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Anyone else sick of saving the world?


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#251
TheRevanchist

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vilnii wrote...

With respect to the OP's question, I see no value in being a 'douche' in a game. There is nothing about being a jerk that makes it interesting.

People may be compelled by their situation (extreme poverty or addiction for instance) to act in an antisocial way....but being a jerk just for no real reason is plain stupid period.


With respect there is a difference between stupid evil and evil with goals. As I said Jade Empire nailed evil perfectly imo, it actually hurts my feelings to this day to be evil in that game...it's the only game that made me feel awful to be evil.

#252
Bryy_Miller

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AlanC9 wrote...

It's funny that this sort of thing happens on game boards. I don't generally see it elsewhere. You try to start a fight over Battlestar Galactica not really being SF and all you'll provoke is a few yawns.


That's because we have a common enemy: Ron Moore. That guy has some wacky ideas about the art of writing.

#253
AlanC9

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Whaddya mean "we," kemosabe?

#254
AlanC9

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Edit: DP

Modifié par AlanC9, 03 janvier 2011 - 06:19 .


#255
Pwnsaur

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Hanz54321 wrote...

Pwnsaur wrote...

Whatever dude...

I guess trying to keep the thread from spiraling into an 'every thread containing the word 'Hitler' must become an ugly discussion about anti-semitism' is acting the part of the forum police? I don't consider that arrogant, I consider that responsible...

But I guess there will always be people who need to attack and label, I just find it disappointing..


Oh no.  Just to be clear, you've tried to police every thread that I've clicked on that you were involved in.  I wouldn't call on you for a Hitler reference.  I do it because you have so far espoused that the flowers of civility should be planted in every thread and/or post.  Even the ones that are dung.  As if a flower could grow from a pile on the sidewalk.

I, on the other hand, believe that sometimes dung needs to be taken out to the field and buried as quickly as possible.  Buried and forgotten.  There is a time and place to label, attack, and quickly discredit bad posts and the people responsible for them.

I can't speak to anything else you've written beyond the policing as I quickly forget every post you write.  All I remember is they are generally pretty pointless.

Exception: I must admit your Hitler post did add entertainment value to my day.  I had never heard of Godwin's Law.  Without you I might not have.

So cheersPosted Image.


Please, explain your definition of 'policing' the forum and provide links or quotes (in context, of course) to illustrate how I am doing it.

As far as I can tell, I am voicing my opinion in the same manner that every other member of this forum is voicing their opinion. When discussing something, it is often customary for one party to object to counterintuitive methods of argument for fear that it could divert the dialogue to irrelevant topics. If that is what you are identifying as 'policing,' then I submit to your needless characterization. However, about 95% of the people here are guilty of this sin as well, because it is necessary to preserve the integrity of the debate.

Cheers? I didn't realize we were drinking... *grabs apple juice* B)

#256
Maria Caliban

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Pwnsaur wrote...

As far as I can tell, I am voicing my opinion in the same manner that every other member of this forum is voicing their opinion.


It's a common mistake for someone new to a community to both not perceive the different ways people communicate among one another and not to see how their communication style sticks out.


That said, no, your manner of voicing your opinion is not 'the same' as others, though it is similar to some.

#257
SufferingTormentDarkness

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Please give us a game where we can completely playthrough as Darkspawn

#258
Mr Mxyzptlk

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Stanley Woo wrote...

Also, in Dragon Age II, you don't save the world.


Is that a trick like in Origins you dont save the world you save Ferelden or in Mass Effect you dont save the world but the whole damn galaxy? When we (or perhaps I) use the term "save the world" to describe a plot it is usually an exaggeration to describe a plot where the main character does something heroic (whether that be save the world or rescue some old ladies kitten from a tree) for rather selfless reasons and for the sake of being a hero, usually such plots and the main characters themselves end up being rather shallow. For example, my human noble (who was a selfish jerk) had no reason to save the world other than the fact that he was pidgeonholed by the story into doing so, if he had the choice he would have hightailed it to Kirkwall with Hawke and get as far away from the blight as possible, sure the origin story gave him a reason to try and get revenge on Howe (provided that he actually cared about his family), but stick around and fight the Archdemon? No. Hell even my main character, a heroic human mage had no reason to stick around Ferelden, he had only been a Grey Warden for 1 day and all of a sudden he and his rather sulky companion are expected to find a way to defeat the blight alone? **** that, what the hell do they know about stopping blights? The smartest option (and the one my human mage would have taken if it were available) would have been to try and contact the wardens in Orlais.

Hmmm that last part about my human mage was completely off topic, oh well it needs to be said step up your game Gaider.

Back on topic.

Oh well the point I was trying to make is that the story about a person doing heroic things because he is a big hero doesnt leave much room for a wide variety of protagonists and the stories just arent that interesting to be honest, I would much rather see a story where the main character is doing what he does for more selfish and personal reasons much like Planescape Torment (not the polar opposite of Origns where you are the bad guy who destroys the world and doesnt wash his hands because he is evil). Of course Bioware is going to make the game they want to make however it would be nice to see them mix things up a little.

Modifié par Mr Mxyzptlk, 03 janvier 2011 - 06:57 .


#259
Maria Caliban

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SufferingTormentDarkness wrote...

Please give us a game where we can completely playthrough as Darkspawn


RTS where you can play the the Qunari Arishok, the Chantry Divine, or the Darkspawn Archdemon. MP and SP, SP has an interwoven story of all three.

They can call it Dragoncraft.

#260
Pwnsaur

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Maria Caliban wrote...

Pwnsaur wrote...

As far as I can tell, I am voicing my opinion in the same manner that every other member of this forum is voicing their opinion.


It's a common mistake for someone new to a community to both not perceive the different ways people communicate among one another and not to see how their communication style sticks out.


That said, no, your manner of voicing your opinion is not 'the same' as others, though it is similar to some.


I didn't mean that I was unable to differentiate my verbal communication style from the other people here. I am saying that I do not police the forums any more than anyone else does. Although this accusation of 'police' has yet to be clearly defined, I know that I am only discussing what I believe while being respectful and coherent. This, I believe, is similar to the way the other forum members are interacting. It's quite annoying that this all started when someone was trying to divert the discussion to anti-semitism and my effort to stop it is met with people attacking me. Not cool... not cool...

#261
Guest_Hanz54321_*

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Pwnsaur wrote...

Please, explain your definition of 'policing'


Stop right there.  No.  The answer is "no."  I will not spoon feed you the definition.  Policing has one definition, and it's in the dictionary.  If you don't know the definition of the word "policing" then we can't have a conversation.  And I don't need to explain it to the rest of the board - most of them know what "policing" means.

As far as I can tell, I am voicing my opinion in the same manner that every other member of this forum is voicing their opinion. When discussing something, it is often customary for one party to object to counterintuitive methods of argument for fear that it could divert the dialogue to irrelevant topics. If that is what you are identifying as 'policing,' then I submit to your needless characterization. However, about 95% of the people here are guilty of this sin as well, because it is necessary to preserve the integrity of the debate.


See - right there - your doing that thing where I nod off and forget what you were even trying to say.  All of that is what you think I mean by policing?  All that abstract nonsense?

Policing means policing.  All this other garbage about your opinion, counter-intuition, and Hitler is not what I'm addressing.  I did mention that your other posts are inane, mind boggling nonsense.  But that has nothing to do with your police-like behavior.  The mind-boggling posts are the personality aspect that Maria is addressing, and that's the personality aspect that's preventing you from understaning the simple meaning of one simple word.

Geesh.  I can't believe I'm going to say this, but I actually agree with Mr. Gaider for once.  Guys like you come on to these forums and start making up your own definitions of things just so you can argue about it.


OK - this is beating a dead horse but for funsies . . .
Here's you:Posted Image

Here's me at my own joke:Posted Image

And here's my general emotion about your post: Posted ImagePosted Image

If you need a definition for each emoticon, please right click on them in your own reply taskbar and hit "properties".  This will give you the definition of each emoticon, much like the dictionary will give you the definition of the word policing.

Modifié par Hanz54321, 03 janvier 2011 - 08:03 .


#262
Pwnsaur

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Hanz54321 wrote...
See - right there - your doing that thing where I nod off and forget what you were even trying to say.  All of that is what you think I mean by policing?  All that abstract nonsense?

Policing means policing.  All this other garbage about your opinion, counter-intuition, and Hitler is not what I'm addressing.


I was asking for your definition of policing as it pertains to my conduct here. If you want to use the general definition of 'regulate and control,' then I will of course deny anything like that. I have not, and will not try to police anyone in any way. I will defend myself, but beyond that I will not tell anyone what to do or not to do. Where in the hell did you get police from? :huh:

The rest of your post is basically comprised of personal attacks and sarcasm... to which I will say....

Don't talk s***. Grow up and get some help with that ADD that prevents you from following and comprehending simple english.

Peace and love, bro..... =]

Modifié par Pwnsaur, 03 janvier 2011 - 08:32 .


#263
Guest_Hanz54321_*

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Pwnsaur wrote...
 
If you want to use the general definition of 'regulate and control,'


Huzzah!  You got it!  Simple and brief!

 
then I will of course deny anything like that. I have not, and will not try to police anyone in any way.


Bummer.  Unfortunate you don't recognize it.

For the record, I do not have ADHD.  I have a serious case of genius, but no attention deficits.

That ends our discourse then.  I'll not be drawn into a battle of 'yes you do's and 'no I don't's.

Modifié par Hanz54321, 03 janvier 2011 - 08:57 .


#264
Pwnsaur

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Hanz54321 wrote...
For the record, I do not have ADHD.  I have a serious case of genius, but no attention deficits.


Hahahahahahahaha!! Now THAT is funny....:lol:

#265
TwistedComplex

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Hanz54321 wrote...

For the record, I do not have ADHD.  I have a serious case of neckbeard


Fix'd

#266
Revan312

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This topic is exactly how I feel about RPGs.. The formula is getting stale and I'm reeaallyy hoping that in the end of ME3 theres a way for Shepard to essentially become indoctrinated and end up helping the Reapers. The end fight would be against your own squad, wiping them out aboard the Normandy and helping the machines to say open the Citadel Relay..

I wouldn't want that to be the only option, of course, but one of many so as the end isn't so cut and dried like all the other Bioware games..

One of the best games imo from a "against the grain" standpoint was Vampire the Masquerade: Bloodlines. Not only were there many endings, ranging from selfish to righteous to outright leaving at the climax, but because you could work with different groups throughout the game, seeing the world from different perspectives and motivations which helped shape your decisions at the end.

I would love if Bioware started to branch out and infuse more elements than just the goody goody hero or the hero with a chip on their shoulder as to me, RPGs are about telling stories and some of my favorites haven't had black and white morality and happy endings...

Modifié par Revan312, 03 janvier 2011 - 09:30 .


#267
Pwnsaur

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Revan312 wrote...

This topic is exactly how I feel about RPGs.. The formula is getting stale and I'm reeaallyy hoping that in the end of ME3 theres a way for Shepard to essentially become indoctrinated and end up helping the Reapers. The end fight would be against your own squad, wiping them out aboard the Normandy and helping the machines to say open the Citadel Relay..

I wouldn't want that to be the only option, of course, but one of many so as the end isn't so cut and dried like all the other Bioware games..

One of the best games imo from a "against the grain" standpoint was Vampire the Masquerade: Bloodlines. Not only were there many endings, ranging from selfish to righteous to outright leaving at the climax, but because you could work with different groups throughout the game, seeing the world from different perspectives and motivations which helped shape your decisions at the end.

I would love if Bioware started to branch out and infuse more elements than just the goody goody hero or the hero with a chip on their shoulder as to me, RPGs are about telling stories and some of my favorites haven't had black and white morality and happy endings...


Agreed. More options = :D.

Also.... awesome name.... :)

#268
Ortaya Alevli

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SufferingTormentDarkness wrote...

Please give us a game where we can completely playthrough as Darkspawn

I wonder if I would enjoy The Darkspawn Chronicles as much if it were a full-fledged roleplaying game instead of DLC.

Hurlock Vanguard: Growl!

Genlock Mook: Growl?

Hurlock Vanguard: Growl!

Ogre: Growl.

Ortaya Alevli: Groan.

#269
TwistedComplex

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Revan312 wrote...


I would love if Bioware started to branch out and infuse more elements than just the goody goody hero or the hero with a chip on their shoulder


SWTOR.com

Your prayers have been answered!

#270
Revan312

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Ortaya Alevli wrote...

I wonder if I would enjoy The Darkspawn Chronicles as much if it were a full-fledged roleplaying game instead of DLC.

Hurlock Vanguard: Growl!

Genlock Mook: Growl?

Hurlock Vanguard: Growl!

Ogre: Growl.

Ortaya Alevli: Groan.


Well, with the current system, theoretically you could have the growls with icon indicators and the text could be color coded.  The first RPG based solely on emotion :wizard:

TwistedComplex wrote...

SWTOR.com

Your prayers have been answered!


MMO's don't count as almost ALL of them have two factions, good or bad.. I was simply refering to the single player RPGs. I guess SWKOTOR had two endings, good or bad, but I attribute that more to Star Wars mythos than Bioware's preference..

Modifié par Revan312, 03 janvier 2011 - 09:45 .


#271
request denied

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Ortaya Alevli wrote...

SufferingTormentDarkness wrote...

Please give us a game where we can completely playthrough as Darkspawn

I wonder if I would enjoy The Darkspawn Chronicles as much if it were a full-fledged roleplaying game instead of DLC.

Hurlock Vanguard: Growl!

Genlock Mook: Growl?

Hurlock Vanguard: Growl!

Ogre: Growl.

Ortaya Alevli: Groan.


LOL and then the Warden kills every one !

#272
TwistedComplex

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Revan312 wrote...

Ortaya Alevli wrote...

I wonder if I would enjoy The Darkspawn Chronicles as much if it were a full-fledged roleplaying game instead of DLC.

Hurlock Vanguard: Growl!

Genlock Mook: Growl?

Hurlock Vanguard: Growl!

Ogre: Growl.

Ortaya Alevli: Groan.


Well, with the current system, theoretically you could have the growls with icon indicators and the text could be color coded.  The first RPG based solely on emotion :wizard:

TwistedComplex wrote...

SWTOR.com

Your prayers have been answered!


MMO's don't count as almost ALL of them have two factions, good or bad.. I was simply refering to the single player RPGs. I guess SWKOTOR had two endings, good or bad, but I attribute that more to Star Wars mythos than Bioware's preference..


Bioware won't make a purely evil single player RPG game because being solely evil is boring. You might not think so but it is. When you're good, you're forced to find solutions within a moral system, which causes many interesting situations and solutions. When you're evil you kill everone. Making the main character a good guy gives the devs A LOT more to work with

#273
Revan312

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TwistedComplex wrote...

Bioware won't make a purely evil single player RPG game because being solely evil is boring. You might not think so but it is. When you're good, you're forced to find solutions within a moral system, which causes many interesting situations and solutions. When you're evil you kill everone. Making the main character a good guy gives the devs A LOT more to work with


I never said I wanted a purely evil game, ever.. I said I wish they would expand on the amount of grey area in their games for the player character.  Simply good is just as boring to me as simply evil. What is there to work with has been done to death.

As I stated with VTMB, it did an excellent job of giving you many options, decisions and endings based on how you prefer to play and how the various factions throughout the game impacted you. Bioware lacks in that department, in fact most RPGs in general are very repetative in their overall story structure and protagonists.  I was simply expressing my desire to see more fully fleshed out worlds, characters and moralities. 

More grey area, less lock step heros, imo, both in general game progression and endings...

#274
Guest_Hanz54321_*

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TwistedComplex wrote...

Hanz54321 wrote...

For the record, I do not have ADHD.  I have a serious case of neckbeard


Fix'd


I had to look-up neckbeard.  I LOL'd.  That's a new one on me.  Well played.

#275
Guest_Hanz54321_*

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TwistedComplex wrote...

Bioware won't make a purely evil single player RPG game because being solely evil is boring. You might not think so but it is. When you're good, you're forced to find solutions within a moral system, which causes many interesting situations and solutions. When you're evil you kill everone. Making the main character a good guy gives the devs A LOT more to work with


OK.  I'll contribute since I'm here.

I disagree that evil = boring.  While I personally don't play evil characters often, I found both DAO and KOTOR to be very interesting playthroughs making evil choices.

The challenge was not to play, "RWAR!  I'M EVIL!  EVERYONE DIES!"  Instead, to play the cunning evil character.  Tell people what they want to hear, then pick your evil moments.  IRL most evil people don't last long if they go around just hacking away at everything they see.  They will live within the boundaries of society and a) use the law to their advantage to screw over others and B) choose moments when no one can prove they've done wrong to perform their mis-deeds.

Playing in this fashion was far from boring.  It was, in fact, very interesting and a bit tough.

I still stand by what I said earlier though.  Every game that has good and evil playthrough choices ultmately will have you face the same antagonists for the most part.  It's going to be the same game.  A game that portrays the protagonist solely as a villian would not go over well as many people just feel slimy making evil choices.

So the slimy feel of evil is what makes a bad guy video game unmarketable.  Evil doesn't have to be boring.

Modifié par Hanz54321, 03 janvier 2011 - 11:00 .