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Harder difficulty levels ruin the game


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#26
mopotter

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I don't play on anything higher than Veteran and not that very often.

But if I were to play on hard/insanity and had this problem, I'd try different members of the squad. I've always had good luck with the arc projector on the praetorian and like thatdude90210 mentioned I circle the truck are keep things between it and me.

I'm assuming you are playing on this because of the challenge and going to a different level isn't something you want to do, so try different squad members and then if it's too frustrating and you want to throw something quit for a bit and come back later. Or, reduce the difficulty. Good luck and enjoy.

edit changed a couple of words.

Modifié par mopotter, 02 janvier 2011 - 03:22 .


#27
The Spamming Troll

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a simple solution is to play veteran and dont upgrade your health or your weapons. youll still be allowed to use your abilities often, and itll still represent a decent challenge as well. thats kindof what i do, but now thats getting a little to easy the more i play.



i think bioware should have taken a different approach to providing a challenge to its players, other then the crapfest that is enemy protections.

#28
Zahe

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Without any protection pretty much every fight would be trivialized by anyone with biotics.

#29
Locutus_of_BORG

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There's no need to play on insanity if it's not comfortable or fun for you to do so. You can always put the difficulty back up once you get proficient enough.

#30
Amyntas

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I've just recently started my first Insanity run and to my surprise, it's not really that hard if you micromanage. You simply have to play a little more cautiously and pause a lot to manually use your companions' abilities and send them into cover. If you get swarmed by enemies you can usually retreat and get back into cover. The mission on Horizon is also manageable if you kite the enemies. Finally, as others have mentioned, you don't have to play the game on Insanity to enjoy it. My first few playthroughs were all about the story and I only played on Normal/Veteran.

Modifié par Amyntas, 02 janvier 2011 - 09:22 .


#31
i love lamp x3

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first time i played me2 i went with veteran.. since then i've played on hardcore and insanity and havent played on anything lower. it's a challenge.. if you don't like the challenge or your skill level is a bit lower, that's why there are 5 difficulty levels.



new game plus doesn't include the upgrades, you still have to get those again, and the upgrades are really a big deal. once you get past the collector trap, you'll really start improving

#32
Ahglock

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Insanity is my favorite way to play. I am far from being a 3rd person shooting god or anything, but I find the added challenge entertaining. I'm working on being able to play the game without or with minimal pausing. Like I am trying to hit shift only for weapon changes, because I can never remember the hotkeys for that. Still it is not for everyone, though I think if I can get it down anyone can.

I'm glad I started on hard core, maybe if I started on normal my expectations of the game play would be so different that the shift for insanity owuld have been an issue. Like I understand on normal the opponents miss. If you are expecting a miss cushion, it just isn't there in insanity, so if you are going to run out of cover you have to time it right, or set things up right.

Watch the videos and try to keep an open mind when watching them. It is easy to fall into a trap where you don't really learn anything because you just shrug it off that they have the mad skills. But if you analyze what they do, it can be a big help. Some of the videos include a monologue which gives hints on game play.

Modifié par Ahglock, 02 janvier 2011 - 09:50 .


#33
OneDrunkMonk

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I admit I was ranting a bit out of frustration. If the mission wasn't so long, if I wasn't already near end, I'd go back and change out my squad (swap Jack for Miranda, possibly Zaeed for Grunt). Additionally, I would probably toss the Cain weapon (though it does make an awesome boom) in the garbage can cause who needs a weapon that is only good for 1 or 2 uses, even if you do find extra heavy ammo. I'm tempted to drop down to normal difficulty, even though I was originally shooting for the extra trophy.



Though certainly I can appreciate having to be even smarter, more tactical in my assaults, on the harder difficulty session I find that the horrible AI pretty much nullifies any attempt I make at intelligent planning on the battlefield. It becomes a matter of luck and randomness as to whether your squad actually manages to stay alive for any period of time.



I never liked the change over to heat sinks for weapons and even less so on harder difficulty settings. The idea that you would have to leave your cover, the ground you are defending, run out into the open, into enemy territory and "Hey guys you don't mind if I grab a few of your expelled heat sinks eh? I'm getting kinda low over here." is completely idiotic.



As for Biotic use, well I can accept nullification of Biotics on shields (Biotic shielding making the most sense) but armor should offer little protection aside from cushioning the blow of being tossed into a wall. Personally I felt the Biotics in ME1 were fine considering that a cool-down/recharge was necessary. I mean hell...The cutscenes we see of the mission on Purgatory has Jack leaving a path of destruction in her wake, making quick work of everything and everyone in her path. Surely the guards had shields and armor so...



At any rate. Will keep trying but I may just have to give up on the extra trophy.

#34
Ahglock

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It does get easier past Horizon IMO. I think that is one of the hardest fights in the game. So if you can get through it, you probably can get the achievement without to many issues.

#35
Zahe

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What Ahglock said, Horizon is probably the hardest part in the game on Insanity due to underdeveloped abilities and/or the fact that you lack upgrades. The fact that you got Zaeed and Jack doesn't help since they are pretty poor choices on Horizon. Grunt is good for Squad Incineration Ammo and Concussive shot for the husks, Moridin for Incinerate and Miranda for Warp. The rest of the squadmates you have available at that point are rather supbar in my mind.

Also on the Praetorian, try not to lock yourself to cover. Just keep running in circles around the area from high cover to high cover. If you crouch behind cover he'll shoot at you, but if you disappear from his line of sight without crouching he'll just stop. Use that to get some potshots on him.

The Avalanche and the Collector Particle Beam are good heavy weapons to bring on Horizon. Cain, not so much IMHO. Never liked it, but then again I dislike heavy weapons in general so take it with a grain of salt.

Good luck in any case!

Modifié par Zahe, 02 janvier 2011 - 10:39 .


#36
Adokat

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I've played through Insanity many times, and now it's the only difficulty I enjoy. It reveals the strengths of the battle system. It's challenging, but not frustrating. You just need to understand the game mechanics a little better. Once you do, you'll find that you and your squad rarely die (the AI is usually very good-just turn off auto power usage). As others have said, you've chosen a very weak squad to bring, and your powers probably aren't optimal, either.\\. I never get why people find that Praetorian so difficult-I think I've only ever died to that thing once or twice in many playthroughs. Just run away from it when it gets too close, and keep cover between it and you.

#37
Aynien

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Zahe wrote...

The Avalanche and the Collector Particle Beam are good heavy weapons to bring on Horizon. Cain, not so much IMHO. Never liked it, but then again I dislike heavy weapons in general so take it with a grain of salt.

Good luck in any case!


Imo the best heavy weapon in horizon would be the arc projector, husks just love it :P

#38
Zahe

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Aynien wrote...

Zahe wrote...

The Avalanche and the Collector Particle Beam are good heavy weapons to bring on Horizon. Cain, not so much IMHO. Never liked it, but then again I dislike heavy weapons in general so take it with a grain of salt.

Good luck in any case!


Imo the best heavy weapon in horizon would be the arc projector, husks just love it :P

Probably true, never did any real experimenting with heavy weapons. Since I started playing on Insanity I only used them to get the Heavy Weapon badge, since then I haven't fired a single shot outside of Lazarus station.

#39
lazuli

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Zahe wrote...
Horizon is probably the hardest part in the game on Insanity due to underdeveloped abilities and/or the fact that you lack upgrades.


Agreed.  For a list of missions and assignments available before Horizon, consult the Pre-Horizon Assignment/Mission Guide.  Getting as much experience as possible before this particular difficulty threshold can certainly help.

#40
zapienx

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OneDrunkMonk wrote...
My squadmates Jack and Zaeed, which seems suitable enough for the mission, do everything they can to get themselves killed. Even if I direct them to cover they just stand there openly sucking up damage till they fall.


Agree

OneDrunkMonk wrote...
the CAIN weapon is nothing but a doorstop below 80% power.


Agree. Very powerful but one shot only.

OneDrunkMonk wrote...
I have to wonder, wasn't I suppose to have a Shep with all bonuses and weapons and all for my replay on hard or higher difficulty setting? Why am I still buying/upgrading weapons and armor? Why does my Shep and squad seem so incredibly underpowered all the time, against anything bigger than a mosquito? Here I am supposedly teamed up with a bunch of bad-ass individuals and all we do is get our arses handed to us.


Partially agree. I think Hardcore and Insanity should raise the level cap to get more points to improve powers but the strategy and ability is on you.

OneDrunkMonk wrote...
the stupid Biotic nerf where you can't use Biotics on anything wearing armor (W...T...F???) essentially making Biotics useful for only that rare moment you get an enemy that is running around naked, can't heal a team member like in ME1 only revive them once you notice they are dead.


Actually, as far it is not greyed out you can 'force'' the use of any power (biotic, tech, etc) in any enemy no matter the shields/barriers. Some will be effective, others not. For example, I have used Warp and Inferno Grenades against shielded enemies. Singularity can slightly reduce shields/barries and armor. However, Pull has no use in advanced enemies. You can find out by yourself using trial and error but as a rule of tumb, 'explosive' powers will work in any situation, Singularity will weaken protections and 'lift' powers won't have effect in 'protected' enemies.
You can heal your entire team any moment. The problem is that your partners don't have a health bar to know when they are about to die.
By the way, not related with your post but with the Shadow Broker DLC you can retrain powers for your squad members.

#41
sinosleep

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Actually at 1:48 of this video I use pull on a fully protected enemy that was running around like a chicken with it's head cut off in order to stop his movement and line up my shots to strip defenses to set him up for a warp explosion. If you've got CDs to burn, it can come in handy.

#42
The Spamming Troll

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maybe this is true, maybe it isnt, but im sortof under the impression that those that dont mind enemy protections love their weapons, while others who dont like enemy protections love their abilities. maybe most of those that dont mind enemy protections because they are playing a soldier, and most of their abilities arent strained by enemy protections. theres alot more that goes into this question besides do i like it or not.



for me, and for me talking directly about mass effect, from the first time i saw saw it i never understood it. much the same when the first time i fired a weapon in ME2 and didnt see a heatbar. abilities, more specifically biotics, are what defines mass effect atleast for me. enemy protections take away the very reason im playing massefect. its just drastic change i dont depreciate in a series, especially because i had crazy high expectations in what i was going to get in ME2. make the game more challenging by doing anything other then enemy protections.



i really dont understand how enemy protections made it out of the first round of discussions. a terrible method of creating challenge in a game like ME.

#43
Simbacca

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Tony Gunslinger wrote...

sinosleep wrote...

Why oh why does the MYTH PERSIST on these damned forums? Here are the FACTS on the matter....

most enemies have 1:1 health:defenses 
health regenerating enemies have MORE health than defenses (verren, kilxen, vorcha, krogan)
VERY FEW have more defenses than health (dual layer enemies and enemies with NO health like harby, scions)

you combine those facts with these facts

weapons get damage modifiers against DEFENSES not health
ammo powers tend to do more damage (or do it quicker since DOTS are instant on defenses) to DEFENSES not health
EVERY defense has an instant strip counter, health DOESN'T

So the reality of the situation is that what you are actually saying, is in fact, the OPPOSITE of what actually happens in game.

Nearly everything in the game is more effective against defenses than health. The only things that aren't are physics based powers and cryo-blast which have their own uses (CC/insta-kills via map ejection) any way.


They really should sticky this, or make it as the front page banner.


Couldn't agree more.

I've wondered the same thing, sinosleep, since I started reading here months.  That myth is usually the number argument I see against Cryo Ammo and Adepts on Hc/Ins.

edit:  just realized how late to the party I was with this post :whistle:

Modifié par Simbacca, 04 janvier 2011 - 12:53 .


#44
sinosleep

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maybe this is true, maybe it isnt, but im sortof under the impression that those that dont mind enemy protections love their weapons, while others who dont like enemy protections love their abilities. maybe most of those that dont mind enemy protections because they are playing a soldier, and most of their abilities arent strained by enemy protections. theres alot more that goes into this question besides do i like it or not.



for me, and for me talking directly about mass effect, from the first time i saw saw it i never understood it. much the same when the first time i fired a weapon in ME2 and didnt see a heatbar. abilities, more specifically biotics, are what defines mass effect atleast for me. enemy protections take away the very reason im playing massefect. its just drastic change i dont depreciate in a series, especially because i had crazy high expectations in what i was going to get in ME2. make the game more challenging by doing anything other then enemy protections.



i really dont understand how enemy protections made it out of the first round of discussions. a terrible method of creating challenge in a game like ME.


I like my abilities just fine, and used them quite often in that last video I posted both from on my squad and myself. I still like the rock, paper, scissors difficulty addition.

Allowing powers to continue to work on anything and everything would defeat the purpose of establishing a rock/paper/scissors system in the first place. What is the point of setting up the system if you allow players to use flaming biotic sledgehammers that burn paper, smash rocks, and smash scissors, instead of forcing the player into using said system?

It wouldn't make any sense to do anything other than what they did and I certainly haven't seen better systems suggested on these forums. All I see suggested are a steady stream of contradictions.

People want stronger squads but complain they steal their kills as is.

They say defenses are too high even though they're usually on a 1:1 ratio and practically everything in the game gets a modifier against them and there are a **** TON of instant counters.

They say a rock, paper, scissors system isn't innovative but liked simply giving the enemies a truck load of health as in the previous game as if that was?

It's ridiculous.

Rock/paper/scissors adds a layer difficulty that by virtue of being rock/paper/scissors can EASILY be removed by the player thus leaving things like weapon and power damage on a FAR more even level than games that simply give enemies health X 10.

Modifié par sinosleep, 04 janvier 2011 - 01:01 .


#45
xlavaina

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I've beaten the game on Insanity. I can tell you from personal experience that it is not only a test of skill, but a test of your mental limits. If you let the game frustrate you to this point, you let the game win. Don't do what I did and flip out every ten seconds playing on Insane mode / hard mode. Just play for fun =)

#46
Zahe

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The Spamming Troll wrote...

maybe this is true, maybe it isnt, but im sortof under the impression that those that dont mind enemy protections love their weapons, while others who dont like enemy protections love their abilities. maybe most of those that dont mind enemy protections because they are playing a soldier, and most of their abilities arent strained by enemy protections. theres alot more that goes into this question besides do i like it or not.

for me, and for me talking directly about mass effect, from the first time i saw saw it i never understood it. much the same when the first time i fired a weapon in ME2 and didnt see a heatbar. abilities, more specifically biotics, are what defines mass effect atleast for me. enemy protections take away the very reason im playing massefect. its just drastic change i dont depreciate in a series, especially because i had crazy high expectations in what i was going to get in ME2. make the game more challenging by doing anything other then enemy protections.

i really dont understand how enemy protections made it out of the first round of discussions. a terrible method of creating challenge in a game like ME.

Not true at all, I've found both Adept and Engineer to be some of the most enjoyable classes in-game.

#47
Ahglock

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The Spamming Troll wrote...

maybe this is true, maybe it isnt, but im sortof under the impression that those that dont mind enemy protections love their weapons, while others who dont like enemy protections love their abilities. maybe most of those that dont mind enemy protections because they are playing a soldier, and most of their abilities arent strained by enemy protections. theres alot more that goes into this question besides do i like it or not.

for me, and for me talking directly about mass effect, from the first time i saw saw it i never understood it. much the same when the first time i fired a weapon in ME2 and didnt see a heatbar. abilities, more specifically biotics, are what defines mass effect atleast for me. enemy protections take away the very reason im playing massefect. its just drastic change i dont depreciate in a series, especially because i had crazy high expectations in what i was going to get in ME2. make the game more challenging by doing anything other then enemy protections.

i really dont understand how enemy protections made it out of the first round of discussions. a terrible method of creating challenge in a game like ME.


I only like using powers and yet I like the enemy protection system.  Adept is the only class I have played more than once, and I only played soldier long enough to check out the revenant.  Now on the RP, loreish side of things I don't like armor stopping biotics though I could see them reducing the effects by making it a higher mass target.  Gameplay wise i am a fan though.  When I first got ME2 I did kind of feel like the adept was the singled out class for hosing in this amnor, but I came to like it.  I like that my game style has to change when the difficulty increases, I like that one simple power throw wont neutralize an enemy group.

I use my guns as little as possible, heck I mainly use them after I have CC a target.  In fact I love on my shotgun adepts to throw a certain power, and then yell "PULL" as I then blow away floating targets.  But then again in ME1 and any other game with grenades I Yell "GRENADE" every time I throw a grenade in game(pen and paper games as well).  More fun in multiplayer, but if you can't annoy the people you live with while gaming you aren't doing things right.  Anyways if I didn't have to set that up with a energy drain or overload or incinerate or something it owuld feel hollow.  Too easy, if you want. 

#48
Miss Yuna of Atlanta

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Tranfix wrote...

Jack is great on anything Veteran or below, above that she's useless, on Hardcore and Insanity I always had Miranda with me, simply because of the boost from her passives, and she's all around a great squad mate.


She has her uses, especially against Collectors. Squad Warp Ammo and Pull are not to be sold short.

#49
RiouHotaru

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Yeah, don't feel you have to play on Insanity. I play on Veteran (Hardcore ONLY to get the GPR) because Veteran is still challenging enough at times that I can't just charge (literally if I'm a Vanguard) around and waste everything with no regard for my own safety, but without dealing with frustrating cheap deaths.



Hardcore and Insanity are really meant for people who are sadomasochistic anyway. I did it ONCE for the Achievement, and that was that. Honestly, play on what feels comfortable. Start on Veteran and work your way up. Honestly, the difference between Veteran and Hardcore is MUCH greater than the difference between Hardcore and Insanity.

#50
Siegdrifa

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@ OP

OneDrunkMonk wrote...

I have to wonder, wasn't I suppose to have a Shep with all bonuses and weapons and all for my replay on hard or higher difficulty setting? Why am I still buying/upgrading weapons and armor? Why does my Shep and squad seem so incredibly underpowered all the time, against anything bigger than a mosquito? Here I am supposedly teamed up with a bunch of bad-ass individuals and all we do is get our arses handed to us. For that matter it really brings up the question: Why am I battling the Collectors with only two squadmates? A three person team against a whole army of Collectors? How about I call down the rest of the recruits at least. That would...Make sense!



Did you restarted a game with an old character? because if you do, you are fighting ennemy of high level without weapon upgrade, so the begining is more difficulte.

The choice of difficulty is here to let many kind of player enjoy the game, if you are not fit yet for hard mode, don't let it frustrate you, just go for a little more easy run, difficulty can be changed at any time.

I'm used to play in insanity without using the health bonus, i die around 3 / 10 times during the whole game, depend how much i try to gamble with my life and when i don't get stuck because of a collision bug .... the most humiliating death for me...