When CLIMAX_ARCHDEMON_ALISTAIR_KILLS_ARCHDEMON gets set, does the GEN_ALISTAIR_RECRUITED get unset (same goes for Loghain)?
Question about party member recruited flag
Débuté par
techwench
, janv. 02 2011 04:53
#1
Posté 02 janvier 2011 - 04:53
#2
Posté 02 janvier 2011 - 05:45
Okay, I figured it out, if anyone is interested.
After checking script logging, it looks like the recruited flag stays set...this is what it pulled up when I loaded from a post-coronation save:
After checking script logging, it looks like the recruited flag stays set...this is what it pulled up when I loaded from a post-coronation save:
General Area List Swap - Start General Area List Swap - End Script GetPlot [gen00pt_party] [GEN_ALISTAIR_RECRUITED] = [1] Script GetPlot [clipt_archdemon] [CLIMAX_ARCHDEMON_ALISTAIR_KILLS_ARCHDEMON] = [1] Script GetPlot [gen00pt_party] [GEN_LOGHAIN_RECRUITED] = [0] Script GetPlot [gen00pt_party] [GEN_DOG_RECRUITED] = [1] Script GetPlot [gen00pt_party] [GEN_WYNNE_RECRUITED] = [1] Script GetPlot [gen00pt_party] [GEN_LELIANA_RECRUITED] = [1] Script GetPlot [gen00pt_party] [GEN_OGHREN_RECRUITED] = [1] Script GetPlot [gen00pt_party] [GEN_STEN_RECRUITED] = [1]





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