NG+.....? (bad news from Mike Laidlaw, updated 01/07/2011)
#26
Posté 02 janvier 2011 - 02:26
#27
Posté 02 janvier 2011 - 04:16
Why? We've been told the level cap will be around 50 yet we wont be getting anywhere near it on a playthrough. Sure that leaves room for DLC etc but hey, if ive created a character that aesthetically pleasing to my eye and has been a joy to watch in game, and through my first playthrough with said character i found the games ending not to my liking, i can start a new game with said character.
You dont have to replay the game with the same character of course, but it was a feature i really enjoyed in ME. I suppose it also means we can work to get the spells talents we couldnt reach in a previous playthrough.
However personally i think they wont have it in DA2....
#28
Posté 02 janvier 2011 - 04:18
Upsettingshorts wrote...
Dave of Canada wrote...
Also, wasn't it mentioned by somebody (Darrah?) in a preview that we're unlikely to ever reach the level cap? That sort of implies no NG+.
It was impossible to reach the level cap in ME1 without NG+.
I know but saying we'll never reach it but still have NG+ is odd, enough replays and you'd eventually reach it.
#29
Posté 02 janvier 2011 - 04:18
#30
Posté 02 janvier 2011 - 04:20
Dave of Canada wrote...
Upsettingshorts wrote...
Dave of Canada wrote...
Also, wasn't it mentioned by somebody (Darrah?) in a preview that we're unlikely to ever reach the level cap? That sort of implies no NG+.
It was impossible to reach the level cap in ME1 without NG+.
I know but saying we'll never reach it but still have NG+ is odd, enough replays and you'd eventually reach it.
he never specified........you know...like they always denied that the female quarian in the first videos of ME2 was tali)
#31
Posté 02 janvier 2011 - 04:25
#32
Posté 02 janvier 2011 - 04:30
AlanC9 wrote...
The devs really ought to say what they've decided about this; it's not like they don't know already. (And for those who remember previous threads, I still think NG+ is worthless)
it is to you because you are a pc player
#33
Posté 02 janvier 2011 - 04:55
#34
Posté 02 janvier 2011 - 04:58
console players do not have that luxury.
#35
Posté 02 janvier 2011 - 05:31
I like it, however, because usually by the time I have a decent number of abilities and a character who's been carefully built/crafted, the game is over and I don't have much left to do with that character. Since the game scales to your level anyway, it's not like they'd have to mod anything to make it work. I'm sure someone has or will argue "But NG+ would make the game marginally easier for people who used it!" but setting the game on casual, or using DLC gear, makes it easier too. Who cares if someone else plays through on a possibly easier mode?
#36
Posté 02 janvier 2011 - 05:34
now if a dav could simply come and say something about it....
#37
Posté 02 janvier 2011 - 05:40
Felfenix wrote...
New Game Plus isn't mandatory, and it's so simple that it's not like it would take development resources away from anything else if it were implemented.
That isn't strictly true. NG+ requires a much more robust scaling system than a game without NG+, since the level ranges an area has to accept can be smaller without NG+. This is especially true for DA2 since it looks like the game will be more linear than DAO
#38
Posté 02 janvier 2011 - 05:45
AlanC9 wrote...
Felfenix wrote...
New Game Plus isn't mandatory, and it's so simple that it's not like it would take development resources away from anything else if it were implemented.
That isn't strictly true. NG+ requires a much more robust scaling system than a game without NG+, since the level ranges an area has to accept can be smaller without NG+. This is especially true for DA2 since it looks like the game will be more linear than DAO
Not necessarily, it would be acceptable to simply ignore NG+ when scaling. Yes, it means any game on a NG+ will lack a challenge scaled to the character, but for some people, that's the point. Making combat an entirely non-issue allows one to more quickly explore the story branches they skipped over or had to choose between in their previous run.
#39
Posté 02 janvier 2011 - 05:53
#40
Posté 02 janvier 2011 - 06:30
New Game + is an optional feature, though Mass Effect is my primary/majority experience of the feature, I did it for the "all-powerful" feeling... Oh! Of course! The Force Unleashed had the feature, replaying the game with all your powers/combos unlocked, and that was a great experience... On the harder difficulties, it still caused some challenge too.
Whether or not the enemies scale or not, I'd love to see NG+ as a feature on most/all games.
The controversy over same-sex relationships in Bioware games recently, with either Laidlow or Gaider (I think) saying that so long as love interests remained optional features, same-sex relationships would still be available... Do the same with NG+!
Please.
#41
Posté 02 janvier 2011 - 06:50
I do think NG+ would be fun though.
#42
Posté 02 janvier 2011 - 07:04
#43
Posté 02 janvier 2011 - 07:08
#44
Posté 02 janvier 2011 - 07:37
DragonOfWhiteThunder wrote...
Not necessarily, it would be acceptable to simply ignore NG+ when scaling. Yes, it means any game on a NG+ will lack a challenge scaled to the character, but for some people, that's the point. Making combat an entirely non-issue allows one to more quickly explore the story branches they skipped over or had to choose between in their previous run.
Well, if that's all people want from NG+, I can't see a reason to oppose it.
#45
Posté 02 janvier 2011 - 07:50
#46
Posté 02 janvier 2011 - 08:52
#47
Posté 02 janvier 2011 - 09:44
also, I'm definitely one of the people who love metagaming and working through story permutations, and especially ruthlessly slaughtering any enemy in their way with high level abilities while looking spiffing in awesome lategame armour on later playthroughs.
Still, since Origins didn't have it, I'm thinking DA2 probably wont, always happy to be pleasantly surprised though
#48
Posté 02 janvier 2011 - 09:59
#49
Posté 02 janvier 2011 - 11:07
My own feelings on it are mixed. Sometimes, as in the case of ME1, it is implemented well enough that it keeps me going for another run through a game. First run had me hitting the level 50 cap just before Virmire, second run had me hitting 60 on Ilos. Without the NG+ features of that second run, it would have been well into my fourth or even fifth runs with that character before I'd have acquired enough XP for level 60.... but then again, without those NG+ features, the XP tables would have been balanced differently for those last 10 levels, so in the end, those last few levels will always take precisely as long as the devs wish them to take.
But in cases like that, and also with the Heart of Fury mode for Icewind Dale 2 which was, for all intents and purposes, only viable for a party of level 20 or so starting out, there's usually enough to keep the mode interesting and viable for another run through the game, although even in this there are a certain number of caveats for me personally.
If all the feature offers is a straight import of an endgame character, on the other hand, with the same monsters and the same challenges only with souped up abilities and equipment, I'm going to get bored after a fight or two. That's one of those "great in theory, blows chunks in practice" features for me; it always sounds fun, blowing through armies of level 1 monsters with my level 35 demigod, but reality is that it's simply boring for me.
Nor is it true that all NG+ features are optional; that depends entirely upon the specific implementation of those features. Mass Effect had achievement-based NG+ elements, and those achievements remained unlocked for your profile, not just for your character. You start up a new Shep, and those bonuses still apply whether you want them to or not. DAO had persistent achievements as well: you start up a new game with a new character after beating, say, Witch Hunt, and that character is going to find a bunch of items in their backpack that shouldn't be there with a "normal" Origins character. These days when I start a brand spankin' new character in that game, I've got 22 items weighing me down before anyone even has the chance to shout "Stop, thief!" True, this last example isn't NG+ in the sense that I'm importing an old character into a new game, but the persistence of the features associated with that act is what I'm referring to here.
Ultimately, like every other feature, it depends on what it offers. If the implementation truly has it solely for those who go looking for it, rather than it being a passively unlocked mode that can't be re-locked once opened, then sure... I have no problem with any of it. And it's always possible that I'll find the game lends itself to the idea of NG+ and will want to take advantage of those features myself.... is unlikley, but possible.
Just make it truly optional, is all I ask.
#50
Posté 02 janvier 2011 - 11:29





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