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Do you need a Spirit Healer in your party?


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#76
Silver Sparkle

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Its important to remember that you can take a specialization @ lvl 14. So you have lots of time to think about it.

Also if ur playing style involves ignoring the constitution stat ... a SH mage would be very welcome I suppose.

Last I checked herbalism hyperlink hasn't been activated on wiki. And no information on potions .... So its a calculated guess whether to assume you can always stock up on potions or not.

Modifié par Silver Sparkle, 29 octobre 2009 - 04:22 .


#77
Foxd1e

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Bacchus22 wrote...

Well, as a SH to be, nothing prevents me from taking offensive spells for the first 7 or 14 lvls. My char would be just as effective as another type of mage.

I assume that all specializations are equally easy to unlock, so SH is a workable choice just like any other.

As for Wynne, the difference lays in the character of the NPC. I have enough of a RL mother calling me every other week not to want one following me around in a computer RPG :)


Lol interesting comparison

#78
aaniadyen

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GhoXen wrote...

The combat difficulty seems to be on par with WoW's group content difficulty. Just think of the normal mode as an instance run and the nightmare mode a heroic instance run.

An off-spec healer(e.g. an offensive mage with two heals) may work for normal, while a good dedicated healer will be necessary, as well as a good tank, for nightmare. I won't be surprised too if some bosses in nightmare will be difficult enough to require a main healer and a combat caster offhealing to get through the fight.


****, it's gonna be that easy? Well ****, I just wasted my $55.

#79
PorcelynDoll

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lolI get the mum vibe from her too but I also feel she might be a bit of an annoying Elanee type.

#80
aaniadyen

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Meh, I bet a lot of people were calling Jaheira a "mom" type of character too, hell, people still do, but I thought she was a great character. She wasn't motherly, she was actually pretty damn vengeful. She was just good, and lawful.

#81
Riot Inducer

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I don't think a dedicated (spirit) healer will be necessary, perhaps on nightmare difficulty but for everything else i don't see it. From what I've seen it looks like each class will have their own defensive abilities, so logically all you'd have to do was make sure everyone in your party has a means of stopping themselves from needing healing in the first place and you can get by with potions or with 1 or 2 healing spells. Damage Prevention>Healing



Also if you build your team to work together it should be no problem to get through without a dedicated "tank" as well. Focusing fire, having snares and abilities that can play off of each other can let a team rip apart enemy hordes far more efficiently than Tank&Spank. That is at least how things have worked in most previous BioWare games of this nature.

#82
Taritu

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Mild agro systems make sense. If someone's trying to hit you with a sword it's hard to pay attention to anyone else. The best way to do it would simply be to give, oddly, tanks major bonuses if their target attacks someone else. "Ok, you're not paying attention to me, so I'm going to cut you up" then have the AI take that into account (and have enemy tanks do the same thing to your party members.)

As for spirit healers. Probably mostly necessary on the hardest difficulty levels, probably not necessary on easy/medium. However, I suspect you will be able to create specialized groups which can mostly do without them - for example, 3 rogues/warriors two of whom are archer speceed, one mage with glyphs - scout with stealth, once you see the enemy, drop a pile of traps and glyphs, have the archers activate the encounter, fire while backing up, let the enemies slaughter themselves on traps/glyphs. Doubtless other emergent strategies will be possible, especially with multiple mages.

Modifié par Taritu, 29 octobre 2009 - 07:28 .


#83
musicalfrog7

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Considering that Wynne is the only spirit healer in the game unless you, yourself are one, and you can lose Wynne due to options you selected through the game, I'm pretty sure for those two reasons alone you should be able to get through without a healer and that it may not be expected for you to have one.

#84
Asurat

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I'll be going with a Spirit Healer on my first playthrough for sure.

Modifié par Asurat, 29 octobre 2009 - 10:02 .