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Trigger issues


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#1
Caldarin V

Caldarin V
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So I'm trying to set up a trigger to initiate a conversation, but it's not triggering. Literally nothing happes. I put the script the wiki told me to in the script area of the trigger. I'm not sure If I have the variables set up right- I have the override dialogue one filled in and speaker
any thoughts? is quite frustrating
thanks!

#2
_L_o_B_o_

_L_o_B_o_
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 Have you tried an already availabre trigger called "gen00tr_talk" (look for it in the palette window, it is under the _Global folder)?

Once placed on your area, you only need to edit the following variable:

TRIG_TALK_SPEAKER = Tag of the NPC initiating the dialog

#3
Caldarin V

Caldarin V
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yeah- I put it in and it switches the variables and everything, still nothing happens though. It simply doesn't trigger

#4
_L_o_B_o_

_L_o_B_o_
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Does your creature have a conversation defined?

Anyway, maybe the first thing you should do is check that the trigger script is running. There could have been a problem exporting any related resources and the trigger could not been woriking. Can you verify it using PrintToLog()?

Modifié par _L_o_B_o_, 02 janvier 2011 - 04:02 .


#5
Caldarin V

Caldarin V
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Lobo- as embarrassed as I am to admit this, I had forgotten to define the character's conversation

thanks!

also- Happy New Year!

#6
_L_o_B_o_

_L_o_B_o_
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No problem. It still happens to me sometimes :D