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Why you should let some of your squadmates die


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141 réponses à ce sujet

#1
Tony Gunslinger

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When I played this game for the very time, I made an effort to not read spoilers or any info about the game. Because of this, that very first playthrough was one of the best gaming experiences I've ever had. Everything was different. Gone was the idealistic utopia and optimism of ME1. As Shepard, I was away for two years, out of touch, with no ties to the Council no support from the Alliance, coming back to work with an enemy, and seeing the flipside of galactic life. Poverty on Omega, looking past the Asar's noble facade to see corruption and decadence on Illium, and forming a team comprised of mercenaries, thieves, assassins, zealots, and castaways burdened by their past and their guilt. All of them were looking for redemption. They each accepted Shepard's suicide mission for individual reasons, but in the end they were united for a single cause. In that playthrough, Kasumi, Grunt, and Mordin died. The losses were very emotional, and very much clouded my decision to destroy or keep the base. I let Kasumi keep the grey box, so whatever secrets she had are now buried in her grave. Grunt was the future of the Krogan race, so to see him die felt like another setback for the Krogans. Mordin's death while holding the line made his last dialog about his nephew more poignant, as he had already accepted death as the only redemption for his work on the genophage. From an RP perspective, it's just much better that way. Doing a perfect run blinds you from the fact that it's a friggin suicide mission. I don't know if or how any squadmates will carry over to the next game, but I think it'll be a better story to have dead squadmates, and have Shepard dealing with the consequences in ME3. It's just a better and more believable story.

#2
Xilizhra

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I've said it before and I'll say it again: putting a suicide mission into the second act of the trilogy was a terrible idea, and I hope they at least have every surviving squadmate have irreplaceable roles in ME3.

Also, really, having all of your squadmates survive is fairly easy, and it seems more realistic that someone with Shepard's skill would be able to bring them out alive.

Modifié par Xilizhra, 02 janvier 2011 - 04:23 .


#3
Christastrophe

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After getting the Achievement for the perfect Suicide mission run on my second playthrough (on my first, I was completely blind and didn't get the necessary upgrades, so Jack, Thane and Legion all died before I even got to the base), I've tried to work with different scenarios, with the endgame in 3 in mind.

#4
Guest_Gnas_*

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I willingly admit that I did not go in blind through my first playthrough. I knew where to find every upgrade and how much each would cost in resource. I didn't lose anyone, I blew up the base and stuck it to TIM. For me, that was the best experience ever. I took my people to hell and brought them back in one piece. All of this, on my very first run. Am I a perfectionist? Maybe a little. Was it worth it. OH YEAH!

#5
tdb023

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The first playthrough I did, I lost Tali, Miranda, Legion, Jack, and Thane, and it actually affected me emotionally to lose them. Mainly because I had become attatched to them being on the ship and how deep their characters really were. The next playthrough, I had everyone survive, because I knew what I was doing the second time around. And I agree with Xilizhra. Every person that was on your crew in ME2, should have irreplaceable roles in ME3.

#6
Lovestories

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It doesnt really have a huge impact on me if I'm choosing to let a person die, when there is an option thats lets them live. Other than one playthrough just to see what its like in me3 I don't feel to let anyone die.

#7
Knickerus

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My first run I lost Jack (I laughed when this happened within 20 seconds of going through the relay.), Legion, Thane, and Miranda. I wasn't affected by any of those deaths, but I was a little disappointed to see Thane die, since he was going to be one of my choices for the team I led.

Second time through, I lost Jack, Tali, Thane, and Miranda. I didn't understand how you could stop the people dying on the ship at that point, and Miranda always got flattened like a pancake in the end.

After that, I've only lost Miranda every time except for once.

#8
TK Dude

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I lost Kasumi, Jack, Thane, Samara, Jacob on my Earthborn/Ruthless playthrough. It gave me some meaning to the Suicide Mission.

Honestly, I don't care if killing 3-5 squadmates would make my game harder in ME3. I want my experience to be harder and that's why I'm planning to kill about 6 squadmates for my 'canon' playthrough.

#9
AntiChri5

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I have never lost anyone, because i have a functioning brain.



I have no desire to play as a retarded Shepard, and so i never will lose anyone.

#10
Knickerus

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AntiChri5 wrote...

I have never lost anyone, because i have a functioning brain.

I have no desire to play as a retarded Shepard, and so i never will lose anyone.


I do not comprehend this. Can you explain?

#11
AntiChri5

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I have always made it through with no casualties, because i am not an idiot.

I will never have casualties, because i intend to continue not being an idiot.

#12
masterkajo

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Knickerus wrote...

AntiChri5 wrote...

I have never lost anyone, because i have a functioning brain.

I have no desire to play as a retarded Shepard, and so i never will lose anyone.


I do not comprehend this. Can you explain?

He means it is not very hard to lose people if you have their loyalty and all the ship upgrades. All you gotta do is pick a good tech guy for tech, a good biotic for biotic etc.

On my first playthough I also didn't lose anyone except half my crew because I wanted the loyalty of Legion. I honestly never though that delaying rescuing them would cause them to die. Guess I played too many video games (where you will always come to the rescue just in time). But their death is on me and I have to live with it.

#13
Fiery Phoenix

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AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.


AntiChri5 wrote...

I have always made it through with no casualties, because i am not an idiot.
I will never have casualties, because i intend to continue not being an idiot.

These.

If it is possible to save my team and I know that I can do it, why the hell not? Unless the plot demands it (ala Virmire), I just refuse to have anyone die on me.

It's like deliberately answering a question wrong in a final exam.

Modifié par FieryPhoenix7, 02 janvier 2011 - 05:34 .


#14
Badpie

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Having everyone be able to be killed was a mistake. Especially when you look at Bioware's handling of the characters that could be killed in the first game (Ash/Kaidan/Wrex). They were barely there in ME2. Ash and Kaidan were interchangeable cameos and Wrex was replaceable by Wreave. This makes me worry for the ME2 crew. Because at this point, especially for a game series that has crammed the term "emotionally engaging" down our throats, I don't care about an all new squad in ME3. I want the friends I made in 1 and 2 to be on my squad. I'm surely not opposed to some new people, but I simply DON'T CARE about them the way I do about some of the previous folks. So Bioware either shot themselves in the foot with the suicide mission OR they're going to put time and energy and money into implementing every squadmate as if they're alive even though in some games they aren't.



Sounds like a headache I wouldn't want, unless I was planning on taking the easy way out from the start.



For my mainshep, everyone is alive. My femshep lost Tali, Jacob and Mordin. So in ME3 I will not be happy if my new squadmates are Cali, Jason and Morgan ala Wreave.

#15
Sparrow44

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I can understand those with first time playthroughs lost people on that mission and first time rightfully you would feel bad about seeing them die, but considering it's fairly simple to save everyone then it is a bit of a no-brainer to go for it and anyone that can survive should appear in ME3.

And Virmire was also an emotional decision to make and in some ways more memorable than the suicide mission, however if you had the option to save both Ashley and Kaidan I'm sure people would want to achieve that.

#16
Da_Lion_Man

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To each his own, but I agree on the fact that a suicide mission in the middle of a trilogy was a horrible idea.



I lost Zaeed and Legion in my first playthrough and that was cool to me.

#17
Tony Gunslinger

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So do you guys think it was a better story to have everyone survive, or that some of them died?

Modifié par Tony Gunslinger, 02 janvier 2011 - 06:21 .


#18
didymos1120

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The closest I came to losing someone on my first playthrough was choosing Zaeed to lead the 2nd team while Tali did the vents. I got as far as the inspirational speech before thinking "Um, wait a minute. That's not a good idea." I reset and picked Garrus instead.

#19
Da_Lion_Man

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Tony Gunslinger wrote...

So do you guys think it was a better story to have everyone surive, or that some of them died?


Doesn't matter, I still thought the story was poor.

But yeah, I prefer people dying in my playthroughs.

#20
Daewan

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I went into ME2 totally blind. But I saw the options for upgrades, and having had experience with RPGs in the past, I figured those might be important. So I got them all as quickly as I could.

On my very first attempt at suicide run, I sent Mordin through the vents and got him killed, but I also got Shepard killed in the fight right after and had to reload anyway. When I reloaded, I paid more attention to what the job needed, and realized that I should be sending Legion or Tali through the vents. That was the only job-related death I ever had in the SM.

#21
Tony Gunslinger

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Why do you think the suicide mission was a bad idea?

#22
Vaenier

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People dieing would improve the story. Being able to save them makes the story worse.

The deaths have to mean something though. Killing them so they die is pretty lame. They should die to accomplish a great feat, like blowing up a Reaper by themselves or buying time for the squad to get away.

#23
Da_Lion_Man

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Tony Gunslinger wrote...

Why do you think the suicide mission was a bad idea?


Because it could potentially screw up Mass Effect 3 when it comes to squad members. I would like to see some squad members return because I really liked the characters but since everyone is killable, I don't deem it likely that anyone will return as a squad member for ME3. Maybe a temporary squad member at best.

Unless they do a DA:A and the revived Warden thing again and we know how that turned out...

Besides the suicide mission would have been much more impactful if it was in the last of the trilogy, ME2 felt like it barely mattered in the big scheme of things. At least at the moment...

Modifié par Da_Lion_Man, 02 janvier 2011 - 06:30 .


#24
syllogi

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FieryPhoenix7 wrote...

AntiChri5 wrote...
I have never lost anyone, because i have a functioning brain.
I have no desire to play as a retarded Shepard, and so i never will lose anyone.


AntiChri5 wrote...

I have always made it through with no casualties, because i am not an idiot.
I will never have casualties, because i intend to continue not being an idiot.

These.

If it is possible to save my team and I know that I can do it, why the hell not? Unless the plot demands it (ala Virmire), I just refuse to have anyone die on me.

It's like deliberately answering a question wrong in a final exam.


I don't understand how you can both feel that Virmire was awesome because you HAVE to lose Kaidan or Ashley in another thread, and then say that someone is "failing" the game if they choose to let teammates die in the suicide mission of ME2, here.  If it were up to me, I would not have *any* forced deaths, but I understand why someone would roleplay a Shepard who doesn't get a certain squadmate's loyalty, or who rushes through the relay without upgrading the shields when the crew has been taken, or who takes Miranda's word that any biotic can hold the shield.  Shepard doesn't necessarily have to be an idiot in order to make these decisions -- they're being human, and fallible, and it might make someone's personal story more poignant to play it that way.

I hate the whole gimmick of letting people kill their party members, but I understand why people would take that option.

#25
masterkajo

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People dieing would improve the story. Being able to save them makes the story worse.

The
deaths have to mean something though. Killing them so they die is
pretty lame. They should die to accomplish a great feat, like blowing
up a Reaper by themselves or buying time for the squad to get away.


I think the option of people to die is good. ME is all about choice and if someone dies but you can look back on it and realise you had the chance to save him/her makes IMO a lot more of an impact than a death you cannot prevent (can b edone well too of course).
This was the situation with my crew. I got there and Kelly died in front of my eyes. I was really shocked and devasted but moved on and finished the game (at that time I thought it was the way the story goes). But then I found out talking to my friend that I could have saved her and this makes her death totally my fault and that much more meaningful to me.

Modifié par masterkajo, 02 janvier 2011 - 06:39 .