Kronner wrote...
zapienx wrote...
I like the R/P/S system but it is not well implemented in this game because of the following reasons:
1) No in-game help of the R/P/S system. You find out by trial and error.
Not true, just read the power descriptions.
2) The In-Mission squad info doesn't tells how powers and enemy defenses interacts.
Not true, just read the power descriptions.
3) Aboard the Normandy, the overview screen of your team doesn't show details of the powers.
Not true, click on them for more info.
4) Not enough pre-mission info.
Not true.
5) Redundant powers.
Of course, that's why there are 5 difficulty settings.
6) Cannot distribute freely some of the powers points of your squad.
You can (LoTSB).
7) Neither you nor your team have armor.
Everyone has shield or barrier or armor.
8) The enemies doesn't have 'lift/push' powers.
?
9) The enemy powers always affect you and your team no matter the protection.
They can stun you, that's it.
10) Cannot retrain powers of your squad (unless you have Shadow Broker DLC).
You can (LoTSB).
The frustrating thing is that you don't get anything extra in high difficulty settings (your level cap is 30). The level cap should be raised to get more power points.
Higher level would mean tougher enemies, so all the weapons would have to be rebalanced. You can max 5 out of 7 powers (including bonus). Higher level cap is stupid idea.
Moreover, you should get more money for the completed missions. They would be fair rewards for your effort.
Yeah, because I could use extra credits in addition to more than 300k unnecesary credits I have after I beat the game, yay!
In the end of my post I already mentioned the Lair of The Shadow Broker (LoTSB) but not everyone have it and it was available when most people already completed the game.
I have the Xbox 360 versión (no mouse). In the Status Screen (Normandy) I cannot click anywhere to get detailed info on how the powers points are distributed in my team or the description of the powers. Moreover, the 'specialist' power is not showed. To see the detailed information, I have to dock in a base (Citadel, for example) and bring every one of my team members (two by two). However, the description of SOME powers is 'incomplete'. Ex. "Throw Field: A dark energy sphere dangles your enemies helplessly, leaving then wide open to attack". It is not noted that Throw doesn't work against protections. By the way, Concussion Shot somehow affects any target, no matter the protection.
In the mission description doesn't say wich kind of enemies will I find. The Codex doesn't tell which kind of protection use the enemies. How the hell would I know that I will find armored varren in Jack's loyalty mission? I would have choosen Garrus with Armor-Piercing ammo instead of Zaeed.
'Lift' powers are singularity, pull and throw. I mention this because if you want a more balanced and challenging fight, the enemies should have these powers. Well, just kidding, that kind of enemies would kick our as..s

.
After I finished my first playthrough I had a lot of credits but I expended all of then buying upgrades in Omega but I still have to buy stuff in th Citadel, Illium and Tuchanka. I am 'shopaholic'

. Well, certainly if you do all the side missions you will have enough money, the problem is that there are not enough stores to spend it. By the way, you don't get all the upgrades in the missions, you have to buy most of them, however, you won't get all the upgrades, no matter if you complete 10 times Insanity with all side missions and DLC.
The problem with the powers is that for some companions you cannot choice which powers you want. Without LoTSB a point is wasted in the loyalty power. Concussive Shot is mandatory in three characters, no way to avoid that. Cannot have an unstopable Grunt 'tank' with Incendiary Ammo, Berserker and Fortification (because of Concussive Shot). Cannot get Overload (Garrus) without Concussive Shot. Cannot get Cryo Blast without Incinerate. What the heck? How are related all those powers? Jacob and Miranda don't have prerequisites. Why not let the same rule for the others. Overall, the power tree doesn't make sense. I mention this with the hope that the developers fix it for MS 3. Sugestion: reset the power points of the squad mate once is completed the loyalty mission and discard pre-requisites.
About the extra points and improvements, it is a matter of power-hungry. I want to build the most powerful team in the traverse

. It would be cool to have a gang of badasses to go wreaking havok as you see in the cutscenes and trailers of the game

.