Modifié par drahelvete, 02 janvier 2011 - 04:11 .
I think that makes them look cooler
#101
Posté 02 janvier 2011 - 04:09
#103
Posté 02 janvier 2011 - 04:11
#104
Posté 02 janvier 2011 - 04:12
#105
Posté 02 janvier 2011 - 04:13
Cobrawar wrote...
yeah it seems odd for the drastic changes to the tainted. I wonder why they did that. They look more like skeleton warriors
A) To make them look like they all have the same disease.
C) To make them look more like the used to.
#106
Posté 02 janvier 2011 - 04:15
Gavinthelocust wrote...
Cobrawar wrote...
isn't Varric a dwarf?
No, he's a Qunari
He has a glandular problem, so he's just kinda short.
#107
Posté 02 janvier 2011 - 04:16
#108
Posté 02 janvier 2011 - 04:19
Dave of Canada wrote...
I prefer the new Darkspawn over the mindless zombie-look-a-likes that are able to somehow forge complete armor but have tattered weaponry and shields.
I like darkspawn in general to fit in with lore... I wonder how these new darkspawn can tear through flesh easily with teeth fit for plant chewing and eating in general where darkspawn in lore do not eat. And I aslo like to have some sort of taint whereas the new darkspawn look like lipless humanoids with no blood in their bodies.
#109
Posté 02 janvier 2011 - 04:19
Dave of Canada wrote...
I prefer the new Darkspawn over the mindless zombie-look-a-likes that are able to somehow forge complete armor but have tattered weaponry and shields.
Me too, it's looks as if they stole that armor, Darkspawn are mindless but not stupid.
They take what is pratical and nothing more.
#110
Posté 02 janvier 2011 - 04:19
#111
Posté 02 janvier 2011 - 04:21
#112
Posté 02 janvier 2011 - 04:23
#113
Posté 02 janvier 2011 - 04:24
#114
Posté 02 janvier 2011 - 04:24
Atakuma wrote...
Bioware, why doesn't the game fit my exact aesthetic preferences?
Because the game dosen' tunderstand yoooooooooooooooou.
#115
Posté 02 janvier 2011 - 04:25
#116
Posté 02 janvier 2011 - 04:26
Modifié par Cobrawar, 02 janvier 2011 - 04:29 .
#117
Posté 02 janvier 2011 - 04:30
#118
Posté 02 janvier 2011 - 04:30
chunkyman wrote...
On-topic: I would make the Qunari horns smaller, because I imagine lots of clipping whenever they go through a door. Smaller weapons would be nice, because the 2 handed swords seem ridiculous to me. I like the weapon sizes of Assassins Creed.
Really, there are just a handful of visual things I take issue with. Weapon size is one of them. Overall I think the game looks good, they just went a little crazy here and there.
#119
Posté 02 janvier 2011 - 04:35
#120
Posté 02 janvier 2011 - 04:35
Saibh wrote...
Cobrawar wrote...
yeah it seems odd for the drastic changes to the tainted. I wonder why they did that. They look more like skeleton warriors
A) To make them look like they all have the same disease.To make them look like they could have been normal.
C) To make them look more like the used to.
Your palpable frustration and lowering the guess on the age post by post was fantastic. Congratulations are in order.
But in response to the question to the Darkspawn's New Look (coming soon to a cable channel near you) I was a little thrown. It does seem a rather drastic change when the original models were a little sporadic in design direction, but I think it's the colour palette change that's jarring... the armor difference however and the similarity of 'symptoms' is fantastic.
As for what I'd change - how about metal armor that doesn't move like leather. I don't know if that was just on console but it just didn't look 'hard' - nothing did to be honest IMO. Am I alone?
#121
Posté 02 janvier 2011 - 05:45
qunari origin look like humans
so i'm very happy for all of the new changes in game
#122
Posté 02 janvier 2011 - 07:46
The elves of course would be even more pitifully small
#123
Posté 02 janvier 2011 - 07:49
#124
Posté 02 janvier 2011 - 07:59
#125
Posté 02 janvier 2011 - 08:19





Retour en haut







