Hmmm not being able to fully customize you char it's not a backstep ?
#76
Posté 02 janvier 2011 - 07:27
#77
Posté 02 janvier 2011 - 07:40
Cobrawar wrote...
whats the point bioware has already made the game anything I say to try and change is a attempt in futility and will have close to little if not no impact on the game itself when it is relseased
The point is that hyperbole and tantrums over a video game don't make you look like anyone worth any sort of contribution, and even more stupid if you know it's futile.
#78
Posté 02 janvier 2011 - 07:43
Tinxa wrote...
I don't see how being "Hawke" is any different from being "Gray warden". For story purposes the PC is always "something".
The only difference is you can't be different races but you can be a female character and fully customise your appearance. You can't do that in The witcher or Deus ex 3 for example. In planescape torment you were always the same looking namless one. But no one is saying those games are watered down.
It's just a different approach.
I'll comment on The Witcher part of this.
The Witcher's preset character was already understandable and expected for a game called The Witcher, why? Because the game was directly inspire by Andrzej Sarpowski's novels based on the witcher IE Geralt.
By not having the prest character of Geralt in a game titled The Witcher which claims it was based on Sarpowski's novels, it will end in massive rage by the fanbase and many hard critisisms of not sticking to the original lore.
Does Dragon Age have this preset ground to work upon? No, at best all that BioWare has is inspiried ideas coming from different sources and whatnot but still molded to their liking. Thus making the PC being created to be interepreted differently resulting in many viewpoints and whatnot.
#79
Posté 02 janvier 2011 - 07:48
Furthermore, reasoned input may affect how they continue the series, even if the changes they've made for DA2 are essentially already "in the box". But if you think there's no point in offering your input in whatever form then why do you keep doing it?Bryy_Miller wrote...
The point is that hyperbole and tantrums over a video game don't make you look like anyone worth any sort of contribution, and even more stupid if you know it's futile.Cobrawar wrote...
whats the point bioware has already made the game anything I say to try and change is a attempt in futility and will have close to little if not no impact on the game itself when it is relseased
Personally, I found DA:O and ME to be customizable in very different ways but I've played both multiple times. I don't believe that a voiced protagonist limits your ability to make the character very different every time because your lines are scripted either way, whether you hear them aloud or not. Hearing Shep's voice was, indeed, jarring at first but I quickly grew to like it in that game. It would have been much more difficult to voice twelve distinct characters (six of each gender) that it will be voice two.
#80
Posté 02 janvier 2011 - 08:02
Well, what you're writing is true for all games. When I played Baldur's Gate, I might have wanted a Barbarian Shaman, but what I got was the Bhaalspawn. In Kotor, I could have wanted to play a wookie, instead I got a human amnesiac. In ME, my ideal character could have been Joker, but I got to play Shepard. I'm not sure if you've noticed people complaining about not being able to play a Qunari in DA:O, but they were stuck with the Warden.DanaScu wrote...
When you create your character you also choose what they are going to be. You run into restrictions immediately. You're going to do the same with Hawke; you want a dual axes rogue, you can't. You want a sword and dagger rogue, you can't. You have Hawke. You can't make Hawke the way you want to. You can make him or her look the way you want, of course. At least that is better than the presets for Jade Empire and KotoR. But as far as "customizing" goes, you're forced into the presets.
NWN is the great exception here. There you could play any character you wanted and the story was so uninvolving that only Sylvius the Mad liked it.
You've never been able to make any character you want. The original poster said that you can still customize the character's appearance a part from that, and that is what you disagreed with. I'm just saying he was right.
I'd like to add that I think it's a good idea to only give the warriors the SnS and 2-h trees and letting the rogues be stuck with dual wield and archery, but this new division between different weapon types is very unappealing to me. DA:O did that right in my opinion.
#81
Posté 02 janvier 2011 - 10:48
In Exile wrote...
TMZuk wrote...
None so blind as those who refuse to see.
I Want To Make A Rogue With Sword/buckler If I Like.
Is that so bloody hard to comprehend? Perhaps it is of no importance to you, but it is to me! So stop the nonsense about "the level of customization is grand." It is not. It wasn't very good in DA:O. and it is -worse- in DA2. And, combined with the IMO awful animations, it is excactly the dealbreaker.
But if you appreciate that your preference is unique and dependent on your tastes, you have to be able to appreciate how for other people other things make the game customizable, and so the game could be customizable for them while not being customizable for you.
All of which creates the problem that the term customization then losses meaning because it depends on whatever any one person wants.
Perhaps. But spending points in wether I can do an extra backflip, or jump five feet higher with the two daggers that are my -only- melee choice with a rogue, does not make up for the loss of not being able to choose sword/dagger or sword/shield IMO. And everything -is- opinions, of course. When I do get irritated, it is when people claim that we have lost nothing from DA:O, when obviously we have. You think what Bioware has added makes up for that; fine. Not surprisingly, I disagree.
Nothing wrong in disagreeing, but when some people starts putting on blindfolds and repeat after eachother: "We have all the same options we did in DA:O", it isn't disagreeing anymore, but pure denial.
#82
Posté 02 janvier 2011 - 11:01
TMZuk wrote...
Nothing wrong in disagreeing, but when some people starts putting on blindfolds and repeat after eachother: "We have all the same options we did in DA:O", it isn't disagreeing anymore, but pure denial.
Did anyone say that? I read a bunch of people saying we have at least as many build options as we had before, and probably more. I didn't read any post where someone said that we have the same build options as we had before.
#83
Posté 02 janvier 2011 - 11:53
TMZuk wrote...
When I do get irritated, it is when people claim that we have lost nothing from DA:O, when obviously we have. You think what Bioware has added makes up for that; fine. Not surprisingly, I disagree.
Nothing wrong in disagreeing, but when some people starts putting on blindfolds and repeat after eachother: "We have all the same options we did in DA:O", it isn't disagreeing anymore, but pure denial.
The problem is that these two claims are not equivalent. We lost nothing =! everything is the same. That depends strongly on how you consider the features and what features you consider equivalent. So someone could say we lost nothing without making the claim that all things are identical to DA:O.
#84
Guest_simfamUP_*
Posté 02 janvier 2011 - 11:56
Guest_simfamUP_*
Karyuudan wrote...
I know but , i mean , hawke will be aways hawke. I cant change his past like DA:O , well at least we hopefully will be able to change his model as we please.
Well think about it, other than having a good 60 minutes of great story for the origins part...what effect did it have in the world? Not that much as far as I can tell. Yes instead of Human they'd say 'Elf' or 'Dwarf'...It didn't have much of an effect really.
#85
Posté 03 janvier 2011 - 12:06
#86
Posté 03 janvier 2011 - 12:14
#87
Posté 03 janvier 2011 - 12:17
allright... we got it... you dont like DA2 and thats absolutely fine... but you dont have to repeat it several times over with simple one liners... thats just annoying kk xD^^Cobrawar wrote...
Its a back step of course you are not really playing Hawke, the voice actor is , you are just sharing in on his story.
#88
Posté 03 janvier 2011 - 12:20
#89
Posté 03 janvier 2011 - 12:22
Negix wrote...
allright... we got it... you dont like DA2 and thats absolutely fine... but you dont have to repeat it several times over with simple one liners... thats just annoying kk xD^^Cobrawar wrote...
Its a back step of course you are not really playing Hawke, the voice actor is , you are just sharing in on his story.
are you stalking me?
#90
Posté 03 janvier 2011 - 12:23
#91
Posté 03 janvier 2011 - 12:25
its not really necessary. youre everywhere... theres no escape... were all going to die. REPENT SINNERS! THE END IS NIGH!Cobrawar wrote...
Negix wrote...
allright... we got it... you dont like DA2 and thats absolutely fine... but you dont have to repeat it several times over with simple one liners... thats just annoying kk xD^^Cobrawar wrote...
Its a back step of course you are not really playing Hawke, the voice actor is , you are just sharing in on his story.
are you stalking me?
#92
Posté 03 janvier 2011 - 12:25
Cobrawar wrote...
Negix wrote...
allright... we got it... you dont like DA2 and thats absolutely fine... but you dont have to repeat it several times over with simple one liners... thats just annoying kk xD^^Cobrawar wrote...
Its a back step of course you are not really playing Hawke, the voice actor is , you are just sharing in on his story.
are you stalking me?
[Alistair voice]
yes, we're stalking you by posting an observation
and i was going to name one of my children after you, the annoying one.
[/Alistair voice]
#93
Posté 03 janvier 2011 - 12:31
Karyuudan wrote...
I know but , i mean , hawke will be aways hawke. I cant change his past like DA:O , well at least we hopefully will be able to change his model as we please.
I don't understand this.
The HN was always a Cousland, always the second child, always survived the massacre at Highever, etc. The DN was always an Aeducan, always the middle child, always convicted of murdering the older brother, etc. I can go on and on.
While you had different classes, and thus different stories, to choose from, the stories were static, the history was static, etc. The difference here is that you can't choose your race. I can understand how that bothers people, but to say you can't change the characters past - when could you?
#94
Posté 03 janvier 2011 - 12:41
Sorry, but you don't make much sense.Upsettingshorts wrote...
Night Prowler76 wrote...
I realize what your saying, but my main point is no matter what "path" you chose, you are still Hawke, and not a character of your own making,
Then you didn't use your imagination. What was Hawke like in Lothering this playthrough? All we know so far is that he or she is a human refugee fleeing the Darkspawn. The rest is up to you.
Same as how with say, the Dwarf noble, all we know is that he was betrayed or conned into killing his brother and exiled. You didn't "make" that part of their character, did you?Night Prowler76 wrote...
I have a really bad feeling this game is going to get streamlined and watered down for the masses:<
Oh you're one of those posters. Nevermind.
#95
Posté 03 janvier 2011 - 12:51
TMZuk wrote...
In Exile wrote...
TMZuk wrote...
None so blind as those who refuse to see.
I Want To Make A Rogue With Sword/buckler If I Like.
Is that so bloody hard to comprehend? Perhaps it is of no importance to you, but it is to me! So stop the nonsense about "the level of customization is grand." It is not. It wasn't very good in DA:O. and it is -worse- in DA2. And, combined with the IMO awful animations, it is excactly the dealbreaker.
But if you appreciate that your preference is unique and dependent on your tastes, you have to be able to appreciate how for other people other things make the game customizable, and so the game could be customizable for them while not being customizable for you.
All of which creates the problem that the term customization then losses meaning because it depends on whatever any one person wants.
Perhaps. But spending points in wether I can do an extra backflip, or jump five feet higher with the two daggers that are my -only- melee choice with a rogue, does not make up for the loss of not being able to choose sword/dagger or sword/shield IMO. And everything -is- opinions, of course. When I do get irritated, it is when people claim that we have lost nothing from DA:O, when obviously we have. You think what Bioware has added makes up for that; fine. Not surprisingly, I disagree.
Nothing wrong in disagreeing, but when some people starts putting on blindfolds and repeat after eachother: "We have all the same options we did in DA:O", it isn't disagreeing anymore, but pure denial.
I have pretty much given up on "explaining/argumenting" civilized with quite a few people here on the board. There are people on both sides, that are just to stubbon or venture in to denial. Sad really
#96
Posté 03 janvier 2011 - 12:54
Why shouldn't the DA2 story be one which demands more of a preset character? There are reasons for doing it beyond the fact that 1 may be adapting a book series. In fact there is 1 major reasons that became clear in the flood of info just before xmas, and thats the family aspect.Anathemic wrote...
I'll comment on The Witcher part of this.
The Witcher's preset character was already understandable and expected for a game called The Witcher, why? Because the game was directly inspire by Andrzej Sarpowski's novels based on the witcher IE Geralt.
By not having the prest character of Geralt in a game titled The Witcher which claims it was based on Sarpowski's novels, it will end in massive rage by the fanbase and many hard critisisms of not sticking to the original lore.
Does Dragon Age have this preset ground to work upon? No, at best all that BioWare has is inspiried ideas coming from different sources and whatnot but still molded to their liking. Thus making the PC being created to be interepreted differently resulting in many viewpoints and whatnot.
Modifié par Morroian, 03 janvier 2011 - 12:57 .
#97
Posté 03 janvier 2011 - 12:56
So go play Oblivion then, none of Bioware's games have done this and none ever will. Those are not the sort of games they make.Karyuudan wrote...
Perfect , maximun freedom on everything you can , races, classes , choices , names , characters , etc.... is the way to go. .
Why is it a step backward? IMHO it isn't.Cobrawar wrote...
It is a step backward the player loses a ton of control and freedom for a character that is voiced
So why are you here? What do you want?Cobrawar wrote...
whats the point bioware has already made the game anything I say to try and change is a attempt in futility and will have close to little if not no impact on the game itself when it is relseased
Good thing they aren't doing that then.Cobrawar wrote...
Honestly I think bioware is shooting themselves in the foot. I think they are being lazy and just copying what they did in mass effect to a fantasy setting because its an easy game for them to make
Modifié par Morroian, 03 janvier 2011 - 12:56 .
#98
Posté 03 janvier 2011 - 12:59
MDarwin wrote...
Sorry, but you don't make much sense.
Have you played a Bioware RPG other than Dragon Age Origins?
Modifié par Upsettingshorts, 03 janvier 2011 - 01:04 .
#99
Guest_darkwanderer86_*
Posté 03 janvier 2011 - 01:03
Guest_darkwanderer86_*
#100
Posté 03 janvier 2011 - 01:05
Have a guess!Upsettingshorts wrote...
MDarwin wrote...
Sorry, but you don't make much sense.
Have you played a Bioware RPG other than Dragon Age Origins?




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