I'll write it all down from my Mage's point of view.
RussianSpy27 wrote...
1) Let an entire village full of innocents be anhielated (!!)
Redcliffe is doomed, it's in ruins and the civilians that remain can barely defend themselves. Nobody has heard from the castle in weeks and for all you know, there's not a single life left in that castle. You're expected to drop everything, including the Blight, to help a village that is asking for the help of one man.
My Mage, fearing for what might happen if he stayed, left and abandoned Redcliffe to it's fate because:
A) Being a Grey Warden was needed elsewhere.

I didn't want to risk putting my life on the line, or that of my companions.
C) There's nothing I need from Redcliffe.
That's not evil. If you walked into a town and you were expected to stick your neck out to fight an undead army that has all but already destroyed everything with no hope of success, chances are you wouldn't stay there to fight.
2) Cause an innocent child or his mother to be sacrifised
And what is the alternative? Leaving the demon posessed child alone, hoping he doesn't reactivate and kill everybody while you're away? That's far too reckless, it's better to deal with the child immediately and try to minimize the risk of any further damage.
3) Destroy a holly recil, 2 companions' lives with it to side with a group of dragon-worshipping gangsters
I couldn't see the Chantry gain more power, they enslaved my people and judge me because I'm a mage by locking me up in a tower. Leaving the urn will only make them grow more in number, influence more the faith of the people and justify their actions of enslaving my mages further.
Desecration was the only way to make sure the urn would never be used against me, then when the cultists praised me for being their hero I wiped them and their "Andraste" off the face of Thedas.
4) Cause a group of mages to perish and their tower to be raised
Uldred managed to cause the entire Circle to collapse amongst itself, how many people lie dead in the tower because of a lone mage that caused the entire mess? Is it bad to send them to be studied and make sure they aren't Blood Mages to minimalize the risks? I think not, for even the First Enchanter approves of this decision.
while knowing that they're not even blood mages
You
don't know that.
5) Put a backstabbing traitor on the throne whose betrayal led to deaths of multitudes (including Duncan and The King), and sacking of the entire Ostagar (!!
Also the greatest hero of Ferelden, known for saving it and serving the King faithfully through the Orlesian rebellion, the general of Ferelden's armies and the Teryn of Gwaren. Killing him won't bring back the dead, sparing him gives you a powerful and influential ally.
In addition to this, Ferelden is fractured after the civil war and even though you might not like Loghain the whole "betrayal" (I believe that if he did charge in, he would've died with everybody else so his "betrayal" is actually a good tactical decision) is not common knowledge amongst the citizenry. What they
do know is that Loghain lost (or won) the Landsmeet and you killed him in the end.
And you don't place him on the throne, you just let him live to serve your purposes.
Modifié par Dave of Canada, 02 janvier 2011 - 08:09 .