maybe this is true, maybe it isnt, but im sortof under the impression that those that dont mind enemy protections love their weapons, while others who dont like enemy protections love their abilities. maybe most of those that dont mind enemy protections because they are playing a soldier, and most of their abilities arent strained by enemy protections. theres alot more that goes into this question besides do i like it or not.
for me, and for me talking directly about mass effect, from the first time i saw saw it i never understood it. much the same when the first time i fired a weapon in ME2 and didnt see a heatbar. abilities, more specifically biotics, are what defines mass effect atleast for me. enemy protections take away the very reason im playing massefect. its just drastic change i dont depreciate in a series, especially because i had crazy high expectations in what i was going to get in ME2. make the game more challenging by doing anything other then enemy protections.
i really dont understand how enemy protections made it out of the first round of discussions. a terrible method of creating challenge in a game like ME.
I like my abilities just fine, and used them quite often in that last video I posted both from on my squad and myself. I still like the rock, paper, scissors difficulty addition.
Allowing powers to continue to work on anything and everything would defeat the purpose of establishing a rock/paper/scissors system in the first place. What is the point of setting up the system if you allow players to use flaming biotic sledgehammers that burn paper, smash rocks, and smash scissors, instead of forcing the player into using said system?
It wouldn't make any sense to do anything other than what they did and I certainly haven't seen better systems suggested on these forums. All I see suggested are a steady stream of contradictions.
People want stronger squads but complain they steal their kills as is.
They say defenses are too high even though they're usually on a 1:1 ratio and practically everything in the game gets a modifier against them and there are a **** TON of instant counters.
They say a rock, paper, scissors system isn't innovative but liked simply giving the enemies a truck load of health as in the previous game as if that was?
It's ridiculous.
Rock/paper/scissors adds a layer difficulty that by virtue of being rock/paper/scissors can EASILY be removed by the player thus leaving things like weapon and power damage on a FAR more even level than games that simply give enemies health X 10.
Modifié par sinosleep, 04 janvier 2011 - 01:01 .