Yes, those are the dev journals I was referring to. It not only gives insight into the background of Mass Effect, he also describes the characteristics he finds compelling about science fiction; to paraphrase what he says, it's not about lasers and shiny gadgets, it's about what people do when they can murder someone and not leave a body. I understand that some find that perspective overly cynical, but I think it adds a tenor of gritty realism throughout the entire first game that really sets it apart from Mass Effect 2, which focused much more on flashy gizmos and explosions to the expense of some of the headier themes of the first game.Kronner wrote...
marshalleck wrote...
I'm not that thrilled with Drew K's latest work either. From reading dev journals, I think Mass Effect was in the most capable hands with Chris L'etoile who quit Bioware before ME2 launched, and imo it kind of shows. In ME he wrote Ashley Williams, all the codex entries, all the planet descriptions, the Citadel mission "I Remember Me" and "Old, Unhappy, Far Off Things" and a few others, in ME2 he wrote most of Legion and EDI which unsurprisingly were some of the best characters in the sequel.
Agreed, as far as I know he also did the whole Noveria mission, which is the best ME1 has to offer IMHO and Thane.
He has really interesting articles here.
And you know, maybe I am being unfair to Mac Walters. Maybe he's just as capable, but I've seen no evidence in any of his work that suggests he approaches the material in a similar way. He's much more of a comic book Star Wars geek as far as I can tell, which is fine in its own right, I am a geek too. But it's just not the flavor I prefer. I'd take 2001: A Space Odyssey over Star Wars Episode IV: A New Hope any day of the week. And ultimately I think I prefer the overall feel of Mass Effect to Mass Effect 2, as well.
Modifié par marshalleck, 02 janvier 2011 - 12:24 .





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