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"Persuasion" in Dragon Age II


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#26
Isaidlunch

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Dave of Canada wrote...

shepard_lives wrote...

Anyhow, I very much hope Persuasion comes back. I find it difficult to play characters who can't trick, bribe, sweet-talk, persuade, seduce, intimidate or otherwise bamboozle their way out of a difficult situation.


I'd like to be able to do that without persuade, though. Just with normal dialogue.


I agree. I'd much prefer being rewarded by picking dialogue choices intelligently rather than selecting a persuade/charm/mindrape option.

#27
Milana_Saros

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Separate persuasion skills suck. In most games you have to sacrifice something a million times more useful if you want to be able to persuade a few people here and there (NWN for starters, that D&D system pissed me off so bad sometimes). In DA:O persuasion was involved in some pretty important stuff like for example, persuading romanced Alistair to accept the ritual so neither of you will die. But of course in DA:O you only lost stuff like survival skill if you wanted persuasion skills so it wasn't THAT bad.



At least make sure that if including a separate skill, make the other skills something that isn't that big a deal or something that other party members can specialize in just like in DA:O (Wynne was my potion master for example).

#28
Negix

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Milana_Saros wrote...

Separate persuasion skills suck. In most games you have to sacrifice something a million times more useful if you want to be able to persuade a few people here and there (NWN for starters, that D&D system pissed me off so bad sometimes). In DA:O persuasion was involved in some pretty important stuff like for example, persuading romanced Alistair to accept the ritual so neither of you will die. But of course in DA:O you only lost stuff like survival skill if you wanted persuasion skills so it wasn't THAT bad.

At least make sure that if including a separate skill, make the other skills something that isn't that big a deal or something that other party members can specialize in just like in DA:O (Wynne was my potion master for example).

you could convince alistair without persuasion. but it still was an important skill. and thats kinda the problem: as physical class you NEEDED combat, and persuasion was the most usefull skill, and the only main char exclusive as well. so i really didn't have much choice what to pick, so that system was bad.

#29
Maverick827

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Meltemph wrote...

I wish conversation skills and where they lead to, would be based on your stats. For instance intimidate/bully based on strength/constitution, diplomacy/lie based on charisma/cunning, and ect. That way the classes themselves would differ from how one would handle the situation, based on ability. Then perhaps an ability that increases these effects for each class.

That's actually the way things were handled in Origins.  Though with four points in Coercion stats became irrelevant, before you were able to select that fourth point, your Cunning or Strength skill played a part in Persuade and Intimidate, respectively:

Persuasion = (25 * Coercion_Tier) + (Cunning - 10)

Intimidate = (25 * Coercion_Tier) + (Strength - 10)

These numbers are matched up with difficulty checks in multiples of 25: (e.g. Low: 25, Medium: 50, Hard: 75, Very Hard: 100).

As an example: with two points into Coercion, one would be able to pass all Persuasion and Intimidation checks at or below "medium."  However, again at two points into Coercion, one would be able to pass "hard" intimidation checks if one had at lest 35 Strength or, obviously, one would be able to pass "hard" persuasion checks if one had at lest 35 Cunning.

Once one was able to place four points into Coercion, that first half of the equation equates to 100, and any check is able to be passed regardless of Strength or Cunning.  This is perhaps where some improvement could be made.

Finally, I wouldn't discount other skills in Origins as being "not worth it."  Typically on my tanks I pick up Combat Training (obviously) as well as Poison-Making, because bombs are an excellent source of AoE threat when Taunt (inevitably, it seems) fails to...taunt.

#30
Milana_Saros

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Negix wrote...

you could convince alistair without persuasion.


Yeah I kinda thought it would be weird if you couldn't. But I went for certainty myself so never checked without persuasion :P Still as you said, it was an important skill and made a lot of scenarios a million times easier. Something which someone focusing on combat efficiency wouldn't get the benefit of.

I remember playing a warrior in NWN2...I wanted her to still be able to persuade a little and have more charisma than 4 so I ended up with a crippled warrior who hit like wet rags. Not fun.

#31
Amfortas

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Milana_Saros wrote...

Separate persuasion skills suck. In most games you have to sacrifice something a million times more useful if you want to be able to persuade a few people here and there (NWN for starters, that D&D system pissed me off so bad sometimes).

it seems to me that you like autoleveling up like a machine, maximizing attributes without having to think for a second. In those cases I prefer the JRPG style, that way I don't have to waste my time doing something that a machine can do better than I.

Brockololly wrote...

This screen from one of the demo's
they had shows the character screen where you'd think "Skills" would be
located, and yet nothing:

thank you. I don't know what to think. It could be a good thing if non combat abilities have been included in the same group as combat talents. It could be a bad thing if they've made them entirely attribute based (though I'd welcome the return of the charisma attribute). I fear that it is the second option.

#32
SeanMurphy2

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I don't think there is any more persuade skill.

Probably have to persuade them using your dialogue choices. Occasionally getting extra dialogue options based on your dominant tone.

Modifié par SeanMurphy2, 03 janvier 2011 - 01:41 .


#33
Mike3207

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I really think not having Persuasion/Coercion was a weakness of the game. One example of how bad it was is not giving Merrill the dagger results in -115 rivalry with no chance to convince her you're right. I really think they need to return to non-combat skills for DA3.

#34
Cutlass Jack

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Mike Smith wrote...

I really think not having Persuasion/Coercion was a weakness of the game. One example of how bad it was is not giving Merrill the dagger results in -115 rivalry with no chance to convince her you're right. I really think they need to return to non-combat skills for DA3.


Oooh necro thread.

Persuasion checks are in game, just 'hidden' by the Dominant Personality system. Each personality can succeed more often in a type of conversation option the other two personalities can't.

A Diplomatic Hawke is best at Diplomacy (of course)
A Witty Hawke does best at Charming people in conversation, but isn't taken seriously when intimidating.
An Aggressive Hawke is best at Intimidation, but isn't very charming.

Also, remember that Rivalry isn't the same thing as a negative score from DAO. That said, I have no objection to a more robust skill system returning to the series. I like skills.

Modifié par Cutlass Jack, 17 août 2011 - 08:27 .


#35
Salaya

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Cutlass Jack wrote...

...

Oooh necro thread.

Persuasion checks are in game, just 'hidden' by the Dominant Personality system. Each personality can succeed more often in a type of conversation option the other two personalities can't.

A Diplomatic Hawke is best at Diplomacy (of course)
A Witty Hawke does best at Charming people in conversation, but isn't taken seriously when intimidating.
An Aggressive Hawke is best at Intimidation, but isn't very charming.

Also, remember that Rivalry isn't the same thing as a negative score from DAO. That said, I have no objection to a more robust skill system returning to the series. I like skills.


Maybe I'm wrong, since I don't know the mechanism well enough, but I think this "persuasion" checks only affect to Hawke's tone. I noticed that being diplomatic opens, sometimes, extra diplomacy options. But choosing them does not affect the outcome, no? In Origins, or NWN, persuasion skill could give you extra exp. and bypass some battles. I never noticed that thing happening in DA2 (except that time with Varric, and it does not give any exp. at all).

#36
esper

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Salaya wrote...

Cutlass Jack wrote...

...

Oooh necro thread.

Persuasion checks are in game, just 'hidden' by the Dominant Personality system. Each personality can succeed more often in a type of conversation option the other two personalities can't.

A Diplomatic Hawke is best at Diplomacy (of course)
A Witty Hawke does best at Charming people in conversation, but isn't taken seriously when intimidating.
An Aggressive Hawke is best at Intimidation, but isn't very charming.

Also, remember that Rivalry isn't the same thing as a negative score from DAO. That said, I have no objection to a more robust skill system returning to the series. I like skills.


Maybe I'm wrong, since I don't know the mechanism well enough, but I think this "persuasion" checks only affect to Hawke's tone. I noticed that being diplomatic opens, sometimes, extra diplomacy options. But choosing them does not affect the outcome, no? In Origins, or NWN, persuasion skill could give you extra exp. and bypass some battles. I never noticed that thing happening in DA2 (except that time with Varric, and it does not give any exp. at all).


No it chances the outcome. If you take the extra-tone icon, you basically suceed. You can by-pass battles, get character on your side, scares characters and so forth with it.
Skipping a battle will always lose you the experience of the fight - a hugh flaw.

#37
Salaya

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esper wrote...

...

No it chances the outcome. If you take the extra-tone icon, you basically suceed. You can by-pass battles, get character on your side, scares characters and so forth with it.
Skipping a battle will always lose you the experience of the fight - a hugh flaw.


I can't believe it... I have played the game three times, with each class, and I have never noticed that  diplomacy options bypass battles. Im... annoyed.

Can you give some examples? I will really appreciatte it. Persuasion is a crucial gameplay thing for me. 

#38
thats1evildude

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Salaya wrote...

I can't believe it... I have played the game three times, with each class, and I have never noticed that  diplomacy options bypass battles. Im... annoyed.

Can you give some examples? I will really appreciatte it. Persuasion is a crucial gameplay thing for me. 


I'll give you two examples off the top of my head. 1) During Tranquility, a Diplomatic Hawke can convince the Ferelden refugees who are protecting Anders not to attack. 2) On the Wounded Coast, a Diplomatic Hawke can convince Danyla's daughter (the Dalish elf with a mohawk) not to kill the former werewolf.

#39
esper

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Salaya wrote...

esper wrote...

...

No it chances the outcome. If you take the extra-tone icon, you basically suceed. You can by-pass battles, get character on your side, scares characters and so forth with it.
Skipping a battle will always lose you the experience of the fight - a hugh flaw.


I can't believe it... I have played the game three times, with each class, and I have never noticed that  diplomacy options bypass battles. Im... annoyed.

Can you give some examples? I will really appreciatte it. Persuasion is a crucial gameplay thing for me. 

On top of my head:
I rember snarky bypassing a battle in finders keeper and act of mercy.
diplomatic can prevent a certain person from turning on you in all that remains and boost the morale some people in raiders on the coast so they fight along side you (agrresive can do that too, but with rivalry gain from a partu member)
Aggressive can intimidate people: Again Finder Keeper - How to get to the warehouse, and Wayward Son.

Generally speaking the rule is this:
Diplomatic persoanlity: Good at morale boosting.
Snarky: Charming and lying
Agrressive: Intimidating checks.  

Modifié par esper, 17 août 2011 - 09:36 .


#40
xkg

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Still, that is not any improvement.

1. I can't Charm and/or Intimidate to handle conversation. In rl - someone having both those conversation skills isn't somethin weird is it ?
2. I need to be consistent with my dialgue choices. That means ... I am limited to one response type for most part of the game.

Can't see it being any better or even on par with previous conversation system(s).
Huge step backward imo.

Modifié par xkg, 17 août 2011 - 09:12 .


#41
FieryDove

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Cutlass Jack wrote...

Oooh necro thread.

Persuasion checks are in game, just 'hidden' by the Dominant Personality system. Each personality can succeed more often in a type of conversation option the other two personalities can't.

A Diplomatic Hawke is best at Diplomacy (of course)
A Witty Hawke does best at Charming people in conversation, but isn't taken seriously when intimidating.
An Aggressive Hawke is best at Intimidation, but isn't very charming.


I wish they would change this. You can be aggressive and charming when needed. It's also not fair that some conversations only a certain type of Hawke can get through a quest with a slight difference. I would have loved to magical fist "GD" with my snarky (who also is very charming) Hawke but only a diplomatic Hawke is allowed that path. Sigh

#42
esper

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Personally I prefer this system to da:o. Da:o felt overpowered somehow. And it is not ME, You don't build up points. The different personalites have different strenght. Hawke don't chance personality on the fly. My diplo-hawke have never changed personality and Maker knows that I in act 3 have picked a lot of agrressive options.

#43
LadyJaneGrey

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Let's cut out the spoilers please.  :innocent:

#44
FieryDove

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esper wrote...

 Hawke don't chance personality on the fly.



Mine do but the gameplay mechanics do not support it.

I am diplomatic (for the most part) to companions and family. Snarky to most other NPC's and aggressive to idiot/evil NPC's. The game probably wishes I never installed it. ha

Modifié par FieryDove, 17 août 2011 - 09:24 .


#45
Cutlass Jack

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FieryDove wrote...

I wish they would change this. You can be aggressive and charming when needed. It's also not fair that some conversations only a certain type of Hawke can get through a quest with a slight difference. I would have loved to magical fist "GD" with my snarky (who also is very charming) Hawke but only a diplomatic Hawke is allowed that path. Sigh


Can you be aggressive and charming when needed? Sure anyone can. But that's not the same as being great at it. A person who spends most of his time being charming isn't going to be taken as seriously when he tries to be angry. And an Angry person isn't going to be quite as charming as the previous guy since he hasn't practiced nearly as much at it.

Thats how the system works. A Witty Hawke can still pick aggressive options and succeed often at them. Its just a few of the hardest checks that are out of his reach. But watching him fail those checks can still be funny.

Thats why I like the system. It really encourages you to roleplay an entire personality that's not perfect at everything. Rather than trying to completely change your personality every conversation trying to get the best result. But I can see how others don't like that.

#46
thats1evildude

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The one issue with Coercion in Origins is that it was essentially meaningless. Whose Warden didn't have at least three ranks in Coercion by the end game? You'd have to be an idiot not to. It's more a formality than anything.

The DA2 system does, to a degree, reward roleplaying.

Modifié par thats1evildude, 17 août 2011 - 09:44 .


#47
esper

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Cutlass Jack wrote...

FieryDove wrote...

I wish they would change this. You can be aggressive and charming when needed. It's also not fair that some conversations only a certain type of Hawke can get through a quest with a slight difference. I would have loved to magical fist "GD" with my snarky (who also is very charming) Hawke but only a diplomatic Hawke is allowed that path. Sigh


Can you be aggressive and charming when needed? Sure anyone can. But that's not the same as being great at it. A person who spends most of his time being charming isn't going to be taken as seriously when he tries to be angry. And an Angry person isn't going to be quite as charming as the previous guy since he hasn't practiced nearly as much at it.

Thats how the system works. A Witty Hawke can still pick aggressive options and succeed often at them. Its just a few of the hardest checks that are out of his reach. But watching him fail those checks can still be funny.

Thats why I like the system. It really encourages you to roleplay an entire personality that's not perfect at everything. Rather than trying to completely change your personality every conversation trying to get the best result. But I can see how others don't like that.


Exactly what I mean. And unlike Mass Effect you aren't forced to pick paragon or renegade options all the time to get the bonus.
I feel like my Hawke has a personality. In fact they have different once, because I invent complicated rules as to how this Hawke would react in this situation.
In da:o I often felt like I got punished if I didn't pick the persaude option.

#48
FieryDove

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esper wrote...

Exactly what I mean. And unlike Mass Effect you aren't forced to pick paragon or renegade options all the time to get the bonus.
I feel like my Hawke has a personality. In fact they have different once, because I invent complicated rules as to how this Hawke would react in this situation.
In da:o I often felt like I got punished if I didn't pick the persaude option.


In DAO you could persuade if you invested in it. Now if you follow a set personality you might be able to get a star option.  So it’s better in DA2 because it’s more limited? I don't understand but ok.

Mass Effect also has something I liked but it won't work in DA2 type games, was the neutral dialogue option. That was nice not having to pick blue/red when I felt like it. My characters are never always "Goody two shoes" or always "Mean person" that would be boring...to me. I understand if others like that, great I don't.

#49
esper

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I you don't pick enough of the blue/red options in Mass Effect you get punished for it. Severly.
The limitations of da2' personalities makes it easier for me to roleplay as different characters, because each characters has different limitation - I think it is more funny that way. My wardens tend to end up more the same, because of the persaude = solve everything.

#50
Jonathan Seagull

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Since it's come up: Does anyone know if there is a complete list anywhere of all the instances where a certain dominant tone opens more options? The only ones I'm aware of are the ones already mentioned, plus how you handle Petrice (which is by far the most significant one, I think).