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NG+.....? (bad news from Mike Laidlaw, updated 01/07/2011)


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#201
Soul Cool

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Sylvius the Mad wrote...
From my experience with a similar feature in NWN, that was the whole point of playing with a higher level character.

Which is totally cool if you like slaughtering enemies left and right. I actually have fun doing that for long periods of time in Dynasty Warriors and stuff.

But I don't enjoy it in RPGs. Nothing wrong with enjoying it, though. Just not my cup of tea.

Sylvius the Mad wrote...
Any appeal NG+ holds for me would vanish if the content were scaled such that a high-level character faced a challenge right from the beginning of the game.

I actually just like hitting big numbers on the screen. 'Tis why I spent over 100 hours on FFX to get the Ultimate Weapons and Limit Breaks so I could max out the hits and kill the original creatures. =P

Modifié par Soul Cool, 07 janvier 2011 - 07:16 .


#202
orpheus333

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 I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing. 

#203
nightcobra

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Sylvius the Mad wrote...

Soul Cool wrote...

AngelicMachinery wrote...
why does new game plus require level scaling?

Well, if you're bringing your level 25 Warrior with an infinity plus one sword to the start of the game, you're obviously going to destroy everything that gets in your way if the enemies are the same as they were in your first playthrough when you were level one.

From my experience with a similar feature in NWN, that was the whole point of playing with a higher level character.

Any appeal NG+ holds for me would vanish if the content were scaled such that a high-level character faced a challenge right from the beginning of the game.


in another words, NG+ allows us to roleplay in DA2 a power fantasy as it were.

#204
BTCentral

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nightcobra8928 wrote...

in another words, NG+ allows us to roleplay in DA2 a power fantasy as it were.

Yup, that's pretty much it.

You hit for 999,999,999 damage.
I do not see how that would not get boring.

Thankfully it looks like if Mr. Gaider gets a say it's not happening anyway though.

:devil:

Modifié par BTCentral, 07 janvier 2011 - 10:19 .


#205
nightcobra

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BTCentral wrote...

nightcobra8928 wrote...

in another words, NG+ allows us to roleplay in DA2 a power fantasy as it were.

Yup, that's pretty much it.

You hit for 999,999,999 damage.
I do not see how that would not get boring.


there are people who like that though, just as there are people that don't like it hence the mode being optional if implemented.

#206
BTCentral

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nightcobra8928 wrote...

there are people who like that though, just as there are people that don't like it hence the mode being optional if implemented.

Yes, but with the likes of ME2, when you completed the game once, IIRC the second time round you got an exp bonus no matter if you liked it or not.

That sort of thing I do not approve of, unless it was limited to NG+ (and NG+ was optional) in which case I would not mind so much.

I still think it is unlikely to happen anyway, but we'll just have to wait and see.

Modifié par BTCentral, 07 janvier 2011 - 10:35 .


#207
goofyomnivore

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If DA2 NG+ is designed like ME2, the hardest part of the game is the start of it. There isn't any hit for "9999999" in fact it is quite the reverse, and the enemies are hitting you for insane damage. It isn't powering through the game or destroying everything with your awesomeness. Go play Insanity NG+ until you get to Horizon the game is by far the toughest ME2 has to offer. After Horizon there is no difference between NG+ and a regular game.

I like NG+, but that is just me and the enjoyment of it has a wide range of degrees, so this is probably in the bucket of "if we have time and resources we'll do this" sitting right beside capes and other things.

I enjoy leveling and getting new items as much as the next RPG player, but after I've played a class quite a few times, sometimes I want to skip that, and just hop into the combat, and NG+ allows that. Is that for everyone? No it isn't. Should it be mandatory or take away resources from things like story and design? No it shouldn't.

Modifié par strive, 07 janvier 2011 - 10:57 .


#208
BTCentral

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strive wrote...

If DA2 NG+ is designed like ME2, the hardest part of the game is the start of it. There isn't any hit for "9999999".

I know, that was an exaggerated example for dramatic emphasis.

strive wrote...

Go play Insanity NG+ until you get to Horizon the game is by far the toughest ME2 has to offer. After Horizon there is no difference between NG+ and a regular game.

Been there, done that.

If you want it to actually be hard, play on Insanity without NG+ ;).

Modifié par BTCentral, 07 janvier 2011 - 11:26 .


#209
goofyomnivore

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BTCentral wrote...

strive wrote...

Go play Insanity NG+ until you get to Horizon the game is by far the toughest ME2 has to offer. After Horizon there is no difference between NG+ and a regular game.

Been there, done that.

If you want it to actually be hard, play on Insanity without NG+ ;).


They're the exact same in difficulty after Horizon, and before Horizon NG+ is much harder. Maybe I'm misunderstanding you, but that is 100% false, if you're saying NG+ is easier than a regular Insanity run. They're identical after Horizon and NG+ is a lot more difficult before Horizon, due to almost no upgrades.

Modifié par strive, 07 janvier 2011 - 12:09 .


#210
crimzontearz

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andyr1986 wrote...

 I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing. 


and I do not get what all the hoopla is about being able to play as a female Hawke since I never do it, I do not like playing RPGs as a female character and it adds nothing to my experience and I cannot fathom why someone would find it appealing but you do not see me questioaning it:wizard:.



(disclaimer: the above is merely a device of exemplification, I  am fully aware of the importance and appeal of gender selection ^_^)

#211
orpheus333

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crimzontearz wrote...

andyr1986 wrote...

 I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing. 


and I do not get what all the hoopla is about being able to play as a female Hawke since I never do it, I do not like playing RPGs as a female character and it adds nothing to my experience and I cannot fathom why someone would find it appealing but you do not see me questioaning it:wizard:.



(disclaimer: the above is merely a device of exemplification, I  am fully aware of the importance and appeal of gender selection ^_^)


Cool story bro. You don't tell me why you like the feature though which would have been nice. :P

#212
BTCentral

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strive wrote...

They're the exact same in difficulty after Horizon, and before Horizon NG+ is much harder. Maybe I'm misunderstanding you, but that is 100% false, if you're saying NG+ is easier than a regular Insanity run. They're identical after Horizon and NG+ is a lot more difficult before Horizon, due to almost no upgrades.

How is it harder to play up to Horizon with all the skills and weapons etc. that you accumulated during the previous game?

It's harder to do it without. Or it was in my case? :blink:

Unless there are difficulty changes between the console and PC versions of ME2?
The NG+ was done on the 360, new character was on PC.

Modifié par BTCentral, 07 janvier 2011 - 12:43 .


#213
goofyomnivore

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BTCentral wrote...

strive wrote...

They're the exact same in difficulty after Horizon, and before Horizon NG+ is much harder. Maybe I'm misunderstanding you, but that is 100% false, if you're saying NG+ is easier than a regular Insanity run. They're identical after Horizon and NG+ is a lot more difficult before Horizon, due to almost no upgrades.

How is it harder to play up to Horizon with all the skills and weapons etc. that you accumulated during the previous game?

It's harder to do it without. Or it was in my case? :blink:

Unless there are difficulty changes between the console and PC versions of ME2?
The NG+ was done on the 360, new character was on PC.


Weapon upgrades don't carry over.

You're weapons, levels, and collector ship choice carrys over, but that isn't hardly as nice as a level 1 scale.

Think about it as you play the game. The enemies are scaled and designed for you to use your powers and to account for your upgrades, so the game maintains it's difficulty and/or progresses into more difficult encounters.

When you do a NG+ you keep that concept, but take out a huge boost Shepard gets(upgrades). You're basically playing end game scaled enemies, without +40% damage bonus, +30% cooldown bonus, etc that you earn from upgrades and most importantly that the enemies are SCALED to fight against. After Horizon though many of those upgrades open up.

It isn't hard to grasp. Go ask on the ME2 Strategy forum. Pretty much everyone will agree NG+ is designed to be more difficult pre-Horizon, due to the handicap of no weapon upgrades.

Is it an exponential increase difficulty? No not me it isn't, but it is certainly more difficult from a raw point of view, but when you add in tactics that you have learned from a previous playthrough. You'll probably pick up the slack of not having those upgrades. Although the basis of it is designed to be more difficult for Shepard early game.


Anyways this is getting off topic, so I'm not going to continue arguing this. If you think you're right more power to you.

#214
BTCentral

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Fair enough, it may well just be the fact that my first playthrough on Insanity was the regular one, rather than NG+ and therefore I found it harder (and was used to Insanity when I did have my NG+ playthrough).

#215
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I have pointed to ME2 as a NG+ that doesn't feel integrated into the full body of work. My big complaints about ME2 NG+ are that you received fewer bonus credits starting a NG+ game than if you start a new game with ME1 Lvl60 import. I also hate the fact that I can't change my class or my customized face model in ME2 NG+.



After playing as a Shep for 30+ hours I might want to change my hair cut or my facial hair or something else, and instead of being able to, I am locked into the same face model.



The only good thing about ME2 NG+ is that you start at level 30 and with your specialty-weapon available. So I have to choose between either having the most resources in the game or having a weapon I want (AR, Shotgun, etc..) from the start of the game.



So again, I want NG+ in DA2, but not if it is added at the last minute and the game isn't designed to accommodate it.

#216
crimzontearz

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andyr1986 wrote...

crimzontearz wrote...

andyr1986 wrote...

 I don;t get all this hoopla about NG+ i didn;t get it with Mass Effect and i don;t get it now. Why is this feature so appealing. 


and I do not get what all the hoopla is about being able to play as a female Hawke since I never do it, I do not like playing RPGs as a female character and it adds nothing to my experience and I cannot fathom why someone would find it appealing but you do not see me questioaning it:wizard:.



(disclaimer: the above is merely a device of exemplification, I  am fully aware of the importance and appeal of gender selection ^_^)


Cool story bro. You don't tell me why you like the feature though which would have been nice. :P


ok

As preston put it ever so aptly some people prefer to do only ONE "work" playthrough to bring their build to endgame-level and then in subsequent playthrough keep using it rather than having to re-achieve everything they already worked for.

for that matter, the-end-all-non-plus-ultra RPG ever quoted in this forum by those who say they are oh ever so old harcore school (Baldur's Gate both 1 and 2) had a full character import

#217
crimzontearz

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double post

Modifié par crimzontearz, 07 janvier 2011 - 05:46 .


#218
Sylvius the Mad

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Soul Cool wrote...

I actually just like hitting big numbers on the screen.

That's silly.  The value of a number is determined by its context.  A sword that hits for 20 damage is identical to a sword that hits for 2000 damage if the two swords' targets' HP totals differ proportionally as well.

#219
AlanC9

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scyphozoa wrote...

I have pointed to ME2 as a NG+ that doesn't feel integrated into the full body of work. My big complaints about ME2 NG+ are that you received fewer bonus credits starting a NG+ game than if you start a new game with ME1 Lvl60 import. I also hate the fact that I can't change my class or my customized face model in ME2 NG+.


I can understand why they didn't think of doing that. Different face, different class ... this is just starting the game at level 30 rather than taking the same character through again.

Instead of NG+, why not just let everyone start at max level if they want to? Even simpler to implement.

#220
Sylvius the Mad

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AlanC9 wrote...

Instead of NG+, why not just let everyone start at max level if they want to? Even simpler to implement.

That's what I'd like to see.

#221
crimzontearz

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Sylvius the Mad wrote...

Soul Cool wrote...

I actually just like hitting big numbers on the screen.

That's silly.  The value of a number is determined by its context.  A sword that hits for 20 damage is identical to a sword that hits for 2000 damage if the two swords' targets' HP totals differ proportionally as well.


I think he implies big # = big result

#222
Dave of Canada

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I'm a fan of New Game+ because when I'm reaching the end of the game, I am finally geared out and my companions are geared out too. Unfortunately, this means that I've only got a few hours of gametime with this gear before I'm required to restart.



Awakening for example, I finally got the Sentinel armor and now I'm on the last mission. That isn't too much fun for me, as I'd rather enjoy the armor. New Game+ allows me to enjoy it. I'd also like to not need to recreate my character every time I want to play, I'm already glitching to level twenty five and the game still works reasonably well from Ostagar.

#223
crimzontearz

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AlanC9 wrote...

scyphozoa wrote...

I have pointed to ME2 as a NG+ that doesn't feel integrated into the full body of work. My big complaints about ME2 NG+ are that you received fewer bonus credits starting a NG+ game than if you start a new game with ME1 Lvl60 import. I also hate the fact that I can't change my class or my customized face model in ME2 NG+.


I can understand why they didn't think of doing that. Different face, different class ... this is just starting the game at level 30 rather than taking the same character through again.

Instead of NG+, why not just let everyone start at max level if they want to? Even simpler to implement.


I can see the appeal, I'd not go for it but id it was part of the import character package I'm not gonna spit on it

#224
crimzontearz

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Dave of Canada wrote...

I'm a fan of New Game+ because when I'm reaching the end of the game, I am finally geared out and my companions are geared out too. Unfortunately, this means that I've only got a few hours of gametime with this gear before I'm required to restart.

Awakening for example, I finally got the Sentinel armor and now I'm on the last mission. That isn't too much fun for me, as I'd rather enjoy the armor. New Game+ allows me to enjoy it. I'd also like to not need to recreate my character every time I want to play, I'm already glitching to level twenty five and the game still works reasonably well from Ostagar.


some unique items need to be flagged tho otherwise you end up in your 4th NG+ with every warrior equipped with Vigilance

#225
Sylvius the Mad

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crimzontearz wrote...

I think he implies big # = big result

The remark to which I was replaying was a specific rejection of that position.

He's saying he likes bigger numbers just because they're bigger numbers.