Play Arcanum.Dasher1010 wrote...
I want to play a game where you destroy the entire world and cleanse it of all life. Why save the world when you can blow it up?
Modifié par Rzepik2, 02 janvier 2011 - 08:34 .
Play Arcanum.Dasher1010 wrote...
I want to play a game where you destroy the entire world and cleanse it of all life. Why save the world when you can blow it up?
Modifié par Rzepik2, 02 janvier 2011 - 08:34 .
Rzepik2 wrote...
Play Arcanum.Dasher1010 wrote...
I want to play a game where you destroy the entire world and cleanse it of all life. Why save the world when you can blow it up?
Modifié par iEthanol, 02 janvier 2011 - 10:03 .
Dave of Canada wrote...
Here's an example real quick of something I'd consider the "evil" alternative.
Kirkwall is under siege by the Qunari, oh noes!
You're given a choice, do you side with Kirkwall or the Qunari?
What I'd like to see as an "evil" third choice would be killing the leaders of Kirkwall and the Qunari through loads of manipulation, like pretending to work for both sides and wiping them both out. Let the people fight each other, whoever remains would probably be in shambles and you can swoop in and become an icon to the remnants of whoever won the war and it boosts your position in society.
For example, if Kirkwall successfully repelled the invasion and since the leaders are gone and you're a hero to the people, they address you as their new leader. Hawke successfully manipulated both sides so either way he'd win in the end and used it to rise to his newer more powerful rank.
Though that's far too complex for any game of today.
Stanley Woo wrote...
You can't be "the bad guy." "The bad guy" is the guy you're usually trying to beat at the end of the game. At worst, you can be a really disagreeable hero or a good guy with questionable tastes or that jerk who saved the world. But playing "the bad guy" is not what you're going to find in a BioWare game. Sorry.
Also, in Dragon Age II, you don't save the world.
Hanz54321 wrote...
Maria Caliban wrote...
Pwnsaur wrote...
You do realize you're entirely ignoring my point...?
Yes.
Seconded.
This guy thinks he's the forum police here. Every thread he tries to establish and enforce his rules of discourse. He's going to police what we all say and how we say it. He will decide what is discussion worthy and what is not. The hubris is astounding.
In Exile wrote...
Skadi_the_Evil_Elf wrote...
Alot of drug users would, in fact, want their drug dealers in their homes. We are talking about a possible hero/anti-hero/would-be-villan who isn't concerned or doesn't care about abominations being controlled or not. Maybe they want demons and abominations running amok. Maybe they want absolute chaos themselves.
That would make them insane. It's very difficult to create a scenario for insane characters.
This requires a plot conducive to this. You need a human villain with a relatively stable and coherent goal like in KoTOR or JE.
Suicide? Since the darkspawn will kill the protagonist on sight. Though you could argue for a more long-term for of sucide, since if the blight spreads the progatonist will merely starve to death.
This goes right back to the game being designed to accompany characters who are insane. Your companions would immediately try to murder you when you do this. I mean, how would this even work in-game? You try to kill every political leader to spread the blight?
Reasonable and completely evil are constantly at odds in threads asking for evil, because people seem to want unstable and self-destructive evil.
Guest_Hanz54321_*
Pwnsaur wrote...
Whatever dude...
I guess trying to keep the thread from spiraling into an 'every thread containing the word 'Hitler' must become an ugly discussion about anti-semitism' is acting the part of the forum police? I don't consider that arrogant, I consider that responsible...
But I guess there will always be people who need to attack and label, I just find it disappointing..
Modifié par Hanz54321, 03 janvier 2011 - 04:24 .
Mr. Man wrote...
However I still find DA2's idea of not saving the world but playing a part in the ever advancing history of Thedas to be interesting as well.
David Gaider wrote...
Mr. Man wrote...
However I still find DA2's idea of not saving the world but playing a part in the ever advancing history of Thedas to be interesting as well.
Thanks. I haven't read through the whole thread (God forbid) but it seems like people are talking a lot in hypotheticals rather than about DA2 specifically (unless one wishes to count a vague wish for DA2 to be "better" to be on topic). We've already said we're not having you save the world, here, and family plays an important part rather than being killed right off the bat. Beyond that you're still very much the heroic protaganist, as this is still dark heroic fantasy despite some people choosing to forget one or the other, and I can't say I'm particularly interested in satisfying the jaded aesthetes who are just so over everything they need something entirely different for it's own sake in order to pique their interest.
Not that there's anyone here like that, but it seems like we get that from time to time.
Call it a fault of mine, I guess. Meh.
Liable****sman wrote...
Stanley Woo wrote...
You can't be "the bad guy." "The bad guy" is the guy you're usually trying to beat at the end of the game. At worst, you can be a really disagreeable hero or a good guy with questionable tastes or that jerk who saved the world. But playing "the bad guy" is not what you're going to find in a BioWare game. Sorry.
Also, in Dragon Age II, you don't save the world.
Really?
I mean, is that really what you're saying?
While what you're saying rings true for Neverwinter Nights, Mass Effect and Dragon Age itself, it certainly doesn't for Baldur's Gate or Jade Empire.
In the those two games you could get legitimately evil endings.
I'm fine with BioWare wanting to tell a "heroic fantasy"-story, or however the phrasing the the marketing for DA:O went, but don't say it's simply because you're not capable or incorporating "evilness" into your setting.
If settling to become the new God of Murder isn't "evil", then I don't know what is. And yes, BG's world gave you plenty of oppurtunities to be a real "bad guy" - in fact you could slaughter pretty much anyone you wanted to, should you want to, and not care about completing their quests.
Again, I'm not arguing with where DA2(Or DA:O, or Mass Effect, or whatever) is going, I'm just saying you're going to have to come up with something better than "We don't do that kind of stuff in a BioWare game" as an argument.
Stanley Woo wrote...
A lot of people just want more and more freedom to play characters that we haven't written, because, as you certainly must know, every decision, every character trait, needs to be written into the game in order for it to be possible for you, the player, to find it.
BioWare games are, above all, heroic tales of triumph over some great force or obstacle or issue. Yes, some of our characters walk the fine line between righteous and self-serving, but they all still have to want to overcome that force/issue/obstacle. Giving an "evil" character the ability to do some very bad things along the way kind of mucks up our story just a bit. There's a huge difference between a jerky hero having different motivations or attitudes about getting tot he end of the game, but it's another thing entirely for an evil character to start laying waste about him with sword and spell, then toddling off to run a used camel dealership in South Jersey.
You can't be "the bad guy." "The bad guy" is the guy you're usually trying to beat at the end of the game. At worst, you can be a really disagreeable hero or a good guy with questionable tastes or that jerk who saved the world. But playing "the bad guy" is not what you're going to find in a BioWare game. Sorry.
Also, in Dragon Age II, you don't save the world.
Anathemic wrote...
Like what you guys claimed on DA:O? Sorry, but we have nothing to go on by 'cept the prequel, and the prequel was definitely not a dark fantasy.
Review video
Modifié par Upsettingshorts, 03 janvier 2011 - 04:38 .
Upsettingshorts wrote...
Anathemic wrote...
Like what you guys claimed on DA:O? Sorry, but we have nothing to go on by 'cept the prequel, and the prequel was definitely not a dark fantasy.
Review video
You realize what happens every time this gets brought up?
People argue over what "dark" "fantasy" "dark fantasy" "heroic fantasy" and "dark heroic fantasy" even mean. Then, if the thread isn't locked, decide that trying to label Dragon Age is a completely pointless rhetorical exercise.
It'd be great if we could skip to the end of that. That's be great.
Anathemic wrote...
Then maybe Mr.Gaider shouldn't use the term 'dark heroic fantasy' since it brings up sunch controversy yes?
Anathemic wrote...
Then maybe Mr.Gaider shouldn't use the term 'dark heroic fantasy' since it brings up sunch controversy yes?
errant_knight wrote...
I like playing big damn heroes.
Upsettingshorts wrote...
Anathemic wrote...
Then maybe Mr.Gaider shouldn't use the term 'dark heroic fantasy' since it brings up sunch controversy yes?
Just assume he means "it'll have the same general mood as Dragon Age, because I'm using the same term again" and everyone will know what he's saying and we won't have to argue about it.
Modifié par Anathemic, 03 janvier 2011 - 04:57 .
David Gaider wrote...
Anathemic wrote...
Then maybe Mr.Gaider shouldn't use the term 'dark heroic fantasy' since it brings up sunch controversy yes?
Such labels are really the best we can do to try and communicate our intentions-- they're not an attempt to classify our own story. The fact that people like to manufacture "controversy" on the forums on whether it's dark enough or heroic enough to suit them isn't of particular interest to me, and so long as most people can understand where we sit on the (large) fantasy spectrum I'm pretty happy with that.