If you put Harbinger for example into Singularity and he gets staggered, does warp do more damage again than it would usually because he's 'affected' by Singularity, and warp's damage bonus against armor?
It seems to me that he does seem to take more damage in this situation, but I'm not sure if I'm just seeing what I want to or whatever.
Forgive me if this is a stupid question; but...
Débuté par
Arijharn
, janv. 02 2011 01:54
#1
Posté 02 janvier 2011 - 01:54
#2
Posté 02 janvier 2011 - 02:04
Barriers and Armor take double damage form Warp; Harbinger in Singularity doesn't increase Warp's damage.
#3
Posté 02 janvier 2011 - 02:10
I guess then it's to much to assume that detonating that Singularity doesn't make him suffer any 'newtons of force' since he's armored and not organic, although it might affect anything near him.
#4
Posté 02 janvier 2011 - 02:33
Bozorgmehr wrote...
Barriers and Armor take double damage form Warp; Harbinger in Singularity doesn't increase Warp's damage.
I thought only reave did the double damage to barriers and armor. Warp only does double damage when and enemy is in pull, slam, or singularity....and that is only to enemies that are biotically ragdolled.
#5
Posté 02 janvier 2011 - 02:55
NICKjnp wrote...
Bozorgmehr wrote...
Barriers and Armor take double damage form Warp; Harbinger in Singularity doesn't increase Warp's damage.
I thought only reave did the double damage to barriers and armor. Warp only does double damage when and enemy is in pull, slam, or singularity....and that is only to enemies that are biotically ragdolled.
Not true, Warp does double damage to Barrier/Armor just like Reave. Otherwise you couldn't strip Collectors' barrier with it.
#6
Posté 02 janvier 2011 - 03:03
Warp's damage formula:
For example: Heavy Warp (200 damage); 6/6 biotic upgrades; Nemesis; and Blood Dragon Armor >
All upgrades and other bonuses are added together first: 60+15+15=90% > total damage: 200 x 1.9 = 380 (760 against Armor, Barrier, or ragdolled enemies)
Unfortunately Harbinger can't be ragdolled, would be pretty devastating to Warp detonate him; quadruple damage (in above example that would net 1520 damage!
[edit] Using Warp on Harbinger while he's in Singularity won't end Singularity like it would if Harby could be detonated.
For example: Heavy Warp (200 damage); 6/6 biotic upgrades; Nemesis; and Blood Dragon Armor >
All upgrades and other bonuses are added together first: 60+15+15=90% > total damage: 200 x 1.9 = 380 (760 against Armor, Barrier, or ragdolled enemies)
Unfortunately Harbinger can't be ragdolled, would be pretty devastating to Warp detonate him; quadruple damage (in above example that would net 1520 damage!
[edit] Using Warp on Harbinger while he's in Singularity won't end Singularity like it would if Harby could be detonated.
Modifié par Bozorgmehr, 02 janvier 2011 - 03:12 .





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