Your argument seems to be that the number of options don't matter, provided you have the very specific options you want.TMZuk wrote...
To the first part: Developing you character is, E.G., deciding wether you are going to continue specializing your character in dual-wieding, or do you want him/her to pick up some skill in two-handers. In fact, it would be great, if Bioware had decided to expand on these choices, so it could also be learning magic, or picklock, or whatever else you would feel like.
The animations do that?TMZuk wrote...
To the second part: Taking away my choices in character development is not affecting gameplay? I'll be damned.
I'm not sure you unerstood my point there. I meant the overzealous animations are serving the purpose of reaching audiences the game might otherwise not.TMZuk wrote...
To the final part: It is... -working- ?Like **** it is. It's making several of the posters in this very thread extremely unsatisfied with the direction the development of this game has taken.




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