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Hmmm not being able to fully customize you char it's not a backstep ?


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#1
Karyuudan

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Sooo i was reading about his new char... Hawke ( i guess ).
In my opinion , character having a voice is cool , but not be able to fully customize it like DA:O is sad...
I mean since i got Ultimate Edition i must have finished the game 3 times already + 1 awakening + DLC's.
And belive me or not, i think i will go for it again, one of the best thing is able o change my hair, name , customize my face , race and character origin. The idea of having a pre set char .... i dont know , in my opinion... its look fail.
I mean not super fail , i think the game will be great , but i can't imagine myself playing the game like 3 times if i'm the same person always.....

#2
Matchy Pointy

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Well, you can in a way customize it as much as in DA:O for each origin. Every human noble is the same character in the same way that Hawke is always Hawke.

#3
Eudaemonium

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You can customise Hawke completely other than race (and voice, obviously) - the appearance and gender is wholly changeable.

#4
request denied

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Its only default Hawke you can`t change .

#5
Karyuudan

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I know but , i mean , hawke will be aways hawke. I cant change his past like DA:O , well at least we hopefully will be able to change his model as we please.

#6
Eudaemonium

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Yeah, the 'Origins' in Origins were rather nice. That said, I'll be totally happy with having a 'fixed' protagonist if it means getting a tighter, more interactive and awesome story. The problem with the Origins were that they had very little impact outside of the Origin and certain dialogue lines. It gae awesome RP chances, but as far as the gameplay and actual in-game story went it didn't have much effect.

#7
request denied

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I don`t think you could change the Wardens past . HN your family is killed and so on through all the races .

#8
Raygereio

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Erm, I fail to see how this is a step backwards. The background's in DA:O were just 6 presets within which you didn't had any choices of customization either.

All they gave you were a different tutorial section and the background got a mention every now and then in order to give you the illusion that your background mattered.

#9
Chaia

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Backstep?? not really, if you think about it in DAO once your past Ostagar when did your race/class really make any difference to the plot apart from a slight alteration in what a NPC said which went something along the lines of "oh you are an elf!"

As for class, playing mainly as a mage (in a country that supposedly hated and hunted down mages that weren't leashed to the Circle or to a couple of Templars) I can only recalled one or two times that it changed anything such as when NPC's like Murdock said something along the lines of "Oh you are a mage!" Posted Image

#10
Matchy Pointy

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And everyone loves BG+BG (me included), yet you were always a Bhaalspawn growing up in Candlekeep with the same foster father.

#11
Karyuudan

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Yep but still , it was awesome be able to play with 3 different race.

I mean 1st run i did as elf mage , 2nd i did as dw rogue human , 3rd i did as warrior dwarf.

IF i have to play with only 1 dude i think i would not going to play 3 times.

Well i'm hope i'm wrong.

#12
They call me a SpaceCowboy

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Karyuudan wrote...

Yep but still , it was awesome be able to play with 3 different race.
I mean 1st run i did as elf mage , 2nd i did as dw rogue human , 3rd i did as warrior dwarf.
IF i have to play with only 1 dude i think i would not going to play 3 times.
Well i'm hope i'm wrong.


Perhaps, but you can still play all 3 classes for some variety. 3 playthroughs seems doable for me, as opposed to 6 minimum to see each origin in DAO

#13
Guest_Hanz54321_*

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Matchy Pointy wrote...

And everyone loves BG+BG (me included), yet you were always a Bhaalspawn growing up in Candlekeep with the same foster father.


This pretty much sums it up for me too.  The "Origins" was a great, original concept.  I loved it.  But it's not a deal breaker.  Baldur's, Kotor, Neverwinter . . . you had the same story start to finish and they were all good.

Honestly, I doubt we will see a game with as many choices as Origins again.  I imagine it is cumbersome to create and not as profitable.

And the bugs . . . I would gladly trade a single origin, 1 character story game for a properly tested and de-bugged game. 

My only fear of DA2 was that it had been rushed and would be chock full 'o' bugs.  But the more I read and learn the more confident I am DA2 will actually be a more polished product.  The single origin is one of those reasons.

#14
soteria

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Yes, the Origins were cool, but no, that doesn't mean you can't customize your character in DA2.

Who else remembers the complaints that you couldn't customize the Warden because of a predefined last name and a few preset talents/skills?

I miss those. Back in the day, the complaints were so much more complex and longer, too. I could read a thread for literally days. And we would have these 20-page discussions about whether companions only getting incapacitated was as good as getting killed. These days, the boards are so much more immature. "Mike Hawke lol." What happened to the dark, gritty, mature forum we agreed to when we selected our age in the dropdown? Speaking of the old boards, they were so much better back then, too. The UI was much more appropriate for a fantasy RPG, and we didn't have to look at all these ugly character portraits.

#15
Inzhuna

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From what we know so far, it actually looks like DAII will have more replayability than DAO, not less. Which is what you're essentially asking, right?

#16
TMZuk

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Chaia wrote...

Backstep?? not really, if you think about it in DAO once your past Ostagar when did your race/class really make any difference to the plot apart from a slight alteration in what a NPC said which went something along the lines of "oh you are an elf!"

As for class, playing mainly as a mage (in a country that supposedly hated and hunted down mages that weren't leashed to the Circle or to a couple of Templars) I can only recalled one or two times that it changed anything such as when NPC's like Murdock said something along the lines of "Oh you are a mage!" Posted Image


The small differences was excactly the spice that made each playthrough different, combined with the fact that how you met Duncan would determine for me how my character would react to becoming a warden.

My female noble despised Duncan and the wardens with a vengeance, while my male Dalish elf and my female City elf regarded him with with respect, and thus also the wardens. Warden's keep was especially amusing with my noble as she very much identified herself with Sophia Dryden. Meeting the Dalish with my Dalish was fun, as was returning to Orzammar with my dwarf.

I am in total agreement with the OP, this will reduce the game to an ME-clone, which I played once as Maleshep and once as Femshep. ME2 I only completed as Femshep, as listening to Mark Meer's wooden acting was more than I could bear a second time.

#17
highcastle

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There was never any indication the origin stories would continue past the first game, which is always why I imagined they named it "Origins." Customization is still intact, it's just the loss of an origin selection that we're facing, and I don't think that's as huge of a deal as some seem to think. For one, this means there's a greater likelihood Hawke's past will tie in with the main story. My only problem with DAO was that some of the origins failed to have much of an impact past Ostagar.

#18
Maria Caliban

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Guys, it's possible to like Dragon Age 2 without dumping on the origins in DA:O. They were a cool feature that many people enjoyed, and while some saw them as worthless fluff, other consider them one of the best parts of the game.

OP, no, it's not a step backwards. It's something different. The same way a book in first-person with a single main character is not a step backwards from one in third-person with several main characters. The origins were to introduce you to the many different facets of Thedas. DA 2 is interested in telling a more personal story over a longer period of time.

They're both attempting to do 'something different' with the story than what you see in many RPGs. I think this is great.

Modifié par Maria Caliban, 02 janvier 2011 - 01:03 .


#19
Dhiro

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soteria wrote...
The UI was much more appropriate for a fantasy RPG, and we didn't have to look at all these ugly character portraits.


Don't hate me for being pretty.

#20
Morroian

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Karyuudan wrote...

Sooo i was reading about his new char... Hawke ( i guess ).
In my opinion , character having a voice is cool , but not be able to fully customize it like DA:O is sad...


You couldn't fully customise your warden either, you were still limited to preset backgrounds. Plus with DA2 the fact that they don't have to put resources into writing multiple origins means they can work more on the actual story of DA2. They have sacrificed breadth for depth.

TMZuk wrote...

The small differences was excactly the spice that made each playthrough different,

Not IMHO, there weren't nearly enough small differences to keep me coming back. What sustained me through multiple playthroughs was different character builds, something which can still be done with DA2. Plus the friendship/rivalry system should make character interaction that much more interesting and lead to multiple playthroughs as well.

Modifié par Morroian, 02 janvier 2011 - 01:07 .


#21
They call me a SpaceCowboy

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highcastle wrote...

There was never any indication the origin stories would continue past the first game, which is always why I imagined they named it "Origins." Customization is still intact, it's just the loss of an origin selection that we're facing, and I don't think that's as huge of a deal as some seem to think. For one, this means there's a greater likelihood Hawke's past will tie in with the main story. My only problem with DAO was that some of the origins failed to have much of an impact past Ostagar.


Yeah, the best as far as impact goes were Human Noble and Dwarf Noble. Dalish has nothing beyond the origin level, never mind Ostagar.

#22
Fault Girl

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I thought that too, but I only played Mass Effect after DA:O (I was a later comer and didnt relasie you could change Shepherds Gender) but I have completed both Mass effect's a fair few times just as DA:O, I still can find new decisions to make even with a set character...



But I wish I could be an elf Hawke though

#23
Matchy Pointy

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Maria Caliban wrote...

Guys, it's possible to like Dragon Age 2 without dumping on the origins in DA:O. They were a cool feature that many people enjoyed, and while some saw them as worthless fluff, other consider them one of the best parts of the game.

OP, no, it's not a step backwards. It's something different. The same way a book in first-person with a single main character is not a step backwards from one in third-person with several main characters. The origins were to introduce you to the many different facets of Thedas. DA 2 is interested in telling a more personal story over a longer period of time.

They're both attempting to do 'something different' with the story than what you see in many RPGs. I think this is great.


I've never dumped on the Origins, I think they are great, I jsut happen to think that what they do (or seem to do) in DA2 is as great, in a different way (or similar).

#24
Kail Ashton

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The world is changed as relevantly in da2 as your race in origins changed things.

You're simply taking the static world and varible warden charecter of origins and exchanging it for a more static hawke but a varible world based on origins choices in DA2

Modifié par Kail Ashton, 02 janvier 2011 - 01:16 .


#25
TMZuk

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Morroian wrote...
Not IMHO, there weren't nearly enough small differences to keep me coming back. What sustained me through multiple playthroughs was different character builds, something which can still be done with DA2. Plus the friendship/rivalry system should make character interaction that much more interesting and lead to multiple playthroughs as well.


There we'll have to disagree. I see a strong lack of customization is character builds as well. Consider, in DA:O, you could make your warrior a dual-wielder, a sword and shield warrior, a two-hander, an archer, or any combination of the four. My favourite warrior was the dual-wielder with some archery skills as well. Gone. The only way I can do that is by playing a rogue. However, with a rogue they are the -only- paths to follow, now.

It is beyond me how you people can claim there will be more or as much customization, when all the information released points toward less customization, but perhaps you know something I don't know. And the tired argument about making the classes more "distinct", is excactly that; tired. I don't want distinct classes, I want freedom and customization. There's more to that than creating a pretty looking character.

Modifié par TMZuk, 02 janvier 2011 - 02:33 .