- Con (consider) mechanism - like MMO, a color representing difficulty on the text above the enemies head - great addition.
Respec- Implemented!
. How about a panel to save a couple of specs?- Log - stuff scrolls by so fast.. a log of more than the conversation (rarely useful) would be very helpful (what loot I just got, the xp, etc). Rather than “Item received”... how about the icon of what I received and show it’s name? And the damage dealt so it can be reviewed!
- Gifts - interesting system - a bit too easy to abuse.
- Bag space - selling 10 slots at a time is nice, but the amount of loot just demands so much more. Portal of town or much bigger bags? Or put a vendor in my pack

- Items - if it’s vendor trash, please give a little clearer note to that fact. Not saying you need to blatantly say it’s for a particular quest but, cmon... (see: bag space) :-/
- Targeting - how about a panel with a portrait of the target and it’s health/mana ? No idea what i’m targeting when there’s a ton of enemies.
- Quest tracking - i like the marker in the log, how about tracking on the main screen with the number of items collected (if it’s a collection quest).
- Subclasses - ugh, nice and hidden. Well, those that weren’t at a vendor I just happened to find them at. (One enemy that tried to kill me -- I killed him back. Wait! He can train you). >.<
- Spells - you have to dig through mediocre spells to get to the good stuff? Why not more like a tree? Only have direct branching where one related spell branches and is required to reach a more powerful version of it’s child?
- Inventory - sorting doesn’t appear to work correctly (i.e new items, not always at the top when using that sort). When stealing... you click on the “Received items” floater and you just see the inventory window... where is the item? A color flash on the “new”ly received items would be helpful (like you did in KOTOR
) - Autorun - Run, run, run as fast as you can! You can’t catch me! I’m the gingerbread man! I’m not the monster here, you are! *ahem*. Autorun. Not my gumdrop buttons! Ok I’ll stop.
- Loot - holy crap on a stick... loot all without a dialog box popping up every time?
classes - Rogue
- Backstab - Love the idea, it’s pulling it off that’s sad. How do I get there? How do you backstab in a large group and you can’t move? “Fade Slip - the rogue passing into the fade and manuevers behind the enemy to attack from behind”... yeah, like that. :-)
Warden’s Keep - Couldn’t finish <quest> because the keep is CLOSED? If we get the keep to use as a base, why are we limited to standing on the front porch and a chest to put our things in? For such a wonderful game... this is lame.
Overall
Dragon Age, Mass Effect... they’re MMO’s without all the annoying players.
The Circle of Magi - the Fade... wow what a blast that was! The forms you used to get around and solve the puzzle. Very cool. I was sad that it had to end!
Revenents are teh suck. Actually they’re fine by themselves... it’s their 30 wanker friends that sucks.
Morrigan = buzzkill.





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