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Which class would win in a fight?


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45 réponses à ce sujet

#26
willyallthewei

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IMO its gotta end up being infiltrator or vanguard if the abilities actually work simply because cloak and heavy charge are such abusable powers; ie, they make you invulnerable!

Tech Armor won't do anything against either a widow, claymore or a double burst from a mattlock simply because all the classes deal so much more damage than any of the NPCs and have so much less health.

Adepts and engineers are toast because neither of them have a "I win" button, and a soldier with AR will get stunned by a charging vanguard who will then one shot them, or they will die instantly from a cloaked infiltrator who they cannot fire back at.

Modifié par willyallthewei, 04 janvier 2011 - 05:48 .


#27
aeetos21

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I'd say the class whose player has the lowest ping :D

#28
Guest_iOnlySignIn_*

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Bozorgmehr wrote...

Every class can use Stasis; the one casting it first wins :)

It is more interesting looking at teams: Would a Vanguard - Adept - Sentinel team, beat a Soldier - Infiltrator - Engineer squad, for example?


LOL so true. Stasis makes PvP a Mexican Standoff in Western Movies. Fastest draw wins.

Soldier - Infiltrator - Engineer would win if team is beyond power lock range (dual Widow snipes => Only Sentinel is left. Then we only need to stay away from AA blast range, which is easy).

If within power lock range, which ever team that Stasis more enemies first wins. :-)

If within power lock range and no bonus power is allowed, Vanguard - Adept - Sentinel wins. Reapeated Heavy Singularity holds Soldier (AR all you want, you're going nowhere). Vanguard Charges and takes out Infiltrator with Claymore, then gets as many shots off and dies. Sentinel closes in on Engineer while AA spamming while Adept keeps locking down Soldier with Heavy Singularity. Engineer dies as Soldier looks on helplessly and prepare for continuous Warp staggers to the face.

Modifié par iOnlySignIn, 05 janvier 2011 - 09:22 .


#29
Malanek

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I don't think cloak would be an instant win. As soon as it is activated the opponent could either get behind complete cover or start running around wildly. It would be much harder to hit an actual human opponent than the computer AIs which don't actually move much. Even with a slow down.



All the tracking powers would be more useful than usual. The Cain would probably have to be banned.

#30
IntrepidProdigy

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The one with stasis.

edit- Damn, hive mind up in this thread :alien:.

Modifié par IntrepidProdigy, 05 janvier 2011 - 10:57 .


#31
Ryzaki

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LOL the Cain would probably kill them all. Imagine all six of them using the Cain at the same time. ...That would be worth watching for sheer hilarity.

As for the adept's singularity sending Shep flying..uh no. I've been hit by singularitys (or I think that's what it was) the only thing Shep (or armored targets do) is stagger. They don't float.

Modifié par Ryzaki, 05 janvier 2011 - 10:58 .


#32
Kronner

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Ryzaki wrote...

LOL the Cain would probably kill them all. Imagine all six of them using the Cain at the same time. ...That would be worth watching for sheer hilarity.


Assuming you had the time to get that shot off. Soldier would really slow it down for you and Vanguard would simply Charge :D

#33
Ryzaki

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Assuming you had the time to get that shot off. Soldier would really slow it down for you and Vanguard would simply Charge :D


Yeah but for humor purposes I"m picturing all six of them in a room behind cover and the other can't aim at them without coming out of cover.

#34
Locutus_of_BORG

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First of all, I'm gonna say that for the record, this is a retarded thread... utterly inane, banal, assinine, divisive, shallow, pedantic, etc...

Moving on, I don't think the Infiltrator will do that well in a PvP fight, as we'd have to assume the cloak will be like that of the Geth Hunter, which allows other players to spot target him. Remember also that cloak stops regeneration, which totally kills it as an escape mechanism, leaving it only as a damage buff. In that case, I think only a widow infiltrator will have any success, and even then, a sharp Widow/Viper soldier should be able to kill him pretty handily in AR (bigger damage & movement buff, shot speed +stagger effects from the Viper).

Engineers are too low durability and combat drones mean nothing to a human player, so I'd say they'd to the worst.

Adepts have some good tricks, but also lack health and singularity can be dodged ala Harbringer.

My favourite picks are the Sentinel, Vanguard and Soldier.

The soldier lacks a true invulnerability mechanic, but has high health, AR, cryo ammo and access to each advanced weapon. He might not have much cc, or a particularly remarkable PvP ability, but he's flexible and well balanced.

The Vanguard has the most speed, the highest burst damage, an invulnerabilty trick (charge), and the claymore, but is buggy, which can make him squishy. Otherwise, he's a real beast, with cryo and inferno ammo.

The Sentinel has assault armor, is the toughest overall, high powers-based dps+cc, He has balanced powers and extreme durability, but lacks serious firepower. On the other hand, the assault armor WILL stagger anyone, which might give him the edge needed to kill all others.
 
Disclaimer: I purposely excluded women from my post b/c a) ease of typing  B) I'm a washed-up recluse grasping for one last bit of good in this world and I'd like to tell myself that at least maybe women wouldn't get caught up in something so utterly inane, banal, assinine, divisive, shallow, pedantic, etc... as this thread! Image IPB

Modifié par Locutus_of_BORG, 05 janvier 2011 - 11:26 .


#35
Malanek

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Locutus_of_BORG wrote...

Moving on, I don't think the Infiltrator will do that well in a PvP fight, as we'd have to assume the cloak will be like that of the Geth Hunter, which allows other players to spot target him.

I don't think that would be fair or necessary. You can be shot, you just can't be seen at all until it starts to break.

BTW, there's nothing wrong with this threadImage IPB

#36
Sparrow44

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If you count bonus powers and bonus weapon training then my pick would be Mattock Vanguard with Stasis. Killing power at all ranges and Charge's shield regen and Stasis in case things get really hairy.

#37
Locutus_of_BORG

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Malanek999 wrote...

Locutus_of_BORG wrote...

Moving on, I don't think the Infiltrator will do that well in a PvP fight, as we'd have to assume the cloak will be like that of the Geth Hunter, which allows other players to spot target him.

I don't think that would be fair or necessary. You can be shot, you just can't be seen at all until it starts to break.

Yes, the LAST THING those petualant Infiltrators need is any semblance of BALANCE or FAIR PLAY. Yes, why not let them keep their insipid I WIN BUTTONS, lest they find their LAVISHLY CODDLED lives wanting.

Malanek999 wrote...
BTW, there's nothing wrong with this threadImage IPB

Oh, no no, sir, whatever it takes to appease the throbbing waves of raving unwashed! Image IPB



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Modifié par Locutus_of_BORG, 06 janvier 2011 - 12:05 .


#38
Locutus_of_BORG

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lol, hilarity dead serious double post

Modifié par Locutus_of_BORG, 06 janvier 2011 - 12:02 .


#39
kstarler

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Honestly, I see this as being a rock/paper/scissors contest. A Sentinel could beat a Vanguard because of Armor, a Vanguard could beat an Adept/Engineer because of charge, an Infiltrator could beat a Sentinel and a Vanguard, and a Soldier is a mushroom (extra points if you know the reference!).

#40
Zaxares

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Hmm... assuming that we're not going to use any bonus powers (as somebody pointed out, whoever got Stasis off first would end up being the winner), it comes down to distance and who gets in the first shot. Another big issue is whether the Infiltrator's Cloak is similar to the Geth Hunter's Cloak (enemy is still visible as a wavy outline) or whether you're completely invisible (like Kasumi's Cloak). If the latter, then the Infiltrator is likely to be the winner because there's just no way for the enemy to track where the Infiltrator is. They could just set up in a secluded spot, take one shot, then hide back behind cover and move to a new spot so the target never knows where you are.



In a straight up gunfight though, the Soldier would win, without question. Soldiers have Armor, so the Adept's abilities are largely useless against him until they strip the armor first, during which time Adrenaline Rush will let them get off several devastating headshots. The same likely goes for the Engineer, despite its access to Incinerate. The Vanguard needs to wait until the Soldier's Armor is stripped first before using Charge, otherwise the Soldier won't be stunned, and it could simply activate AR as soon as the Vanguard gets in and blow him away. The Sentinel might be the only one to survive a Soldier's AR barrage thanks to its Tech Armor, but AR recharges faster than Tech Armor, so my money's still on the Soldier.

#41
The Spamming Troll

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are we playing on insanity???

#42
ScroguBlitzen

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Does the fight start on separate collector platforms? If so, Vanguard is going to get pwned due to the Biotic Universal Low Luminosity Charge Retarding Apparatus Protecting each Platform.

#43
Omega-202

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Sentinel or Vanguard.



Honestly, as long as the Vanguard gets a lock, its over. Heavy Charge + Claymore (or even a charged GPS or Eviscerator due to the comparatively small amount of health that Shep has) would be game over for every class. The Vanguard gets the element of surprise and the slowdown to guarantee first shot and all they'd need is 1 shot.

The only issue may be not 1 shot killing Sentinels and being flinched by their A-Armor.

Infiltrators just need to be waited out until their visible. Stay in cover until you get the Charge lock.

Adepts would need to hit with Singularity and if they can hit the Vanguard with Singularity, the Vanguard should have already Charged.

Engineers have nothing that we don't face in game already. Drones are easily ignored.

Soldiers may be moving fast due to AR and may be an issue, but the engagement is still on the Vanguard's terms. The Soldier can try to AR and engage from range, but I don't know how likely it is to get enough hits with the Mattock before the V just charges and 1 shots.

#44
Omega-202

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Zaxares wrote...
 The Vanguard needs to wait until the Soldier's Armor is stripped first before using Charge, otherwise the Soldier won't be stunned, and it could simply activate AR as soon as the Vanguard gets in and blow him away.


Charge still causes the 1 second stagger on enemies with defenses up.  The whole "arms windmilling, backpedal" is enough time to fire off a shotgun blast and a follow-up melee.  

#45
kstarler

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I think we're discounting the time dilation that soldiers get while storming. They still have to look out for vanguard charges, but the slow down would help avoid gunfire and ranged abilities like Throw, Pull, Singularity, etc. Of course, if there's no cover on this mythical death match level, they're probably SOL. Still, it's food for thought.

#46
Eddo36

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Tech and Biotics are mainly for team support. Soldier is for combat.