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Wich mods are necessary or a must have for this game?


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23 réponses à ce sujet

#1
Acemath

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Hellow all,

First of all Happy 2011 to you all.Posted Image

Just bought NwN 2 Platinum on steam,and wondering wich mods are necesarry or must haves to fully enjoy the game?Mods that fixes things but also mods that implement more lands,quests;stories,companions etc...

Will be veru gratefull if someone can help me with thisPosted Image

#2
Shallina

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Kaedrin Pack is a must have.
Some of the greatest mod that were fixing stuff were put in patch. So if you patch the game you'll got them.

For the campaigns, the campaign make over are great since they add the lastest feature into the early game.

Modifié par Shallina, 02 janvier 2011 - 11:32 .


#3
Clyordes

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Welcome to Neverwinter!  Hope you enjoy your stay.
There are two different things you might be asking for - extra modules to play, and community created odds and ends (often Overide files that need to be unzipped into your Mydocs/Neverwinter2/Overide folder) that change how Neverwinter plays - things like changes to the user interface or other tweaks.
For extra adventures - one of the best places to look is here: http://nwvault.ign.c...lesEnglish.List
There are dozens, if not hundreds of different types of adventures waiting for you there.  If you want to try a sample of what the community has to offer - you could try the link in my sig (shameless plug :D)

For changes to the User Interface, and other similar things, try here http://nwvault.ign.c...?content=nwn2ui and here http://nwvault.ign.c...ntent=nwn2other but be aware that you really don't need any of these to play the game.

Except maybe Tony K's AI from here http://nwvault.ign.c...l.Detail&id=141
You'll probably need the one labelled compmonai2.2.zip - this makes a vast improvement to the original Neverwinter 2 AI, but remember that you'll need to go through the character sheet of any companions you pick up & set their behaviour up how you want.

Hope that was helpful - shout up if anything's unclear

Cly.

#4
manageri

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There's a thread about mods here: http://social.biowar...2/index/3173142



For any new player I'd personally suggest you first get some UI mod (like SlimGUI) to fix the completely retarded inventory that's divided into 4 parts for no logical reason whatsoever. SlimGUI also lets you see all hotbars so you don't need to scroll back and forth constantly. Thinking about how horrible the default UI is makes me wanna cry so I really suggest you don't put yourself through the torment of it one second longer than necessary.

#5
Acemath

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Thanks for the replies so far.I know there are lots of sites where you can find mods,but there are so many mods that it is almost impossible to know wich ones are great and wich ones are rubbish...i looked at some texture mods at NwNVault,but they seem only to rebuild some parts of the game,or trees or water or clothes only.Aren't there any texture mods who do ALL textures?I do like mods who add extra quests,landscapes,houses,companions etc to the game.



Will take a closer look to the links posted here,but maybe there are other people who might have(much appreciated)info.

#6
0ts0

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Hm, first of all. NwN2 and it's campaigns aren't like Dragon Age:O/A campaigns, so you can forget about added locations, chars and quests... there are a few add-ons like this; for example for the SoZ Campaign (fixed broken quests etc). There are mods that will add chars into campaigns, yes, but that's about it. Nothing fancy like char add-ons to DA:O or BG1+2.
Kaedrins PRC pack, Tony K's AI improvement, BG2 GUI, and perhaps the romance mod (OC and MotB campaigns) is a must...
I do recommend searching the nwvault and moddb.

#7
kamalpoe

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There is the SoZ holiday mod, which adds locations in SoZ.



/I contributed a location.

#8
The Fred

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There's a difference between "mod" as in modification, the type of which you get in other games, as mentioned, which modifies/improves/tweaks that game slightly, and "mod" as in module. An NWN(2) module is a whole different game. You can think of the Original Campaign and each of the expansion packs as individual modules (technically, they are Campaigns, which are groups of modules, but it doesn't make that much difference).



We could probably do with a sticky about this.

#9
steelfire_dragon

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well modules



misery stone



oh I forget the others



but the Baldur's Gate remake is a must to keep an eye on....





tweaks to teh game

Kaedrin's hak

#10
dunniteowl

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the sticky for this is in the General Discussion forums. Surprised you missed it.

dno

#11
Acemath

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dunniteowl wrote...

the sticky for this is in the General Discussion forums. Surprised you missed it.
dno



I did read that sticky,but looked a bit chaotic at first glance,maybe i need to take some more time to read it.

Do i need to put the modfiles in My documents/NwN/Override folder?Or in the override folder in the gamefolder itself?I tried to download some mods,but one of them doesn't seem to work?

#12
manageri

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Either override is fine, though I'd recommend installing everything in My Documents so there's no risk of messing with core files when uninstalling stuff (not from override but the modules folder for example).



If a mod isn't working you may have installed it incorrectly (everything doesn't necessarily go into the override folder) or you could have another mod with conflicting files. Make sure you've followed the installation instructions precisely for starters, if that all looks fine tell us what mod it is, what else you've got installed and how does it "not work".

#13
dunniteowl

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You can use either, but I suggest you make it in your My Documents section. Putting overrides in the main program file folders is considered a bad idea. I would agree.

And yes, the thread's a bit chaotic, but what are you gonna do? Who gets to vote and determine which mods for personal enjoyment is actually the best one(s) and so, to each their own as subjective as their experiences are. You would definitely do well to read over. Some folks repeat the same mods, but with more explanation or a different take on what they like about it, so it's worthwhile material to go through.

And when you download these Modifications, please be sure to read any and all text, pdf or word files on installation and use. If any.

dunniteowl

#14
Eguintir Eligard

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When you say download some mod(s) I hope you mean one at a time. So many conflict with each other that it really isnt worth getting into, other than to say use one at a time.




#15
Arkalezth

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Acemath wrote...

I did read that sticky,but looked a bit chaotic at first glance,maybe i need to take some more time to read it.

No matter how many times you read it, it'll still be chaotic. Chaotic evil, actually.

My must haves are Tony K's AI, Kaedrin's Pack (if only for the bug fixes) and some kind of buffing rod (I think I linked everything in that thread). I use some spell visual effects too, but they aren't so important. Kaedrin won't work with some modules, so you won't be able to use it all the time.

@dno: I understand your reasoning, but, could it be possible to create different categories, with the best/most popular/most mentioned in that thread mods? Though I guess one could simply go to the Vault and look in the Hall of Fame...

#16
Eguintir Eligard

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if it werent for the stupid items 2da in Kaedrins, it would work with most anything. I dont know why having crappy mastwork items was so important it was worth the incompatibility of all the great equipment and convenience features.

#17
Kaldor Silverwand

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Kaedrin also overrides nearly all of the module scripts: k_mod_start, k_mod_heartbeat, k_mod_pc_loaded, k_mod_player_equip and unequip, k_mod_player_levelup, k_mod_player_rest, and the SoZ trade/craft scripts and include files. And he also alters the player menu. These are the things that make his stuff incompatible with my OC Makeover and MotB Makeover and King's Festival campaign. If what he was doing could be done with hooks instead of replacing the modules then his work could be more compatible with more campaigns. It may not be that simple though.

Regards

Modifié par Kaldor Silverwand, 03 janvier 2011 - 10:43 .


#18
Haplose

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Eguintir Eligard wrote...

When you say download some mod(s) I hope you mean one at a time. So many conflict with each other that it really isnt worth getting into, other than to say use one at a time.


I disagree. I consider various mods reducing the overblown graphical effects (weapon explosions, buffs) essential. So are GUI tweaks.The default GUI is terrible and such a huge step back from the clean GUI of NWN1. Then  there are spell corrections and finally Tony_K's AI.

Now that I've had a chance to taste the modded game I cannot play witout a dozen mods or so. They managed to fix at least some of the gripes I've had with the game (silly weapon explosions obscuring entire view, colorfull glowing balls instead of characters after buffing, GUI, finally much improved party control - through semi turn-based mode).

Kaedrin's is a nice bonus for compatible mods, but I'm only starting getting into it. It's entertaining, but I think can be also confusing. There's definately plenty enough classes, feats and spells in the base game as is. Sometimes extra variety can be nice. But I would never advise Kaedrin's to new NWN players. The game is complicated enough without it.

If you're interested in the mods that I like to use, please check the sticky thread.

#19
The Fred

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Kaldor Silverwand wrote...
If what he was doing could be done with hooks instead of replacing the modules then his work could be more compatible with more campaigns. It may not be that simple though.


Yes, but these sorts of things tend to require conventions which everyone complies with. There are ways to make things more compatible, but alas things tend to have to be built from square one with compatability in mind - that's why there are so few class packs, and the ones that exist are big, because non of them are compatible with each other. If I had more time, skill, and motivation, I'd try and do something about it, but it's no mean feat.

#20
Arkalezth

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Haplose wrote...

Kaedrin's is a nice bonus for compatible mods, but I'm only starting getting into it. It's entertaining, but I think can be also confusing. There's definately plenty enough classes, feats and spells in the base game as is. Sometimes extra variety can be nice. But I would never advise Kaedrin's to new NWN players. The game is complicated enough without it.

I agree somewhat. My recommendation is mainly because of the fixes, you don't need to use any custom content, but it's true that it can be a bit complicated at first.

Kinda off-topic, but, what other bug-fixing mods are out there? And for modules not compatible with Kaedrin's, is there any way to keep only the bug fixes, without all the extra content?

#21
Haplose

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Well, as far as spell fixes are concerned there are

Spell Fixes and Improvements by Reeron and Trekkari



Not sure about other fixes.

#22
Arkalezth

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I know that one, I've used it a couple times. I forgot to mention it.

#23
Kaldor Silverwand

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I posted a bug fix for Nasher's items. It is included in the OC Makeover, but can also be used independently.

#24
Eguintir Eligard

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I was thinking about making my Islander spell overrides as a seperately available download. I think its worth it for the actual mirror image visuals on the like named spell.