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NG+.....? (bad news from Mike Laidlaw, updated 01/07/2011)


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#226
Sylvius the Mad

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crimzontearz wrote...

some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance

If that's what the player wants, why not let him?

#227
AlanC9

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crimzontearz wrote...

Sylvius the Mad wrote...

Soul Cool wrote...

I actually just like hitting big numbers on the screen.

That's silly.  The value of a number is determined by its context.  A sword that hits for 20 damage is identical to a sword that hits for 2000 damage if the two swords' targets' HP totals differ proportionally as well.


I think he implies big # = big result


Right, and Sylvius is stating that believing big # = big result  is not only wrong, it's silly. And he's right.

Modifié par AlanC9, 07 janvier 2011 - 06:42 .


#228
nightcobra

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Sylvius the Mad wrote...

crimzontearz wrote...

some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance

If that's what the player wants, why not let him?


the only thing that should not be imported would be key/plot items (which have their own section in the inventory) as to prevent bugs or glitches like giving an item to an important npc that only should be obtainable by acquiring through a quest, like the love letters vials of blood and the like. 

#229
crimzontearz

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Sylvius the Mad wrote...

crimzontearz wrote...

some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance

If that's what the player wants, why not let him?


in some cases to prevent glitches but yeah as long as no glitch happen we are good

#230
nightcobra

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crimzontearz wrote...

Sylvius the Mad wrote...

crimzontearz wrote...

some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance

If that's what the player wants, why not let him?


in some cases to prevent glitches but yeah as long as no glitch happen we are good


normally equipment, as long as it doesn't double as a plot item, should be safe from bugs or glitches. 

#231
SirOccam

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Sylvius the Mad wrote...

crimzontearz wrote...

I think he implies big # = big result

The remark to which I was replaying was a specific rejection of that position.

He's saying he likes bigger numbers just because they're bigger numbers.

These go to 11!

#232
Sylvius the Mad

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SirOccam wrote...

These go to 11!

Exactly.

This is why scaling is stupid.

#233
Guest_PurebredCorn_*

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David Gaider wrote...

crimzontearz wrote...

come on Gaider.....listen to Maria!

and aside from the warm and fuzzy feelings Maria gave me.... you know what kinda gets me is, why the silence?


I started to ask Mike about this, but lost interest half-way through the question.


LOL'd

#234
crimzontearz

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PurebredCorn wrote...

David Gaider wrote...

crimzontearz wrote...

come on Gaider.....listen to Maria!

and aside from the warm and fuzzy feelings Maria gave me.... you know what kinda gets me is, why the silence?


I started to ask Mike about this, but lost interest half-way through the question.


LOL'd


sure..laugh at my pain :crying:

#235
crimzontearz

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I wonder.....was I to make this into a NG+ love support thread would the devs get annoyed enough to actually answer my pleas solely to shut the thread down?



oh and....bump

#236
Maconbar

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Sylvius the Mad wrote...

SirOccam wrote...

These go to 11!

Exactly.

This is why scaling is stupid.


Pinball machines were a great example of this.

Let's just add a bunch of zeros to everything and call it a day.

#237
They call me a SpaceCowboy

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crimzontearz wrote...

andyr1986 wrote...

 I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing. 


and I do not get what all the hoopla is about being able to play as a female Hawke since I never do it, I do not like playing RPGs as a female character and it adds nothing to my experience and I cannot fathom why someone would find it appealing but you do not see me questioaning it:wizard:.



(disclaimer: the above is merely a device of exemplification, I  am fully aware of the importance and appeal of gender selection ^_^)



You get different dialog and cutscenes, in some cases the events change a bit as you play through them. By playing a character of both genders you get to see more of an excellent game. Same reasoning as playing a different class. You see a different origin, different skills etc. You could play 4 different mages and have a different levelling experience each time, focussing on one school of magic.

Whereas with NG+ you play as the same character, same story, same dialog, same skill set, etc. I just can't see the appeal in that. Seems like more of a grind than levelling from 1 with a different class.

I guress those who want NG+ and those who are indifferent view gaming in different ways. I view it as experiencing more of the story when I play multiple times. You seem to view it as fighting, skills and equipment are all important and the story is a minor nuisance to get through to get to more fighting.

To each their own i guess.Posted Image

#238
crimzontearz

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wrong.


Most of the NG+ crowd likes it because in NG+ they can focus on story permutation without having to compulsively loot everything for money/equipment AND enjoy their endgame build for more than 20 minutes...a lot of NG+ people also have more than one main character with whom they make NG+ runs




my example pivoted on the fact that just because someone does not see the appeal in a specific feature that does not mean the feature is pointless (as seen in my disclaimer which you obviously ignored)

Modifié par crimzontearz, 08 janvier 2011 - 01:57 .


#239
They call me a SpaceCowboy

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crimzontearz wrote...

wrong.


Most of the NG+ crowd likes it because in NG+ they can focus on story permutation without having to compulsively loot everything for money/equipment AND enjoy their endgame build for more than 20 minutes...a lot of NG+ people also have more than one main character with whom they make NG+ runs




my example pivoted on the fact that just because someone does not see the appeal in a specific feature that does not mean the feature is pointless (as seen in my disclaimer which you obviously ignored)


I didn't ignore it, I just think your analogy failed. I also never said the feature is pointless. i'm just saying I personally see more point in playing different characters than playing the same one over and over.

What story permutations do you get from playing your same shepard over and over? You get the same dialog, the same background quests etc. I'm just not seeing it. Thats why I said I see more point in playing a game the second time with a different character than with the same character, with already selected background,  skills and stats.

Again, to each their own.

And please don't be offended by my opinion. I'm helping you bump your thread after all. Posted Image

#240
crimzontearz

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I'm not offended....but my point was not to prove which feature had more point but to give an example



in any event, I (as well as others) do find more point in playing a different character only if I was unsatisfied with the previous run (say I played an adept and that was not my style). Upon finding a comfort zone (which I usually find at the first playthrough) that is where playibg a different character becomes unimportant compared to going through NG+ with my already levelled and geared character to enjoy all the benefits explained before.



As for story permutations. I have played ME1 and 2 about 20 times each always with the same characters and explored every permutation (without having to re-work for what I had already worked to achieve aside for)



A: those which required me to be a FemShepard since I do not play female characters



Or



B: those which required me to have different backgrounds (which are minimal)



I played DAO about 6 times (thabks to the ostagar glitch otherwise I'd have stopped at 2) always with human nobles warriors (different builds at first then settled on 2 hander) and explored several permutations of the story aside for origin or sex specific which you know are not many.



So yes it is not about exploring all possible permutations that require different origins or backgrounds BUT exploring all permutations available to your character without having to start from scratch each timeand keeping the character you grew attached to

#241
Onyx Jaguar

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Also people, Enslaved does this but locks out the plot **** until you get it, so it can be done.



even RE games do this and they have no problems

#242
ladydesire

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As I've said, and will continue to say, it makes sense for games that do not have expansions in the planning stages at any point (except for DLC, of course). A game like DAO or DA2, that have or might have expansions don't really lend themselves to NG+, in my opinion.

#243
crimzontearz

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yes indeed AND Dead Space did it with no problems.

#244
nightcobra

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crimzontearz wrote...

yes indeed AND Dead Space did it with no problems.


didn't Neverwinter nights 2 do it too if i'm remembering correctly?

and it's expansion, mask of the betrayer did it as well.

Modifié par nightcobra8928, 08 janvier 2011 - 06:55 .


#245
crimzontearz

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ladydesire wrote...




As I've said, and will continue to say, it makes sense for games that do not have expansions in the planning stages at any point (except for DLC, of course). A game like DAO or DA2, that have or might have expansions don't really lend themselves to NG+, in my opinion.



yeah they do and depending on the kind of expansion you either just rise the level cap permanently or (with an awakening-like expansion) you make an NG+ system for post import playthrough just like in ME2

#246
ladydesire

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nightcobra8928 wrote...

crimzontearz wrote...

yes indeed AND Dead Space did it with no problems.


didn't Neverwinter nights 2 do it too if i'm remembering correctly?

and it's expansion, mask of the betrayer did it as well.



Neverwinter Nights 2 was basically a graphically revamped Aurora, don't forget; it pretty much was the same in so many ways that what was possible in Neverwinter Nights was possible in it as well.

#247
rabidhanar

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Other games having NG+ does not in any way obligate the makers of this game to add it into their game...While I personally would love to have NG+ in any rpg (more fun second round through in my opinion, loved ME1's execution on this, was well done) our whining should not encourage nor discourage the developers into adding NG+ into their game.



If and only if they originally thought of adding NG+ to the dragon age experience should the feature be added...do I need remind other forumites of the issue with NG+ in ME2?

#248
crimzontearz

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actually NWN had full import which is even better sometimes

#249
crimzontearz

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Also, Rabid, the fact that devs NEVER answered questions about NG+ leads a lot of people to believe that they at least started thinking about the feature early on and are possibly figuring out now if it is gonna make the cut

#250
rabidhanar

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nothing against you crimson, im just getting tired of the "Game X has feature Y so Game Z should have feature Y!!!" arguement. If it was originally thought of as an option in DA2 let it occur, I just do not want the devs to focus on this aspect now and mess up the experience.