Harder difficulty levels ruin the game
#1
Posté 02 janvier 2011 - 01:56
My Shep, aside from regular shields, has Biotic shields as my chosen bonus. That last boss creature however eats through all my shields within 2 seconds, I might as well be wearing cardboard. Not only, the final boss creature is so over powered one has to wonder why the Collectors would use anything else offensively, this thing makes short work of Shep and team. Of course it doesn't help that I find out the CAIN weapon is nothing but a doorstop below 80% power. Thanks BioWare for that one, great to find out mid mission [press trigger, gun goes 'fissszz'.]
I have to wonder, wasn't I suppose to have a Shep with all bonuses and weapons and all for my replay on hard or higher difficulty setting? Why am I still buying/upgrading weapons and armor? Why does my Shep and squad seem so incredibly underpowered all the time, against anything bigger than a mosquito? Here I am supposedly teamed up with a bunch of bad-ass individuals and all we do is get our arses handed to us. For that matter it really brings up the question: Why am I battling the Collectors with only two squadmates? A three person team against a whole army of Collectors? How about I call down the rest of the recruits at least. That would...Make sense!
Seems the harder difficulty levels just exemplify the game's weaknesses: Near non existent AI for your squadmates, everything you need to shoot your gun (heat sink clips) are incomprehensibly skattered deep into your enemy's territory like candies from a broken pinata, the stupid Biotic nerf where you can't use Biotics on anything wearing armor (W...T...F???) essentially making Biotics useful for only that rare moment you get an enemy that is running around naked, can't heal a team member like in ME1 only revive them once you notice they are dead, etc.
It's taken me months to play through on harder difficulty only because I get so frustrated and then just shut off the game and leave it for a weak or so. It's not fun so much as frustrating and tedious. The only reason I'm even bothering is that I wanted one playthrough that had a Jack romance. Big mistake going to a harder difficulty setting though.
#2
Posté 02 janvier 2011 - 02:05
#3
Posté 02 janvier 2011 - 02:12
/solved
lol but seriously, it sounds like your problem is a lack of a decent new game plus, which can be fixed through ini modding, and you might want to try using an impact heavy weapon such as rockets against the flying boss thingy. As well as splitting up your squad. (if you cluster them they will both die from the close range attack of the boss)
Apart from that...I can't really relate, as I play on Hardcore or Insanity and enjoy the challenge.
Edit: also, you can fix that really weird decision Bioware made to not make your powers do anythiung unless the enemy is in the red health bar.
Open your coalesced and search for Shieldsblockpowers=true or something like that and change it to false.
Makes the game a lot more fun and realistic in my opinion. (unless armor is supposed to stop Miranda's slam power <_<)
For better details visit the Modding is Possible III thread
Modifié par BiancoAngelo7, 02 janvier 2011 - 02:14 .
#4
Posté 02 janvier 2011 - 02:18
#5
Posté 02 janvier 2011 - 02:19
There's a big change in tactics required going from veteran to hardcore. See the guides in the character builds forum for how to do it.
#6
Posté 02 janvier 2011 - 02:24
But you can change the difficulty level at any moment if you are having a hard time.
The trick for the boss was to circle around the truck. Most of the times the boss' ray will just hit the truck and you can still shoot the guy.
#7
Posté 02 janvier 2011 - 02:27
My first time through on Insanity I wanted to kill myself when I got to the end of Horizon, I hadn't read up any strats online, I went in blind and with NG+...which is a huge mistake for a first Insanity run.
#8
Posté 02 janvier 2011 - 02:29
I noticed Veteran was harder than Normal mode but that's the point.....! You gotta adapt the strategy style. One of the main reason for me to replay a game is to increase that difficulty level
Modifié par Matt VT Schlo, 02 janvier 2011 - 02:30 .
#9
Posté 02 janvier 2011 - 02:32
If you're looking just to vent though, which I understand, I will agree that the squadmate AI is deficient. It's sad that the squadmates tend to be most effective when you have them camped behind tall cover so they can't even shoot. It's one of the best ways to keep them alive long enough to use their powers a few times.
#10
Posté 02 janvier 2011 - 02:34
#11
Posté 02 janvier 2011 - 02:34
Why would you make this thread.
[edit] I actually read your post this time.
That's pretty ****ed up, bro.
I thought the upgrade thing was stupid too.
Modifié par BringerOfChaos, 02 janvier 2011 - 02:38 .
#12
Posté 02 janvier 2011 - 02:36
#13
Posté 02 janvier 2011 - 02:38
#14
Posté 02 janvier 2011 - 02:56
#15
Posté 02 janvier 2011 - 03:00
Whenever he uses cloak, the Praetorian focuses its attention to your squadmates, so he positions himself somewhere else and shoot back. SMGs work better when it has barrier, and then switch to sniper rifle / pistol when it has armor. Also, keep your distance, if it's close to you, it will do an area attack that can 1-hit kill you.
Two other things... 1) notice that you can run around the truck to herd the AI, and 2) the Praetorian shoots his beam for 3 seconds, pauses for 3 seconds, then he shoots again. Even if you don't have cloak, you can use the three second pause to either run, shoot or both.
Modifié par Tony Gunslinger, 02 janvier 2011 - 03:02 .
#16
Posté 02 janvier 2011 - 03:52
The best team mates are Grunt and Miranda, for their guns and passives. Zaeed is ok, but Grunt has more life and a good ammo power for the armor. Jack is mostly useless until you get her loyalty skill and area pull for Sentinel or adepts to warp bomb. Jacob is just a worse Grunt with worse weapons. Garrus is ok, but his skills aren't as good as Grunt for this level, if you faced more mechs maybe, but Grunt has hard hitting guns and good powers.
As far as Biotics go, on Hardcore and above, Singularity is for holding enemies, Pull is for exploding, and so a Adept fight goes like this, Singularity a group, strip another's armor, pull him and explode him, stripping others, to be pulled and exploded. About this time the singularity pops and should be recast, so rinse and repeat. You can strip the ones in the singularity, but if you explode them the singularity goes away and it has a longer cast time.
It mostly sounds like the OP hasn't figured out Hardcore play yet, and hasn't adapted yet, and is complaining because it is a challenge. Since the whole idea of harder levels is greater challenge, I don't see why they are complaining, instead of asking for help on how to play.
#17
Posté 02 janvier 2011 - 03:56
TelexFerra wrote...
Yeah really, what's the point of being anything except a soldier on hardcore on infiltrator? By the time your powers work, the enemies have so little health that using powers is pointless.
Why oh why does the MYTH PERSIST on these damned forums? Here are the FACTS on the matter....
most enemies have 1:1 health:defenses
health regenerating enemies have MORE health than defenses (verren, kilxen, vorcha, krogan)
VERY FEW have more defenses than health (dual layer enemies and enemies with NO health like harby, scions)
you combine those facts with these facts
weapons get damage modifiers against DEFENSES not health
ammo powers tend to do more damage (or do it quicker since DOTS are instant on defenses) to DEFENSES not health
EVERY defense has an instant strip counter, health DOESN'T
So the reality of the situation is that what you are actually saying, is in fact, the OPPOSITE of what actually happens in game.
Nearly everything in the game is more effective against defenses than health. The only things that aren't are physics based powers and cryo-blast which have their own uses (CC/insta-kills via map ejection) any way.
@mcsupersport
Jacob is only a weaker version of Grunt if you are using him to tank. What differentiates Jacob is his utility. He gets EARLY access to an ammo power (I've yet to see a build that prioritizes ammo powers above class power and passive, so that's at least lvl 16 before anyone has maxed out their own) and people don't realize how long it is until the other pull bots become any better than Jacob at being pull bots.
Samara and Jack both need time to max their passives just to be better at pull, and both need to be loyal to provide equal utility via reave or warp ammo. So that's quite a few levels and that's not even counting the fact you can't recruit Samara off the bat.
That's a pretty long time for Jacob to more than hold his own.
Modifié par sinosleep, 02 janvier 2011 - 04:04 .
#18
Posté 02 janvier 2011 - 04:32
sinosleep wrote...
Why oh why does the MYTH PERSIST on these damned forums? Here are the FACTS on the matter....
most enemies have 1:1 health:defenses
health regenerating enemies have MORE health than defenses (verren, kilxen, vorcha, krogan)
VERY FEW have more defenses than health (dual layer enemies and enemies with NO health like harby, scions)
you combine those facts with these facts
weapons get damage modifiers against DEFENSES not health
ammo powers tend to do more damage (or do it quicker since DOTS are instant on defenses) to DEFENSES not health
EVERY defense has an instant strip counter, health DOESN'T
So the reality of the situation is that what you are actually saying, is in fact, the OPPOSITE of what actually happens in game.
Nearly everything in the game is more effective against defenses than health. The only things that aren't are physics based powers and cryo-blast which have their own uses (CC/insta-kills via map ejection) any way.
They really should sticky this, or make it as the front page banner.
#19
Posté 02 janvier 2011 - 05:37
Infiltrators are awesome against boss enemies (praetorians, scions, YMIRs, the colossus, etc.) because you have the SMG and disruptor armor to chew up shields and barriers, and incinerate and a sniper rifle to destroy armor. Assassination cloak gives you a +75% damage bonus while cloaked and it's the best defensive ability on the higher difficulty levels, since it stops enemies from shooting at you instead of soaking damage (and enemies do a lot of damage on higher difficulty levels).
Order your allies into cover behind you, and they wont die as often. The AI targets the closest enemy most of the time, so if you take point, they won't attack your back ranks unless you're cloaked (and most of the time you should only cloak long enough to line up a head shot with your rifle). Pick allies that have powers that are useful against your enemies on the higher difficulty levels. Allies with incinerate and warp tend to be useful against collectors, husks and blood pack, allies with overload tend to help against the eclipse and blue suns and allies with AI hacking can trivialize battles with mechs and geth. Allies with sniper rifles tend to do more damage IMO, but give them the mantis or widow since they don't fire repeatedly with the viper and they have unlimited ammo. If the enemy isn't charging use incinerate to conserve ammo, and if an enemy doesn't have much health left after a sniper shot don't use the rifle again, switch to the heavy pistol, order a companion to kill it or use incinerate.
Keep your distance against the praetorian, it recharges its barrier more often if you are close to it. Its eye beams track slowly so if you strafe, or storm at 90 degrees to it, it will miss (take one of them down with a vanguard if you want to learn how to do this). If has a soft spot in its mouth full of heads, so aim there with your sniper rifle. If you position your allies on one side of the battlefield and yourself on the other you'll can use your cloak to keep it in the middle of the battlefied, it will head towards you and when you cloak it will head in the opposite direction.
#20
Posté 02 janvier 2011 - 06:11
If the game is too hard for you, then play it on an easier setting. Thats what they are there for.
#21
Posté 02 janvier 2011 - 06:26
I usually just circle that structure she's at around 8:18. The Praetorian really can't kill me there if I just stay on the opposite side. Just keep moving around that structure and shoot. At most I just step back a step or two when he's recharging his shield.Tony Gunslinger wrote...
Here's a video showing how an infiltrator can beat the Praetorian:
Whenever he uses cloak, the Praetorian focuses its attention to your squadmates, so he positions himself somewhere else and shoot back. SMGs work better when it has barrier, and then switch to sniper rifle / pistol when it has armor.
#22
Posté 02 janvier 2011 - 11:44
Same with the biotic powers not working on armour. How are major boss enemies with full armour jackets supposed to seem dangerous if we can knock them down with a cheap biotic throw?
#23
Posté 02 janvier 2011 - 11:51
Don't play on Insanity, easy as that. There are a lot of people that enjoy that mode so obviously it is not frustrating for everyone.
#24
Posté 02 janvier 2011 - 12:12
#25
Posté 02 janvier 2011 - 03:03
I think focus on stuff like that and play the game with a level head most people would be able to beat Insanity.





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