button.
_Select "Save" from the File menu and save the file.
Load your saved game and enjoy the fights in the pit. I lost 5 bets in a row betting on the blue guy, then won 4 in a row. They seem to have an equal chance of winning both.
You can have your slave (if you bought her) fight in the pit as well, but I haven't tried it yet...
Let me know if it works for you.
Modifié par HipMaestro, 17 mai 2011 - 10:00 .
HipMaestro wrote...
Woiks! There are no side issues that it caused (although I haven't tried playing through the entire campaign again... yet). Probability is you simply found a poorly compiled file and all should perform as usual in the rest of the module.
However, my female thrall kept getting her butt kicked Her stats are significantly lower than the other contestants so she can't hit them much... but I still made some gold on a few of the other fights. It was an interesting sidebar to the Illithid adventure.
You really should get this fix posted somewhere where it won't get lost on a posting list, preferably the Vault, since it is such a simple and easy fix for one of the essential Bioware campaigns. Perhaps if you posted a separate topic in this forum we could convince one of the moderators to sticky it
Nice job, ZFR... and thanks!
Modifié par ZFR, 23 mai 2011 - 05:25 .