BTCentral wrote...
strive wrote...
They're the exact same in difficulty after Horizon, and before Horizon NG+ is much harder. Maybe I'm misunderstanding you, but that is 100% false, if you're saying NG+ is easier than a regular Insanity run. They're identical after Horizon and NG+ is a lot more difficult before Horizon, due to almost no upgrades.
How is it harder to play up to Horizon with all the skills and weapons etc. that you accumulated during the previous game?
It's harder to do it without. Or it was in my case? 
Unless there are difficulty changes between the console and PC versions of ME2?
The NG+ was done on the 360, new character was on PC.
Weapon upgrades don't carry over.
You're weapons, levels, and collector ship choice carrys over, but that isn't hardly as nice as a level 1 scale.
Think about it as you play the game. The enemies are scaled and designed for you to use your powers and to account for your upgrades, so the game maintains it's difficulty and/or progresses into more difficult encounters.
When you do a NG+ you keep that concept, but take out a huge boost Shepard gets(upgrades). You're basically playing end game scaled enemies, without +40% damage bonus, +30% cooldown bonus, etc that you earn from upgrades and most importantly that the enemies are SCALED to fight against. After Horizon though many of those upgrades open up.
It isn't hard to grasp. Go ask on the ME2 Strategy forum. Pretty much everyone will agree NG+ is designed to be more difficult pre-Horizon, due to the handicap of no weapon upgrades.
Is it an exponential increase difficulty? No not me it isn't, but it is certainly more difficult from a raw point of view, but when you add in tactics that you have learned from a previous playthrough. You'll probably pick up the slack of not having those upgrades. Although the basis of it is designed to be more difficult for Shepard early game.
Anyways this is getting off topic, so I'm not going to continue arguing this. If you think you're right more power to you.