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"Persuasion" in Dragon Age II


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#51
sonoko

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Jonathan Seagull wrote...

Since it's come up: Does anyone know if there is a complete list anywhere of all the instances where a certain dominant tone opens more options? The only ones I'm aware of are the ones already mentioned, plus how you handle Petrice (which is by far the most significant one, I think).


I made a thread about it some time ago:

http://social.biowar...4/index/7720575

#52
Jonathan Seagull

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Ah, very nice. Thanks!

#53
Guest_Fandango_*

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I didn't like how persuasion and intimidation checks were hidden behind that dominant personality system and felt the use of icons laid the game mechanics bare in a way I didn't appreciate. Good idea in principle mind - it just needs to offer more in the way of variety to be of any real value.