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Question about party member recruited flag


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#1
techwench

techwench
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When CLIMAX_ARCHDEMON_ALISTAIR_KILLS_ARCHDEMON gets set, does the GEN_ALISTAIR_RECRUITED get unset (same goes for Loghain)?

#2
techwench

techwench
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Okay, I figured it out, if anyone is interested.



After checking script logging, it looks like the recruited flag stays set...this is what it pulled up when I loaded from a post-coronation save:



General	Area List Swap - Start
General	Area List Swap - End
Script	GetPlot [gen00pt_party] [GEN_ALISTAIR_RECRUITED] = [1]
Script	GetPlot [clipt_archdemon] [CLIMAX_ARCHDEMON_ALISTAIR_KILLS_ARCHDEMON] = [1]
Script	GetPlot [gen00pt_party] [GEN_LOGHAIN_RECRUITED] = [0]
Script	GetPlot [gen00pt_party] [GEN_DOG_RECRUITED] = [1]
Script	GetPlot [gen00pt_party] [GEN_WYNNE_RECRUITED] = [1]
Script	GetPlot [gen00pt_party] [GEN_LELIANA_RECRUITED] = [1]
Script	GetPlot [gen00pt_party] [GEN_OGHREN_RECRUITED] = [1]
Script	GetPlot [gen00pt_party] [GEN_STEN_RECRUITED] = [1]