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Anyone else sick of saving the world?


405 réponses à ce sujet

#1
iEthanol

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I would absolutely love it if DAII was a little more open with the choices. For example I would have really liked to join the Dark Wizard in the chantry, but there was no such choice to be found.

Considering the dialogue allows you to come of as a complete douche, I don't see why it  can't also lead to a darker path. Kind of like Fable, except for not sucking.:blink:

In short--- forget saving, lets conquer!

Modifié par iEthanol, 02 janvier 2011 - 10:06 .


#2
upsettingshorts

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If you'll allow me to modify your premise a bit to "Any one else sick of restoring or maintaing the status quo?" I can answer with an emphatic yes.

I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!

Modifié par Upsettingshorts, 02 janvier 2011 - 08:20 .


#3
Atakuma

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I think he just wants to be the bad guy.

#4
marshalleck

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Upsettingshorts wrote...

If you'll allow me to modify your premise a bit to "Any one else sick of restoring or maintaing the status quo?" I can answer with an emphatic yes.

I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!


...and isn't that DA2's main premise? Hawke screwing up the established order?

#5
YoziMaiden

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I am hoping that Hawk might be able to conqueror Kirkwall over being elected it's sparkly champion of sweet and good things....

#6
upsettingshorts

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Atakuma wrote...

I think he just wants to be the bad guy.


And I want to hijack the thread and make the topic cooler: Overthrowing the OP's oppressively limited premise!

marshalleck wrote...

...and isn't that DA2's main premise? Hawke screwing up the established order?


No idea whatsoever.  I suppose I'll find out.

Modifié par Upsettingshorts, 02 janvier 2011 - 08:22 .


#7
Matchy Pointy

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I'd rather save the world then destroy it, can't have much fun in a destroyed world.

#8
iEthanol

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I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!


Fable 3 went down that road and it failed misserably. I am personally annoyed by the fact that even though I play an evil character, I'm still fighting to save humanity from the dark spawn. Joining them as a human commander sounds oh so much nicer. The fall of men.

Mass Effect 2 did a pretty good job of making the evil character appear more brutal with quick time events. Which is why I was actually excited to hear that DA2 is going to be more like ME. :happy:

Modifié par iEthanol, 02 janvier 2011 - 08:26 .


#9
marshalleck

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Matchy Pointy wrote...

I'd rather save the world then destroy it, can't have much fun in a destroyed world.


Disagree. I've always thought the Fallout series is one of the best around. 

#10
Dave of Canada

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Upsettingshorts wrote...

I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!


Fable 3 wasn't that exciting.

#11
Matchy Pointy

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marshalleck wrote...

Matchy Pointy wrote...

I'd rather save the world then destroy it, can't have much fun in a destroyed world.


Disagree. I've always thought the Fallout series is one of the best around. 


The Fallout world isn't destroyed, merely in ruins, there is still life in it.

#12
marshalleck

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Dave of Canada wrote...

Upsettingshorts wrote...

I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!


Fable 3 wasn't that exciting.


Fable never is, why do people keep buying those games?

#13
Stanley Woo

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A lot of people just want more and more freedom to play characters that we haven't written, because, as you certainly must know, every decision, every character trait, needs to be written into the game in order for it to be possible for you, the player, to find it.



BioWare games are, above all, heroic tales of triumph over some great force or obstacle or issue. Yes, some of our characters walk the fine line between righteous and self-serving, but they all still have to want to overcome that force/issue/obstacle. Giving an "evil" character the ability to do some very bad things along the way kind of mucks up our story just a bit. There's a huge difference between a jerky hero having different motivations or attitudes about getting tot he end of the game, but it's another thing entirely for an evil character to start laying waste about him with sword and spell, then toddling off to run a used camel dealership in South Jersey.



You can't be "the bad guy." "The bad guy" is the guy you're usually trying to beat at the end of the game. At worst, you can be a really disagreeable hero or a good guy with questionable tastes or that jerk who saved the world. But playing "the bad guy" is not what you're going to find in a BioWare game. Sorry.



Also, in Dragon Age II, you don't save the world.

#14
upsettingshorts

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Dave of Canada wrote...

Fable 3 wasn't that exciting.


Interesting that the one game that fits the broad idea of a game I'd like to play is one that I had almost no interest in whatsoever. 

I blame Lionhead. 

iEthanol wrote...

Mass Effect 2 did a pretty good job of making the evil character appear more brutal with quick time events. Which is why I was actually excited to hear that DA2 is going to be more like ME.


Renegade Shepard is only occasionally "evil."  He's mostly just coldly pragmatic or simply impatient.  

Modifié par Upsettingshorts, 02 janvier 2011 - 08:29 .


#15
marshalleck

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Stanley Woo wrote...

Also, in Dragon Age II, you don't save the world.

And I'm quite optimistic about the game for that very reason. 

#16
iEthanol

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Matchy Pointy wrote...

marshalleck wrote...

Matchy Pointy wrote...

I'd rather save the world then destroy it, can't have much fun in a destroyed world.


Disagree. I've always thought the Fallout series is one of the best around. 


The Fallout world isn't destroyed, merely in ruins, there is still life in it.


Come on now. Obviously by destroying the world we don't mean literally extinguishing all life.

I'm thinking more of pushing the world into anarchy (while still holding a strong foot in it). You know, destroy allk established governments, kill any possible threats, this, that.

#17
Inzhuna

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...Why in a situation where the world needs saving (like the Blight situation) would you choose not to try and save it, even if you're a villain? Even villains want to live. I guess if you're suicidal...

I thought you meant you were sick of conventional 'hero-saves-the-world' scenarios, which DA2 is not, as been stated several times by devs.

edit: :ph34r:'d. I see what you mean now.

Modifié par Inzhuna, 02 janvier 2011 - 08:30 .


#18
Sutamina

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oh well misread

Modifié par Sutamina, 02 janvier 2011 - 08:32 .


#19
Eclipse_9990

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Nope, and frankly I can't get enough of it. Saving the world is my anti-drug.

Modifié par Eclipse_9990, 02 janvier 2011 - 08:33 .


#20
marshalleck

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Sutamina wrote...

Dave of Canada wrote...

Upsettingshorts wrote...

I'd love for a game to be written around the idea of the hero overthrowing and replacing the status quo. VIVA LA REVOLUCION!


Fable 3 wasn't that exciting.

and that should not be surprising since it was done by  bethsoft.


What are you smoking? It was developed by Lionhead and published by Microsoft. 

#21
Guest_Ms. Lovey Dovey_*

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BioWare has always been about Heroes. It's just what they do. I hear they're pretty good at it too.

#22
Dave of Canada

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Dragon Age did it... kind of well, though less so than I would've liked. You could be the most manipulative bastard and eventually use the Blight to your own advantage and become King (if Cousland). My problem with the other "evil" choices is that some don't make too much sense when presented to you.

I could never reason the "I HAVE ANOTHER IDEA, KILL THE ELVES :D" (for example) line my Warden blurts out. I'm having trouble finding any type of character who'd do that.

Modifié par Dave of Canada, 02 janvier 2011 - 08:34 .


#23
iEthanol

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Stanley Woo wrote...

BioWare games are, above all, heroic tales of triumph over some great force or obstacle or issue.
.

The problem with that, Mr. Woo, is that it's a stale formula. Over and over we see the same thing--- parents die, town gets destroyed, and the young boy/girl goes on a journey to save the world. (I'm pretty sure I just named every RPG ever made.)

Inzhuna wrote...

...Why in a situation where the world
needs saving (like the Blight situation) would you choose not to try and
save it, even if you're a villain? Even villains want to live. I guess
if you're suicidal...


see:

iEthanol wrote...



I am personally annoyed by the
fact that even though I play an evil character, I'm still fighting to
save humanity from the dark spawn. Joining them as a human commander
sounds oh so much nicer. The fall of men.



Modifié par iEthanol, 02 janvier 2011 - 08:37 .


#24
Pwnsaur

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Fable 3 was a gigantic disappointment to me as the freedom to rule was undermined by the 'impending doom' that was on the horizon, thus trading true choice for contrivances. With all indications of DA2 being about gaining control, I hope the motive of the PC can be more ambiguous. I really hope we don't get to the throne and then get informed about some genre cliche that all but decides every decision for us. (a la Fable 3)

#25
Felfenix

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I wanna play a character who sits around all day and complains on forums.