Seb Hanlon wrote...
Moustache-twirling, Snidely Whiplash evil-for-evil's-sake characters are fun for a while, but they don't really make sense -- it's rare, bordering on nonexistent, for someone to see themselves as the villain in their own story.
I know you were talking about being evil for evil's sake (which I agree lacks sense for all but psychopaths), but the bolded piece above made me think of The Operative from Serenity. Great quote from the character: "I'm a monster. What I do is evil. I have no illusions about it, but it must be done."
The idea that a protagonist can do evil (or allow evil to be done) to accomplish a final good, with the ends justifying the means, can be a compelling one. I think, too, that Bio's games already allow much of that in the smaller choices throughout the story. The end result may be the same in DA:O for instance, but the "evil" is in how the protagonist got there, not necessarily the outcome itself. Duty can compel individuals to do bad things; exploring that side of a story is much more satisfying, ultimately, than doing "evil-for-evil's-sake."





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