Why you should let some of your squadmates die
#1
Posté 02 janvier 2011 - 04:11
#2
Posté 02 janvier 2011 - 04:22
Also, really, having all of your squadmates survive is fairly easy, and it seems more realistic that someone with Shepard's skill would be able to bring them out alive.
Modifié par Xilizhra, 02 janvier 2011 - 04:23 .
#3
Posté 02 janvier 2011 - 04:36
#4
Guest_Gnas_*
Posté 02 janvier 2011 - 04:45
Guest_Gnas_*
#5
Posté 02 janvier 2011 - 04:50
#6
Posté 02 janvier 2011 - 04:54
#7
Posté 02 janvier 2011 - 05:03
Second time through, I lost Jack, Tali, Thane, and Miranda. I didn't understand how you could stop the people dying on the ship at that point, and Miranda always got flattened like a pancake in the end.
After that, I've only lost Miranda every time except for once.
#8
Posté 02 janvier 2011 - 05:07
Honestly, I don't care if killing 3-5 squadmates would make my game harder in ME3. I want my experience to be harder and that's why I'm planning to kill about 6 squadmates for my 'canon' playthrough.
#9
Posté 02 janvier 2011 - 05:10
I have no desire to play as a retarded Shepard, and so i never will lose anyone.
#10
Posté 02 janvier 2011 - 05:11
AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.
I do not comprehend this. Can you explain?
#11
Posté 02 janvier 2011 - 05:17
I will never have casualties, because i intend to continue not being an idiot.
#12
Posté 02 janvier 2011 - 05:22
He means it is not very hard to lose people if you have their loyalty and all the ship upgrades. All you gotta do is pick a good tech guy for tech, a good biotic for biotic etc.Knickerus wrote...
AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.
I do not comprehend this. Can you explain?
On my first playthough I also didn't lose anyone except half my crew because I wanted the loyalty of Legion. I honestly never though that delaying rescuing them would cause them to die. Guess I played too many video games (where you will always come to the rescue just in time). But their death is on me and I have to live with it.
#13
Posté 02 janvier 2011 - 05:31
AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.
These.AntiChri5 wrote...
I have always made it through with no casualties, because i am not an idiot.
I will never have casualties, because i intend to continue not being an idiot.
If it is possible to save my team and I know that I can do it, why the hell not? Unless the plot demands it (ala Virmire), I just refuse to have anyone die on me.
It's like deliberately answering a question wrong in a final exam.
Modifié par FieryPhoenix7, 02 janvier 2011 - 05:34 .
#14
Posté 02 janvier 2011 - 05:41
Sounds like a headache I wouldn't want, unless I was planning on taking the easy way out from the start.
For my mainshep, everyone is alive. My femshep lost Tali, Jacob and Mordin. So in ME3 I will not be happy if my new squadmates are Cali, Jason and Morgan ala Wreave.
#15
Posté 02 janvier 2011 - 05:42
And Virmire was also an emotional decision to make and in some ways more memorable than the suicide mission, however if you had the option to save both Ashley and Kaidan I'm sure people would want to achieve that.
#16
Posté 02 janvier 2011 - 05:57
I lost Zaeed and Legion in my first playthrough and that was cool to me.
#17
Posté 02 janvier 2011 - 06:20
Modifié par Tony Gunslinger, 02 janvier 2011 - 06:21 .
#18
Posté 02 janvier 2011 - 06:20
#19
Posté 02 janvier 2011 - 06:21
Tony Gunslinger wrote...
So do you guys think it was a better story to have everyone surive, or that some of them died?
Doesn't matter, I still thought the story was poor.
But yeah, I prefer people dying in my playthroughs.
#20
Posté 02 janvier 2011 - 06:22
On my very first attempt at suicide run, I sent Mordin through the vents and got him killed, but I also got Shepard killed in the fight right after and had to reload anyway. When I reloaded, I paid more attention to what the job needed, and realized that I should be sending Legion or Tali through the vents. That was the only job-related death I ever had in the SM.
#21
Posté 02 janvier 2011 - 06:26
#22
Posté 02 janvier 2011 - 06:27
The deaths have to mean something though. Killing them so they die is pretty lame. They should die to accomplish a great feat, like blowing up a Reaper by themselves or buying time for the squad to get away.
#23
Posté 02 janvier 2011 - 06:30
Tony Gunslinger wrote...
Why do you think the suicide mission was a bad idea?
Because it could potentially screw up Mass Effect 3 when it comes to squad members. I would like to see some squad members return because I really liked the characters but since everyone is killable, I don't deem it likely that anyone will return as a squad member for ME3. Maybe a temporary squad member at best.
Unless they do a DA:A and the revived Warden thing again and we know how that turned out...
Besides the suicide mission would have been much more impactful if it was in the last of the trilogy, ME2 felt like it barely mattered in the big scheme of things. At least at the moment...
Modifié par Da_Lion_Man, 02 janvier 2011 - 06:30 .
#24
Posté 02 janvier 2011 - 06:32
FieryPhoenix7 wrote...
AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.These.AntiChri5 wrote...
I have always made it through with no casualties, because i am not an idiot.
I will never have casualties, because i intend to continue not being an idiot.
If it is possible to save my team and I know that I can do it, why the hell not? Unless the plot demands it (ala Virmire), I just refuse to have anyone die on me.
It's like deliberately answering a question wrong in a final exam.
I don't understand how you can both feel that Virmire was awesome because you HAVE to lose Kaidan or Ashley in another thread, and then say that someone is "failing" the game if they choose to let teammates die in the suicide mission of ME2, here. If it were up to me, I would not have *any* forced deaths, but I understand why someone would roleplay a Shepard who doesn't get a certain squadmate's loyalty, or who rushes through the relay without upgrading the shields when the crew has been taken, or who takes Miranda's word that any biotic can hold the shield. Shepard doesn't necessarily have to be an idiot in order to make these decisions -- they're being human, and fallible, and it might make someone's personal story more poignant to play it that way.
I hate the whole gimmick of letting people kill their party members, but I understand why people would take that option.
#25
Posté 02 janvier 2011 - 06:33
People dieing would improve the story. Being able to save them makes the story worse.
The
deaths have to mean something though. Killing them so they die is
pretty lame. They should die to accomplish a great feat, like blowing
up a Reaper by themselves or buying time for the squad to get away.
I think the option of people to die is good. ME is all about choice and if someone dies but you can look back on it and realise you had the chance to save him/her makes IMO a lot more of an impact than a death you cannot prevent (can b edone well too of course).
This was the situation with my crew. I got there and Kelly died in front of my eyes. I was really shocked and devasted but moved on and finished the game (at that time I thought it was the way the story goes). But then I found out talking to my friend that I could have saved her and this makes her death totally my fault and that much more meaningful to me.
Modifié par masterkajo, 02 janvier 2011 - 06:39 .





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