Modifié par SSV Enterprise, 03 janvier 2011 - 06:19 .
Which class would win in a fight?
#1
Posté 03 janvier 2011 - 05:58
#2
Posté 03 janvier 2011 - 06:03
#3
Posté 03 janvier 2011 - 06:27
#4
Posté 03 janvier 2011 - 06:58
Modifié par Miss Yuna of Atlanta, 03 janvier 2011 - 06:59 .
#5
Posté 03 janvier 2011 - 07:17
#6
Posté 03 janvier 2011 - 07:18
Vanguard could time it so that Charge has cooled down by the time the Sentinels armour breaks, so he charges through the pulse.
#7
Posté 03 janvier 2011 - 07:44
But since this is a one player game and the classes were never meant to be balanced against each other or even played against each other what is the point. Heck, we take on a Vanguard in LotSB, and don't really have an issue regardless of the class, so it will come down to skill of the player. I would bet even a well played Adept could make you have a really bad day, throw to stagger, singularity or stasis to lock you down, smg and viper/matlock to strip protections and then you float and fly to death.
#8
Posté 03 janvier 2011 - 08:03
#9
Posté 03 janvier 2011 - 08:50
Other classes wouldn't have much of a chance against these three IMHO.
If Adept and Engineer can use their powers on you, then you are in range to fight back and Charge/AR/AA beat anything Adept and Engineer have to offer. Infiltrator is a glass tank and Cloak would only make him vulnerable. But that is no surprise - classes are not blanaced for PvP.
Modifié par Kronner, 03 janvier 2011 - 08:53 .
#10
Posté 03 janvier 2011 - 09:29
It is more interesting looking at teams: Would a Vanguard - Adept - Sentinel team, beat a Soldier - Infiltrator - Engineer squad, for example?
#11
Posté 03 janvier 2011 - 10:00
Kronner wrote...
Vanguard, Sentinel or Soldier imho. Charge makes you invincible while you are flying, the slow-mo on impact guarantees you will hit your target. One shot and the Soldier would die (Claymore and even Eviscerator would 1S1K Shepard Soldier - less health and shields than regular enemy). On the other hand Soldier can slow down time every 3s so it might be tough to even get a lock on him. Sentinel would stun anyone with Assault Armor going down.
Other classes wouldn't have much of a chance against these three IMHO.
If Adept and Engineer can use their powers on you, then you are in range to fight back and Charge/AR/AA beat anything Adept and Engineer have to offer. Infiltrator is a glass tank and Cloak would only make him vulnerable. But that is no surprise - classes are not blanaced for PvP.
On Adepts, if you can hit the enemy with a Singularity as in seeing them first or just getting it off, then you just locked them down for 20 or so seconds with a Heavy Singularity. How much damage can the tempest do against shields in 20 seconds?? Does it strip the shields?? If it does then the fight is over because then they are rag dolled and floating for the rest of the short battle. Multiple pulls and one good throw to launch them into upper atmosphere....or maybe warp bomb, singularity where they land and then repeat......until death.
IT all comes down to who sees who first and who gets first shot. Infiltrator would one shot anyone with cloak and widow from a longer distance than anyone other than a Widow Soldier, and if the Soldier can't see them they can't shoot them. I could beat any medium level player with any class if bonus powers are available but limited to skillsets ie biotics for biotics and techs for techs, even leaving out Stasis.
It would turn out to be more a factor of luck on who sees who and who is the better player. But again the game wasn't designed to be PvP, and so the classes never balanced that way, so it really can't make any difference.
#12
Posté 03 janvier 2011 - 10:00
*waves Soldier flag*
#13
Posté 03 janvier 2011 - 10:11
mcsupersport wrote...
On Adepts, if you can hit the enemy with a Singularity as in seeing them first or just getting it off, then you just locked them down for 20 or so seconds with a Heavy Singularity. How much damage can the tempest do against shields in 20 seconds?? Does it strip the shields?? If it does then the fight is over because then they are rag dolled and floating for the rest of the short battle. Multiple pulls and one good throw to launch them into upper atmosphere....or maybe warp bomb, singularity where they land and then repeat......until death.
IT all comes down to who sees who first and who gets first shot. Infiltrator would one shot anyone with cloak and widow from a longer distance than anyone other than a Widow Soldier, and if the Soldier can't see them they can't shoot them. I could beat any medium level player with any class if bonus powers are available but limited to skillsets ie biotics for biotics and techs for techs, even leaving out Stasis.
It would turn out to be more a factor of luck on who sees who and who is the better player. But again the game wasn't designed to be PvP, and so the classes never balanced that way, so it really can't make any difference.
Singularity projectile travels, it wouldn't be hard to dodge it. Actually, it'd be pretty easy to do.
Sniping a moving/running target is harder than killing a static merc behind cover. And Infiltrator is not even invisible when cloaked, the other player could still see the Cloaked Shepard quite easily, which makes Cloak a poor man's Adrenaline Rush.
I do think Soldier/Vanguard/Sentinel would have easier time killing other players than Adept/Engineer/Infiltrator due to powers available to each class (excluding bonus powers). Sentinel and Vanguard can replenish shields every few seconds and Soldiers can slow down time by 70% every 3s...not really fair in PvP, since CC powers would be useless more often than not.
Modifié par Kronner, 03 janvier 2011 - 10:11 .
#14
Posté 03 janvier 2011 - 10:27
#15
Posté 03 janvier 2011 - 04:50
If the distance gap is closed, Vanguard. Charge has an auto-target function, therefore even a cloaked Infiltrator or tossing a Singularity cannot halt a Vanguard who initiates Charge. Adrenaline Rush would only be viable if it hindered Charge's launch time but by the time it was activated the Vanguard would be heavily endangering your personal space. In addition, the Charge stuns shielded targets momentarily and launches those without. Suffice it to say, you are not preventing that Claymore headshot. The Sentinel may survive that first shot but they have no alternatives to handle the second.
Frankly, I find Soldier the weakest in a fight against the six. It can be rendered completely ineffective in seconds by the others. Admittedly, the Engineer and Sentinel may have qualms but the former's Drone will be quite the nuance while the latter's biotics are damage and force back a rushing Soldier.
#16
Posté 03 janvier 2011 - 04:51
#17
Posté 03 janvier 2011 - 04:53
Bozorgmehr wrote...
Every class can use Stasis; the one casting it first wins
That's the winning post there.
#18
Posté 03 janvier 2011 - 05:34
When I read this, I thought:Sandbox47 wrote...
One - vs - one an adept would win against all but sentinels. A soldier would kill the vanguard, the infiltrator would kill the sentinel and the sentinel would do pretty well agains a tech. My opinion.
Oh, almost like rock - paper - scissors!
Strong against one, weak against another.
Regarding this thread, this would be a great question for ME4...
#19
Posté 03 janvier 2011 - 05:35
Bozorgmehr wrote...
Every class can use Stasis; the one casting it first wins
It is more interesting looking at teams: Would a Vanguard - Adept - Sentinel team, beat a Soldier - Infiltrator - Engineer squad, for example?
Well, I mean for each class to use only their normal powers. No bonus.
#20
Posté 03 janvier 2011 - 05:43
Shepard = Shepard, regardless of class.
Ergo, all classes, being represented by Shepard, are equal.
Let's just imagine that it's an awesome fight with no clear winner.
#21
Posté 03 janvier 2011 - 06:28
Then, provided the infiltrator doesn't miss, it should win, maxed widow - what, roughly 1500 damage? Shep is not as robust as other enemies in the game, whoever shoots first pretty much wins.
#22
Posté 03 janvier 2011 - 09:48
Would you be forced into attacking the engineer's drone if it is targeted at you? If not, then the engineer would be at a serious disadvantage - most likely to die first.
Vanguard could win, but also the most likely to make a mistake, and a very costly mistake at that.
If the infiltrator can stay hidden, it would have a chance, but once under attack from soldier/vanguard, it would probably fail.
I don't belive the adept has got what it takes to finish a soldier/sentinel/vanguard; the singularities would have to be timed extremely well.
I think soldier or sentinel would emerge victorious, by the power of tech armour and adrenaline rush.
Anyway, this is all moot since it isn't going to happen. In a future ME game designed for this sort of combat, the abilities would probably all be changed anyway.
#23
Posté 04 janvier 2011 - 06:39
same here Solider kicks ****Ryzaki wrote...
I think Soldier would win but that's my personal preference most likely.
*waves Soldier flag*
#24
Posté 04 janvier 2011 - 07:52
Explosive Drone spam possibly FTW.
#25
Posté 04 janvier 2011 - 01:39
willyallthewei wrote...
Is the infiltrator's cloak like the Geth Hunters or is it entirely invisible? If the infiltrator is entirely invisible, its not inconceivable that it could get to a vantage point where it can head shot the other guy even if they are under cover.
Then, provided the infiltrator doesn't miss, it should win, maxed widow - what, roughly 1500 damage? Shep is not as robust as other enemies in the game, whoever shoots first pretty much wins.
This is why OP question can't be answered. In game shepard can target those Geth Hunters, but enemies can't target shepard when cloak is on. So, if shepard can target infiltrator even while its cloaked the infiltrator does not have his signature ability in this fight. Also, the engineer drone - if you can ignore it then the engineer is toast.





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