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What would piss you off in ME3?


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#101
Fredvdp

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- "We have beaten the Reapers but this was only a small portion of their army. Are you ready to defeat the Reapers once again when the rest of them leave dark space and enter the Milky Way?"
- "Absolutely!"

The End

Modifié par Fredvdp, 03 janvier 2011 - 07:46 .


#102
Uszi

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Some Alien 3: "Oh, no, wait, everyone you worked so hard to save -- they died. In a crash. Sooo sorry."



That would cheese me off.

#103
Tasker

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BiancoAngelo7 wrote...

No helmet toggle

No vehicle exploration on uncharted worlds with hazardous conditions (like ME1 but improved)

No squad armor

No elevators

Mission complete screens

PRESS F TO END MISSION

Teleporting from Normandy to Hub worlds

Hub worlds a flat big room with halls like in ME2

No Loot or stores with 3 things to sell like in ME2

Scanning/mining

not being allowed to walk on the presidium when the environment is already made like in ME2

If they try and give ME3 some kind of artsy fartsy ending that is not satisfying like not actually defeating the reapers or time travel or some kind of deus ex machina virus. Make it hardcore fight for survival, with fleet on fleet war.



Pretty much this, there are other things ( like stupid retarded HUD and Crayola crayon veins ) but this list will do for the most of it.  

Image IPB

#104
Guest_m4walker_*

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BiancoAngelo7 wrote...

No helmet toggle

No vehicle exploration on uncharted worlds with hazardous conditions (like ME1 but improved)

No squad armor

No elevators

Mission complete screens

PRESS F TO END MISSION

Teleporting from Normandy to Hub worlds

Hub worlds a flat big room with halls like in ME2

No Loot or stores with 3 things to sell like in ME2

Scanning/mining

not being allowed to walk on the presidium when the environment is already made like in ME2

If they try and give ME3 some kind of artsy fartsy ending that is not satisfying like not actually defeating the reapers or time travel or some kind of deus ex machina virus. Make it hardcore fight for survival, with fleet on fleet war.



Yeah, you said it.
And it would ****** me off if you can't have sex with samara.

#105
Illusive

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If there was no explanation of the origin of the Reapers.

#106
Guest_AwesomeName_*

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If it's not like the following:

I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat the Reapers, we'll be the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.

Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own. It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation will likely be cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion).  I'm not sure if we can expect to see a masterpiece of art - but I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... so no pressure :D

p.s. Pleeeeeeasee, Bioware :)

Modifié par AwesomeName, 05 janvier 2011 - 05:34 .


#107
Jaron Oberyn

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Two words. Automatic Dialogue. Amirite?



-Polite

#108
Guest_Ms. Lovey Dovey_*

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AwesomeName wrote...

If it's not like the following:

I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat them, we'll be the first to do it - so I don't want to get a Perfect! in doing so.

Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own. It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - out of sadism - because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation might feel cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion). I expect a masterpiece of art - I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... definitely pressure :D


^This. Minor adjustments.

Modifié par Ms. Lovey Dovey, 04 janvier 2011 - 12:38 .


#109
Encarmine

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If i was forced to kill TIM or forced to destroy Cerberus.


#110
PsychoWARD23

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AwesomeName wrote...

If it's not like the following:

I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat the Reapers, we'll be the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.

Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own. It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation might feel cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion). I don't expect a masterpiece of art - but I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... so no pressure :D

Wow, this. Imagining it makes me...

#111
xlavaina

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Bzownage wrote...

Correct me if im interpreting your 4. wrong, but why should you not go around recruiting people again?
If BW do it your way and not let you recruit people in ME3, You probably wont be able to win at all and will have to go play ME2 AGAIN, and make sure everyone survives, and if you're like me, that means playing ME1 again too. (though ill take almost any excuse to play through again, it would be a pain in the backside to play 40-80 hours worth of two games, depending on how you play, just to play a personal Mass Effect 3)


I say if people die, You should Have to recruit people to take their place, build relationships with them and earn loyalty, But not the whole squad of course (unless they're all dead).
Otherwise whats the point?

If everyone but shep dies, is he supposed to fight alone? 
That would be a sad day :(
Unless of course you meant ALL new squad members. In which case, yeah me too.

However, I agree about Garrus, Tali, TIM.
If Mr Elusive, Garrus and Jack aren't in 3, somebody is going to have to open a pretty sharply worded email, detailing their mothers antics, body size and hygiene habits! 


You make a good point, but Shepard can't survive unless 2 squad members survive as well. Therefore you wouldn't have to go it alone B) You'd just be a massive number of squad members down. It is completely possible to beat ME1 and 2 using ONLY 2 squad members on your team at any given time (yes I know about the suicide mission, thats why I said on your team). 

You interpreted it kind of correctly. I was simply stating that the fact that it is possible to do a 2 survivor import, Bioware should not create ME3 around this fact. They should create it as if most people survived. 

The only thing I'm mainly complaining about is that I don't want to run around collecting new squad members in ME3. I want a completely fleshed out series of engaging story missions. Thats all. 

#112
Guest_Eli-da-Mage_*

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Tali.

#113
Guest_AwesomeName_*

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Ms. Lovey Dovey wrote...

AwesomeName wrote...

If it's not like the following:

I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat them, we'll be the first to do it - so I don't want to get a Perfect! in doing so.

Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own. It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - out of sadism - because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation might feel cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion). I expect a masterpiece of art - I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... definitely pressure :D


^This. Minor adjustments.


You're right that is better :)

#114
Hammertime80

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Eli-da-Mage wrote...

Tali.


This.

#115
dzizass

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- Companions with family problems.
- Scanning.
- The nonsensical option to destroy the Collector Base being more beneficial than to use it.
- Shepard saying things that are totally unrelated to what is written in the dialogue wheel.
- The council not believing in the existence of Reapers- that was really idiotic and annoying enough in ME2 already.
- Glowing eyes and scars for renegades. Unless BW adds lightsabers.

Modifié par dzizass, 04 janvier 2011 - 01:26 .


#116
Guest_AwesomeName_*

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PsychoWARD23 wrote...

AwesomeName wrote...

If it's not like the following:

I want ME3 to be an emotionally gut wrenching experience - the world (the galaxy) is basically ending, and if we beat the Reapers, we'll be the first to do it - so I don't want to get a Perfect! in doing so.  With the collectors that was fine - but this is Armageddon we're up against.

Furthermore, while a space battle is practically guaranteed, I want Shepard's team to execute the most important part of that final battle, but most importantly, I want Shepard to be forced into doing the last leg of that mission on her own. It would be appropriate since it's Shepard's story. And I want it to be the hardest thing she's ever had to go through, both physically and emotionally - not out of sadism - but because it would make sense that it would be that hard. I want to empathise with what's at stake and what the pay-off is... No matter how she beats the Reapers, the explanation might feel cliched, but it won't matter if the emotional/thematic side of it is pulled off well (e.g. like the Fountain, or Desmond Hume turning the failsafe key in Lost, or Aenea marching into St Peter's Basilica in End of Endymion). I don't expect a masterpiece of art - but I hope you guys try as hard as possible to tug our heart strings with every weapon you've got: music, acting, level design, lighting, cinematography, editing, etc... I'm sure the story is already set in stone, but either you can tell that story in a way that just feels kick ass - or you could tell it in a way that takes our breath away and leaves us in awe and in deep thought over everything that's just happened. I'll be pissed off if it's not the latter. Actually, that's just harsh - I won't be pissed off, I just won't be amazed is all - I want to be amazed... so no pressure :D

Wow, this. Imagining it makes me...


Good stuff :D Btw, I'm tempted to quote Lonely Island here :P

#117
Sidney

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Junk Inventory/anything like ME1 inventory system

Pointless exploration - again see ME1

Planet scanning

#118
Bzownage

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xlavaina wrote...

Bzownage wrote...

Correct me if im interpreting your 4. wrong, but why should you not go around recruiting people again?
If BW do it your way and not let you recruit people in ME3, You probably wont be able to win at all and will have to go play ME2 AGAIN, and make sure everyone survives, and if you're like me, that means playing ME1 again too. (though ill take almost any excuse to play through again, it would be a pain in the backside to play 40-80 hours worth of two games, depending on how you play, just to play a personal Mass Effect 3)


I say if people die, You should Have to recruit people to take their place, build relationships with them and earn loyalty, But not the whole squad of course (unless they're all dead).
Otherwise whats the point?

If everyone but shep dies, is he supposed to fight alone? 
That would be a sad day :(
Unless of course you meant ALL new squad members. In which case, yeah me too.

However, I agree about Garrus, Tali, TIM.
If Mr Elusive, Garrus and Jack aren't in 3, somebody is going to have to open a pretty sharply worded email, detailing their mothers antics, body size and hygiene habits! 


You make a good point, but Shepard can't survive unless 2 squad members survive as well. Therefore you wouldn't have to go it alone B) You'd just be a massive number of squad members down. It is completely possible to beat ME1 and 2 using ONLY 2 squad members on your team at any given time (yes I know about the suicide mission, thats why I said on your team). 

You interpreted it kind of correctly. I was simply stating that the fact that it is possible to do a 2 survivor import, Bioware should not create ME3 around this fact. They should create it as if most people survived. 

The only thing I'm mainly complaining about is that I don't want to run around collecting new squad members in ME3. I want a completely fleshed out series of engaging story missions. Thats all. 


Ahh fair enough :D
I think perhaps, if say miranda (usless overconfident biotic dressed like a streetwalker with DAT ASS), Jacob, Tali and Thane die, their replacements (or not) Affect the story/endgame in a MASSIVE way, unlike the previous games in which the ending is the same, True multiple endings, whilst anyone on Scuicide mission can die, the game doesnt have what I would call multiple endings :P

Shame we're in the no spoilers allowed section, just had to delete half of my reply lol.

-if elevators get all buggy, if BW bring them back, they need to fix them, Iiked loading screens. A better Idea would be to make loading screens exclusive to certain places. So like CNN (Citadel News Net) for the citadel and Hanarr preaching shows for Kahje.
-Another game without other spectres
-Commercial DLC, like that Dr Pepper crap. Or if they sign up with one of those american stores like Best Buy or something. Not living in america or Canada should not be a penalty.
-Overly Expensive, limited stock, USA/Canada Only Collectors Edition ME3.
-Lack of 'Random' Events, I like my game mixed up a little, when exploring, things should happen, even at Hubs.
-Conrad Verner doesnt return.
-Too few Horizontal lens flares.
-Too many Horizontal Lens flares
-Mass Effect 1's Combat system. In ANY form.
-Mass Effect 2's lack of upgradeablity on weapons
-Not being able to visit EVERY Ward on the citadel.
-If the Biotics system isnt improved, Seriously, warp should be like a Hadouken! or Kamehameha wave, Biotics in cutscenes are soo cool but suck in game.
-not allowing thane to do his hidden assassin buisness, Jack to blow crap up with her mind, Samara not being able to fly, Kasumi not doing her crouching tiger thing. Like ME2
-Lack of emphasis on choice of class/background, If shepard is a Vanguard or adept, surely He/She(she) should do the biotic thing more.
-The wrong gun in cutscenes all the time. My shep cant use assault rifles, yet is using one in cutscenes from time to time. (where did you get that shep? 'oh, toys 'r' us, they're on sale! 40% off!')
-Not having a Diverse combat system, altered depending on your class/specialization, If your a biotic, thats what you should rely on, not guns. If your a soldier, you shouldnt be allowed barrier, you should have combat shields. If your a Engineer, you should make good use of bombs, grenades and Omni-tools.

Also, No more family issue missions. Jacob and miranda's loyalty missions were stupid and I felt nothing.
I felt bad for tali though.

Im sure i'll come up with more :lol:

#119
Tachai03

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My list of pet peeves:



- The council still refuses to believe in the existance of the reapers [highly doubt it]

- If you cannot have your old ME2 squad. This does not mean no new squaddies. Just dont get rid of the old ones. [Also, highly doubt it. The game ends RIGHT after everyone is on the Normandy.]

- Elevators don't come back.

- ME3 is too linear, and most of it takes place in some sort of building or another. Like ME2.

- Customizing Shepard is still weak, and you barely get any options [if at all] from the previous 2 games.

- You cannot carry your skills and/or weapon choices from ME2. Such as the new weapon you could pick on the Collector base.

- There are no female Salarians, Turians, Drell or Krogan. Lack of female alien counterparts.

- We don't get to see Tali's face, or what Quarians look like.

- The story line of the Reapers' existance does not get much detail/ there is no explanation.

- The Rachni, reprogrammed Geth, etc., don't fight alongside Shepard. [If they were saved/reprogrammed.]

- Wrex does not appear, even if you saved him, or appears for only 1 scene.

- No more Paragon/Renegade interrupts. [doubt it]

- Timed conversations.

- Lack of dialogue amongst your crew members/LI. There is a considerable gap in ME2 in which all squad members have nothing to say; you're bored out of your mind. Needs to implement more memorable dialogue moments - such as when Mordin gives you medical advice.



There's probably more, but I can't think of any at the moment. Though I have faith in Bioware, so they probably wont make noticable plot holes or something of the like.

#120
hong

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Encarmine wrote...

If i was forced to kill TIM or forced to destroy Cerberus.

But what if you were forced to kill TIM so you could TAKE HIS PLACE?

#121
Aglazzboi

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Tachai03 wrote...

My list of pet peeves:

- The council still refuses to believe in the existance of the reapers [highly doubt it]
- If you cannot have your old ME2 squad. This does not mean no new squaddies. Just dont get rid of the old ones. [Also, highly doubt it. The game ends RIGHT after everyone is on the Normandy.]
- Elevators don't come back.
- ME3 is too linear, and most of it takes place in some sort of building or another. Like ME2.
- Customizing Shepard is still weak, and you barely get any options [if at all] from the previous 2 games.
- You cannot carry your skills and/or weapon choices from ME2. Such as the new weapon you could pick on the Collector base.
- There are no female Salarians, Turians, Drell or Krogan. Lack of female alien counterparts.
- We don't get to see Tali's face, or what Quarians look like.
- The story line of the Reapers' existance does not get much detail/ there is no explanation.
- The Rachni, reprogrammed Geth, etc., don't fight alongside Shepard. [If they were saved/reprogrammed.]
- Wrex does not appear, even if you saved him, or appears for only 1 scene.
- No more Paragon/Renegade interrupts. [doubt it]
- Timed conversations.
- Lack of dialogue amongst your crew members/LI. There is a considerable gap in ME2 in which all squad members have nothing to say; you're bored out of your mind. Needs to implement more memorable dialogue moments - such as when Mordin gives you medical advice.

There's probably more, but I can't think of any at the moment. Though I have faith in Bioware, so they probably wont make noticable plot holes or something of the like.


Are we twins? But foreal these are the things plus more like not having mutiple endings which im sure will be in the game. If not im pissed.

#122
Alexander Kogan

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If they don't explain many of the plot holes from ME1 & 2.

Examples of plot holes of my choosing that I want to see filled include whether or not that Aria is the asari Wrex talked about in ME1 and if they will meet again in ME3, the massive structures in Ploba and the crypts of light on Klencory, and if we can finish off Vido Santiago with Zaeed.

I would also like to see if any of the stuff that was done in the novels, comics and Lair of the Shadow Broker videos will have any relevance or importance in ME3, such as Executor Pallins' murder, Paul Graysons' involvement as the human-reaper hybrid and the fact that Matriarch Aethyta is Liaras' "daddy".

Plus, I REALLY would like to get rid of that maniac Elias Kelham, that man is a danger to everyone on the citadel.

Modifié par Alexander Kogan, 04 janvier 2011 - 08:52 .


#123
Iakus

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Let's see, what would really tick me off...

Revelations glossed over as less important than shooting things

Not even the appearance of real armor, more superhero costumes in space

Decisions/storylines in the previous games revealed as unimportant or conveniently forgotten about

#124
Direwolf0294

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If I have to choose between Shepard dying and the universe being saved or someone else dying and the universe being saved.

#125
BiancoAngelo7

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m4walker wrote...

BiancoAngelo7 wrote...

No helmet toggle

No vehicle exploration on uncharted worlds with hazardous conditions (like ME1 but improved)

No squad armor

No elevators

Mission complete screens

PRESS F TO END MISSION

Teleporting from Normandy to Hub worlds

Hub worlds a flat big room with halls like in ME2

No Loot or stores with 3 things to sell like in ME2

Scanning/mining

not being allowed to walk on the presidium when the environment is already made like in ME2

If they try and give ME3 some kind of artsy fartsy ending that is not satisfying like not actually defeating the reapers or time travel or some kind of deus ex machina virus. Make it hardcore fight for survival, with fleet on fleet war.



Yeah, you said it.
And it would ****** me off if you can't have sex with samara.




HOLY CRAP 

Ladies and Gentlemen I forgot what might be the most important thing.

We need to be able to properly romance Samara. No joke. No sarcasm. Im 100% serious. I forgot to put this in because it's more of a personal preference rather than being something that the game itself is doing wrong.

I always thought she was the most beautiful character in whole dam ME universe. If I can't romance her, I'm going to abandon my career/studies go study to be a game designer just so I can make a romance-able Samara.

Seriously. I want me sum Samsam
 :wub:

(man just look at her face....*melts into omnigel*)

:D