If that's what the player wants, why not let him?crimzontearz wrote...
some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance
NG+.....? (bad news from Mike Laidlaw, updated 01/07/2011)
#226
Posté 07 janvier 2011 - 06:25
#227
Posté 07 janvier 2011 - 06:27
crimzontearz wrote...
Sylvius the Mad wrote...
That's silly. The value of a number is determined by its context. A sword that hits for 20 damage is identical to a sword that hits for 2000 damage if the two swords' targets' HP totals differ proportionally as well.Soul Cool wrote...
I actually just like hitting big numbers on the screen.
I think he implies big # = big result
Right, and Sylvius is stating that believing big # = big result is not only wrong, it's silly. And he's right.
Modifié par AlanC9, 07 janvier 2011 - 06:42 .
#228
Posté 07 janvier 2011 - 06:29
Sylvius the Mad wrote...
If that's what the player wants, why not let him?crimzontearz wrote...
some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance
the only thing that should not be imported would be key/plot items (which have their own section in the inventory) as to prevent bugs or glitches like giving an item to an important npc that only should be obtainable by acquiring through a quest, like the love letters vials of blood and the like.
#229
Posté 07 janvier 2011 - 06:33
Sylvius the Mad wrote...
If that's what the player wants, why not let him?crimzontearz wrote...
some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance
in some cases to prevent glitches but yeah as long as no glitch happen we are good
#230
Posté 07 janvier 2011 - 06:35
crimzontearz wrote...
Sylvius the Mad wrote...
If that's what the player wants, why not let him?crimzontearz wrote...
some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance
in some cases to prevent glitches but yeah as long as no glitch happen we are good
normally equipment, as long as it doesn't double as a plot item, should be safe from bugs or glitches.
#231
Posté 07 janvier 2011 - 06:35
These go to 11!Sylvius the Mad wrote...
The remark to which I was replaying was a specific rejection of that position.crimzontearz wrote...
I think he implies big # = big result
He's saying he likes bigger numbers just because they're bigger numbers.
#232
Posté 07 janvier 2011 - 07:36
Exactly.SirOccam wrote...
These go to 11!
This is why scaling is stupid.
#233
Guest_PurebredCorn_*
Posté 07 janvier 2011 - 07:52
Guest_PurebredCorn_*
David Gaider wrote...
crimzontearz wrote...
come on Gaider.....listen to Maria!
and aside from the warm and fuzzy feelings Maria gave me.... you know what kinda gets me is, why the silence?
I started to ask Mike about this, but lost interest half-way through the question.
LOL'd
#234
Posté 07 janvier 2011 - 08:28
PurebredCorn wrote...
David Gaider wrote...
crimzontearz wrote...
come on Gaider.....listen to Maria!
and aside from the warm and fuzzy feelings Maria gave me.... you know what kinda gets me is, why the silence?
I started to ask Mike about this, but lost interest half-way through the question.
LOL'd
sure..laugh at my pain
#235
Posté 08 janvier 2011 - 01:13
oh and....bump
#236
Posté 08 janvier 2011 - 01:19
Sylvius the Mad wrote...
Exactly.SirOccam wrote...
These go to 11!
This is why scaling is stupid.
Pinball machines were a great example of this.
Let's just add a bunch of zeros to everything and call it a day.
#237
Posté 08 janvier 2011 - 01:42
crimzontearz wrote...
andyr1986 wrote...
I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing.
and I do not get what all the hoopla is about being able to play as a female Hawke since I never do it, I do not like playing RPGs as a female character and it adds nothing to my experience and I cannot fathom why someone would find it appealing but you do not see me questioaning it:wizard:.
(disclaimer: the above is merely a device of exemplification, I am fully aware of the importance and appeal of gender selection)
You get different dialog and cutscenes, in some cases the events change a bit as you play through them. By playing a character of both genders you get to see more of an excellent game. Same reasoning as playing a different class. You see a different origin, different skills etc. You could play 4 different mages and have a different levelling experience each time, focussing on one school of magic.
Whereas with NG+ you play as the same character, same story, same dialog, same skill set, etc. I just can't see the appeal in that. Seems like more of a grind than levelling from 1 with a different class.
I guress those who want NG+ and those who are indifferent view gaming in different ways. I view it as experiencing more of the story when I play multiple times. You seem to view it as fighting, skills and equipment are all important and the story is a minor nuisance to get through to get to more fighting.
To each their own i guess.
#238
Posté 08 janvier 2011 - 01:55
Most of the NG+ crowd likes it because in NG+ they can focus on story permutation without having to compulsively loot everything for money/equipment AND enjoy their endgame build for more than 20 minutes...a lot of NG+ people also have more than one main character with whom they make NG+ runs
my example pivoted on the fact that just because someone does not see the appeal in a specific feature that does not mean the feature is pointless (as seen in my disclaimer which you obviously ignored)
Modifié par crimzontearz, 08 janvier 2011 - 01:57 .
#239
Posté 08 janvier 2011 - 04:56
crimzontearz wrote...
wrong.
Most of the NG+ crowd likes it because in NG+ they can focus on story permutation without having to compulsively loot everything for money/equipment AND enjoy their endgame build for more than 20 minutes...a lot of NG+ people also have more than one main character with whom they make NG+ runs
my example pivoted on the fact that just because someone does not see the appeal in a specific feature that does not mean the feature is pointless (as seen in my disclaimer which you obviously ignored)
I didn't ignore it, I just think your analogy failed. I also never said the feature is pointless. i'm just saying I personally see more point in playing different characters than playing the same one over and over.
What story permutations do you get from playing your same shepard over and over? You get the same dialog, the same background quests etc. I'm just not seeing it. Thats why I said I see more point in playing a game the second time with a different character than with the same character, with already selected background, skills and stats.
Again, to each their own.
And please don't be offended by my opinion. I'm helping you bump your thread after all.
#240
Posté 08 janvier 2011 - 06:18
in any event, I (as well as others) do find more point in playing a different character only if I was unsatisfied with the previous run (say I played an adept and that was not my style). Upon finding a comfort zone (which I usually find at the first playthrough) that is where playibg a different character becomes unimportant compared to going through NG+ with my already levelled and geared character to enjoy all the benefits explained before.
As for story permutations. I have played ME1 and 2 about 20 times each always with the same characters and explored every permutation (without having to re-work for what I had already worked to achieve aside for)
A: those which required me to be a FemShepard since I do not play female characters
Or
B: those which required me to have different backgrounds (which are minimal)
I played DAO about 6 times (thabks to the ostagar glitch otherwise I'd have stopped at 2) always with human nobles warriors (different builds at first then settled on 2 hander) and explored several permutations of the story aside for origin or sex specific which you know are not many.
So yes it is not about exploring all possible permutations that require different origins or backgrounds BUT exploring all permutations available to your character without having to start from scratch each timeand keeping the character you grew attached to
#241
Posté 08 janvier 2011 - 06:20
even RE games do this and they have no problems
#242
Posté 08 janvier 2011 - 06:50
#243
Posté 08 janvier 2011 - 06:53
#244
Posté 08 janvier 2011 - 06:54
crimzontearz wrote...
yes indeed AND Dead Space did it with no problems.
didn't Neverwinter nights 2 do it too if i'm remembering correctly?
and it's expansion, mask of the betrayer did it as well.
Modifié par nightcobra8928, 08 janvier 2011 - 06:55 .
#245
Posté 08 janvier 2011 - 06:57
ladydesire wrote...
As I've said, and will continue to say, it makes sense for games that do not have expansions in the planning stages at any point (except for DLC, of course). A game like DAO or DA2, that have or might have expansions don't really lend themselves to NG+, in my opinion.
yeah they do and depending on the kind of expansion you either just rise the level cap permanently or (with an awakening-like expansion) you make an NG+ system for post import playthrough just like in ME2
#246
Posté 08 janvier 2011 - 06:58
nightcobra8928 wrote...
crimzontearz wrote...
yes indeed AND Dead Space did it with no problems.
didn't Neverwinter nights 2 do it too if i'm remembering correctly?
and it's expansion, mask of the betrayer did it as well.
Neverwinter Nights 2 was basically a graphically revamped Aurora, don't forget; it pretty much was the same in so many ways that what was possible in Neverwinter Nights was possible in it as well.
#247
Posté 08 janvier 2011 - 06:59
If and only if they originally thought of adding NG+ to the dragon age experience should the feature be added...do I need remind other forumites of the issue with NG+ in ME2?
#248
Posté 08 janvier 2011 - 07:02
#249
Posté 08 janvier 2011 - 07:13
#250
Posté 08 janvier 2011 - 07:17





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